d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011856: [03:40:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011856: [03:40:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011856: [03:40:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011856: [03:40:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011856: [03:40:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3516 RDOC 003516: [03:40:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003516: [03:40:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003516: [03:40:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003516: [03:40:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003516: [03:40:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003516: [03:40:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003516: [03:40:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003516: [03:40:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003516: [03:40:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003516: [03:40:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003516: [03:40:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003516: [03:40:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003516: [03:40:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003516: [03:40:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011856: [03:40:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3516] RDOC 003516: [03:40:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003516: [03:40:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018E5319DD18 RDOC 003516: [03:40:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003516: [03:40:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003516: [03:40:10] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018E5319DD18 RDOC 003516: [03:40:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018E5319DD18 RDOC 003516: [03:40:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003516: [03:40:10] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018E5319DD18 / 0x00000000000E0122 RDOC 003516: [03:40:10] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003516: [03:40:10] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011856: [03:40:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003516: [03:40:10] d3d11_device.cpp(1989) - Log - Starting capture RDOC 003516: [03:40:10] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003516: [03:40:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003516: [03:40:10] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 003516: [03:40:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 003516: [03:40:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003516: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39016 (1.55 %) RDOC 003516: [03:40:10] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.047373 seconds RDOC 003516: [03:40:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003516: [03:40:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 003516: [03:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011856: [03:40:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45327 bytes) (time 1719888010) 2527 byte thumbnail RDOC 011856: [03:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 011856: [03:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011856: [03:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011856: [03:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011856: [03:40:11] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011856: [03:40:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011856: [03:40:11] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011856: [03:40:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011856: [03:40:11] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011856: [03:40:11] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011856: [03:40:11] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011856: [03:40:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011856: [03:40:11] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 25.754 ms RDOC 011856: [03:40:11] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011856: [03:40:11] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011856: [03:40:11] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011856: [03:40:11] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011856: [03:40:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009336: [03:40:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009336: [03:40:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009336: [03:40:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009336: [03:40:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009336: [03:40:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4660 RDOC 004660: [03:40:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004660: [03:40:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004660: [03:40:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004660: [03:40:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004660: [03:40:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004660: [03:40:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004660: [03:40:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004660: [03:40:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004660: [03:40:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004660: [03:40:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004660: [03:40:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004660: [03:40:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004660: [03:40:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004660: [03:40:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004660: [03:40:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009336: [03:40:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4660] RDOC 004660: [03:40:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002229711B848 RDOC 004660: [03:40:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004660: [03:40:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004660: [03:40:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000002229711B848 RDOC 004660: [03:40:12] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002229711B848 RDOC 004660: [03:40:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004660: [03:40:12] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002229711B848 / 0x00000000000F0122 RDOC 004660: [03:40:12] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004660: [03:40:12] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004660: [03:40:12] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004660: [03:40:12] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009336: [03:40:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004660: [03:40:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004660: [03:40:12] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 004660: [03:40:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 004660: [03:40:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004660: [03:40:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60446 (2.36 %) RDOC 004660: [03:40:12] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.049198 seconds RDOC 004660: [03:40:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 004660: [03:40:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 004660: [03:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009336: [03:40:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70425 bytes) (time 1719888012) 5476 byte thumbnail RDOC 009336: [03:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 009336: [03:40:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009336: [03:40:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009336: [03:40:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009336: [03:40:13] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009336: [03:40:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009336: [03:40:13] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009336: [03:40:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009336: [03:40:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009336: [03:40:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009336: [03:40:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009336: [03:40:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009336: [03:40:13] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 10.998 ms RDOC 009336: [03:40:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005128: [03:40:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005128: [03:40:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005128: [03:40:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005128: [03:40:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005128: [03:40:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9292 RDOC 009292: [03:40:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009292: [03:40:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009292: [03:40:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009292: [03:40:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009292: [03:40:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009292: [03:40:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009292: [03:40:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009292: [03:40:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009292: [03:40:13] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009292: [03:40:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009292: [03:40:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009292: [03:40:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009292: [03:40:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009292: [03:40:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009292: [03:40:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005128: [03:40:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9292] RDOC 009292: [03:40:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A274FCC6E8 RDOC 009292: [03:40:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009292: [03:40:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009292: [03:40:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A274FCC6E8 RDOC 009292: [03:40:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002A274FCC6E8 RDOC 009292: [03:40:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009292: [03:40:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002A274FCC6E8 / 0x0000000000100122 RDOC 009292: [03:40:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009292: [03:40:13] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009292: [03:40:13] d3d11_device.cpp(1989) - Log - Starting capture RDOC 009292: [03:40:13] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009292: [03:40:13] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009292: [03:40:13] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 005128: [03:40:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009292: [03:40:13] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 009292: [03:40:13] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009292: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32141 (5.63 %) RDOC 009292: [03:40:13] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.055095 seconds RDOC 009292: [03:40:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009292: [03:40:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 009292: [03:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 005128: [03:40:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41890 bytes) (time 1719888013) 5116 byte thumbnail RDOC 005128: [03:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 005128: [03:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005128: [03:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005128: [03:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005128: [03:40:15] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005128: [03:40:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005128: [03:40:15] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005128: [03:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005128: [03:40:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005128: [03:40:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005128: [03:40:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005128: [03:40:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005128: [03:40:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.169 ms RDOC 005128: [03:40:15] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 8.743 ms RDOC 005128: [03:40:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 000768: [03:40:15] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000768: [03:40:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000768: [03:40:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000768: [03:40:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000768: [03:40:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8100 RDOC 008100: [03:40:15] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008100: [03:40:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008100: [03:40:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008100: [03:40:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008100: [03:40:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008100: [03:40:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008100: [03:40:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008100: [03:40:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008100: [03:40:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008100: [03:40:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008100: [03:40:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008100: [03:40:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008100: [03:40:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008100: [03:40:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008100: [03:40:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 000768: [03:40:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8100] RDOC 008100: [03:40:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CA7A49BA68 RDOC 008100: [03:40:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008100: [03:40:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008100: [03:40:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CA7A49BA68 RDOC 008100: [03:40:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CA7A49BA68 RDOC 008100: [03:40:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008100: [03:40:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CA7A49BA68 / 0x0000000000110122 RDOC 008100: [03:40:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008100: [03:40:15] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000768: [03:40:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008100: [03:40:15] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008100: [03:40:15] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008100: [03:40:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008100: [03:40:15] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 008100: [03:40:15] d3d11_device.cpp(2350) - Log - Failed to capture, frame 5: Uncapped command list RDOC 008100: [03:40:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008100: [03:40:15] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008100: [03:40:15] d3d11_device.cpp(2071) - Log - Finished capture, Frame 6 RDOC 008100: [03:40:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008100: [03:40:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008100: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23354 (2.73 %) RDOC 008100: [03:40:15] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.051806 seconds RDOC 008100: [03:40:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008100: [03:40:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 008100: [03:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 000768: [03:40:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31443 bytes) (time 1719888015) 3961 byte thumbnail RDOC 000768: [03:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 000768: [03:40:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000768: [03:40:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000768: [03:40:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000768: [03:40:16] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000768: [03:40:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000768: [03:40:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 000768: [03:40:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000768: [03:40:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 000768: [03:40:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 000768: [03:40:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 000768: [03:40:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000768: [03:40:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.941 ms RDOC 000768: [03:40:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008340: [03:40:17] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008340: [03:40:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008340: [03:40:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008340: [03:40:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008340: [03:40:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10748 RDOC 010748: [03:40:17] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010748: [03:40:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010748: [03:40:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010748: [03:40:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010748: [03:40:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010748: [03:40:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010748: [03:40:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010748: [03:40:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010748: [03:40:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010748: [03:40:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010748: [03:40:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010748: [03:40:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010748: [03:40:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010748: [03:40:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010748: [03:40:17] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008340: [03:40:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10748] RDOC 010748: [03:40:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029DE351B8A8 RDOC 010748: [03:40:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010748: [03:40:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010748: [03:40:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029DE351B8A8 RDOC 010748: [03:40:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029DE351B8A8 RDOC 010748: [03:40:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010748: [03:40:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029DE351B8A8 / 0x0000000000120122 RDOC 010748: [03:40:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010748: [03:40:17] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008340: [03:40:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010748: [03:40:17] d3d11_device.cpp(1989) - Log - Starting capture RDOC 010748: [03:40:17] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 010748: [03:40:17] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 010748: [03:40:17] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 010748: [03:40:17] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 010748: [03:40:17] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 010748: [03:40:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1282291 (0.76 %) RDOC 010748: [03:40:17] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.273110 seconds RDOC 010748: [03:40:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010748: [03:40:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 010748: [03:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 008340: [03:40:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1288945 bytes) (time 1719888018) 2526 byte thumbnail RDOC 008340: [03:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 008340: [03:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008340: [03:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008340: [03:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008340: [03:40:19] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008340: [03:40:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008340: [03:40:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008340: [03:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008340: [03:40:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008340: [03:40:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008340: [03:40:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008340: [03:40:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008340: [03:40:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 255.418 ms RDOC 008340: [03:40:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005608: [03:40:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005608: [03:40:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005608: [03:40:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005608: [03:40:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005608: [03:40:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11708 RDOC 011708: [03:40:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011708: [03:40:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011708: [03:40:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011708: [03:40:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011708: [03:40:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011708: [03:40:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011708: [03:40:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011708: [03:40:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011708: [03:40:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011708: [03:40:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011708: [03:40:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011708: [03:40:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011708: [03:40:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011708: [03:40:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005608: [03:40:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11708] RDOC 011708: [03:40:22] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011708: [03:40:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AC318BBA68 RDOC 011708: [03:40:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011708: [03:40:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011708: [03:40:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AC318BBA68 RDOC 011708: [03:40:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AC318BBA68 RDOC 011708: [03:40:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011708: [03:40:23] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AC318BBA68 / 0x0000000000130122 RDOC 011708: [03:40:23] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011708: [03:40:23] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005608: [03:40:23] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011708: [03:40:23] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011708: [03:40:23] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011708: [03:40:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011708: [03:40:23] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 011708: [03:40:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 011708: [03:40:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011708: [03:40:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84945 (3.32 %) RDOC 011708: [03:40:23] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.044143 seconds RDOC 011708: [03:40:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011708: [03:40:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011708: [03:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005608: [03:40:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100320 bytes) (time 1719888023) 9588 byte thumbnail RDOC 005608: [03:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005608: [03:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005608: [03:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005608: [03:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005608: [03:40:24] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005608: [03:40:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005608: [03:40:24] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005608: [03:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005608: [03:40:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005608: [03:40:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005608: [03:40:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005608: [03:40:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005608: [03:40:24] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 11.538 ms RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005608: [03:40:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008544: [03:40:24] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008544: [03:40:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008544: [03:40:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008544: [03:40:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008544: [03:40:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7728 RDOC 007728: [03:40:25] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007728: [03:40:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007728: [03:40:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007728: [03:40:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007728: [03:40:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007728: [03:40:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007728: [03:40:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007728: [03:40:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007728: [03:40:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007728: [03:40:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007728: [03:40:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007728: [03:40:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007728: [03:40:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007728: [03:40:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007728: [03:40:25] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008544: [03:40:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7728] RDOC 007728: [03:40:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002343A18C3E8 RDOC 007728: [03:40:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007728: [03:40:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007728: [03:40:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000002343A18C3E8 RDOC 007728: [03:40:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002343A18C3E8 RDOC 007728: [03:40:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007728: [03:40:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002343A18C3E8 / 0x0000000000140122 RDOC 007728: [03:40:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007728: [03:40:25] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008544: [03:40:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007728: [03:40:25] d3d11_device.cpp(1989) - Log - Starting capture RDOC 007728: [03:40:25] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007728: [03:40:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007728: [03:40:25] d3d11_device.cpp(2071) - Log - Finished capture, Frame 4294967295 RDOC 007728: [03:40:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 007728: [03:40:25] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 007728: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 647 (2.68 %) RDOC 007728: [03:40:25] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.043144 seconds RDOC 007728: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 007728: [03:40:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 007728: [03:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008544: [03:40:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22947 bytes) (time 1719888025) 8220 byte thumbnail RDOC 008544: [03:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 008544: [03:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008544: [03:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008544: [03:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008544: [03:40:26] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008544: [03:40:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008544: [03:40:26] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008544: [03:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008544: [03:40:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008544: [03:40:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008544: [03:40:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008544: [03:40:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008544: [03:40:26] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.601 ms RDOC 008544: [03:40:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001936: [03:40:26] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001936: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001936: [03:40:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001936: [03:40:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001936: [03:40:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5112 RDOC 005112: [03:40:26] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005112: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005112: [03:40:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005112: [03:40:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005112: [03:40:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005112: [03:40:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005112: [03:40:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005112: [03:40:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005112: [03:40:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005112: [03:40:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005112: [03:40:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005112: [03:40:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005112: [03:40:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005112: [03:40:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005112: [03:40:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001936: [03:40:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5112] RDOC 005112: [03:40:26] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265BAC9C328 RDOC 005112: [03:40:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005112: [03:40:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005112: [03:40:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000265BAC9C328 RDOC 005112: [03:40:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000265BAC9C328 RDOC 005112: [03:40:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005112: [03:40:27] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 005112: [03:40:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000265BAC9C328 / 0x0000000000150122 RDOC 005112: [03:40:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005112: [03:40:27] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005112: [03:40:27] d3d11_device.cpp(1989) - Log - Starting capture RDOC 005112: [03:40:27] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005112: [03:40:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005112: [03:40:27] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 001936: [03:40:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005112: [03:40:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 005112: [03:40:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005112: [03:40:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32732 (5.75 %) RDOC 005112: [03:40:27] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.051461 seconds RDOC 005112: [03:40:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005112: [03:40:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 005112: [03:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001936: [03:40:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42481 bytes) (time 1719888027) 5116 byte thumbnail RDOC 001936: [03:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 001936: [03:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001936: [03:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001936: [03:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001936: [03:40:28] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001936: [03:40:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001936: [03:40:28] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001936: [03:40:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001936: [03:40:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001936: [03:40:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001936: [03:40:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001936: [03:40:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001936: [03:40:28] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 001936: [03:40:28] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 001936: [03:40:28] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.027 ms RDOC 001936: [03:40:28] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 001936: [03:40:28] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 001936: [03:40:28] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 001936: [03:40:28] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 001936: [03:40:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002860: [03:40:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002860: [03:40:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002860: [03:40:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002860: [03:40:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002860: [03:40:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4532 RDOC 004532: [03:40:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004532: [03:40:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004532: [03:40:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004532: [03:40:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004532: [03:40:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004532: [03:40:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004532: [03:40:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004532: [03:40:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004532: [03:40:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004532: [03:40:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004532: [03:40:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004532: [03:40:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004532: [03:40:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004532: [03:40:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004532: [03:40:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002860: [03:40:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4532] RDOC 004532: [03:40:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002F026ABCE28 RDOC 004532: [03:40:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004532: [03:40:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004532: [03:40:28] core.cpp(2028) - Log - Removing device frame capturer for 0x000002F026ABCE28 RDOC 004532: [03:40:28] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002F026ABCE28 RDOC 004532: [03:40:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004532: [03:40:28] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002F026ABCE28 / 0x0000000000160122 RDOC 004532: [03:40:28] d3d11_device.cpp(1989) - Log - Starting capture RDOC 004532: [03:40:28] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 004532: [03:40:28] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 004532: [03:40:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004532: [03:40:28] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004532: [03:40:29] d3d11_device.cpp(2071) - Log - Finished capture, Frame 0 RDOC 002860: [03:40:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004532: [03:40:29] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 004532: [03:40:29] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 004532: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6488 (9.49 %) RDOC 004532: [03:40:29] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.070936 seconds RDOC 004532: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004532: [03:40:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 004532: [03:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002860: [03:40:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16237 bytes) (time 1719888029) 5116 byte thumbnail RDOC 002860: [03:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002860: [03:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002860: [03:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002860: [03:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002860: [03:40:30] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002860: [03:40:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002860: [03:40:30] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002860: [03:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002860: [03:40:30] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002860: [03:40:30] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002860: [03:40:30] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002860: [03:40:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002860: [03:40:30] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 2.842 ms RDOC 002860: [03:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 002860: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2813 (4.12 %) RDOC 002860: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002860: [03:40:30] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.299 ms RDOC 002860: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2813 (4.12 %) RDOC 002860: [03:40:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 002860: [03:40:30] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 002860: [03:40:30] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 002860: [03:40:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006724: [03:40:30] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006724: [03:40:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006724: [03:40:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006724: [03:40:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006724: [03:40:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10152 RDOC 010152: [03:40:30] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010152: [03:40:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010152: [03:40:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010152: [03:40:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010152: [03:40:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010152: [03:40:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010152: [03:40:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010152: [03:40:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010152: [03:40:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010152: [03:40:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010152: [03:40:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010152: [03:40:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010152: [03:40:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010152: [03:40:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010152: [03:40:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006724: [03:40:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10152] RDOC 010152: [03:40:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018FD070D648 RDOC 010152: [03:40:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010152: [03:40:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010152: [03:40:30] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018FD070D648 RDOC 010152: [03:40:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018FD070D648 RDOC 010152: [03:40:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010152: [03:40:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018FD070D648 / 0x0000000000170122 RDOC 010152: [03:40:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010152: [03:40:30] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006724: [03:40:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010152: [03:40:31] d3d11_device.cpp(1989) - Log - Starting capture RDOC 010152: [03:40:31] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010152: [03:40:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010152: [03:40:31] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 010152: [03:40:31] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 010152: [03:40:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010152: [03:40:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560070 (0.42 %) RDOC 010152: [03:40:31] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.058422 seconds RDOC 010152: [03:40:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010152: [03:40:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010152: [03:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006724: [03:40:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569819 bytes) (time 1719888031) 5116 byte thumbnail RDOC 006724: [03:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 006724: [03:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006724: [03:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006724: [03:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006724: [03:40:32] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006724: [03:40:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006724: [03:40:32] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006724: [03:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006724: [03:40:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006724: [03:40:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006724: [03:40:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006724: [03:40:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006724: [03:40:32] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 231.210 ms RDOC 006724: [03:40:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006192: [03:40:33] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006192: [03:40:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006192: [03:40:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006192: [03:40:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006192: [03:40:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11104 RDOC 011104: [03:40:33] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011104: [03:40:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011104: [03:40:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011104: [03:40:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011104: [03:40:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011104: [03:40:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011104: [03:40:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011104: [03:40:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011104: [03:40:33] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011104: [03:40:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011104: [03:40:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011104: [03:40:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011104: [03:40:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011104: [03:40:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011104: [03:40:33] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006192: [03:40:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11104] RDOC 011104: [03:40:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AAA903B848 RDOC 011104: [03:40:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011104: [03:40:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011104: [03:40:33] core.cpp(2028) - Log - Removing device frame capturer for 0x000001AAA903B848 RDOC 011104: [03:40:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001AAA903B848 RDOC 011104: [03:40:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011104: [03:40:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001AAA903B848 / 0x0000000000180122 RDOC 011104: [03:40:33] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011104: [03:40:33] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006192: [03:40:33] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011104: [03:40:35] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:35] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011104: [03:40:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:35] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50000 RDOC 011104: [03:40:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011104: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34215 (6.02 %) RDOC 011104: [03:40:35] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.050240 seconds RDOC 011104: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011104: [03:40:35] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:35] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50001 RDOC 011104: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 011104: [03:40:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43964 bytes) (time 1719888035) 5116 byte thumbnail RDOC 011104: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15074 (2.65 %) RDOC 011104: [03:40:35] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062259 seconds RDOC 011104: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011104: [03:40:35] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:35] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:35] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50002 RDOC 011104: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 011104: [03:40:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:35] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24823 bytes) (time 1719888035) 5116 byte thumbnail RDOC 011104: [03:40:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10154 (1.79 %) RDOC 011104: [03:40:35] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062497 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50003 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (19903 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15089 (2.66 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062368 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50004 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24838 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10150 (1.79 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062278 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50005 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (19899 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15059 (2.65 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062027 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50006 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24808 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15089 (2.66 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062033 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50007 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24838 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15062 (2.65 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061977 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50008 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24811 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15064 (2.65 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061503 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011104: [03:40:36] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011104: [03:40:36] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011104: [03:40:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011104: [03:40:36] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50009 RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 011104: [03:40:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 011104: [03:40:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24813 bytes) (time 1719888036) 5116 byte thumbnail RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15089 (2.66 %) RDOC 011104: [03:40:36] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061372 seconds RDOC 011104: [03:40:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011104: [03:40:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 011104: [03:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 006192: [03:40:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24838 bytes) (time 1719888036) 5116 byte thumbnail RDOC 006192: [03:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 006192: [03:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006192: [03:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006192: [03:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006192: [03:40:37] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006192: [03:40:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006192: [03:40:37] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006192: [03:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006192: [03:40:37] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006192: [03:40:37] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006192: [03:40:37] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006192: [03:40:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006192: [03:40:37] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.560 ms RDOC 006192: [03:40:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009632: [03:40:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009632: [03:40:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009632: [03:40:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009632: [03:40:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009632: [03:40:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5992 RDOC 005992: [03:40:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005992: [03:40:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [03:40:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [03:40:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005992: [03:40:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005992: [03:40:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005992: [03:40:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005992: [03:40:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005992: [03:40:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005992: [03:40:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005992: [03:40:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005992: [03:40:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005992: [03:40:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005992: [03:40:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005992: [03:40:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009632: [03:40:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5992] RDOC 005992: [03:40:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002AB3D9CCFE8 RDOC 005992: [03:40:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005992: [03:40:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005992: [03:40:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000002AB3D9CCFE8 RDOC 005992: [03:40:38] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002AB3D9CCFE8 RDOC 005992: [03:40:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005992: [03:40:38] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002AB3D9CCFE8 / 0x0000000000190122 RDOC 005992: [03:40:38] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005992: [03:40:38] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005992: [03:40:38] d3d11_device.cpp(1989) - Log - Starting capture RDOC 005992: [03:40:38] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005992: [03:40:38] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005992: [03:40:38] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 009632: [03:40:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005992: [03:40:38] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 005992: [03:40:38] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005992: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37719 (2.46 %) RDOC 005992: [03:40:38] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.054006 seconds RDOC 005992: [03:40:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 005992: [03:40:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005992: [03:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009632: [03:40:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50474 bytes) (time 1719888038) 8292 byte thumbnail RDOC 009632: [03:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 009632: [03:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009632: [03:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009632: [03:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009632: [03:40:39] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009632: [03:40:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009632: [03:40:39] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009632: [03:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009632: [03:40:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009632: [03:40:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009632: [03:40:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009632: [03:40:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009632: [03:40:39] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.482 ms RDOC 009632: [03:40:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011728: [03:40:39] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011728: [03:40:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011728: [03:40:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011728: [03:40:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011728: [03:40:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10684 RDOC 010684: [03:40:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010684: [03:40:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010684: [03:40:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010684: [03:40:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010684: [03:40:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010684: [03:40:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010684: [03:40:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010684: [03:40:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010684: [03:40:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010684: [03:40:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010684: [03:40:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010684: [03:40:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010684: [03:40:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010684: [03:40:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010684: [03:40:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011728: [03:40:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10684] RDOC 010684: [03:40:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018E0E4FB878 RDOC 010684: [03:40:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010684: [03:40:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010684: [03:40:40] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018E0E4FB878 RDOC 010684: [03:40:40] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018E0E4FB878 RDOC 010684: [03:40:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010684: [03:40:40] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018E0E4FB878 / 0x00000000001A0122 RDOC 010684: [03:40:40] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010684: [03:40:40] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011728: [03:40:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010684: [03:40:40] d3d11_device.cpp(1989) - Log - Starting capture RDOC 010684: [03:40:40] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010684: [03:40:40] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 010684: [03:40:40] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 010684: [03:40:40] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 010684: [03:40:40] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 010684: [03:40:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 370006 (2.15 %) RDOC 010684: [03:40:40] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.109576 seconds RDOC 010684: [03:40:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 010684: [03:40:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 010684: [03:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011728: [03:40:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386433 bytes) (time 1719888040) 9847 byte thumbnail RDOC 011728: [03:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011728: [03:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011728: [03:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011728: [03:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011728: [03:40:41] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011728: [03:40:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011728: [03:40:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011728: [03:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011728: [03:40:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011728: [03:40:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011728: [03:40:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011728: [03:40:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011728: [03:40:41] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 53.845 ms RDOC 011728: [03:40:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.131 ms RDOC 011728: [03:40:41] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.127 ms RDOC 011728: [03:40:41] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.279 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 25.704 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.728 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.354 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.321 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.071 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.278 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.155 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.281 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.065 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.341 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 6.475 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.752 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.286 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.078 ms RDOC 011728: [03:40:42] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.430 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.302 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.316 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.141 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.298 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.074 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.328 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.539 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.550 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.264 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.080 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.408 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.113 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.414 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.052 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.305 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.065 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.400 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.294 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.354 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.300 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.662 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.125 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.311 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.190 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.465 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.134 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.398 ms RDOC 011728: [03:40:43] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 011728: [03:40:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 011728: [03:40:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.290 ms RDOC 011728: [03:40:44] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.085 ms RDOC 011728: [03:40:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.348 ms RDOC 011728: [03:40:44] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 011728: [03:40:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011160: [03:40:44] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011160: [03:40:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:40:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011160: [03:40:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:40:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8004 RDOC 008004: [03:40:44] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008004: [03:40:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008004: [03:40:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008004: [03:40:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008004: [03:40:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008004: [03:40:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008004: [03:40:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008004: [03:40:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008004: [03:40:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008004: [03:40:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008004: [03:40:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008004: [03:40:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008004: [03:40:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008004: [03:40:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008004: [03:40:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011160: [03:40:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8004] RDOC 008004: [03:40:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000135D86FEA68 RDOC 008004: [03:40:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008004: [03:40:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008004: [03:40:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000135D86FEA68 RDOC 008004: [03:40:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000135D86FEA68 RDOC 008004: [03:40:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008004: [03:40:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000135D86FEA68 / 0x00000000001B0122 RDOC 008004: [03:40:44] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008004: [03:40:44] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011160: [03:40:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008004: [03:40:44] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:44] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008004: [03:40:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:44] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50 RDOC 008004: [03:40:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008004: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 59537 (1.13 %) RDOC 008004: [03:40:44] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.052675 seconds RDOC 008004: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008004: [03:40:44] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 008004: [03:40:44] d3d11_device.cpp(2071) - Log - Finished capture, Frame 51 RDOC 008004: [03:40:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011160: [03:40:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69286 bytes) (time 1719888044) 5116 byte thumbnail RDOC 008004: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42458 (0.80 %) RDOC 008004: [03:40:44] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076412 seconds RDOC 008004: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008004: [03:40:44] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:44] d3d11_device.cpp(2071) - Log - Finished capture, Frame 52 RDOC 008004: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 008004: [03:40:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011160: [03:40:44] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (52207 bytes) (time 1719888044) 5116 byte thumbnail RDOC 008004: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42677 (0.81 %) RDOC 008004: [03:40:44] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076765 seconds RDOC 008004: [03:40:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008004: [03:40:44] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:44] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 53 RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52426 bytes) (time 1719888044) 5116 byte thumbnail RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43526 (0.83 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.093121 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 54 RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (53275 bytes) (time 1719888045) 5116 byte thumbnail RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42514 (0.81 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076559 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 55 RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52263 bytes) (time 1719888045) 5116 byte thumbnail RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43757 (0.83 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.077070 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 56 RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (53506 bytes) (time 1719888045) 5116 byte thumbnail RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43063 (0.82 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061654 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 57 RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (52812 bytes) (time 1719888045) 5116 byte thumbnail RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42972 (0.81 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.061657 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 58 RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (52721 bytes) (time 1719888045) 5116 byte thumbnail RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42496 (0.81 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076690 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008004: [03:40:45] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008004: [03:40:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 008004: [03:40:45] d3d11_device.cpp(2071) - Log - Finished capture, Frame 59 RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (52245 bytes) (time 1719888045) 5116 byte thumbnail RDOC 008004: [03:40:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008004: [03:40:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43471 (0.82 %) RDOC 008004: [03:40:45] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.075967 seconds RDOC 008004: [03:40:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008004: [03:40:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 008004: [03:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 011160: [03:40:45] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (53220 bytes) (time 1719888045) 5116 byte thumbnail RDOC 011160: [03:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 011160: [03:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011160: [03:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011160: [03:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011160: [03:40:46] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011160: [03:40:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011160: [03:40:46] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011160: [03:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011160: [03:40:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011160: [03:40:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011160: [03:40:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011160: [03:40:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011160: [03:40:46] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 59.900 ms RDOC 011160: [03:40:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010868: [03:40:47] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010868: [03:40:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:40:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010868: [03:40:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:40:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6036 RDOC 006036: [03:40:47] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006036: [03:40:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006036: [03:40:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006036: [03:40:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006036: [03:40:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006036: [03:40:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006036: [03:40:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006036: [03:40:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006036: [03:40:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006036: [03:40:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006036: [03:40:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006036: [03:40:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006036: [03:40:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006036: [03:40:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006036: [03:40:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010868: [03:40:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6036] RDOC 006036: [03:40:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020AFE36B268 RDOC 006036: [03:40:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006036: [03:40:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006036: [03:40:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020AFE36B268 RDOC 006036: [03:40:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020AFE36B268 RDOC 006036: [03:40:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006036: [03:40:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020AFE36B268 / 0x00000000001C0122 RDOC 006036: [03:40:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006036: [03:40:47] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010868: [03:40:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006036: [03:40:47] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006036: [03:40:47] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006036: [03:40:47] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006036: [03:40:47] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 006036: [03:40:47] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 006036: [03:40:47] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006036: [03:40:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43844 (7.12 %) RDOC 006036: [03:40:47] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.047298 seconds RDOC 006036: [03:40:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 006036: [03:40:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 006036: [03:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 010868: [03:40:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57891 bytes) (time 1719888047) 8902 byte thumbnail RDOC 010868: [03:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 010868: [03:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010868: [03:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010868: [03:40:48] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010868: [03:40:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010868: [03:40:48] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010868: [03:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010868: [03:40:48] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010868: [03:40:48] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010868: [03:40:48] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010868: [03:40:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010868: [03:40:48] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.857 ms RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:48] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010868: [03:40:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006604: [03:40:49] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006604: [03:40:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [03:40:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006604: [03:40:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [03:40:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 876 RDOC 000876: [03:40:49] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 000876: [03:40:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000876: [03:40:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000876: [03:40:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000876: [03:40:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000876: [03:40:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000876: [03:40:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000876: [03:40:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000876: [03:40:49] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000876: [03:40:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000876: [03:40:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000876: [03:40:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000876: [03:40:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000876: [03:40:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000876: [03:40:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006604: [03:40:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [876] RDOC 000876: [03:40:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C4CC47FFF8 RDOC 000876: [03:40:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000876: [03:40:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000876: [03:40:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C4CC47FFF8 RDOC 000876: [03:40:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C4CC47FFF8 RDOC 000876: [03:40:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000876: [03:40:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C4CC47FFF8 / 0x00000000001D0122 RDOC 000876: [03:40:49] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000876: [03:40:49] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 000876: [03:40:49] d3d11_device.cpp(1989) - Log - Starting capture RDOC 000876: [03:40:49] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 000876: [03:40:49] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000876: [03:40:49] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 006604: [03:40:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000876: [03:40:49] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 000876: [03:40:49] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000876: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28126 (4.95 %) RDOC 000876: [03:40:49] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.050009 seconds RDOC 000876: [03:40:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 000876: [03:40:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 000876: [03:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006604: [03:40:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38035 bytes) (time 1719888049) 5744 byte thumbnail RDOC 006604: [03:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 006604: [03:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006604: [03:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006604: [03:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006604: [03:40:50] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006604: [03:40:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006604: [03:40:50] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006604: [03:40:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006604: [03:40:50] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006604: [03:40:50] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006604: [03:40:50] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006604: [03:40:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006604: [03:40:50] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.844 ms RDOC 006604: [03:40:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003952: [03:40:51] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 003952: [03:40:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003952: [03:40:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003952: [03:40:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003952: [03:40:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6104 RDOC 006104: [03:40:51] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006104: [03:40:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006104: [03:40:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006104: [03:40:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006104: [03:40:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006104: [03:40:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006104: [03:40:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006104: [03:40:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006104: [03:40:51] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006104: [03:40:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006104: [03:40:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006104: [03:40:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006104: [03:40:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006104: [03:40:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003952: [03:40:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6104] RDOC 006104: [03:40:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769C560 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006104: [03:40:51] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769CB88 RDOC 006104: [03:40:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006104: [03:40:51] core.cpp(2028) - Log - Removing device frame capturer for 0x000002275769C560 RDOC 006104: [03:40:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002275769C560 RDOC 006104: [03:40:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006104: [03:40:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002275769C560 / 0x00000000001E0122 RDOC 006104: [03:40:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006104: [03:40:51] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006104: [03:40:51] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 006104: [03:40:51] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 006104: [03:40:51] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006104: [03:40:51] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003952: [03:40:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006104: [03:40:51] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006104: [03:40:51] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 006104: [03:40:51] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 006104: [03:40:51] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006104: [03:40:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31532 (5.56 %) RDOC 006104: [03:40:51] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.048073 seconds RDOC 006104: [03:40:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006104: [03:40:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006104: [03:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 003952: [03:40:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41281 bytes) (time 1719888051) 5116 byte thumbnail RDOC 003952: [03:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 003952: [03:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003952: [03:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003952: [03:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003952: [03:40:52] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003952: [03:40:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003952: [03:40:53] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003952: [03:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003952: [03:40:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003952: [03:40:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003952: [03:40:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003952: [03:40:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003952: [03:40:53] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.615 ms RDOC 003952: [03:40:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004556: [03:40:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004556: [03:40:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004556: [03:40:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004556: [03:40:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004556: [03:40:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 860 RDOC 000860: [03:40:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 000860: [03:40:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000860: [03:40:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000860: [03:40:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000860: [03:40:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000860: [03:40:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000860: [03:40:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000860: [03:40:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000860: [03:40:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000860: [03:40:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000860: [03:40:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000860: [03:40:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000860: [03:40:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000860: [03:40:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000860: [03:40:53] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004556: [03:40:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [860] RDOC 000860: [03:40:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022D1A21E438 RDOC 000860: [03:40:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000860: [03:40:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000860: [03:40:53] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022D1A21E438 RDOC 000860: [03:40:53] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000022D1A21E438 RDOC 000860: [03:40:53] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000860: [03:40:53] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000022D1A21E438 / 0x00000000001F0122 RDOC 000860: [03:40:53] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000860: [03:40:53] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004556: [03:40:53] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000860: [03:40:53] d3d11_device.cpp(1989) - Log - Starting capture RDOC 000860: [03:40:53] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 000860: [03:40:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000860: [03:40:53] d3d11_device.cpp(2071) - Log - Finished capture, Frame 200 RDOC 000860: [03:40:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 000860: [03:40:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000860: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37894 (5.82 %) RDOC 000860: [03:40:53] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.049601 seconds RDOC 000860: [03:40:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 000860: [03:40:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 000860: [03:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004556: [03:40:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51308 bytes) (time 1719888053) 7788 byte thumbnail RDOC 004556: [03:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 004556: [03:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004556: [03:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004556: [03:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004556: [03:40:54] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004556: [03:40:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004556: [03:40:54] d3d11_replay.cpp(4442) - Log - Created device. RDOC 004556: [03:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004556: [03:40:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004556: [03:40:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004556: [03:40:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004556: [03:40:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004556: [03:40:54] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.457 ms RDOC 004556: [03:40:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007732: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007732: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007732: [03:40:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007732: [03:40:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007732: [03:40:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1332 RDOC 001332: [03:40:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001332: [03:40:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001332: [03:40:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001332: [03:40:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001332: [03:40:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001332: [03:40:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001332: [03:40:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001332: [03:40:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001332: [03:40:55] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001332: [03:40:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001332: [03:40:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001332: [03:40:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001332: [03:40:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001332: [03:40:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001332: [03:40:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007732: [03:40:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1332] RDOC 001332: [03:40:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FF074BBB88 RDOC 001332: [03:40:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001332: [03:40:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001332: [03:40:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FF074BBB88 RDOC 001332: [03:40:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FF074BBB88 RDOC 001332: [03:40:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001332: [03:40:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FF074BBB88 / 0x0000000000200122 RDOC 001332: [03:40:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001332: [03:40:55] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007732: [03:40:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001332: [03:40:55] d3d11_device.cpp(1989) - Log - Starting capture RDOC 001332: [03:40:55] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 001332: [03:40:55] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 001332: [03:40:55] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 001332: [03:40:55] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 001332: [03:40:55] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 001332: [03:40:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 843008 bytes to 112204 (13.31 %) RDOC 001332: [03:40:55] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.803955 MB capture section in 0.050890 seconds RDOC 001332: [03:40:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001332: [03:40:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001332: [03:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007732: [03:40:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118858 bytes) (time 1719888055) 2526 byte thumbnail RDOC 007732: [03:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007732: [03:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007732: [03:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007732: [03:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007732: [03:40:56] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007732: [03:40:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007732: [03:40:56] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007732: [03:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007732: [03:40:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007732: [03:40:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007732: [03:40:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007732: [03:40:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007732: [03:40:56] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.992 ms RDOC 007732: [03:40:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007732: [03:40:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007732: [03:40:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007732: [03:40:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 007732: [03:40:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007732: [03:40:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007732: [03:40:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007732: [03:40:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:40:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 007732: [03:41:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007308: [03:41:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007308: [03:41:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007308: [03:41:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007308: [03:41:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007308: [03:41:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6416 RDOC 006416: [03:41:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006416: [03:41:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006416: [03:41:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006416: [03:41:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006416: [03:41:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006416: [03:41:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006416: [03:41:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006416: [03:41:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006416: [03:41:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006416: [03:41:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006416: [03:41:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006416: [03:41:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006416: [03:41:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006416: [03:41:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006416: [03:41:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007308: [03:41:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6416] RDOC 006416: [03:41:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F42CEAC188 RDOC 006416: [03:41:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006416: [03:41:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006416: [03:41:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F42CEAC188 RDOC 006416: [03:41:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F42CEAC188 RDOC 006416: [03:41:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006416: [03:41:00] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001F42CEAC188 / 0x0000000000210122 RDOC 006416: [03:41:00] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006416: [03:41:00] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006416: [03:41:00] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006416: [03:41:00] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006416: [03:41:00] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006416: [03:41:00] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 007308: [03:41:00] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006416: [03:41:00] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 006416: [03:41:00] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006416: [03:41:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37430 (1.50 %) RDOC 006416: [03:41:00] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.054292 seconds RDOC 006416: [03:41:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006416: [03:41:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006416: [03:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007308: [03:41:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44084 bytes) (time 1719888061) 2526 byte thumbnail RDOC 007308: [03:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007308: [03:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007308: [03:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007308: [03:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007308: [03:41:02] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007308: [03:41:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007308: [03:41:02] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007308: [03:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007308: [03:41:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007308: [03:41:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007308: [03:41:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007308: [03:41:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007308: [03:41:02] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 10.731 ms RDOC 007308: [03:41:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007344: [03:41:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007344: [03:41:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007344: [03:41:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007344: [03:41:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007344: [03:41:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3332 RDOC 003332: [03:41:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003332: [03:41:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003332: [03:41:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003332: [03:41:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003332: [03:41:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003332: [03:41:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003332: [03:41:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003332: [03:41:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003332: [03:41:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003332: [03:41:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003332: [03:41:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003332: [03:41:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003332: [03:41:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003332: [03:41:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007344: [03:41:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3332] RDOC 003332: [03:41:02] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003332: [03:41:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002181B23CB38 RDOC 003332: [03:41:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003332: [03:41:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003332: [03:41:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000002181B23CB38 RDOC 003332: [03:41:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002181B23CB38 RDOC 003332: [03:41:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003332: [03:41:02] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002181B23CB38 / 0x0000000000220122 RDOC 003332: [03:41:02] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003332: [03:41:02] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007344: [03:41:02] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003332: [03:41:02] d3d11_device.cpp(1989) - Log - Starting capture RDOC 003332: [03:41:02] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003332: [03:41:02] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003332: [03:41:02] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 003332: [03:41:02] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 003332: [03:41:02] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003332: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31905 (5.62 %) RDOC 003332: [03:41:02] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.044424 seconds RDOC 003332: [03:41:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003332: [03:41:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 003332: [03:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 007344: [03:41:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41654 bytes) (time 1719888062) 5116 byte thumbnail RDOC 007344: [03:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 007344: [03:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007344: [03:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007344: [03:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007344: [03:41:03] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007344: [03:41:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007344: [03:41:04] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007344: [03:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007344: [03:41:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007344: [03:41:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007344: [03:41:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007344: [03:41:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007344: [03:41:04] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.259 ms RDOC 007344: [03:41:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010536: [03:41:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010536: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010536: [03:41:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010536: [03:41:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010536: [03:41:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1668 RDOC 001668: [03:41:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001668: [03:41:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001668: [03:41:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001668: [03:41:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001668: [03:41:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001668: [03:41:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001668: [03:41:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001668: [03:41:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001668: [03:41:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001668: [03:41:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001668: [03:41:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001668: [03:41:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001668: [03:41:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001668: [03:41:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001668: [03:41:04] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010536: [03:41:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1668] RDOC 001668: [03:41:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023F217CDB78 RDOC 001668: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001668: [03:41:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001668: [03:41:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023F217CDB78 RDOC 001668: [03:41:04] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000023F217CDB78 RDOC 001668: [03:41:04] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001668: [03:41:04] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000023F217CDB78 / 0x0000000000230122 RDOC 001668: [03:41:04] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001668: [03:41:04] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010536: [03:41:04] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001668: [03:41:04] d3d11_device.cpp(1989) - Log - Starting capture RDOC 001668: [03:41:04] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001668: [03:41:04] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001668: [03:41:04] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 001668: [03:41:04] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 001668: [03:41:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001668: [03:41:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 176409 (3.98 %) RDOC 001668: [03:41:05] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.042701 seconds RDOC 001668: [03:41:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001668: [03:41:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 001668: [03:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010536: [03:41:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (183063 bytes) (time 1719888065) 2526 byte thumbnail RDOC 010536: [03:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010536: [03:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010536: [03:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010536: [03:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010536: [03:41:06] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010536: [03:41:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010536: [03:41:06] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010536: [03:41:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010536: [03:41:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010536: [03:41:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010536: [03:41:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010536: [03:41:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010536: [03:41:06] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 18.347 ms RDOC 010536: [03:41:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006692: [03:41:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006692: [03:41:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006692: [03:41:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006692: [03:41:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006692: [03:41:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9356 RDOC 009356: [03:41:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009356: [03:41:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009356: [03:41:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009356: [03:41:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009356: [03:41:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009356: [03:41:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009356: [03:41:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009356: [03:41:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009356: [03:41:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009356: [03:41:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009356: [03:41:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009356: [03:41:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009356: [03:41:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009356: [03:41:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009356: [03:41:07] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006692: [03:41:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9356] RDOC 009356: [03:41:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E109A2DF08 RDOC 009356: [03:41:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009356: [03:41:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009356: [03:41:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E109A2DF08 RDOC 009356: [03:41:07] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E109A2DF08 RDOC 009356: [03:41:07] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009356: [03:41:07] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001E109A2DF08 / 0x0000000000240122 RDOC 009356: [03:41:07] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009356: [03:41:07] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006692: [03:41:07] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009356: [03:41:07] d3d11_device.cpp(1989) - Log - Starting capture RDOC 009356: [03:41:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009356: [03:41:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009356: [03:41:07] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 009356: [03:41:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 009356: [03:41:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009356: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32048 (5.61 %) RDOC 009356: [03:41:07] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.043339 seconds RDOC 009356: [03:41:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009356: [03:41:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 009356: [03:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006692: [03:41:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41797 bytes) (time 1719888067) 5116 byte thumbnail RDOC 006692: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006692: [03:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006692: [03:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006692: [03:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006692: [03:41:08] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006692: [03:41:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006692: [03:41:08] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006692: [03:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006692: [03:41:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006692: [03:41:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006692: [03:41:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006692: [03:41:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006692: [03:41:08] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.936 ms RDOC 006692: [03:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 006692: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14402 (2.52 %) RDOC 006692: [03:41:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006692: [03:41:08] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 1.094 ms RDOC 006692: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14402 (2.52 %) RDOC 006692: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000008 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 006692: [03:41:09] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000182 RDOC 006692: [03:41:09] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 006692: [03:41:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006692: [03:41:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006044: [03:41:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006044: [03:41:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006044: [03:41:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006044: [03:41:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006044: [03:41:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2108 RDOC 002108: [03:41:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002108: [03:41:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002108: [03:41:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002108: [03:41:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002108: [03:41:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002108: [03:41:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002108: [03:41:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002108: [03:41:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002108: [03:41:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002108: [03:41:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002108: [03:41:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002108: [03:41:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002108: [03:41:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002108: [03:41:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002108: [03:41:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006044: [03:41:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2108] RDOC 002108: [03:41:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002473A4AC818 RDOC 002108: [03:41:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002108: [03:41:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002108: [03:41:09] core.cpp(2028) - Log - Removing device frame capturer for 0x000002473A4AC818 RDOC 002108: [03:41:09] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002473A4AC818 RDOC 002108: [03:41:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002108: [03:41:09] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002473A4AC818 / 0x0000000000250122 RDOC 002108: [03:41:09] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002108: [03:41:09] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002108: [03:41:09] d3d11_device.cpp(1989) - Log - Starting capture RDOC 002108: [03:41:09] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002108: [03:41:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002108: [03:41:09] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 006044: [03:41:09] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002108: [03:41:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 002108: [03:41:09] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 002108: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34231 (5.47 %) RDOC 002108: [03:41:09] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.052549 seconds RDOC 002108: [03:41:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 002108: [03:41:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 002108: [03:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006044: [03:41:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45410 bytes) (time 1719888069) 6356 byte thumbnail RDOC 006044: [03:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 006044: [03:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006044: [03:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006044: [03:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006044: [03:41:10] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006044: [03:41:10] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006044: [03:41:10] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006044: [03:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006044: [03:41:10] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006044: [03:41:10] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006044: [03:41:10] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006044: [03:41:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006044: [03:41:10] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 8.494 ms RDOC 006044: [03:41:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002036: [03:41:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002036: [03:41:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002036: [03:41:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002036: [03:41:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002036: [03:41:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3612 RDOC 003612: [03:41:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003612: [03:41:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003612: [03:41:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003612: [03:41:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003612: [03:41:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003612: [03:41:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003612: [03:41:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003612: [03:41:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003612: [03:41:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003612: [03:41:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003612: [03:41:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003612: [03:41:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003612: [03:41:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003612: [03:41:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003612: [03:41:11] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002036: [03:41:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3612] RDOC 003612: [03:41:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BD9DA6ECC8 RDOC 003612: [03:41:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003612: [03:41:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003612: [03:41:11] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BD9DA6ECC8 RDOC 003612: [03:41:11] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BD9DA6ECC8 RDOC 003612: [03:41:11] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x0000000000260122 RDOC 003612: [03:41:11] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003612: [03:41:11] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x00000000000B004E RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x0000000000030210 RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x000000000002027A RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x000000000006024C RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x00000000000202C4 RDOC 003612: [03:41:11] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BD9DA6ECC8 / 0x00000000000302C2 RDOC 002036: [03:41:11] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003612: [03:41:11] d3d11_device.cpp(1989) - Log - Starting capture RDOC 003612: [03:41:11] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003612: [03:41:11] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003612: [03:41:11] d3d11_device.cpp(2071) - Log - Finished capture, Frame 50 RDOC 003612: [03:41:11] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 003612: [03:41:11] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 003612: [03:41:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 95335 (1.08 %) RDOC 003612: [03:41:11] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.072258 seconds RDOC 003612: [03:41:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 003612: [03:41:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 003612: [03:41:11] d3d11_device.cpp(1989) - Log - Starting capture RDOC 003612: [03:41:11] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003612: [03:41:11] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 003612: [03:41:11] d3d11_device.cpp(2071) - Log - Finished capture, Frame 57 RDOC 003612: [03:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 002036: [03:41:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (106349 bytes) (time 1719888071) 6530 byte thumbnail RDOC 002036: [03:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 002036: [03:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002036: [03:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002036: [03:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002036: [03:41:12] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002036: [03:41:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002036: [03:41:12] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002036: [03:41:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002036: [03:41:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002036: [03:41:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002036: [03:41:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002036: [03:41:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002036: [03:41:12] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 40.680 ms RDOC 002036: [03:41:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008748: [03:41:12] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008748: [03:41:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008748: [03:41:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008748: [03:41:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008748: [03:41:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8160 RDOC 008160: [03:41:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008160: [03:41:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008160: [03:41:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008160: [03:41:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008160: [03:41:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008160: [03:41:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008160: [03:41:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008160: [03:41:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008160: [03:41:13] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008160: [03:41:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008160: [03:41:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008160: [03:41:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008160: [03:41:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008160: [03:41:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008160: [03:41:13] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008748: [03:41:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8160] RDOC 008160: [03:41:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C92E9AB898 RDOC 008160: [03:41:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008160: [03:41:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008160: [03:41:13] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C92E9AB898 RDOC 008160: [03:41:13] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C92E9AB898 RDOC 008160: [03:41:13] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008160: [03:41:13] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C92E9AB898 / 0x00000000002301F6 RDOC 008160: [03:41:13] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008160: [03:41:13] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008160: [03:41:13] d3d11_device.cpp(1989) - Log - Starting capture RDOC 008160: [03:41:13] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008160: [03:41:13] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:41:13] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 008748: [03:41:13] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008160: [03:41:13] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 008160: [03:41:13] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008160: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33436 (5.89 %) RDOC 008160: [03:41:13] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.054694 seconds RDOC 008160: [03:41:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 008160: [03:41:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008160: [03:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008748: [03:41:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43701 bytes) (time 1719888073) 5798 byte thumbnail RDOC 008748: [03:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008748: [03:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008748: [03:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008748: [03:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008748: [03:41:14] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008748: [03:41:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008748: [03:41:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008748: [03:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008748: [03:41:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008748: [03:41:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008748: [03:41:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008748: [03:41:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008748: [03:41:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.678 ms RDOC 008748: [03:41:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003888: [03:41:14] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 003888: [03:41:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003888: [03:41:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003888: [03:41:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003888: [03:41:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6820 RDOC 006820: [03:41:14] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006820: [03:41:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006820: [03:41:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006820: [03:41:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006820: [03:41:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006820: [03:41:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006820: [03:41:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006820: [03:41:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006820: [03:41:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006820: [03:41:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006820: [03:41:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006820: [03:41:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006820: [03:41:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006820: [03:41:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006820: [03:41:15] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003888: [03:41:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6820] RDOC 006820: [03:41:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002359B8FBFB8 RDOC 006820: [03:41:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006820: [03:41:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006820: [03:41:15] core.cpp(2028) - Log - Removing device frame capturer for 0x000002359B8FBFB8 RDOC 006820: [03:41:15] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002359B8FBFB8 RDOC 006820: [03:41:15] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006820: [03:41:15] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002359B8FBFB8 / 0x00000000002401F6 RDOC 006820: [03:41:15] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006820: [03:41:15] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006820: [03:41:15] d3d11_device.cpp(1989) - Log - Starting capture RDOC 006820: [03:41:15] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006820: [03:41:15] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006820: [03:41:15] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 003888: [03:41:15] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006820: [03:41:15] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 006820: [03:41:15] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006820: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37669 (6.36 %) RDOC 006820: [03:41:15] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.049585 seconds RDOC 006820: [03:41:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 006820: [03:41:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006820: [03:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003888: [03:41:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46879 bytes) (time 1719888075) 4687 byte thumbnail RDOC 003888: [03:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003888: [03:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003888: [03:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003888: [03:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003888: [03:41:16] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003888: [03:41:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003888: [03:41:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003888: [03:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003888: [03:41:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003888: [03:41:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003888: [03:41:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003888: [03:41:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003888: [03:41:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.914 ms RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003888: [03:41:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010684: [03:41:16] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010684: [03:41:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010684: [03:41:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010684: [03:41:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010684: [03:41:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10392 RDOC 010392: [03:41:16] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010392: [03:41:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [03:41:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [03:41:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010392: [03:41:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010392: [03:41:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010392: [03:41:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010392: [03:41:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010392: [03:41:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010392: [03:41:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010392: [03:41:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010392: [03:41:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010392: [03:41:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010392: [03:41:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010684: [03:41:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10392] RDOC 010392: [03:41:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010392: [03:41:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000170FC5EE4F8 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010392: [03:41:16] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010392: [03:41:16] core.cpp(2028) - Log - Removing device frame capturer for 0x00000170FC5EE4F8 RDOC 010392: [03:41:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010392: [03:41:17] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010392: [03:41:17] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000170FC5EE4F8 RDOC 010392: [03:41:17] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010684: [03:41:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010392: [03:41:17] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010392: [03:41:17] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000170FC5EE4F8 / 0x00000000002501F6 RDOC 010392: [03:41:17] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010392: [03:41:17] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010684: [03:41:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010392: [03:41:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010392: [03:41:17] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010392: [03:41:17] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010392: [03:41:17] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 010392: [03:41:17] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010392: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 27295 (1.31 %) RDOC 010392: [03:41:18] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.111085 seconds RDOC 010392: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010392: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010392: [03:41:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010392: [03:41:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010392: [03:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010684: [03:41:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591893 bytes) (time 1719888078) 4886 byte thumbnail RDOC 010684: [03:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010684: [03:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010684: [03:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010684: [03:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010684: [03:41:19] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010684: [03:41:19] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010684: [03:41:19] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010684: [03:41:19] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010684: [03:41:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010684: [03:41:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010684: [03:41:19] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010684: [03:41:19] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010684: [03:41:19] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010684: [03:41:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010684: [03:41:19] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010684: [03:41:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010684: [03:41:21] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010684: [03:41:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010684: [03:41:21] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010684: [03:41:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010684: [03:41:21] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 2331.425 ms RDOC 010684: [03:41:21] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 010684: [03:41:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006384: [03:41:21] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006384: [03:41:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006384: [03:41:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006384: [03:41:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006384: [03:41:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11148 RDOC 011148: [03:41:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011148: [03:41:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011148: [03:41:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011148: [03:41:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011148: [03:41:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011148: [03:41:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011148: [03:41:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011148: [03:41:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011148: [03:41:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011148: [03:41:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011148: [03:41:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011148: [03:41:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011148: [03:41:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011148: [03:41:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006384: [03:41:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11148] RDOC 011148: [03:41:22] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011148: [03:41:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000012A29C4F488 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011148: [03:41:22] core.cpp(2028) - Log - Removing device frame capturer for 0x0000012A29C4F488 RDOC 011148: [03:41:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011148: [03:41:22] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011148: [03:41:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000012A29C4F488 RDOC 011148: [03:41:22] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006384: [03:41:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011148: [03:41:22] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011148: [03:41:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000012A29C4F488 / 0x000000000007026A RDOC 011148: [03:41:22] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011148: [03:41:22] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006384: [03:41:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011148: [03:41:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011148: [03:41:22] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011148: [03:41:22] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011148: [03:41:22] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 011148: [03:41:22] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 011148: [03:41:22] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 011148: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70454 (3.25 %) RDOC 011148: [03:41:22] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.112500 seconds RDOC 011148: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011148: [03:41:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011148: [03:41:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011148: [03:41:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 011148: [03:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006384: [03:41:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635141 bytes) (time 1719888083) 4975 byte thumbnail RDOC 006384: [03:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006384: [03:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006384: [03:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006384: [03:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006384: [03:41:24] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006384: [03:41:24] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006384: [03:41:24] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006384: [03:41:24] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006384: [03:41:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006384: [03:41:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006384: [03:41:24] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006384: [03:41:24] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006384: [03:41:24] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006384: [03:41:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006384: [03:41:24] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006384: [03:41:24] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 006384: [03:41:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006384: [03:41:25] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006384: [03:41:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006384: [03:41:25] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006384: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006384: [03:41:25] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1061.660 ms RDOC 006384: [03:41:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005564: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005564: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005564: [03:41:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005564: [03:41:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005564: [03:41:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4604 RDOC 004604: [03:41:25] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004604: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004604: [03:41:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004604: [03:41:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004604: [03:41:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004604: [03:41:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004604: [03:41:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004604: [03:41:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004604: [03:41:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004604: [03:41:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004604: [03:41:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004604: [03:41:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004604: [03:41:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004604: [03:41:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005564: [03:41:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4604] RDOC 004604: [03:41:25] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004604: [03:41:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B2B37DFE28 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 004604: [03:41:25] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004604: [03:41:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B2B37DFE28 RDOC 004604: [03:41:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004604: [03:41:25] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004604: [03:41:25] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B2B37DFE28 RDOC 004604: [03:41:25] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005564: [03:41:25] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004604: [03:41:25] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004604: [03:41:25] d3d12_device.cpp(2556) - Log - Creating direct queue as none was found in the application RDOC 004604: [03:41:25] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004604: [03:41:26] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 004604: [03:41:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004604: [03:41:26] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004604: [03:41:26] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 004604: [03:41:26] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 004604: [03:41:26] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 004604: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15821 (7.40 %) RDOC 004604: [03:41:26] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.112240 seconds RDOC 004604: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 004604: [03:41:26] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 004604: [03:41:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004604: [03:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005564: [03:41:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571038 bytes) (time 1719888086) 0 byte thumbnail RDOC 005564: [03:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 005564: [03:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005564: [03:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005564: [03:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005564: [03:41:27] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005564: [03:41:27] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005564: [03:41:27] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005564: [03:41:27] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005564: [03:41:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005564: [03:41:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005564: [03:41:27] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005564: [03:41:27] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005564: [03:41:27] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005564: [03:41:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005564: [03:41:27] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005564: [03:41:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005564: [03:41:28] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005564: [03:41:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005564: [03:41:28] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005564: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005564: [03:41:28] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 838.976 ms RDOC 005564: [03:41:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010796: [03:41:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010796: [03:41:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010796: [03:41:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010796: [03:41:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010796: [03:41:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10620 RDOC 010620: [03:41:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010620: [03:41:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:41:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:41:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010620: [03:41:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010620: [03:41:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010620: [03:41:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010620: [03:41:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010620: [03:41:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010620: [03:41:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010620: [03:41:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010620: [03:41:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010620: [03:41:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010620: [03:41:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010796: [03:41:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10620] RDOC 010620: [03:41:28] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010620: [03:41:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000200D3C6E598 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010620: [03:41:28] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010620: [03:41:28] core.cpp(2028) - Log - Removing device frame capturer for 0x00000200D3C6E598 RDOC 010620: [03:41:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010620: [03:41:28] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010620: [03:41:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000200D3C6E598 RDOC 010620: [03:41:29] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010796: [03:41:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010620: [03:41:29] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010620: [03:41:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000200D3C6E598 / 0x0000000000080210 RDOC 010620: [03:41:29] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010620: [03:41:29] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010796: [03:41:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010620: [03:41:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010620: [03:41:29] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010620: [03:41:29] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010620: [03:41:29] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 010620: [03:41:29] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010620: [03:41:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8992 (12.88 %) RDOC 010620: [03:41:29] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.147964 seconds RDOC 010620: [03:41:29] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010620: [03:41:29] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010620: [03:41:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010620: [03:41:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010620: [03:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010796: [03:41:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573811 bytes) (time 1719888089) 5116 byte thumbnail RDOC 010796: [03:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010796: [03:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010796: [03:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010796: [03:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010796: [03:41:30] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010796: [03:41:30] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010796: [03:41:30] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010796: [03:41:30] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010796: [03:41:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010796: [03:41:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010796: [03:41:30] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010796: [03:41:30] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010796: [03:41:30] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010796: [03:41:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010796: [03:41:30] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010796: [03:41:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010796: [03:41:31] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010796: [03:41:31] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010796: [03:41:31] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010796: [03:41:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010796: [03:41:31] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 844.937 ms RDOC 010796: [03:41:31] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 5.414 ms RDOC 010796: [03:41:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007924: [03:41:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007924: [03:41:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007924: [03:41:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007924: [03:41:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007924: [03:41:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11588 RDOC 011588: [03:41:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011588: [03:41:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [03:41:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [03:41:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011588: [03:41:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011588: [03:41:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011588: [03:41:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011588: [03:41:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011588: [03:41:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011588: [03:41:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011588: [03:41:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011588: [03:41:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011588: [03:41:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011588: [03:41:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007924: [03:41:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11588] RDOC 011588: [03:41:32] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011588: [03:41:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022C1554EDC8 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011588: [03:41:32] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022C1554EDC8 RDOC 011588: [03:41:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011588: [03:41:32] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011588: [03:41:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022C1554EDC8 RDOC 011588: [03:41:32] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007924: [03:41:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011588: [03:41:32] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011588: [03:41:32] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022C1554EDC8 / 0x00000000002801F6 RDOC 007924: [03:41:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011588: [03:41:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011588: [03:41:32] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 011588: [03:41:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011588: [03:41:32] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:41:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011588: [03:41:32] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 011588: [03:41:32] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 22 referenced resources RDOC 011588: [03:41:32] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 13 unreferenced RDOC 011588: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 331648 bytes to 64263 (19.38 %) RDOC 011588: [03:41:32] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.316284 MB capture section in 0.108809 seconds RDOC 011588: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011588: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011588: [03:41:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 32585 bytes to 32585 (100.00 %) RDOC 011588: [03:41:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 011588: [03:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 007924: [03:41:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2666195 bytes) (time 1719888092) 14063 byte thumbnail RDOC 007924: [03:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 007924: [03:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007924: [03:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007924: [03:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007924: [03:41:33] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007924: [03:41:33] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007924: [03:41:33] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007924: [03:41:33] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007924: [03:41:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007924: [03:41:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007924: [03:41:33] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007924: [03:41:33] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007924: [03:41:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007924: [03:41:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007924: [03:41:34] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007924: [03:41:34] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 007924: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007924: [03:41:34] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007924: [03:41:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007924: [03:41:34] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007924: [03:41:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007924: [03:41:34] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 937.944 ms RDOC 007924: [03:41:34] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 007924: [03:41:34] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 007924: [03:41:34] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 007924: [03:41:34] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 007924: [03:41:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003132: [03:41:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 003132: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003132: [03:41:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003132: [03:41:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003132: [03:41:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8216 RDOC 008216: [03:41:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008216: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008216: [03:41:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008216: [03:41:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008216: [03:41:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008216: [03:41:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008216: [03:41:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008216: [03:41:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008216: [03:41:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008216: [03:41:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008216: [03:41:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008216: [03:41:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008216: [03:41:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008216: [03:41:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003132: [03:41:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8216] RDOC 008216: [03:41:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008216: [03:41:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000278E9F8E208 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008216: [03:41:35] core.cpp(2028) - Log - Removing device frame capturer for 0x00000278E9F8E208 RDOC 008216: [03:41:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008216: [03:41:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008216: [03:41:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000278E9F8E208 RDOC 008216: [03:41:35] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003132: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008216: [03:41:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008216: [03:41:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000278E9F8E208 / 0x00000000002901F6 RDOC 003132: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008216: [03:41:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008216: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 008216: [03:41:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008216: [03:41:36] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 008216: [03:41:36] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008216: [03:41:36] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 008216: [03:41:36] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 008216: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131200 bytes to 1266993 (0.58 %) RDOC 008216: [03:41:36] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 209.933472 MB capture section in 0.390152 seconds RDOC 008216: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008216: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008216: [03:41:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 008216: [03:41:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 008216: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003132: [03:41:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3832593 bytes) (time 1719888096) 4956 byte thumbnail RDOC 003132: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003132: [03:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003132: [03:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003132: [03:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003132: [03:41:37] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003132: [03:41:37] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 003132: [03:41:37] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 003132: [03:41:37] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003132: [03:41:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003132: [03:41:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003132: [03:41:37] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003132: [03:41:37] d3d12_replay.cpp(4756) - Log - Created device. RDOC 003132: [03:41:37] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003132: [03:41:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003132: [03:41:37] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003132: [03:41:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 003132: [03:41:38] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003132: [03:41:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003132: [03:41:38] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003132: [03:41:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 003132: [03:41:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003132: [03:41:38] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1282.291 ms RDOC 003132: [03:41:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001168: [03:41:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001168: [03:41:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001168: [03:41:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001168: [03:41:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001168: [03:41:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11984 RDOC 011984: [03:41:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011984: [03:41:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011984: [03:41:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011984: [03:41:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011984: [03:41:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011984: [03:41:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011984: [03:41:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011984: [03:41:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011984: [03:41:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011984: [03:41:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011984: [03:41:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011984: [03:41:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011984: [03:41:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011984: [03:41:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001168: [03:41:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11984] RDOC 011984: [03:41:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011984: [03:41:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B6229C02A8 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011984: [03:41:43] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011984: [03:41:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B6229C02A8 RDOC 011984: [03:41:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011984: [03:41:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011984: [03:41:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B6229C02A8 RDOC 011984: [03:41:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001168: [03:41:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011984: [03:41:44] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011984: [03:41:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B6229C02A8 / 0x000000000022029E RDOC 011984: [03:41:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011984: [03:41:44] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 001168: [03:41:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011984: [03:41:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011984: [03:41:44] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011984: [03:41:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011984: [03:41:44] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 011984: [03:41:44] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 011984: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61516 (2.85 %) RDOC 011984: [03:41:44] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.102339 seconds RDOC 011984: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011984: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011984: [03:41:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 011984: [03:41:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 011984: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 001168: [03:41:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631961 bytes) (time 1719888104) 9588 byte thumbnail RDOC 001168: [03:41:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 001168: [03:41:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001168: [03:41:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001168: [03:41:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001168: [03:41:45] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001168: [03:41:45] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001168: [03:41:45] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001168: [03:41:45] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001168: [03:41:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001168: [03:41:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001168: [03:41:45] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001168: [03:41:45] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001168: [03:41:45] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001168: [03:41:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001168: [03:41:45] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001168: [03:41:45] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001168: [03:41:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001168: [03:41:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001168: [03:41:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001168: [03:41:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001168: [03:41:46] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 838.180 ms RDOC 001168: [03:41:46] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 001168: [03:41:46] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 001168: [03:41:46] d3d12_debug.cpp(2135) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 001168: [03:41:46] d3d12_debug.cpp(2135) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 001168: [03:41:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005248: [03:41:47] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005248: [03:41:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005248: [03:41:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005248: [03:41:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005248: [03:41:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8220 RDOC 008220: [03:41:47] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008220: [03:41:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008220: [03:41:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008220: [03:41:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008220: [03:41:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008220: [03:41:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008220: [03:41:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008220: [03:41:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008220: [03:41:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008220: [03:41:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008220: [03:41:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008220: [03:41:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008220: [03:41:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008220: [03:41:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005248: [03:41:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8220] RDOC 008220: [03:41:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008220: [03:41:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E849FAE998 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008220: [03:41:47] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008220: [03:41:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E849FAE998 RDOC 008220: [03:41:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008220: [03:41:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008220: [03:41:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E849FAE998 RDOC 008220: [03:41:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005248: [03:41:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008220: [03:41:47] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008220: [03:41:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E849FAE998 / 0x00000000002B01F6 RDOC 005248: [03:41:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008220: [03:41:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008220: [03:41:47] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 008220: [03:41:47] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008220: [03:41:47] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 008220: [03:41:47] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 008220: [03:41:47] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 008220: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 008220: [03:41:47] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.093801 seconds RDOC 008220: [03:41:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008220: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008220: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 008220: [03:41:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008220: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005248: [03:41:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2577746 bytes) (time 1719888108) 8307 byte thumbnail RDOC 005248: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 005248: [03:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005248: [03:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005248: [03:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005248: [03:41:49] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005248: [03:41:49] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005248: [03:41:49] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005248: [03:41:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005248: [03:41:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005248: [03:41:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005248: [03:41:49] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005248: [03:41:49] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005248: [03:41:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005248: [03:41:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005248: [03:41:49] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005248: [03:41:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005248: [03:41:49] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005248: [03:41:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005248: [03:41:49] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005248: [03:41:50] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 817.958 ms RDOC 005248: [03:41:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000928: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000928: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000928: [03:41:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000928: [03:41:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000928: [03:41:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8232 RDOC 008232: [03:41:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008232: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008232: [03:41:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008232: [03:41:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008232: [03:41:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008232: [03:41:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008232: [03:41:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008232: [03:41:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008232: [03:41:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008232: [03:41:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008232: [03:41:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008232: [03:41:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008232: [03:41:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008232: [03:41:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000928: [03:41:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8232] RDOC 008232: [03:41:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008232: [03:41:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018E1C78F288 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008232: [03:41:50] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008232: [03:41:50] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018E1C78F288 RDOC 008232: [03:41:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008232: [03:41:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008232: [03:41:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018E1C78F288 RDOC 008232: [03:41:50] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000928: [03:41:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008232: [03:41:50] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008232: [03:41:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018E1C78F288 / 0x00000000002C01F6 RDOC 000928: [03:41:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008232: [03:41:50] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008232: [03:41:50] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 008232: [03:41:50] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 008232: [03:41:50] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008232: [03:41:51] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 008232: [03:41:51] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 008232: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 704533 (0.47 %) RDOC 008232: [03:41:51] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.138696 seconds RDOC 008232: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008232: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008232: [03:41:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 008232: [03:41:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 008232: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 000928: [03:41:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3287853 bytes) (time 1719888111) 21921 byte thumbnail RDOC 000928: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 000928: [03:41:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000928: [03:41:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000928: [03:41:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000928: [03:41:52] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000928: [03:41:52] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 000928: [03:41:52] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 000928: [03:41:52] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000928: [03:41:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000928: [03:41:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000928: [03:41:52] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000928: [03:41:52] d3d12_replay.cpp(4756) - Log - Created device. RDOC 000928: [03:41:52] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000928: [03:41:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000928: [03:41:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000928: [03:41:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 000928: [03:41:53] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000928: [03:41:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000928: [03:41:53] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000928: [03:41:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 000928: [03:41:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 000928: [03:41:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 000928: [03:41:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 000928: [03:41:53] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1098.836 ms RDOC 000928: [03:41:53] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000928: [03:42:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011076: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011076: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [03:42:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011076: [03:42:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [03:42:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5368 RDOC 005368: [03:42:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005368: [03:42:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005368: [03:42:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005368: [03:42:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005368: [03:42:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005368: [03:42:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005368: [03:42:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005368: [03:42:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005368: [03:42:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005368: [03:42:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005368: [03:42:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005368: [03:42:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005368: [03:42:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005368: [03:42:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011076: [03:42:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5368] RDOC 005368: [03:42:07] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005368: [03:42:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F72E271418 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005368: [03:42:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F72E271418 RDOC 005368: [03:42:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005368: [03:42:07] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005368: [03:42:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001F72E271418 RDOC 005368: [03:42:07] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011076: [03:42:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005368: [03:42:07] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005368: [03:42:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001F72E271418 / 0x00000000002D01F6 RDOC 005368: [03:42:07] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 011076: [03:42:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005368: [03:42:07] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005368: [03:42:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005368: [03:42:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005368: [03:42:07] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005368: [03:42:07] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005368: [03:42:07] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 005368: [03:42:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005368: [03:42:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8183 (17.73 %) RDOC 005368: [03:42:07] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.109347 seconds RDOC 005368: [03:42:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005368: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005368: [03:42:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005368: [03:42:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005368: [03:42:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011076: [03:42:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573002 bytes) (time 1719888128) 5116 byte thumbnail RDOC 011076: [03:42:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 011076: [03:42:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011076: [03:42:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011076: [03:42:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011076: [03:42:09] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011076: [03:42:09] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011076: [03:42:09] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011076: [03:42:09] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011076: [03:42:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011076: [03:42:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011076: [03:42:09] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011076: [03:42:09] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011076: [03:42:09] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011076: [03:42:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011076: [03:42:09] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011076: [03:42:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011076: [03:42:09] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011076: [03:42:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011076: [03:42:09] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011076: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011076: [03:42:10] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 842.009 ms RDOC 011076: [03:42:10] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011076: [03:42:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008372: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008372: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008372: [03:42:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008372: [03:42:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008372: [03:42:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5040 RDOC 005040: [03:42:10] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005040: [03:42:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005040: [03:42:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005040: [03:42:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005040: [03:42:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005040: [03:42:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005040: [03:42:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005040: [03:42:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005040: [03:42:10] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005040: [03:42:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005040: [03:42:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005040: [03:42:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005040: [03:42:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005040: [03:42:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008372: [03:42:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5040] RDOC 005040: [03:42:10] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005040: [03:42:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BB28340AD8 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005040: [03:42:10] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005040: [03:42:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000002BB28340AD8 RDOC 005040: [03:42:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005040: [03:42:10] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005040: [03:42:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BB28340AD8 RDOC 005040: [03:42:10] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008372: [03:42:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005040: [03:42:10] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005040: [03:42:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002BB28340AD8 / 0x00000000002E01F6 RDOC 005040: [03:42:10] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005040: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 005040: [03:42:10] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 005040: [03:42:10] d3d12_device.cpp(2690) - Log - Finished capture, Frame 0 RDOC 005040: [03:42:10] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 008372: [03:42:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005040: [03:42:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 005040: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 273883 (0.41 %) RDOC 005040: [03:42:10] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 64.049194 MB capture section in 0.127977 seconds RDOC 005040: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005040: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005040: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005040: [03:42:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 005040: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 008372: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2838702 bytes) (time 1719888131) 5116 byte thumbnail RDOC 008372: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 008372: [03:42:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008372: [03:42:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008372: [03:42:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008372: [03:42:12] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008372: [03:42:12] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008372: [03:42:12] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008372: [03:42:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008372: [03:42:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008372: [03:42:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008372: [03:42:12] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008372: [03:42:12] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008372: [03:42:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008372: [03:42:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008372: [03:42:12] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008372: [03:42:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008372: [03:42:12] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008372: [03:42:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008372: [03:42:12] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008372: [03:42:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 008372: [03:42:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008372: [03:42:13] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 910.888 ms RDOC 008372: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 008372: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17625 (0.03 %) RDOC 008372: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008372: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008372: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008372: [03:42:13] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 72.627 ms RDOC 008372: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17625 (0.03 %) RDOC 008372: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008372: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008372: [03:42:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008372: [03:42:14] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 008372: [03:42:14] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 008372: [03:42:14] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 008372: [03:42:14] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 008372: [03:42:14] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 008372: [03:42:14] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 008372: [03:42:14] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 008372: [03:42:14] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000310! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000310! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000314) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 008372: [03:42:14] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 008372: [03:42:14] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 008372: [03:42:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007980: [03:42:14] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007980: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007980: [03:42:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007980: [03:42:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007980: [03:42:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8524 RDOC 008524: [03:42:14] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008524: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008524: [03:42:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008524: [03:42:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008524: [03:42:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008524: [03:42:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008524: [03:42:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008524: [03:42:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008524: [03:42:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008524: [03:42:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008524: [03:42:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008524: [03:42:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008524: [03:42:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008524: [03:42:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007980: [03:42:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8524] RDOC 008524: [03:42:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008524: [03:42:14] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000168BBA4DE68 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008524: [03:42:14] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008524: [03:42:14] core.cpp(2028) - Log - Removing device frame capturer for 0x00000168BBA4DE68 RDOC 008524: [03:42:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008524: [03:42:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008524: [03:42:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000168BBA4DE68 RDOC 008524: [03:42:15] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007980: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008524: [03:42:15] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008524: [03:42:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000168BBA4DE68 / 0x00000000002F01F6 RDOC 008524: [03:42:15] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008524: [03:42:15] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007980: [03:42:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008524: [03:42:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008524: [03:42:15] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008524: [03:42:15] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008524: [03:42:15] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 008524: [03:42:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 008524: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536812 (0.40 %) RDOC 008524: [03:42:15] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.225981 seconds RDOC 008524: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008524: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008524: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008524: [03:42:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008524: [03:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007980: [03:42:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3101631 bytes) (time 1719888135) 5116 byte thumbnail RDOC 007980: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007980: [03:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007980: [03:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007980: [03:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007980: [03:42:16] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007980: [03:42:16] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007980: [03:42:16] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007980: [03:42:16] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007980: [03:42:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007980: [03:42:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007980: [03:42:16] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007980: [03:42:17] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007980: [03:42:17] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007980: [03:42:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007980: [03:42:17] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007980: [03:42:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007980: [03:42:17] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007980: [03:42:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007980: [03:42:17] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007980: [03:42:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::279 from upload to default for efficient replay RDOC 007980: [03:42:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007980: [03:42:17] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 972.600 ms RDOC 007980: [03:42:18] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007980: [03:42:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004452: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004452: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004452: [03:42:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004452: [03:42:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004452: [03:42:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7528 RDOC 007528: [03:42:18] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007528: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007528: [03:42:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007528: [03:42:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007528: [03:42:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007528: [03:42:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007528: [03:42:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007528: [03:42:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007528: [03:42:18] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007528: [03:42:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007528: [03:42:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007528: [03:42:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007528: [03:42:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007528: [03:42:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004452: [03:42:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7528] RDOC 007528: [03:42:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007528: [03:42:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CA05DE068 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007528: [03:42:18] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007528: [03:42:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024CA05DE068 RDOC 007528: [03:42:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007528: [03:42:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007528: [03:42:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024CA05DE068 RDOC 007528: [03:42:18] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004452: [03:42:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007528: [03:42:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007528: [03:42:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024CA05DE068 / 0x00000000003001F6 RDOC 004452: [03:42:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007528: [03:42:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:32] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007528: [03:42:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007528: [03:42:32] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50000 RDOC 007528: [03:42:32] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 007528: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325915 (4.70 %) RDOC 007528: [03:42:32] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.172251 seconds RDOC 007528: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007528: [03:42:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 007528: [03:42:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:32] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 004452: [03:42:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6890734 bytes) (time 1719888152) 5116 byte thumbnail RDOC 007528: [03:42:32] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50001 RDOC 007528: [03:42:32] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:32] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 007528: [03:42:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325893 (4.70 %) RDOC 007528: [03:42:32] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.170115 seconds RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007528: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 007528: [03:42:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004452: [03:42:33] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6890712 bytes) (time 1719888153) 5116 byte thumbnail RDOC 007528: [03:42:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50002 RDOC 007528: [03:42:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329357 (4.68 %) RDOC 007528: [03:42:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.185466 seconds RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007528: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 007528: [03:42:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004452: [03:42:33] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6894176 bytes) (time 1719888153) 5116 byte thumbnail RDOC 007528: [03:42:33] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50003 RDOC 007528: [03:42:33] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:33] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329407 (4.68 %) RDOC 007528: [03:42:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.184698 seconds RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 007528: [03:42:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:33] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007528: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 004452: [03:42:34] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6894226 bytes) (time 1719888153) 5116 byte thumbnail RDOC 007528: [03:42:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50004 RDOC 007528: [03:42:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329359 (4.68 %) RDOC 007528: [03:42:34] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.175988 seconds RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 007528: [03:42:34] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007528: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 004452: [03:42:34] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6894178 bytes) (time 1719888154) 5116 byte thumbnail RDOC 007528: [03:42:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50005 RDOC 007528: [03:42:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329381 (4.68 %) RDOC 007528: [03:42:34] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.180268 seconds RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007528: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 007528: [03:42:34] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:34] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004452: [03:42:34] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6894200 bytes) (time 1719888154) 5116 byte thumbnail RDOC 007528: [03:42:34] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:34] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50006 RDOC 007528: [03:42:34] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:34] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329413 (4.68 %) RDOC 007528: [03:42:34] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.170484 seconds RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007528: [03:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 007528: [03:42:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 004452: [03:42:35] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6894232 bytes) (time 1719888155) 5116 byte thumbnail RDOC 007528: [03:42:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50007 RDOC 007528: [03:42:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329369 (4.68 %) RDOC 007528: [03:42:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.201077 seconds RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 007528: [03:42:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007528: [03:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 004452: [03:42:35] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6894188 bytes) (time 1719888155) 5116 byte thumbnail RDOC 007528: [03:42:35] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50008 RDOC 007528: [03:42:35] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:35] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329395 (4.68 %) RDOC 007528: [03:42:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165985 seconds RDOC 007528: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 007528: [03:42:36] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007528: [03:42:36] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 007528: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 004452: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6894214 bytes) (time 1719888156) 5116 byte thumbnail RDOC 007528: [03:42:36] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:42:36] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50009 RDOC 007528: [03:42:36] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 007528: [03:42:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 007528: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329418 (4.68 %) RDOC 007528: [03:42:36] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.225790 seconds RDOC 007528: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007528: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007528: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:42:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 007528: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 004452: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6894237 bytes) (time 1719888156) 5116 byte thumbnail RDOC 004452: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 004452: [03:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004452: [03:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004452: [03:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004452: [03:42:37] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004452: [03:42:37] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004452: [03:42:37] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004452: [03:42:37] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004452: [03:42:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004452: [03:42:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004452: [03:42:37] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004452: [03:42:37] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004452: [03:42:37] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004452: [03:42:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004452: [03:42:37] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004452: [03:42:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004452: [03:42:38] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004452: [03:42:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004452: [03:42:38] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004452: [03:42:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004452: [03:42:38] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1140.918 ms RDOC 004452: [03:42:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011888: [03:42:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011888: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011888: [03:42:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011888: [03:42:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011888: [03:42:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2792 RDOC 002792: [03:42:39] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002792: [03:42:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002792: [03:42:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002792: [03:42:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002792: [03:42:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002792: [03:42:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002792: [03:42:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002792: [03:42:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002792: [03:42:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002792: [03:42:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002792: [03:42:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002792: [03:42:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002792: [03:42:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002792: [03:42:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011888: [03:42:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2792] RDOC 002792: [03:42:39] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002792: [03:42:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C1A9C0E968 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002792: [03:42:39] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002792: [03:42:39] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C1A9C0E968 RDOC 002792: [03:42:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002792: [03:42:39] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002792: [03:42:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C1A9C0E968 RDOC 002792: [03:42:39] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011888: [03:42:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002792: [03:42:39] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002792: [03:42:39] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C1A9C0E968 / 0x00000000003101F6 RDOC 011888: [03:42:39] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002792: [03:42:46] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002792: [03:42:46] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002792: [03:42:46] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 002792: [03:42:46] d3d12_device.cpp(2690) - Log - Finished capture, Frame 40 RDOC 002792: [03:42:46] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 002792: [03:42:46] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 002792: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 8026 (18.12 %) RDOC 002792: [03:42:46] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.287033 seconds RDOC 002792: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002792: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002792: [03:42:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002792: [03:42:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 002792: [03:42:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011888: [03:42:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2572845 bytes) (time 1719888166) 5116 byte thumbnail RDOC 011888: [03:42:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 011888: [03:42:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011888: [03:42:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011888: [03:42:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011888: [03:42:47] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011888: [03:42:47] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011888: [03:42:47] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011888: [03:42:47] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011888: [03:42:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011888: [03:42:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011888: [03:42:47] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011888: [03:42:47] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011888: [03:42:47] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011888: [03:42:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011888: [03:42:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011888: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011888: [03:42:48] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011888: [03:42:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011888: [03:42:48] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011888: [03:42:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011888: [03:42:48] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 832.414 ms RDOC 011888: [03:42:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002544: [03:42:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002544: [03:42:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002544: [03:42:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002544: [03:42:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002544: [03:42:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9716 RDOC 009716: [03:42:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009716: [03:42:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [03:42:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [03:42:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009716: [03:42:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009716: [03:42:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009716: [03:42:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009716: [03:42:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009716: [03:42:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009716: [03:42:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009716: [03:42:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009716: [03:42:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009716: [03:42:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009716: [03:42:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002544: [03:42:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9716] RDOC 009716: [03:42:49] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009716: [03:42:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB938EE488 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009716: [03:42:49] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009716: [03:42:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB938EE488 RDOC 009716: [03:42:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009716: [03:42:49] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009716: [03:42:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB938EE488 RDOC 009716: [03:42:49] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002544: [03:42:49] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009716: [03:42:49] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009716: [03:42:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB938EE488 / 0x00000000003201F6 RDOC 009716: [03:42:49] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009716: [03:42:49] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002544: [03:42:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009716: [03:42:49] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009716: [03:42:49] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009716: [03:42:49] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 009716: [03:42:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009716: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15643 (10.09 %) RDOC 009716: [03:42:49] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.116224 seconds RDOC 009716: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009716: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009716: [03:42:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009716: [03:42:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009716: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002544: [03:42:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580877 bytes) (time 1719888169) 5531 byte thumbnail RDOC 002544: [03:42:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 002544: [03:42:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002544: [03:42:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002544: [03:42:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002544: [03:42:50] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002544: [03:42:50] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002544: [03:42:50] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002544: [03:42:50] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002544: [03:42:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002544: [03:42:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002544: [03:42:50] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002544: [03:42:50] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002544: [03:42:50] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002544: [03:42:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002544: [03:42:51] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002544: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002544: [03:42:51] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002544: [03:42:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002544: [03:42:51] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002544: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002544: [03:42:51] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 852.449 ms RDOC 002544: [03:42:51] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002544: [03:42:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007004: [03:42:51] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007004: [03:42:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007004: [03:42:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007004: [03:42:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007004: [03:42:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10456 RDOC 010456: [03:42:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010456: [03:42:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010456: [03:42:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010456: [03:42:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010456: [03:42:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010456: [03:42:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010456: [03:42:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010456: [03:42:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010456: [03:42:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010456: [03:42:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010456: [03:42:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010456: [03:42:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010456: [03:42:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010456: [03:42:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007004: [03:42:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10456] RDOC 010456: [03:42:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010456: [03:42:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CE3D17E378 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010456: [03:42:52] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010456: [03:42:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CE3D17E378 RDOC 010456: [03:42:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010456: [03:42:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010456: [03:42:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CE3D17E378 RDOC 010456: [03:42:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007004: [03:42:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010456: [03:42:52] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010456: [03:42:52] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CE3D17E378 / 0x00000000003301F6 RDOC 010456: [03:42:52] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010456: [03:42:52] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007004: [03:42:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010456: [03:42:52] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 010456: [03:42:52] d3d12_command_queue_wrap.cpp( 989) - Log - Doing GPU readback of mapped memory RDOC 010456: [03:42:52] d3d12_command_queue_wrap.cpp(1013) - Log - Persistent map flush forced for ResourceId::279 (0 -> 196608) RDOC 010456: [03:42:52] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010456: [03:42:52] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 10 referenced resources RDOC 010456: [03:42:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 14 unreferenced RDOC 010456: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437760 bytes to 10141 (2.32 %) RDOC 010456: [03:42:52] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.417480 MB capture section in 0.102055 seconds RDOC 010456: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010456: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010456: [03:42:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010456: [03:42:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 010456: [03:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 007004: [03:42:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574960 bytes) (time 1719888172) 5116 byte thumbnail RDOC 007004: [03:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 007004: [03:42:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007004: [03:42:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007004: [03:42:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007004: [03:42:54] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007004: [03:42:54] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007004: [03:42:54] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007004: [03:42:54] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007004: [03:42:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007004: [03:42:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007004: [03:42:54] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007004: [03:42:54] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007004: [03:42:54] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007004: [03:42:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007004: [03:42:54] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007004: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007004: [03:42:54] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007004: [03:42:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007004: [03:42:54] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007004: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007004: [03:42:54] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 820.910 ms RDOC 007004: [03:42:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001352: [03:42:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001352: [03:42:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001352: [03:42:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001352: [03:42:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001352: [03:42:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11776 RDOC 011776: [03:42:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011776: [03:42:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011776: [03:42:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011776: [03:42:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011776: [03:42:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011776: [03:42:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011776: [03:42:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011776: [03:42:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011776: [03:42:55] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011776: [03:42:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011776: [03:42:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011776: [03:42:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011776: [03:42:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011776: [03:42:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001352: [03:42:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11776] RDOC 011776: [03:42:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011776: [03:42:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000175E27B0C08 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011776: [03:42:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000175E27B0C08 RDOC 011776: [03:42:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011776: [03:42:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011776: [03:42:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000175E27B0C08 RDOC 011776: [03:42:55] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001352: [03:42:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011776: [03:42:55] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011776: [03:42:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000175E27B0C08 / 0x00000000003401F6 RDOC 011776: [03:42:55] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011776: [03:42:55] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001352: [03:42:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011776: [03:42:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011776: [03:42:55] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011776: [03:42:55] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011776: [03:42:55] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 011776: [03:42:55] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011776: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17688 (2.09 %) RDOC 011776: [03:42:55] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.106964 seconds RDOC 011776: [03:42:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011776: [03:42:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011776: [03:42:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 011776: [03:42:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 011776: [03:42:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001352: [03:42:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2585654 bytes) (time 1719888176) 8427 byte thumbnail RDOC 001352: [03:42:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 001352: [03:42:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001352: [03:42:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001352: [03:42:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001352: [03:42:57] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001352: [03:42:57] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001352: [03:42:57] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001352: [03:42:57] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001352: [03:42:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001352: [03:42:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001352: [03:42:57] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001352: [03:42:57] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001352: [03:42:57] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001352: [03:42:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001352: [03:42:57] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001352: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001352: [03:42:57] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001352: [03:42:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001352: [03:42:57] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001352: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001352: [03:42:58] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 861.443 ms RDOC 001352: [03:42:58] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 001352: [03:42:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008172: [03:42:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008172: [03:42:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008172: [03:42:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008172: [03:42:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008172: [03:42:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7452 RDOC 007452: [03:42:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007452: [03:42:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007452: [03:42:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007452: [03:42:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007452: [03:42:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007452: [03:42:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007452: [03:42:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007452: [03:42:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007452: [03:42:58] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007452: [03:42:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007452: [03:42:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007452: [03:42:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007452: [03:42:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007452: [03:42:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008172: [03:42:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7452] RDOC 007452: [03:42:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007452: [03:42:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000290B970E898 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007452: [03:42:58] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007452: [03:42:58] core.cpp(2028) - Log - Removing device frame capturer for 0x00000290B970E898 RDOC 007452: [03:42:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007452: [03:42:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007452: [03:42:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000290B970E898 RDOC 007452: [03:42:58] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008172: [03:42:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007452: [03:42:59] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007452: [03:42:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000290B970E898 / 0x00000000003501F6 RDOC 007452: [03:42:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007452: [03:42:59] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007452: [03:42:59] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 008172: [03:42:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007452: [03:42:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007452: [03:42:59] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 007452: [03:42:59] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007452: [03:42:59] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 007452: [03:42:59] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 007452: [03:42:59] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 007452: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 793771 (2.85 %) RDOC 007452: [03:42:59] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.224078 seconds RDOC 007452: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007452: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007452: [03:42:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 007452: [03:42:59] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 007452: [03:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008172: [03:42:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3365268 bytes) (time 1719888179) 9847 byte thumbnail RDOC 008172: [03:43:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 008172: [03:43:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008172: [03:43:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008172: [03:43:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008172: [03:43:00] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008172: [03:43:00] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008172: [03:43:00] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008172: [03:43:00] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008172: [03:43:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008172: [03:43:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008172: [03:43:00] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008172: [03:43:00] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008172: [03:43:00] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008172: [03:43:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008172: [03:43:00] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008172: [03:43:01] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 008172: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008172: [03:43:01] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008172: [03:43:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008172: [03:43:01] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008172: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008172: [03:43:01] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1129.283 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 21.531 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.537 ms RDOC 008172: [03:43:02] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 19.002 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.654 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 119.947 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 35.809 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.916 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.020 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.473 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.571 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.915 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.777 ms RDOC 008172: [03:43:02] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.594 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.813 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.071 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.839 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.695 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 105.667 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 33.471 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.828 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.732 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.479 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.050 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.836 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.622 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.492 ms RDOC 008172: [03:43:03] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.844 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.296 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.438 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.935 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.370 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.758 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.541 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.559 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.221 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.870 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.533 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.044 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.494 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.369 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.643 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.586 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.734 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.112 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.907 ms RDOC 008172: [03:43:04] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.779 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.821 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.437 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.666 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.837 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.199 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.439 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.589 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.229 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.176 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.967 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.354 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.636 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.336 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.504 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.566 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.481 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.945 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.320 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.656 ms RDOC 008172: [03:43:05] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.309 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.024 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.906 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.177 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.986 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 96.734 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 34.232 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 11.787 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.567 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.655 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.218 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.731 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.539 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.505 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.354 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.537 ms RDOC 008172: [03:43:06] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.415 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.991 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.839 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.602 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.549 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 91.778 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 35.411 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.540 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.627 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.055 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.428 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.195 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.299 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.670 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.451 ms RDOC 008172: [03:43:07] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.530 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.402 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.201 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.772 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.193 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.154 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.436 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.368 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.037 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.779 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.594 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.425 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.444 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.980 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.744 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.912 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.482 ms RDOC 008172: [03:43:08] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.536 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.884 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.177 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.932 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.720 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.528 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.744 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.310 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.942 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.494 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.478 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.593 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.677 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.380 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.974 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.564 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.215 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.032 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.202 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.705 ms RDOC 008172: [03:43:09] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.433 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.039 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.335 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.188 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.700 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.484 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.800 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.314 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.640 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.813 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.382 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 19.644 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.345 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.918 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.681 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 93.883 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 28.523 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.601 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.760 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.494 ms RDOC 008172: [03:43:10] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.350 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.089 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.493 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.448 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.635 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.584 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.404 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.967 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.621 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.384 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.631 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 94.991 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 32.267 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 12.867 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.113 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.700 ms RDOC 008172: [03:43:11] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.866 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.123 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.219 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.189 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.448 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.906 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.347 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.073 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.139 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.028 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.577 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.467 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.986 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.845 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.847 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.541 ms RDOC 008172: [03:43:12] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.437 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.139 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.523 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.316 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.300 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.517 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.066 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.177 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.159 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.559 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.895 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 20.558 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.372 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.007 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.508 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.345 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.265 ms RDOC 008172: [03:43:13] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.291 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.725 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.823 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.446 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.986 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.522 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.452 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 10.021 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.793 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.490 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.475 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.679 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.123 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.283 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.364 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.101 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.210 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.269 ms RDOC 008172: [03:43:14] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.460 ms RDOC 008172: [03:43:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011000: [03:43:14] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011000: [03:43:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011000: [03:43:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011000: [03:43:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011000: [03:43:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2664 RDOC 002664: [03:43:15] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002664: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002664: [03:43:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002664: [03:43:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002664: [03:43:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002664: [03:43:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002664: [03:43:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002664: [03:43:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002664: [03:43:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002664: [03:43:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002664: [03:43:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002664: [03:43:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002664: [03:43:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002664: [03:43:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011000: [03:43:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2664] RDOC 002664: [03:43:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002664: [03:43:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024B39140C88 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002664: [03:43:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024B39140C88 RDOC 002664: [03:43:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002664: [03:43:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002664: [03:43:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024B39140C88 RDOC 002664: [03:43:15] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011000: [03:43:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002664: [03:43:15] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002664: [03:43:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024B39140C88 / 0x00000000003601F6 RDOC 011000: [03:43:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002664: [03:43:15] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002664: [03:43:15] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 002664: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002664: [03:43:15] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 002664: [03:43:15] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002664: [03:43:15] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 002664: [03:43:15] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 002664: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 630361 (0.44 %) RDOC 002664: [03:43:15] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.136999 seconds RDOC 002664: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002664: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002664: [03:43:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002664: [03:43:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002664: [03:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011000: [03:43:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3196140 bytes) (time 1719888195) 6076 byte thumbnail RDOC 011000: [03:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 011000: [03:43:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011000: [03:43:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011000: [03:43:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011000: [03:43:17] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011000: [03:43:17] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011000: [03:43:17] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011000: [03:43:17] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011000: [03:43:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011000: [03:43:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011000: [03:43:17] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011000: [03:43:17] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011000: [03:43:17] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011000: [03:43:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011000: [03:43:17] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011000: [03:43:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011000: [03:43:17] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011000: [03:43:17] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011000: [03:43:17] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011000: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 011000: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 011000: [03:43:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 011000: [03:43:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011000: [03:43:18] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1024.721 ms RDOC 011000: [03:43:18] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 011000: [03:43:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010060: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010060: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010060: [03:43:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010060: [03:43:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010060: [03:43:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10600 RDOC 010600: [03:43:18] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010600: [03:43:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [03:43:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [03:43:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010600: [03:43:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010600: [03:43:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010600: [03:43:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010600: [03:43:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010600: [03:43:18] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010600: [03:43:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010600: [03:43:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010600: [03:43:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010600: [03:43:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010600: [03:43:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010060: [03:43:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10600] RDOC 010600: [03:43:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010600: [03:43:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029D29EE0F28 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010600: [03:43:18] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010600: [03:43:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029D29EE0F28 RDOC 010600: [03:43:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010600: [03:43:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010600: [03:43:18] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000029D29EE0F28 RDOC 010600: [03:43:18] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010060: [03:43:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010600: [03:43:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010600: [03:43:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000029D29EE0F28 / 0x00000000003701F6 RDOC 010600: [03:43:19] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010600: [03:43:19] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 010060: [03:43:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010600: [03:43:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010600: [03:43:19] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 010600: [03:43:19] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010600: [03:43:19] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 010600: [03:43:19] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 53 referenced resources RDOC 010600: [03:43:19] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 010600: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21878784 bytes to 280010 (1.28 %) RDOC 010600: [03:43:19] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 20.865234 MB capture section in 0.398668 seconds RDOC 010600: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010600: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010600: [03:43:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 010600: [03:43:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 010600: [03:43:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 010060: [03:43:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2859758 bytes) (time 1719888199) 17101 byte thumbnail RDOC 010060: [03:43:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 010060: [03:43:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010060: [03:43:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010060: [03:43:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010060: [03:43:20] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010060: [03:43:20] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010060: [03:43:20] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010060: [03:43:20] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010060: [03:43:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010060: [03:43:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010060: [03:43:20] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010060: [03:43:20] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010060: [03:43:20] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010060: [03:43:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010060: [03:43:20] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010060: [03:43:21] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 010060: [03:43:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010060: [03:43:21] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010060: [03:43:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010060: [03:43:21] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010060: [03:43:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010060: [03:43:21] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1070.012 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.150 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.933 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.613 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.687 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 27.788 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.824 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 26.067 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.082 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 45.349 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.135 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 46.958 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.868 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 32.772 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 209.342 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 38.610 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 23.766 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 26.538 ms RDOC 010060: [03:43:22] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.215 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.668 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 29.883 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 28.346 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 30.114 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.166 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 36.111 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 35.854 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 34.500 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 53.334 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 43.685 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 43.346 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.025 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 36.203 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.671 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 39.687 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 49.013 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 33.740 ms RDOC 010060: [03:43:23] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.746 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 175.391 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 41.592 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 25.975 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 26.125 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 25.652 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.836 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 31.332 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 24.782 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 25.527 ms RDOC 010060: [03:43:24] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 25.514 ms RDOC 010060: [03:43:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008724: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008724: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008724: [03:43:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008724: [03:43:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008724: [03:43:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7888 RDOC 007888: [03:43:24] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007888: [03:43:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007888: [03:43:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007888: [03:43:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007888: [03:43:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007888: [03:43:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007888: [03:43:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007888: [03:43:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007888: [03:43:24] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007888: [03:43:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007888: [03:43:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007888: [03:43:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007888: [03:43:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007888: [03:43:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008724: [03:43:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7888] RDOC 007888: [03:43:24] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007888: [03:43:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002FD4C5DDFB8 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007888: [03:43:24] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007888: [03:43:24] core.cpp(2028) - Log - Removing device frame capturer for 0x000002FD4C5DDFB8 RDOC 007888: [03:43:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007888: [03:43:24] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007888: [03:43:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002FD4C5DDFB8 RDOC 007888: [03:43:24] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008724: [03:43:25] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007888: [03:43:25] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007888: [03:43:25] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002FD4C5DDFB8 / 0x00000000003801F6 RDOC 008724: [03:43:25] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007888: [03:43:25] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007888: [03:43:25] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007888: [03:43:25] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007888: [03:43:25] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007888: [03:43:25] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 007888: [03:43:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007888: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19828 (12.10 %) RDOC 007888: [03:43:25] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.109655 seconds RDOC 007888: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007888: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007888: [03:43:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 007888: [03:43:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 007888: [03:43:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008724: [03:43:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2588945 bytes) (time 1719888205) 8902 byte thumbnail RDOC 008724: [03:43:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 008724: [03:43:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008724: [03:43:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008724: [03:43:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008724: [03:43:26] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008724: [03:43:26] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008724: [03:43:26] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008724: [03:43:26] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008724: [03:43:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008724: [03:43:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008724: [03:43:26] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008724: [03:43:26] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008724: [03:43:26] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008724: [03:43:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008724: [03:43:26] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008724: [03:43:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008724: [03:43:27] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008724: [03:43:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008724: [03:43:27] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008724: [03:43:27] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 008724: [03:43:27] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 853.007 ms RDOC 008724: [03:43:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002988: [03:43:27] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002988: [03:43:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002988: [03:43:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002988: [03:43:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002988: [03:43:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5444 RDOC 005444: [03:43:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005444: [03:43:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [03:43:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [03:43:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005444: [03:43:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005444: [03:43:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005444: [03:43:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005444: [03:43:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005444: [03:43:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005444: [03:43:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005444: [03:43:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005444: [03:43:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005444: [03:43:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005444: [03:43:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002988: [03:43:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5444] RDOC 005444: [03:43:28] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005444: [03:43:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016C3C6855F8 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005444: [03:43:28] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016C3C6855F8 RDOC 005444: [03:43:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005444: [03:43:28] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005444: [03:43:28] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016C3C6855F8 RDOC 005444: [03:43:28] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002988: [03:43:28] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005444: [03:43:28] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005444: [03:43:28] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016C3C6855F8 / 0x00000000003901F6 RDOC 005444: [03:43:28] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005444: [03:43:28] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002988: [03:43:28] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005444: [03:43:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005444: [03:43:28] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005444: [03:43:28] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005444: [03:43:28] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 005444: [03:43:28] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005444: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8866 (12.70 %) RDOC 005444: [03:43:28] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.115791 seconds RDOC 005444: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005444: [03:43:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005444: [03:43:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005444: [03:43:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 005444: [03:43:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002988: [03:43:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573685 bytes) (time 1719888209) 5116 byte thumbnail RDOC 002988: [03:43:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 002988: [03:43:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002988: [03:43:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002988: [03:43:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002988: [03:43:30] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002988: [03:43:30] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002988: [03:43:30] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002988: [03:43:30] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002988: [03:43:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002988: [03:43:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002988: [03:43:30] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002988: [03:43:30] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002988: [03:43:30] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002988: [03:43:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002988: [03:43:30] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002988: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002988: [03:43:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002988: [03:43:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002988: [03:43:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002988: [03:43:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002988: [03:43:31] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 851.833 ms RDOC 002988: [03:43:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001420: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001420: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001420: [03:43:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001420: [03:43:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001420: [03:43:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12160 RDOC 012160: [03:43:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 012160: [03:43:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012160: [03:43:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012160: [03:43:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012160: [03:43:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012160: [03:43:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012160: [03:43:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012160: [03:43:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012160: [03:43:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012160: [03:43:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012160: [03:43:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012160: [03:43:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012160: [03:43:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012160: [03:43:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001420: [03:43:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12160] RDOC 012160: [03:43:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012160: [03:43:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000268AAEC0D88 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 012160: [03:43:31] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012160: [03:43:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000268AAEC0D88 RDOC 012160: [03:43:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012160: [03:43:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012160: [03:43:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000268AAEC0D88 RDOC 012160: [03:43:31] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001420: [03:43:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012160: [03:43:31] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012160: [03:43:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000268AAEC0D88 / 0x00000000003A01F6 RDOC 012160: [03:43:31] d3d12_device.cpp(2552) - Log - Starting capture RDOC 012160: [03:43:31] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 001420: [03:43:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012160: [03:43:31] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 012160: [03:43:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 012160: [03:43:32] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 012160: [03:43:32] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 012160: [03:43:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 012160: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100672 (40.50 %) RDOC 012160: [03:43:32] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.113629 seconds RDOC 012160: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 012160: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 012160: [03:43:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4846 bytes to 4846 (100.00 %) RDOC 012160: [03:43:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 012160: [03:43:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 001420: [03:43:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2666179 bytes) (time 1719888212) 5377 byte thumbnail RDOC 001420: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 001420: [03:43:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001420: [03:43:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001420: [03:43:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001420: [03:43:33] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001420: [03:43:33] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001420: [03:43:33] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001420: [03:43:33] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001420: [03:43:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001420: [03:43:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001420: [03:43:33] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001420: [03:43:33] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001420: [03:43:33] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001420: [03:43:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001420: [03:43:33] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001420: [03:43:33] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 001420: [03:43:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001420: [03:43:34] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001420: [03:43:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001420: [03:43:34] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001420: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001420: [03:43:34] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 941.323 ms RDOC 001420: [03:43:34] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001420: [03:43:34] dxil_bytecode.cpp(2291) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 001420: [03:43:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001580: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001580: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:43:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001580: [03:43:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:43:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2180 RDOC 002180: [03:43:34] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002180: [03:43:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002180: [03:43:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002180: [03:43:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002180: [03:43:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002180: [03:43:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002180: [03:43:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002180: [03:43:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002180: [03:43:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002180: [03:43:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002180: [03:43:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002180: [03:43:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002180: [03:43:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002180: [03:43:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001580: [03:43:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2180] RDOC 002180: [03:43:34] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002180: [03:43:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002490D5BF008 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002180: [03:43:34] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002180: [03:43:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000002490D5BF008 RDOC 002180: [03:43:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002180: [03:43:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002180: [03:43:35] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002490D5BF008 RDOC 002180: [03:43:35] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001580: [03:43:35] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002180: [03:43:35] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002180: [03:43:35] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002490D5BF008 / 0x00000000003B01F6 RDOC 002180: [03:43:35] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002180: [03:43:35] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 001580: [03:43:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002180: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002180: [03:43:35] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 002180: [03:43:35] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002180: [03:43:35] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 002180: [03:43:35] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 002180: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41279 (0.84 %) RDOC 002180: [03:43:35] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.116214 seconds RDOC 002180: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002180: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002180: [03:43:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002180: [03:43:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002180: [03:43:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 001580: [03:43:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603007 bytes) (time 1719888215) 2530 byte thumbnail RDOC 001580: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 001580: [03:43:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001580: [03:43:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001580: [03:43:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001580: [03:43:36] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001580: [03:43:36] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001580: [03:43:36] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001580: [03:43:36] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001580: [03:43:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001580: [03:43:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001580: [03:43:36] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001580: [03:43:36] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001580: [03:43:36] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001580: [03:43:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001580: [03:43:36] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001580: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001580: [03:43:37] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001580: [03:43:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001580: [03:43:37] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001580: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001580: [03:43:37] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 828.329 ms RDOC 001580: [03:43:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008600: [03:43:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008600: [03:43:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008600: [03:43:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008600: [03:43:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008600: [03:43:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7356 RDOC 007356: [03:43:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007356: [03:43:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007356: [03:43:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007356: [03:43:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007356: [03:43:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007356: [03:43:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007356: [03:43:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007356: [03:43:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007356: [03:43:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007356: [03:43:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007356: [03:43:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007356: [03:43:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007356: [03:43:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007356: [03:43:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008600: [03:43:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7356] RDOC 007356: [03:43:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007356: [03:43:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002410140F458 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007356: [03:43:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000002410140F458 RDOC 007356: [03:43:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007356: [03:43:38] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007356: [03:43:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002410140F458 RDOC 007356: [03:43:38] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008600: [03:43:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007356: [03:43:38] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007356: [03:43:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002410140F458 / 0x00000000003C01F6 RDOC 007356: [03:43:38] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007356: [03:43:38] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008600: [03:43:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007356: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007356: [03:43:38] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007356: [03:43:38] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007356: [03:43:38] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 007356: [03:43:38] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 007356: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26836 (2.69 %) RDOC 007356: [03:43:38] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.128821 seconds RDOC 007356: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007356: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007356: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 007356: [03:43:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 007356: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008600: [03:43:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595034 bytes) (time 1719888218) 8201 byte thumbnail RDOC 008600: [03:43:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 008600: [03:43:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008600: [03:43:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008600: [03:43:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008600: [03:43:39] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008600: [03:43:39] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008600: [03:43:39] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008600: [03:43:39] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008600: [03:43:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008600: [03:43:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008600: [03:43:39] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008600: [03:43:40] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008600: [03:43:40] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008600: [03:43:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008600: [03:43:40] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008600: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008600: [03:43:40] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008600: [03:43:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008600: [03:43:40] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008600: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008600: [03:43:40] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 855.961 ms RDOC 008600: [03:43:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011684: [03:43:41] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011684: [03:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011684: [03:43:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011684: [03:43:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011684: [03:43:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9916 RDOC 009916: [03:43:41] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009916: [03:43:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:43:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:43:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009916: [03:43:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009916: [03:43:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009916: [03:43:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009916: [03:43:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009916: [03:43:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009916: [03:43:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009916: [03:43:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009916: [03:43:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009916: [03:43:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009916: [03:43:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011684: [03:43:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9916] RDOC 009916: [03:43:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009916: [03:43:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000128CDAD0B48 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009916: [03:43:41] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009916: [03:43:41] core.cpp(2028) - Log - Removing device frame capturer for 0x00000128CDAD0B48 RDOC 009916: [03:43:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009916: [03:43:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009916: [03:43:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000128CDAD0B48 RDOC 009916: [03:43:41] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011684: [03:43:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009916: [03:43:41] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009916: [03:43:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000128CDAD0B48 / 0x00000000003D01F6 RDOC 011684: [03:43:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009916: [03:43:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009916: [03:43:45] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 009916: [03:43:45] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009916: [03:43:45] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 009916: [03:43:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 200 RDOC 009916: [03:43:45] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 009916: [03:43:45] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 009916: [03:43:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46482 (0.79 %) RDOC 009916: [03:43:45] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.123384 seconds RDOC 009916: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009916: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009916: [03:43:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009916: [03:43:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009916: [03:43:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011684: [03:43:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2614966 bytes) (time 1719888226) 7788 byte thumbnail RDOC 011684: [03:43:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 011684: [03:43:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011684: [03:43:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011684: [03:43:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011684: [03:43:47] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011684: [03:43:47] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011684: [03:43:47] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011684: [03:43:47] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011684: [03:43:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011684: [03:43:47] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011684: [03:43:47] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011684: [03:43:47] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011684: [03:43:47] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011684: [03:43:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011684: [03:43:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011684: [03:43:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011684: [03:43:48] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011684: [03:43:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011684: [03:43:48] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011684: [03:43:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 011684: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011684: [03:43:48] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 871.334 ms RDOC 011684: [03:43:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005508: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005508: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005508: [03:43:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005508: [03:43:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005508: [03:43:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7532 RDOC 007532: [03:43:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007532: [03:43:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007532: [03:43:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007532: [03:43:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007532: [03:43:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007532: [03:43:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007532: [03:43:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007532: [03:43:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007532: [03:43:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007532: [03:43:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007532: [03:43:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007532: [03:43:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007532: [03:43:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007532: [03:43:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005508: [03:43:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7532] RDOC 007532: [03:43:48] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007532: [03:43:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BCE8F3FE78 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007532: [03:43:48] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007532: [03:43:48] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BCE8F3FE78 RDOC 007532: [03:43:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007532: [03:43:48] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007532: [03:43:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001BCE8F3FE78 RDOC 007532: [03:43:48] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005508: [03:43:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007532: [03:43:49] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007532: [03:43:49] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001BCE8F3FE78 / 0x00000000003E01F6 RDOC 007532: [03:43:49] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007532: [03:43:49] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 005508: [03:43:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007532: [03:43:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007532: [03:43:49] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 007532: [03:43:49] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007532: [03:43:49] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 007532: [03:43:49] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 007532: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608249 (0.42 %) RDOC 007532: [03:43:49] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.103533 seconds RDOC 007532: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007532: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007532: [03:43:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007532: [03:43:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 007532: [03:43:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005508: [03:43:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3169976 bytes) (time 1719888229) 2529 byte thumbnail RDOC 005508: [03:43:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 005508: [03:43:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005508: [03:43:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005508: [03:43:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005508: [03:43:50] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005508: [03:43:50] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005508: [03:43:50] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005508: [03:43:50] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005508: [03:43:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005508: [03:43:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005508: [03:43:50] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005508: [03:43:50] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005508: [03:43:50] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005508: [03:43:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005508: [03:43:50] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005508: [03:43:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005508: [03:43:51] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005508: [03:43:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005508: [03:43:51] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005508: [03:43:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 005508: [03:43:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 005508: [03:43:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 005508: [03:43:51] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::287 from upload to default for efficient replay RDOC 005508: [03:43:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005508: [03:43:51] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1011.238 ms RDOC 005508: [03:43:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005992: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005992: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [03:43:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005992: [03:43:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [03:43:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9456 RDOC 009456: [03:43:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009456: [03:43:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [03:43:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [03:43:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009456: [03:43:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009456: [03:43:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009456: [03:43:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009456: [03:43:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009456: [03:43:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009456: [03:43:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009456: [03:43:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009456: [03:43:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009456: [03:43:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009456: [03:43:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005992: [03:43:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9456] RDOC 009456: [03:43:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009456: [03:43:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002285ABCEB38 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009456: [03:43:52] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009456: [03:43:52] core.cpp(2028) - Log - Removing device frame capturer for 0x000002285ABCEB38 RDOC 009456: [03:43:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009456: [03:43:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009456: [03:43:52] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002285ABCEB38 RDOC 009456: [03:43:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005992: [03:43:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009456: [03:43:53] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009456: [03:43:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002285ABCEB38 / 0x00000000003F01F6 RDOC 009456: [03:43:53] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009456: [03:43:53] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 005992: [03:43:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009456: [03:43:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009456: [03:43:53] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 009456: [03:43:53] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009456: [03:43:53] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 009456: [03:43:53] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 009456: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 145485 (20.93 %) RDOC 009456: [03:43:53] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.134695 seconds RDOC 009456: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009456: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009456: [03:43:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 009456: [03:43:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009456: [03:43:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005992: [03:43:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2710022 bytes) (time 1719888233) 4931 byte thumbnail RDOC 005992: [03:43:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 005992: [03:43:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005992: [03:43:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005992: [03:43:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005992: [03:43:54] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005992: [03:43:54] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005992: [03:43:54] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005992: [03:43:54] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005992: [03:43:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005992: [03:43:54] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005992: [03:43:54] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005992: [03:43:55] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005992: [03:43:55] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005992: [03:43:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005992: [03:43:55] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005992: [03:43:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005992: [03:43:55] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005992: [03:43:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005992: [03:43:55] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005992: [03:43:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005992: [03:43:56] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 950.320 ms RDOC 005992: [03:43:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:43:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:43:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:43:59] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:43:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:43:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:43:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:43:59] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:43:59] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:44:03] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:44:03] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:44:03] dxbc_debug.cpp(3602) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 005992: [03:44:03] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:44:03] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:44:03] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:44:03] dxbc_debug.cpp(3617) - Warning - Non-multisampled texture being passed to sample_pos RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:03] dxbc_debug.cpp(3392) - Error - Assertion failed: 'data' RDOC 005992: [03:44:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001600: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001600: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001600: [03:44:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001600: [03:44:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001600: [03:44:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2492 RDOC 002492: [03:44:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002492: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002492: [03:44:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002492: [03:44:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002492: [03:44:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002492: [03:44:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002492: [03:44:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002492: [03:44:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002492: [03:44:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002492: [03:44:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002492: [03:44:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002492: [03:44:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002492: [03:44:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002492: [03:44:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001600: [03:44:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2492] RDOC 002492: [03:44:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002492: [03:44:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024652CA2318 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002492: [03:44:04] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002492: [03:44:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000024652CA2318 RDOC 002492: [03:44:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002492: [03:44:05] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002492: [03:44:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000024652CA2318 RDOC 002492: [03:44:05] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001600: [03:44:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002492: [03:44:05] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002492: [03:44:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000024652CA2318 / 0x00000000004001F6 RDOC 002492: [03:44:05] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002492: [03:44:05] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001600: [03:44:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002492: [03:44:05] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002492: [03:44:05] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002492: [03:44:05] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002492: [03:44:05] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 002492: [03:44:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002492: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17803 (0.90 %) RDOC 002492: [03:44:05] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.106400 seconds RDOC 002492: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002492: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002492: [03:44:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 002492: [03:44:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 002492: [03:44:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001600: [03:44:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596080 bytes) (time 1719888245) 9073 byte thumbnail RDOC 001600: [03:44:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 001600: [03:44:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001600: [03:44:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001600: [03:44:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001600: [03:44:06] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001600: [03:44:06] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001600: [03:44:06] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001600: [03:44:06] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001600: [03:44:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001600: [03:44:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001600: [03:44:06] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001600: [03:44:06] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001600: [03:44:06] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001600: [03:44:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001600: [03:44:06] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001600: [03:44:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001600: [03:44:07] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001600: [03:44:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001600: [03:44:07] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001600: [03:44:07] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001600: [03:44:07] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 833.705 ms RDOC 001600: [03:44:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006140: [03:44:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006140: [03:44:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006140: [03:44:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006140: [03:44:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006140: [03:44:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11624 RDOC 011624: [03:44:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011624: [03:44:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011624: [03:44:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011624: [03:44:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011624: [03:44:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011624: [03:44:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011624: [03:44:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011624: [03:44:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011624: [03:44:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011624: [03:44:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011624: [03:44:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011624: [03:44:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011624: [03:44:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011624: [03:44:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006140: [03:44:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11624] RDOC 011624: [03:44:08] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011624: [03:44:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016CD19CF228 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011624: [03:44:08] core.cpp(2028) - Log - Removing device frame capturer for 0x0000016CD19CF228 RDOC 011624: [03:44:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011624: [03:44:08] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011624: [03:44:08] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000016CD19CF228 RDOC 011624: [03:44:08] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006140: [03:44:08] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011624: [03:44:08] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011624: [03:44:08] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000016CD19CF228 / 0x00000000004101F6 RDOC 011624: [03:44:08] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011624: [03:44:08] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006140: [03:44:08] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011624: [03:44:08] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011624: [03:44:08] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011624: [03:44:08] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011624: [03:44:08] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 011624: [03:44:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011624: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8140 (17.66 %) RDOC 011624: [03:44:08] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.116952 seconds RDOC 011624: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011624: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011624: [03:44:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011624: [03:44:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 011624: [03:44:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006140: [03:44:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2572959 bytes) (time 1719888248) 5116 byte thumbnail RDOC 006140: [03:44:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 006140: [03:44:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006140: [03:44:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006140: [03:44:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006140: [03:44:09] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006140: [03:44:09] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006140: [03:44:09] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006140: [03:44:09] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006140: [03:44:09] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006140: [03:44:09] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006140: [03:44:09] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006140: [03:44:10] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006140: [03:44:10] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006140: [03:44:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006140: [03:44:10] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006140: [03:44:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006140: [03:44:10] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006140: [03:44:10] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006140: [03:44:10] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006140: [03:44:10] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006140: [03:44:10] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 831.099 ms RDOC 006140: [03:44:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004200: [03:44:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004200: [03:44:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004200: [03:44:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004200: [03:44:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004200: [03:44:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8256 RDOC 008256: [03:44:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008256: [03:44:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008256: [03:44:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008256: [03:44:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008256: [03:44:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008256: [03:44:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008256: [03:44:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008256: [03:44:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008256: [03:44:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008256: [03:44:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008256: [03:44:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008256: [03:44:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008256: [03:44:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008256: [03:44:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004200: [03:44:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8256] RDOC 008256: [03:44:11] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008256: [03:44:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000138F241D918 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008256: [03:44:11] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008256: [03:44:11] core.cpp(2028) - Log - Removing device frame capturer for 0x00000138F241D918 RDOC 008256: [03:44:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008256: [03:44:11] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008256: [03:44:11] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000138F241D918 RDOC 008256: [03:44:11] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004200: [03:44:11] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008256: [03:44:11] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008256: [03:44:11] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000138F241D918 / 0x00000000004201F6 RDOC 008256: [03:44:12] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008256: [03:44:12] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004200: [03:44:12] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008256: [03:44:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008256: [03:44:12] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008256: [03:44:12] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008256: [03:44:12] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 008256: [03:44:12] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008256: [03:44:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 128248 (3.80 %) RDOC 008256: [03:44:12] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.117743 seconds RDOC 008256: [03:44:12] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008256: [03:44:12] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008256: [03:44:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008256: [03:44:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008256: [03:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004200: [03:44:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2689975 bytes) (time 1719888252) 2529 byte thumbnail RDOC 004200: [03:44:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004200: [03:44:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004200: [03:44:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004200: [03:44:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004200: [03:44:13] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004200: [03:44:13] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004200: [03:44:13] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004200: [03:44:13] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004200: [03:44:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004200: [03:44:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004200: [03:44:13] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004200: [03:44:13] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004200: [03:44:13] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004200: [03:44:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004200: [03:44:13] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004200: [03:44:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004200: [03:44:14] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004200: [03:44:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004200: [03:44:14] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004200: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004200: [03:44:14] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 987.899 ms RDOC 004200: [03:44:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005968: [03:44:15] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005968: [03:44:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005968: [03:44:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005968: [03:44:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005968: [03:44:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5136 RDOC 005136: [03:44:16] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005136: [03:44:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005136: [03:44:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005136: [03:44:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005136: [03:44:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005136: [03:44:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005136: [03:44:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005136: [03:44:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005136: [03:44:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005136: [03:44:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005136: [03:44:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005136: [03:44:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005136: [03:44:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005136: [03:44:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005136: [03:44:16] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005968: [03:44:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5136] RDOC 005136: [03:44:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FF5BE5C328 RDOC 005136: [03:44:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005136: [03:44:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005136: [03:44:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FF5BE6F118 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005136: [03:44:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FF5BE6F118 RDOC 005136: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005136: [03:44:16] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005136: [03:44:16] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FF5BE6F118 RDOC 005136: [03:44:16] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005968: [03:44:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005136: [03:44:16] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005136: [03:44:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FF5BE6F118 / 0x00000000004301F6 RDOC 005136: [03:44:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005136: [03:44:16] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FF5BE5C328 RDOC 005136: [03:44:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FF5BE5C328 RDOC 005136: [03:44:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005136: [03:44:16] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005136: [03:44:16] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005136: [03:44:16] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005136: [03:44:16] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005968: [03:44:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005136: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005136: [03:44:16] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005136: [03:44:16] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005136: [03:44:16] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 005136: [03:44:16] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005136: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11122 (5.57 %) RDOC 005136: [03:44:16] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.104912 seconds RDOC 005136: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005136: [03:44:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005136: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 005136: [03:44:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005136: [03:44:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005968: [03:44:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574968 bytes) (time 1719888257) 4639 byte thumbnail RDOC 005968: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 005968: [03:44:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005968: [03:44:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005968: [03:44:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005968: [03:44:18] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005968: [03:44:18] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005968: [03:44:18] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005968: [03:44:18] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005968: [03:44:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005968: [03:44:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005968: [03:44:18] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005968: [03:44:18] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005968: [03:44:18] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005968: [03:44:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005968: [03:44:18] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005968: [03:44:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005968: [03:44:18] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005968: [03:44:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005968: [03:44:18] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005968: [03:44:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005968: [03:44:18] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 824.861 ms RDOC 005968: [03:44:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005236: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005236: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005236: [03:44:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005236: [03:44:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005236: [03:44:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6060 RDOC 006060: [03:44:19] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006060: [03:44:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006060: [03:44:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006060: [03:44:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006060: [03:44:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006060: [03:44:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006060: [03:44:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006060: [03:44:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006060: [03:44:19] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006060: [03:44:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006060: [03:44:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006060: [03:44:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006060: [03:44:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006060: [03:44:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005236: [03:44:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6060] RDOC 006060: [03:44:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006060: [03:44:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018F1A6AF818 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006060: [03:44:19] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018F1A6AF818 RDOC 006060: [03:44:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006060: [03:44:19] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006060: [03:44:19] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018F1A6AF818 RDOC 006060: [03:44:19] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005236: [03:44:19] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006060: [03:44:19] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006060: [03:44:19] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018F1A6AF818 / 0x00000000004401F6 RDOC 006060: [03:44:19] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006060: [03:44:19] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005236: [03:44:19] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006060: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006060: [03:44:19] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 006060: [03:44:19] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006060: [03:44:19] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 006060: [03:44:19] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 006060: [03:44:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8835 (12.65 %) RDOC 006060: [03:44:19] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.118680 seconds RDOC 006060: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006060: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006060: [03:44:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006060: [03:44:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 006060: [03:44:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005236: [03:44:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573654 bytes) (time 1719888260) 5116 byte thumbnail RDOC 005236: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005236: [03:44:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005236: [03:44:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005236: [03:44:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005236: [03:44:21] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005236: [03:44:21] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005236: [03:44:21] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005236: [03:44:21] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005236: [03:44:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005236: [03:44:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005236: [03:44:21] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005236: [03:44:21] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005236: [03:44:21] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005236: [03:44:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005236: [03:44:21] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005236: [03:44:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005236: [03:44:21] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005236: [03:44:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005236: [03:44:21] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005236: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005236: [03:44:22] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 854.100 ms RDOC 005236: [03:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3886 (5.57 %) RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005236: [03:44:22] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1.114 ms RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3886 (5.57 %) RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005236: [03:44:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005236: [03:44:22] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 005236: [03:44:22] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 005236: [03:44:22] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 005236: [03:44:22] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 005236: [03:44:22] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 005236: [03:44:22] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000286! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000286! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000287! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000287! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 005236: [03:44:22] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 005236: [03:44:22] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 005236: [03:44:22] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 005236: [03:44:22] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::308) RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000305! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000305! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 005236: [03:44:22] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 005236: [03:44:22] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 005236: [03:44:22] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 005236: [03:44:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005620: [03:44:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005620: [03:44:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005620: [03:44:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005620: [03:44:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005620: [03:44:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11588 RDOC 011588: [03:44:23] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011588: [03:44:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011588: [03:44:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011588: [03:44:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011588: [03:44:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011588: [03:44:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011588: [03:44:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011588: [03:44:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011588: [03:44:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011588: [03:44:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011588: [03:44:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011588: [03:44:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011588: [03:44:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011588: [03:44:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005620: [03:44:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11588] RDOC 011588: [03:44:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011588: [03:44:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A80F43F328 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011588: [03:44:23] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011588: [03:44:23] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A80F43F328 RDOC 011588: [03:44:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011588: [03:44:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011588: [03:44:23] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A80F43F328 RDOC 011588: [03:44:23] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005620: [03:44:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011588: [03:44:23] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011588: [03:44:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A80F43F328 / 0x00000000004501F6 RDOC 011588: [03:44:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A80F43F328 / 0x0000000000430268 RDOC 011588: [03:44:23] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011588: [03:44:23] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005620: [03:44:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011588: [03:44:23] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 011588: [03:44:23] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011588: [03:44:23] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 011588: [03:44:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 011588: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8231 (18.14 %) RDOC 011588: [03:44:23] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.101498 seconds RDOC 011588: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011588: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011588: [03:44:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011588: [03:44:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 011588: [03:44:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005620: [03:44:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574315 bytes) (time 1719888263) 6530 byte thumbnail RDOC 005620: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005620: [03:44:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005620: [03:44:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005620: [03:44:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005620: [03:44:24] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005620: [03:44:25] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005620: [03:44:25] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005620: [03:44:25] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005620: [03:44:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005620: [03:44:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005620: [03:44:25] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005620: [03:44:25] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005620: [03:44:25] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005620: [03:44:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005620: [03:44:25] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005620: [03:44:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005620: [03:44:25] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005620: [03:44:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005620: [03:44:25] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005620: [03:44:25] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005620: [03:44:25] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 829.709 ms RDOC 005620: [03:44:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010868: [03:44:26] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010868: [03:44:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:44:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010868: [03:44:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:44:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8216 RDOC 008216: [03:44:26] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008216: [03:44:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008216: [03:44:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008216: [03:44:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008216: [03:44:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008216: [03:44:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008216: [03:44:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008216: [03:44:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008216: [03:44:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008216: [03:44:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008216: [03:44:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008216: [03:44:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008216: [03:44:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008216: [03:44:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010868: [03:44:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8216] RDOC 008216: [03:44:26] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008216: [03:44:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244B328E568 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008216: [03:44:26] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008216: [03:44:26] core.cpp(2028) - Log - Removing device frame capturer for 0x00000244B328E568 RDOC 008216: [03:44:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008216: [03:44:26] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008216: [03:44:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000244B328E568 RDOC 008216: [03:44:26] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010868: [03:44:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008216: [03:44:26] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008216: [03:44:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000244B328E568 / 0x00000000004601F6 RDOC 008216: [03:44:26] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008216: [03:44:26] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010868: [03:44:26] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008216: [03:44:26] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008216: [03:44:26] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008216: [03:44:26] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 008216: [03:44:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008216: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7899 (17.68 %) RDOC 008216: [03:44:26] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.097136 seconds RDOC 008216: [03:44:26] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008216: [03:44:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008216: [03:44:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 008216: [03:44:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 008216: [03:44:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010868: [03:44:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573855 bytes) (time 1719888267) 6419 byte thumbnail RDOC 010868: [03:44:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010868: [03:44:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010868: [03:44:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:44:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010868: [03:44:28] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010868: [03:44:28] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010868: [03:44:28] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010868: [03:44:28] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010868: [03:44:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010868: [03:44:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010868: [03:44:28] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010868: [03:44:28] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010868: [03:44:28] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010868: [03:44:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010868: [03:44:28] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010868: [03:44:28] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010868: [03:44:28] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010868: [03:44:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010868: [03:44:28] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010868: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010868: [03:44:29] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 810.158 ms RDOC 010868: [03:44:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009124: [03:44:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009124: [03:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009124: [03:44:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009124: [03:44:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009124: [03:44:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5716 RDOC 005716: [03:44:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005716: [03:44:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005716: [03:44:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005716: [03:44:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005716: [03:44:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005716: [03:44:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005716: [03:44:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005716: [03:44:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005716: [03:44:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005716: [03:44:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005716: [03:44:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005716: [03:44:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005716: [03:44:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005716: [03:44:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009124: [03:44:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5716] RDOC 005716: [03:44:29] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005716: [03:44:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C01B025568 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005716: [03:44:29] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005716: [03:44:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C01B025568 RDOC 005716: [03:44:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005716: [03:44:29] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005716: [03:44:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C01B025568 RDOC 005716: [03:44:29] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009124: [03:44:29] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005716: [03:44:29] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005716: [03:44:29] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C01B025568 / 0x00000000004701F6 RDOC 005716: [03:44:29] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005716: [03:44:29] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009124: [03:44:29] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005716: [03:44:29] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 005716: [03:44:29] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005716: [03:44:29] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 005716: [03:44:29] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 005716: [03:44:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16129 (23.64 %) RDOC 005716: [03:44:29] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.101882 seconds RDOC 005716: [03:44:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005716: [03:44:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005716: [03:44:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 005716: [03:44:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005716: [03:44:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009124: [03:44:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580409 bytes) (time 1719888270) 4687 byte thumbnail RDOC 009124: [03:44:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009124: [03:44:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009124: [03:44:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009124: [03:44:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009124: [03:44:31] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009124: [03:44:31] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009124: [03:44:31] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009124: [03:44:31] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009124: [03:44:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009124: [03:44:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009124: [03:44:31] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009124: [03:44:31] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009124: [03:44:31] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009124: [03:44:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009124: [03:44:31] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009124: [03:44:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009124: [03:44:32] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009124: [03:44:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009124: [03:44:32] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009124: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 009124: [03:44:32] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 847.160 ms RDOC 009124: [03:44:32] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 009124: [03:44:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006544: [03:44:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006544: [03:44:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006544: [03:44:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006544: [03:44:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006544: [03:44:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2620 RDOC 002620: [03:44:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002620: [03:44:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002620: [03:44:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002620: [03:44:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002620: [03:44:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002620: [03:44:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002620: [03:44:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002620: [03:44:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002620: [03:44:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002620: [03:44:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002620: [03:44:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002620: [03:44:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002620: [03:44:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002620: [03:44:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006544: [03:44:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2620] RDOC 002620: [03:44:32] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002620: [03:44:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DA5F19E018 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002620: [03:44:32] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002620: [03:44:32] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DA5F19E018 RDOC 002620: [03:44:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002620: [03:44:32] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002620: [03:44:32] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001DA5F19E018 RDOC 002620: [03:44:32] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006544: [03:44:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002620: [03:44:33] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002620: [03:44:33] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001DA5F19E018 / 0x00000000002101E0 RDOC 002620: [03:44:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002620: [03:44:33] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006544: [03:44:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002620: [03:44:33] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002620: [03:44:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002620: [03:44:33] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 002620: [03:44:33] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 002620: [03:44:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 002620: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31517 (23.13 %) RDOC 002620: [03:44:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.118631 seconds RDOC 002620: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002620: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002620: [03:44:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 002620: [03:44:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 002620: [03:44:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 006544: [03:44:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2598211 bytes) (time 1719888273) 6469 byte thumbnail RDOC 006544: [03:44:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 006544: [03:44:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006544: [03:44:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006544: [03:44:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006544: [03:44:34] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006544: [03:44:34] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006544: [03:44:34] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006544: [03:44:34] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006544: [03:44:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006544: [03:44:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006544: [03:44:34] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006544: [03:44:34] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006544: [03:44:34] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006544: [03:44:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006544: [03:44:34] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006544: [03:44:34] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 006544: [03:44:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006544: [03:44:35] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006544: [03:44:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006544: [03:44:35] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006544: [03:44:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006544: [03:44:35] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 935.289 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.883 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.329 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.850 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.201 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.674 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.888 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.252 ms RDOC 006544: [03:44:35] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006544: [03:44:35] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 006544: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 22.057 ms RDOC 006544: [03:44:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002228: [03:44:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002228: [03:44:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002228: [03:44:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002228: [03:44:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002228: [03:44:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8144 RDOC 008144: [03:44:36] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008144: [03:44:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008144: [03:44:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008144: [03:44:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008144: [03:44:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008144: [03:44:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008144: [03:44:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008144: [03:44:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008144: [03:44:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008144: [03:44:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008144: [03:44:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008144: [03:44:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008144: [03:44:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008144: [03:44:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002228: [03:44:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8144] RDOC 008144: [03:44:36] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008144: [03:44:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023B6D4CE7C8 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008144: [03:44:36] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023B6D4CE7C8 RDOC 008144: [03:44:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008144: [03:44:36] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008144: [03:44:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023B6D4CE7C8 RDOC 008144: [03:44:36] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002228: [03:44:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008144: [03:44:36] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008144: [03:44:36] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023B6D4CE7C8 / 0x00000000002201E0 RDOC 002228: [03:44:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008144: [03:44:36] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008144: [03:44:36] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008144: [03:44:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008144: [03:44:36] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008144: [03:44:36] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008144: [03:44:36] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 008144: [03:44:36] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008144: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132448 (0.44 %) RDOC 008144: [03:44:36] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.139715 seconds RDOC 008144: [03:44:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008144: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008144: [03:44:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 008144: [03:44:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 008144: [03:44:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002228: [03:44:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2696133 bytes) (time 1719888277) 4618 byte thumbnail RDOC 002228: [03:44:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 002228: [03:44:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002228: [03:44:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002228: [03:44:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002228: [03:44:38] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002228: [03:44:38] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002228: [03:44:38] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002228: [03:44:38] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002228: [03:44:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002228: [03:44:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002228: [03:44:38] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002228: [03:44:38] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002228: [03:44:38] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002228: [03:44:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002228: [03:44:38] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002228: [03:44:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002228: [03:44:38] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002228: [03:44:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002228: [03:44:38] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002228: [03:44:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002228: [03:44:39] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 002228: [03:44:39] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002228: [03:44:39] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 002228: [03:44:39] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002228: [03:44:39] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 848.495 ms RDOC 002228: [03:44:39] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 002228: [03:44:39] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 002228: [03:44:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003412: [03:44:39] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 003412: [03:44:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003412: [03:44:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003412: [03:44:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003412: [03:44:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7520 RDOC 007520: [03:44:39] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007520: [03:44:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007520: [03:44:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007520: [03:44:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007520: [03:44:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007520: [03:44:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007520: [03:44:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007520: [03:44:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007520: [03:44:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007520: [03:44:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007520: [03:44:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007520: [03:44:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007520: [03:44:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007520: [03:44:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007520: [03:44:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003412: [03:44:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7520] RDOC 007520: [03:44:39] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007520: [03:44:39] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EF536B6FC0 RDOC 007520: [03:44:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007520: [03:44:39] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007520: [03:44:39] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007520: [03:44:39] gl_driver.cpp(1126) - Log - Deleting shader group 000001EF536B6FC0 RDOC 007520: [03:44:39] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007520: [03:44:39] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EF536B6E00 RDOC 007520: [03:44:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007520: [03:44:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007520: [03:44:39] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007520: [03:44:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007520: [03:44:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007520: [03:44:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002301E0 RDOC 003412: [03:44:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003412: [03:44:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007520: [03:44:39] gl_driver.cpp(2231) - Log - Starting capture RDOC 007520: [03:44:39] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007520: [03:44:39] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007520: [03:44:39] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 007520: [03:44:39] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 007520: [03:44:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007520: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5264 (9.41 %) RDOC 007520: [03:44:39] gl_driver.cpp(2451) - Log - Captured GL frame with 0.053345 MB capture section in 0.063774 seconds RDOC 007520: [03:44:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007520: [03:44:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 007520: [03:44:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003412: [03:44:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15014 bytes) (time 1719888279) 5116 byte thumbnail RDOC 003412: [03:44:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 003412: [03:44:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003412: [03:44:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003412: [03:44:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003412: [03:44:40] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003412: [03:44:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003412: [03:44:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003412: [03:44:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003412: [03:44:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003412: [03:44:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003412: [03:44:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003412: [03:44:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003412: [03:44:40] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003412: [03:44:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003412: [03:44:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003412: [03:44:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003412: [03:44:42] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003412: [03:44:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003412: [03:44:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003412: [03:44:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003412: [03:44:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003412: [03:44:42] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003412: [03:44:42] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003412: [03:44:42] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.866 ms RDOC 003412: [03:44:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011756: [03:44:42] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011756: [03:44:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011756: [03:44:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011756: [03:44:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011756: [03:44:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7904 RDOC 007904: [03:44:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007904: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007904: [03:44:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007904: [03:44:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007904: [03:44:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007904: [03:44:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007904: [03:44:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007904: [03:44:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007904: [03:44:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007904: [03:44:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007904: [03:44:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007904: [03:44:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007904: [03:44:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007904: [03:44:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007904: [03:44:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011756: [03:44:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7904] RDOC 007904: [03:44:43] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007904: [03:44:43] gl_driver.cpp(1227) - Log - Created new sharegroup 00000183035192D0 RDOC 007904: [03:44:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007904: [03:44:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007904: [03:44:43] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007904: [03:44:43] gl_driver.cpp(1126) - Log - Deleting shader group 00000183035192D0 RDOC 007904: [03:44:43] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007904: [03:44:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018303519390 RDOC 007904: [03:44:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007904: [03:44:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007904: [03:44:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007904: [03:44:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007904: [03:44:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011756: [03:44:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007904: [03:44:45] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002501E0 RDOC 011756: [03:44:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007904: [03:44:45] gl_driver.cpp(2231) - Log - Starting capture RDOC 007904: [03:44:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007904: [03:44:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007904: [03:44:45] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007904: [03:44:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 007904: [03:44:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007904: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10642715 (21.13 %) RDOC 007904: [03:44:45] gl_driver.cpp(2451) - Log - Captured GL frame with 48.026306 MB capture section in 0.475580 seconds RDOC 007904: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007904: [03:44:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 007904: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011756: [03:44:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10652465 bytes) (time 1719888285) 5116 byte thumbnail RDOC 011756: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011756: [03:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011756: [03:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011756: [03:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011756: [03:44:46] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011756: [03:44:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011756: [03:44:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011756: [03:44:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011756: [03:44:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011756: [03:44:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011756: [03:44:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011756: [03:44:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011756: [03:44:46] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011756: [03:44:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011756: [03:44:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011756: [03:44:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011756: [03:44:47] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011756: [03:44:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011756: [03:44:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011756: [03:44:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011756: [03:44:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011756: [03:44:50] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011756: [03:44:50] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011756: [03:44:51] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 3951.618 ms RDOC 011756: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 011756: [03:44:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3122286 (6.20 %) RDOC 011756: [03:44:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011756: [03:44:52] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 417.705 ms RDOC 011756: [03:44:56] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011756: [03:44:56] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011756: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3122286 (6.20 %) RDOC 011756: [03:44:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011756: [03:44:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008972: [03:44:57] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008972: [03:44:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008972: [03:44:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008972: [03:44:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008972: [03:44:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7980 RDOC 007980: [03:44:57] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007980: [03:44:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007980: [03:44:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007980: [03:44:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007980: [03:44:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007980: [03:44:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007980: [03:44:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007980: [03:44:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007980: [03:44:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007980: [03:44:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007980: [03:44:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007980: [03:44:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007980: [03:44:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007980: [03:44:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007980: [03:44:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008972: [03:44:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7980] RDOC 007980: [03:44:57] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007980: [03:44:57] gl_driver.cpp(1227) - Log - Created new sharegroup 000001CD39285F30 RDOC 007980: [03:44:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007980: [03:44:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007980: [03:44:57] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007980: [03:44:57] gl_driver.cpp(1126) - Log - Deleting shader group 000001CD39285F30 RDOC 007980: [03:44:57] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007980: [03:44:57] gl_driver.cpp(1227) - Log - Created new sharegroup 000001CD392854F0 RDOC 007980: [03:44:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007980: [03:44:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007980: [03:44:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007980: [03:44:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007980: [03:44:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007980: [03:44:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000300210 RDOC 008972: [03:44:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007980: [03:44:57] gl_driver.cpp(2231) - Log - Starting capture RDOC 007980: [03:44:57] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007980: [03:44:57] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008972: [03:44:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007980: [03:44:57] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007980: [03:44:57] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 007980: [03:44:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007980: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17624 (0.90 %) RDOC 007980: [03:44:57] gl_driver.cpp(2451) - Log - Captured GL frame with 1.861023 MB capture section in 0.053039 seconds RDOC 007980: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 007980: [03:44:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 007980: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008972: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27604 bytes) (time 1719888297) 5476 byte thumbnail RDOC 008972: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 008972: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008972: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008972: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008972: [03:44:58] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008972: [03:44:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008972: [03:44:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008972: [03:44:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008972: [03:44:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008972: [03:44:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008972: [03:44:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008972: [03:44:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008972: [03:44:59] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008972: [03:44:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008972: [03:44:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008972: [03:44:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008972: [03:44:59] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008972: [03:44:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008972: [03:44:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008972: [03:44:59] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 127.175 ms RDOC 008972: [03:44:59] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008972: [03:44:59] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 008972: [03:44:59] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008972: [03:44:59] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008972: [03:44:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 001332: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001332: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001332: [03:44:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001332: [03:44:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001332: [03:44:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7756 RDOC 007756: [03:44:59] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007756: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007756: [03:44:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007756: [03:44:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007756: [03:44:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007756: [03:44:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007756: [03:44:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007756: [03:44:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007756: [03:44:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007756: [03:44:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007756: [03:44:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007756: [03:44:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007756: [03:44:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007756: [03:44:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007756: [03:44:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001332: [03:44:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7756] RDOC 007756: [03:44:59] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007756: [03:44:59] gl_driver.cpp(1227) - Log - Created new sharegroup 00000202CAFB5F80 RDOC 007756: [03:44:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007756: [03:44:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007756: [03:44:59] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007756: [03:44:59] gl_driver.cpp(1126) - Log - Deleting shader group 00000202CAFB5F80 RDOC 007756: [03:44:59] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007756: [03:44:59] gl_driver.cpp(1227) - Log - Created new sharegroup 00000202CAFB64C0 RDOC 007756: [03:44:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007756: [03:44:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007756: [03:44:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007756: [03:44:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007756: [03:44:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007756: [03:45:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000B027A RDOC 001332: [03:45:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007756: [03:45:00] gl_driver.cpp(2231) - Log - Starting capture RDOC 007756: [03:45:00] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 001332: [03:45:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007756: [03:45:00] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 007756: [03:45:00] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 007756: [03:45:00] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 007756: [03:45:00] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 007756: [03:45:00] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 007756: [03:45:00] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 007756: [03:45:00] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 007756: [03:45:00] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007756: [03:45:00] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 007756: [03:45:00] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 007756: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69952 bytes to 10182 (14.56 %) RDOC 007756: [03:45:00] gl_driver.cpp(2451) - Log - Captured GL frame with 0.066711 MB capture section in 0.095097 seconds RDOC 007756: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 007756: [03:45:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 007756: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001332: [03:45:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27078 bytes) (time 1719888300) 12678 byte thumbnail RDOC 001332: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001332: [03:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001332: [03:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001332: [03:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001332: [03:45:01] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001332: [03:45:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001332: [03:45:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001332: [03:45:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001332: [03:45:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001332: [03:45:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001332: [03:45:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001332: [03:45:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001332: [03:45:01] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001332: [03:45:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001332: [03:45:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001332: [03:45:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001332: [03:45:01] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001332: [03:45:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001332: [03:45:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001332: [03:45:01] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 110.123 ms RDOC 001332: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 001332: [03:45:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011656: [03:45:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011656: [03:45:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011656: [03:45:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011656: [03:45:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011656: [03:45:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12076 RDOC 012076: [03:45:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 012076: [03:45:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012076: [03:45:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012076: [03:45:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012076: [03:45:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012076: [03:45:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012076: [03:45:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012076: [03:45:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012076: [03:45:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012076: [03:45:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012076: [03:45:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012076: [03:45:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012076: [03:45:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012076: [03:45:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012076: [03:45:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011656: [03:45:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12076] RDOC 012076: [03:45:02] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012076: [03:45:02] gl_driver.cpp(1227) - Log - Created new sharegroup 00000293758E7BD0 RDOC 012076: [03:45:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012076: [03:45:02] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012076: [03:45:02] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 012076: [03:45:02] gl_driver.cpp(1126) - Log - Deleting shader group 00000293758E7BD0 RDOC 012076: [03:45:02] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012076: [03:45:02] gl_driver.cpp(1227) - Log - Created new sharegroup 00000293758E7A90 RDOC 012076: [03:45:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012076: [03:45:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012076: [03:45:02] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012076: [03:45:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 012076: [03:45:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011656: [03:45:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012076: [03:45:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005301F6 RDOC 012076: [03:45:02] gl_driver.cpp(2231) - Log - Starting capture RDOC 012076: [03:45:02] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012076: [03:45:02] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011656: [03:45:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012076: [03:45:02] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 012076: [03:45:02] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 012076: [03:45:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012076: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38513 (1.94 %) RDOC 012076: [03:45:02] gl_driver.cpp(2451) - Log - Captured GL frame with 1.892761 MB capture section in 0.051917 seconds RDOC 012076: [03:45:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 012076: [03:45:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 012076: [03:45:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011656: [03:45:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48131 bytes) (time 1719888302) 4975 byte thumbnail RDOC 011656: [03:45:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 011656: [03:45:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011656: [03:45:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011656: [03:45:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011656: [03:45:03] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011656: [03:45:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011656: [03:45:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011656: [03:45:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011656: [03:45:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011656: [03:45:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011656: [03:45:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011656: [03:45:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011656: [03:45:03] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011656: [03:45:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011656: [03:45:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011656: [03:45:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011656: [03:45:04] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011656: [03:45:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011656: [03:45:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011656: [03:45:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011656: [03:45:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011656: [03:45:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011656: [03:45:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011656: [03:45:04] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 74.939 ms RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].b RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[0].a RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[1].a RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[2].a RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[3].a RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[0].a RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[1].a RDOC 011656: [03:45:04] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[2].a RDOC 011656: [03:45:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010968: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010968: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010968: [03:45:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010968: [03:45:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010968: [03:45:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7480 RDOC 007480: [03:45:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007480: [03:45:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007480: [03:45:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007480: [03:45:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007480: [03:45:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007480: [03:45:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007480: [03:45:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007480: [03:45:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007480: [03:45:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007480: [03:45:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007480: [03:45:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007480: [03:45:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007480: [03:45:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007480: [03:45:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007480: [03:45:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010968: [03:45:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7480] RDOC 007480: [03:45:04] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007480: [03:45:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000002815E6B9530 RDOC 007480: [03:45:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007480: [03:45:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007480: [03:45:04] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007480: [03:45:04] gl_driver.cpp(1126) - Log - Deleting shader group 000002815E6B9530 RDOC 007480: [03:45:04] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007480: [03:45:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000002815EBCBCC0 RDOC 007480: [03:45:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007480: [03:45:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007480: [03:45:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007480: [03:45:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007480: [03:45:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007480: [03:45:04] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000540268 RDOC 010968: [03:45:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007480: [03:45:04] gl_driver.cpp(2231) - Log - Starting capture RDOC 007480: [03:45:04] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007480: [03:45:04] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010968: [03:45:04] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007480: [03:45:04] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 007480: [03:45:04] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 007480: [03:45:04] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007480: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3317 (11.15 %) RDOC 007480: [03:45:04] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.033828 seconds RDOC 007480: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 5016 bytes to 5016 (100.00 %) RDOC 007480: [03:45:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007480: [03:45:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 007480: [03:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010968: [03:45:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18152 bytes) (time 1719888305) 5116 byte thumbnail RDOC 010968: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010968: [03:45:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010968: [03:45:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010968: [03:45:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010968: [03:45:06] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010968: [03:45:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010968: [03:45:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010968: [03:45:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010968: [03:45:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010968: [03:45:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010968: [03:45:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010968: [03:45:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010968: [03:45:06] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010968: [03:45:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010968: [03:45:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010968: [03:45:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010968: [03:45:06] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010968: [03:45:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010968: [03:45:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010968: [03:45:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010968: [03:45:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010968: [03:45:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010968: [03:45:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010968: [03:45:06] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 63.918 ms RDOC 010968: [03:45:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 010968: [03:45:06] win32_callstack.cpp( 747) - Log - Updating callstack resolve config from ini RDOC 010968: [03:45:06] win32_callstack.cpp(1032) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 010968: [03:45:09] win32_callstack.cpp(1032) - Log - Loaded Symbols for ntdll.pdb RDOC 010968: [03:45:10] win32_callstack.cpp(1032) - Log - Loaded Symbols for kernel32.pdb RDOC 010968: [03:45:13] win32_callstack.cpp(1032) - Log - Loaded Symbols for kernelbase.pdb RDOC 010968: [03:45:15] win32_callstack.cpp(1032) - Log - Loaded Symbols for user32.pdb RDOC 010968: [03:45:16] win32_callstack.cpp(1032) - Log - Loaded Symbols for win32u.pdb RDOC 010968: [03:45:18] win32_callstack.cpp(1032) - Log - Loaded Symbols for gdi32.pdb RDOC 010968: [03:45:20] win32_callstack.cpp(1032) - Log - Loaded Symbols for gdi32full.pdb RDOC 010968: [03:45:22] win32_callstack.cpp(1032) - Log - Loaded Symbols for msvcp_win.pdb RDOC 010968: [03:45:25] win32_callstack.cpp(1032) - Log - Loaded Symbols for ucrtbase.pdb RDOC 010968: [03:45:28] win32_callstack.cpp(1032) - Log - Loaded Symbols for shell32.pdb RDOC 010968: [03:45:32] win32_callstack.cpp(1032) - Log - Loaded Symbols for ole32.pdb RDOC 010968: [03:45:33] win32_callstack.cpp(1032) - Log - Loaded Symbols for rpcrt4.pdb RDOC 010968: [03:45:40] win32_callstack.cpp(1032) - Log - Loaded Symbols for combase.pdb RDOC 010968: [03:45:42] win32_callstack.cpp(1032) - Log - Loaded Symbols for oleaut32.pdb RDOC 010968: [03:45:43] win32_callstack.cpp(1032) - Log - Loaded Symbols for msimg32.pdb RDOC 010968: [03:45:44] win32_callstack.cpp(1032) - Log - Loaded Symbols for imm32.pdb RDOC 010968: [03:45:45] win32_callstack.cpp(1032) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 010968: [03:45:46] win32_callstack.cpp(1032) - Log - Loaded Symbols for ws2_32.pdb RDOC 010968: [03:45:47] win32_callstack.cpp(1032) - Log - Loaded Symbols for shlwapi.pdb RDOC 010968: [03:45:49] win32_callstack.cpp(1032) - Log - Loaded Symbols for msvcrt.pdb RDOC 010968: [03:45:49] win32_callstack.cpp(1032) - Log - Loaded Symbols for setupapi.pdb RDOC 010968: [03:45:51] win32_callstack.cpp(1032) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 010968: [03:45:52] win32_callstack.cpp(1032) - Log - Loaded Symbols for bcrypt.pdb RDOC 010968: [03:45:54] win32_callstack.cpp(1032) - Log - Loaded Symbols for comdlg32.pdb RDOC 010968: [03:45:58] win32_callstack.cpp(1032) - Log - Loaded Symbols for shcore.pdb RDOC 010968: [03:46:00] win32_callstack.cpp(1032) - Log - Loaded Symbols for advapi32.pdb RDOC 010968: [03:46:01] win32_callstack.cpp(1032) - Log - Loaded Symbols for sechost.pdb RDOC 010968: [03:46:03] win32_callstack.cpp(1032) - Log - Loaded Symbols for comctl32v582.pdb RDOC 010968: [03:46:05] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 010968: [03:46:07] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 010968: [03:46:07] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 010968: [03:46:08] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 010968: [03:46:08] win32_callstack.cpp(1032) - Log - Loaded Symbols for symsrv.pdb RDOC 010968: [03:46:10] win32_callstack.cpp(1032) - Log - Loaded Symbols for mswsock.pdb RDOC 010968: [03:46:14] win32_callstack.cpp(1032) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 010968: [03:46:15] win32_callstack.cpp(1032) - Log - Loaded Symbols for WLDP.pdb RDOC 010968: [03:46:16] win32_callstack.cpp(1032) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 010968: [03:46:18] win32_callstack.cpp(1032) - Log - Loaded Symbols for opengl32.pdb RDOC 010968: [03:46:19] win32_callstack.cpp(1032) - Log - Loaded Symbols for glu32.pdb RDOC 010968: [03:46:20] win32_callstack.cpp(1032) - Log - Loaded Symbols for UxTheme.pdb RDOC 010968: [03:46:22] win32_callstack.cpp(1032) - Log - Loaded Symbols for msctf.pdb RDOC 010968: [03:46:23] win32_callstack.cpp(1032) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 010968: [03:46:24] win32_callstack.cpp(1032) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 010968: [03:46:25] win32_callstack.cpp(1032) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 010968: [03:46:27] win32_callstack.cpp(1032) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 010968: [03:46:30] win32_callstack.cpp(1032) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 010968: [03:46:31] win32_callstack.cpp(1032) - Log - Loaded Symbols for ntmarta.pdb RDOC 010968: [03:46:34] win32_callstack.cpp(1032) - Log - Loaded Symbols for WinTypes.pdb RDOC 010968: [03:46:35] win32_callstack.cpp(1032) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 010968: [03:46:36] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 010968: [03:46:36] win32_callstack.cpp(1032) - Log - Loaded Symbols for wtsapi32.pdb RDOC 010968: [03:46:37] win32_callstack.cpp(1032) - Log - Loaded Symbols for version.pdb RDOC 010968: [03:46:37] win32_callstack.cpp(1032) - Log - Loaded Symbols for msasn1.pdb RDOC 010968: [03:46:39] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptnet.pdb RDOC 010968: [03:46:40] win32_callstack.cpp(1032) - Log - Loaded Symbols for crypt32.pdb RDOC 010968: [03:46:41] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptbase.pdb RDOC 010968: [03:46:43] win32_callstack.cpp(1032) - Log - Loaded Symbols for drvstore.pdb RDOC 010968: [03:46:44] win32_callstack.cpp(1032) - Log - Loaded Symbols for devobj.pdb RDOC 010968: [03:46:45] win32_callstack.cpp(1032) - Log - Loaded Symbols for wintrust.pdb RDOC 010968: [03:46:46] win32_callstack.cpp(1032) - Log - Loaded Symbols for imagehlp.pdb RDOC 010968: [03:46:47] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptsp.pdb RDOC 010968: [03:46:48] win32_callstack.cpp(1032) - Log - Loaded Symbols for rsaenh.pdb RDOC 010968: [03:46:49] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for nvgpucomp64.pdb RDOC 010968: [03:46:49] win32_callstack.cpp(1032) - Log - Loaded Symbols for DXCore.pdb RDOC 010968: [03:46:50] win32_callstack.cpp(1032) - Log - Loaded Symbols for dwmapi.pdb RDOC 010968: [03:46:51] win32_callstack.cpp(1032) - Log - Loaded Symbols for powrprof.pdb RDOC 010968: [03:46:52] win32_callstack.cpp(1032) - Log - Loaded Symbols for UMPDC.pdb RDOC 010968: [03:46:52] win32_callstack.cpp(1032) - Log - Loaded Symbols for winsta.pdb RDOC 010968: [03:46:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010856: [03:46:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010856: [03:46:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010856: [03:46:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010856: [03:46:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010856: [03:46:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010856: [03:46:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6376 RDOC 006376: [03:46:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006376: [03:46:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006376: [03:46:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006376: [03:46:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006376: [03:46:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006376: [03:46:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006376: [03:46:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006376: [03:46:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006376: [03:46:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006376: [03:46:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006376: [03:46:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006376: [03:46:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006376: [03:46:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006376: [03:46:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006376: [03:46:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006376: [03:46:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010856: [03:46:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6376] RDOC 006376: [03:46:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006376: [03:46:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000002471CCB6E70 RDOC 006376: [03:46:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:46:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:46:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006376: [03:46:53] gl_driver.cpp(1126) - Log - Deleting shader group 000002471CCB6E70 RDOC 006376: [03:46:53] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006376: [03:46:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000002471CCB71F0 RDOC 006376: [03:46:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006376: [03:46:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006376: [03:46:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006376: [03:46:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006376: [03:46:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006376: [03:46:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003B0210 RDOC 010856: [03:46:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006376: [03:46:53] gl_driver.cpp(2231) - Log - Starting capture RDOC 006376: [03:46:53] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006376: [03:46:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006376: [03:46:53] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010856: [03:46:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006376: [03:46:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006376: [03:46:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006376: [03:46:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3084 (10.10 %) RDOC 006376: [03:46:53] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.039873 seconds RDOC 006376: [03:46:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006376: [03:46:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006376: [03:46:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010856: [03:46:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12834 bytes) (time 1719888413) 5116 byte thumbnail RDOC 010856: [03:46:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 010856: [03:46:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010856: [03:46:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010856: [03:46:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010856: [03:46:54] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010856: [03:46:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010856: [03:46:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010856: [03:46:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010856: [03:46:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010856: [03:46:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010856: [03:46:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010856: [03:46:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010856: [03:46:54] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010856: [03:46:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010856: [03:46:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010856: [03:46:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010856: [03:46:55] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010856: [03:46:55] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010856: [03:46:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010856: [03:46:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010856: [03:46:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010856: [03:46:55] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010856: [03:46:55] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010856: [03:46:55] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.505 ms RDOC 010856: [03:46:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 012060: [03:46:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 012060: [03:46:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012060: [03:46:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012060: [03:46:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012060: [03:46:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012060: [03:46:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10524 RDOC 010524: [03:46:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010524: [03:46:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010524: [03:46:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010524: [03:46:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010524: [03:46:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010524: [03:46:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010524: [03:46:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010524: [03:46:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010524: [03:46:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010524: [03:46:55] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010524: [03:46:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010524: [03:46:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010524: [03:46:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010524: [03:46:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010524: [03:46:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012060: [03:46:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10524] RDOC 010524: [03:46:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010524: [03:46:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E721C1C438 RDOC 010524: [03:46:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010524: [03:46:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010524: [03:46:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E721C1C438 RDOC 010524: [03:46:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001E721C1C438 RDOC 010524: [03:46:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010524: [03:46:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010524: [03:46:55] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010524: [03:46:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010524: [03:46:55] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010524: [03:46:55] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E72A0BBC00 RDOC 010524: [03:46:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010524: [03:46:55] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010524: [03:46:55] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010524: [03:46:55] gl_driver.cpp(1126) - Log - Deleting shader group 000001E72A0BBC00 RDOC 010524: [03:46:55] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010524: [03:46:55] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E72A0BBA00 RDOC 010524: [03:46:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010524: [03:46:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010524: [03:46:55] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010524: [03:46:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010524: [03:46:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010524: [03:46:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000370270 RDOC 012060: [03:46:55] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012060: [03:46:56] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012060: [03:46:56] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010524: [03:46:56] gl_driver.cpp(2231) - Log - Starting capture RDOC 010524: [03:46:56] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010524: [03:46:56] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010524: [03:46:56] gl_driver.cpp(2302) - Log - Finished capture, Frame 4 RDOC 010524: [03:46:56] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 010524: [03:46:56] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010524: [03:46:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62343 (0.49 %) RDOC 010524: [03:46:56] gl_driver.cpp(2451) - Log - Captured GL frame with 12.032593 MB capture section in 0.079010 seconds RDOC 010524: [03:46:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 010524: [03:46:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 010524: [03:46:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012060: [03:46:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85030 bytes) (time 1719888416) 18309 byte thumbnail RDOC 012060: [03:46:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 012060: [03:46:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012060: [03:46:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012060: [03:46:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012060: [03:46:57] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012060: [03:46:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012060: [03:46:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012060: [03:46:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 012060: [03:46:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 012060: [03:46:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 012060: [03:46:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012060: [03:46:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012060: [03:46:57] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 012060: [03:46:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 012060: [03:46:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012060: [03:46:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012060: [03:46:57] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012060: [03:46:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012060: [03:46:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012060: [03:46:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012060: [03:46:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012060: [03:46:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012060: [03:46:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012060: [03:46:57] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 99.819 ms RDOC 012060: [03:46:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005112: [03:46:57] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005112: [03:46:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005112: [03:46:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005112: [03:46:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005112: [03:46:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005112: [03:46:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1692 RDOC 001692: [03:46:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001692: [03:46:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001692: [03:46:58] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001692: [03:46:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001692: [03:46:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001692: [03:46:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001692: [03:46:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001692: [03:46:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001692: [03:46:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001692: [03:46:58] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001692: [03:46:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001692: [03:46:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001692: [03:46:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001692: [03:46:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001692: [03:46:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001692: [03:46:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005112: [03:46:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1692] RDOC 001692: [03:46:58] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001692: [03:46:58] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020DAB288D50 RDOC 001692: [03:46:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001692: [03:46:58] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001692: [03:46:58] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001692: [03:46:58] gl_driver.cpp(1126) - Log - Deleting shader group 0000020DAB288D50 RDOC 001692: [03:46:58] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001692: [03:46:58] gl_driver.cpp(1227) - Log - Created new sharegroup 0000020DAB288010 RDOC 001692: [03:46:58] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001692: [03:46:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001692: [03:46:58] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001692: [03:46:58] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 001692: [03:46:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001692: [03:46:58] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F01F6 RDOC 005112: [03:46:58] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001692: [03:46:58] gl_driver.cpp(2231) - Log - Starting capture RDOC 001692: [03:46:58] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 001692: [03:46:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001692: [03:46:58] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005112: [03:46:58] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001692: [03:46:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 001692: [03:46:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001692: [03:46:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2922 (10.38 %) RDOC 001692: [03:46:58] gl_driver.cpp(2451) - Log - Captured GL frame with 0.026855 MB capture section in 0.040641 seconds RDOC 001692: [03:46:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 001692: [03:46:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 001692: [03:46:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005112: [03:46:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12661 bytes) (time 1719888418) 5270 byte thumbnail RDOC 005112: [03:46:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 005112: [03:46:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005112: [03:46:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005112: [03:46:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005112: [03:46:59] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005112: [03:46:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005112: [03:46:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005112: [03:46:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005112: [03:46:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005112: [03:46:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005112: [03:46:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005112: [03:46:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005112: [03:46:59] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005112: [03:46:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005112: [03:46:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005112: [03:46:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005112: [03:46:59] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005112: [03:46:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005112: [03:46:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005112: [03:46:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005112: [03:46:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005112: [03:46:59] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005112: [03:46:59] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005112: [03:46:59] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.336 ms RDOC 005112: [03:46:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010716: [03:47:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010716: [03:47:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010716: [03:47:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010716: [03:47:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010716: [03:47:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010716: [03:47:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11240 RDOC 011240: [03:47:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011240: [03:47:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011240: [03:47:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011240: [03:47:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011240: [03:47:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011240: [03:47:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011240: [03:47:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011240: [03:47:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011240: [03:47:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011240: [03:47:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011240: [03:47:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011240: [03:47:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011240: [03:47:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011240: [03:47:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011240: [03:47:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011240: [03:47:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010716: [03:47:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11240] RDOC 011240: [03:47:00] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011240: [03:47:00] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EFBEA2A740 RDOC 011240: [03:47:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011240: [03:47:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011240: [03:47:00] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011240: [03:47:00] gl_driver.cpp(1126) - Log - Deleting shader group 000001EFBEA2A740 RDOC 011240: [03:47:00] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011240: [03:47:00] gl_driver.cpp(1227) - Log - Created new sharegroup 000001EFBEA2A300 RDOC 011240: [03:47:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011240: [03:47:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011240: [03:47:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011240: [03:47:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011240: [03:47:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010716: [03:47:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011240: [03:47:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000020026A RDOC 010716: [03:47:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011240: [03:47:00] gl_driver.cpp(2231) - Log - Starting capture RDOC 011240: [03:47:00] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 011240: [03:47:00] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 011240: [03:47:00] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011240: [03:47:00] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 011240: [03:47:00] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011240: [03:47:00] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011240: [03:47:00] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 011240: [03:47:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663734 (0.42 %) RDOC 011240: [03:47:00] gl_driver.cpp(2451) - Log - Captured GL frame with 150.532654 MB capture section in 0.494362 seconds RDOC 011240: [03:47:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011240: [03:47:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 011240: [03:47:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010716: [03:47:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670389 bytes) (time 1719888421) 2526 byte thumbnail RDOC 010716: [03:47:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 010716: [03:47:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010716: [03:47:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010716: [03:47:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010716: [03:47:02] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010716: [03:47:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010716: [03:47:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010716: [03:47:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010716: [03:47:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010716: [03:47:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010716: [03:47:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010716: [03:47:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010716: [03:47:02] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010716: [03:47:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010716: [03:47:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010716: [03:47:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010716: [03:47:02] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010716: [03:47:02] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010716: [03:47:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010716: [03:47:02] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 010716: [03:47:02] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 010716: [03:47:03] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 654.905 ms RDOC 010716: [03:47:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005532: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005532: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005532: [03:47:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005532: [03:47:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005532: [03:47:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005532: [03:47:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4348 RDOC 004348: [03:47:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004348: [03:47:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004348: [03:47:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004348: [03:47:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004348: [03:47:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004348: [03:47:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004348: [03:47:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004348: [03:47:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004348: [03:47:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004348: [03:47:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004348: [03:47:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004348: [03:47:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004348: [03:47:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004348: [03:47:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004348: [03:47:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004348: [03:47:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005532: [03:47:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4348] RDOC 004348: [03:47:04] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004348: [03:47:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000001BDB9548220 RDOC 004348: [03:47:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004348: [03:47:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004348: [03:47:04] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004348: [03:47:04] gl_driver.cpp(1126) - Log - Deleting shader group 000001BDB9548220 RDOC 004348: [03:47:04] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004348: [03:47:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000001BDB9547CE0 RDOC 004348: [03:47:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004348: [03:47:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004348: [03:47:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004348: [03:47:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 004348: [03:47:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004348: [03:47:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000022026A RDOC 005532: [03:47:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004348: [03:47:05] gl_driver.cpp(2231) - Log - Starting capture RDOC 004348: [03:47:05] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 004348: [03:47:05] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005532: [03:47:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004348: [03:47:05] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 004348: [03:47:05] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 004348: [03:47:05] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 004348: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51758 (2.10 %) RDOC 004348: [03:47:05] gl_driver.cpp(2451) - Log - Captured GL frame with 2.353210 MB capture section in 0.087005 seconds RDOC 004348: [03:47:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 004348: [03:47:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 004348: [03:47:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005532: [03:47:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (66983 bytes) (time 1719888425) 9593 byte thumbnail RDOC 005532: [03:47:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 005532: [03:47:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005532: [03:47:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005532: [03:47:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005532: [03:47:06] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005532: [03:47:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005532: [03:47:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005532: [03:47:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005532: [03:47:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005532: [03:47:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005532: [03:47:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005532: [03:47:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005532: [03:47:06] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005532: [03:47:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005532: [03:47:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005532: [03:47:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005532: [03:47:06] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005532: [03:47:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005532: [03:47:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005532: [03:47:06] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 98.617 ms RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 005532: [03:47:06] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 005532: [03:47:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006724: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006724: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006724: [03:47:07] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006724: [03:47:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006724: [03:47:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006724: [03:47:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12244 RDOC 012244: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 012244: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012244: [03:47:07] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012244: [03:47:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012244: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012244: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012244: [03:47:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012244: [03:47:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012244: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012244: [03:47:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012244: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012244: [03:47:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012244: [03:47:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012244: [03:47:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012244: [03:47:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012244: [03:47:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006724: [03:47:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12244] RDOC 012244: [03:47:07] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012244: [03:47:07] gl_driver.cpp(1227) - Log - Created new sharegroup 000001652AE961F0 RDOC 012244: [03:47:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012244: [03:47:07] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012244: [03:47:07] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 012244: [03:47:07] gl_driver.cpp(1126) - Log - Deleting shader group 000001652AE961F0 RDOC 012244: [03:47:07] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012244: [03:47:07] gl_driver.cpp(1227) - Log - Created new sharegroup 000001652AE96E70 RDOC 012244: [03:47:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012244: [03:47:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012244: [03:47:07] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012244: [03:47:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 012244: [03:47:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012244: [03:47:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003F0270 RDOC 006724: [03:47:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012244: [03:47:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 012244: [03:47:07] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012244: [03:47:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012244: [03:47:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 4294967295 RDOC 006724: [03:47:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012244: [03:47:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 012244: [03:47:07] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 012244: [03:47:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1249 (5.10 %) RDOC 012244: [03:47:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.023376 MB capture section in 0.038426 seconds RDOC 012244: [03:47:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 012244: [03:47:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 012244: [03:47:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006724: [03:47:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7561 bytes) (time 1719888427) 2527 byte thumbnail RDOC 006724: [03:47:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 006724: [03:47:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006724: [03:47:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006724: [03:47:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006724: [03:47:08] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006724: [03:47:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006724: [03:47:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006724: [03:47:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006724: [03:47:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006724: [03:47:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006724: [03:47:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006724: [03:47:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006724: [03:47:08] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006724: [03:47:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006724: [03:47:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006724: [03:47:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006724: [03:47:08] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006724: [03:47:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006724: [03:47:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006724: [03:47:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2.055 ms RDOC 006724: [03:47:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007928: [03:47:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007928: [03:47:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007928: [03:47:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007928: [03:47:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007928: [03:47:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007928: [03:47:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10084 RDOC 010084: [03:47:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010084: [03:47:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010084: [03:47:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010084: [03:47:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010084: [03:47:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010084: [03:47:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010084: [03:47:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010084: [03:47:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010084: [03:47:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010084: [03:47:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010084: [03:47:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010084: [03:47:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010084: [03:47:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010084: [03:47:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010084: [03:47:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010084: [03:47:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007928: [03:47:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10084] RDOC 010084: [03:47:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010084: [03:47:09] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A53FD78010 RDOC 010084: [03:47:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010084: [03:47:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010084: [03:47:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010084: [03:47:09] gl_driver.cpp(1126) - Log - Deleting shader group 000001A53FD78010 RDOC 010084: [03:47:09] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010084: [03:47:09] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A53FD77D10 RDOC 010084: [03:47:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010084: [03:47:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010084: [03:47:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010084: [03:47:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010084: [03:47:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010084: [03:47:09] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000670268 RDOC 007928: [03:47:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010084: [03:47:09] gl_driver.cpp(2231) - Log - Starting capture RDOC 010084: [03:47:09] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010084: [03:47:09] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007928: [03:47:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010084: [03:47:09] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010084: [03:47:09] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010084: [03:47:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010084: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2949 (10.26 %) RDOC 010084: [03:47:09] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.035517 seconds RDOC 010084: [03:47:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 010084: [03:47:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010084: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007928: [03:47:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12664 bytes) (time 1719888429) 5223 byte thumbnail RDOC 007928: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 007928: [03:47:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007928: [03:47:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007928: [03:47:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007928: [03:47:10] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007928: [03:47:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007928: [03:47:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007928: [03:47:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007928: [03:47:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007928: [03:47:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007928: [03:47:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007928: [03:47:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007928: [03:47:10] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007928: [03:47:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007928: [03:47:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007928: [03:47:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007928: [03:47:11] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007928: [03:47:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007928: [03:47:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007928: [03:47:11] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 74.572 ms RDOC 007928: [03:47:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011872: [03:47:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011872: [03:47:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011872: [03:47:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011872: [03:47:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011872: [03:47:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011872: [03:47:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1744 RDOC 001744: [03:47:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001744: [03:47:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001744: [03:47:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001744: [03:47:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001744: [03:47:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001744: [03:47:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001744: [03:47:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001744: [03:47:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001744: [03:47:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001744: [03:47:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001744: [03:47:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001744: [03:47:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001744: [03:47:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001744: [03:47:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001744: [03:47:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001744: [03:47:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011872: [03:47:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1744] RDOC 001744: [03:47:11] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001744: [03:47:11] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019407178BE0 RDOC 001744: [03:47:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001744: [03:47:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001744: [03:47:11] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001744: [03:47:11] gl_driver.cpp(1126) - Log - Deleting shader group 0000019407178BE0 RDOC 001744: [03:47:11] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001744: [03:47:11] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019407178E20 RDOC 001744: [03:47:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001744: [03:47:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001744: [03:47:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001744: [03:47:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 001744: [03:47:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001744: [03:47:11] gl_driver.cpp(2231) - Log - Starting capture RDOC 001744: [03:47:11] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 001744: [03:47:11] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 001744: [03:47:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000050024C RDOC 011872: [03:47:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001744: [03:47:11] gl_driver.cpp(2302) - Log - Finished capture, Frame 0 RDOC 011872: [03:47:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001744: [03:47:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 001744: [03:47:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001744: [03:47:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3331 (10.93 %) RDOC 001744: [03:47:11] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029053 MB capture section in 0.114066 seconds RDOC 001744: [03:47:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001744: [03:47:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 001744: [03:47:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011872: [03:47:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13081 bytes) (time 1719888431) 5116 byte thumbnail RDOC 011872: [03:47:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011872: [03:47:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011872: [03:47:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011872: [03:47:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011872: [03:47:12] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011872: [03:47:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011872: [03:47:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011872: [03:47:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011872: [03:47:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011872: [03:47:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011872: [03:47:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011872: [03:47:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011872: [03:47:13] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011872: [03:47:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011872: [03:47:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011872: [03:47:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011872: [03:47:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011872: [03:47:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011872: [03:47:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011872: [03:47:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011872: [03:47:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011872: [03:47:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011872: [03:47:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011872: [03:47:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.640 ms RDOC 011872: [03:47:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 011872: [03:47:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 011872: [03:47:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011872: [03:47:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.614 ms RDOC 011872: [03:47:13] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 011872: [03:47:13] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 011872: [03:47:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 011872: [03:47:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000045 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000045 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000054 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000056 RDOC 011872: [03:47:13] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 011872: [03:47:13] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 011872: [03:47:13] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000068 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 011872: [03:47:13] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000070 RDOC 011872: [03:47:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006620: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006620: [03:47:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006620: [03:47:13] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006620: [03:47:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006620: [03:47:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006620: [03:47:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12204 RDOC 012204: [03:47:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 012204: [03:47:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012204: [03:47:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012204: [03:47:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012204: [03:47:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012204: [03:47:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012204: [03:47:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012204: [03:47:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012204: [03:47:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012204: [03:47:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012204: [03:47:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012204: [03:47:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012204: [03:47:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012204: [03:47:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012204: [03:47:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012204: [03:47:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006620: [03:47:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12204] RDOC 012204: [03:47:14] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012204: [03:47:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001D641936800 RDOC 012204: [03:47:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012204: [03:47:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012204: [03:47:14] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 012204: [03:47:14] gl_driver.cpp(1126) - Log - Deleting shader group 000001D641936800 RDOC 012204: [03:47:14] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012204: [03:47:14] gl_driver.cpp(1227) - Log - Created new sharegroup 000001D641937100 RDOC 012204: [03:47:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012204: [03:47:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012204: [03:47:14] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012204: [03:47:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 012204: [03:47:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012204: [03:47:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000060029E RDOC 006620: [03:47:17] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006620: [03:47:17] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012204: [03:47:17] gl_driver.cpp(2231) - Log - Starting capture RDOC 012204: [03:47:17] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 012204: [03:47:17] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012204: [03:47:17] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 012204: [03:47:17] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 012204: [03:47:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 012204: [03:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783843 (0.39 %) RDOC 012204: [03:47:17] gl_driver.cpp(2451) - Log - Captured GL frame with 2128.027893 MB capture section in 0.304677 seconds RDOC 012204: [03:47:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012204: [03:47:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 012204: [03:47:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006620: [03:47:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793593 bytes) (time 1719888437) 5116 byte thumbnail RDOC 006620: [03:47:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006620: [03:47:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006620: [03:47:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006620: [03:47:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006620: [03:47:18] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006620: [03:47:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006620: [03:47:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006620: [03:47:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006620: [03:47:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006620: [03:47:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006620: [03:47:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006620: [03:47:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006620: [03:47:18] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006620: [03:47:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006620: [03:47:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006620: [03:47:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006620: [03:47:18] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006620: [03:47:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006620: [03:47:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006620: [03:47:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006620: [03:47:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006620: [03:47:21] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006620: [03:47:21] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006620: [03:47:21] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2331.945 ms RDOC 006620: [03:47:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 004092: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004092: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004092: [03:47:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004092: [03:47:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004092: [03:47:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004092: [03:47:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10700 RDOC 010700: [03:47:24] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010700: [03:47:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010700: [03:47:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010700: [03:47:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010700: [03:47:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010700: [03:47:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010700: [03:47:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010700: [03:47:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010700: [03:47:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010700: [03:47:24] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010700: [03:47:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010700: [03:47:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010700: [03:47:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010700: [03:47:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010700: [03:47:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010700: [03:47:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004092: [03:47:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10700] RDOC 010700: [03:47:24] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010700: [03:47:24] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F0E62D7C50 RDOC 010700: [03:47:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010700: [03:47:24] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010700: [03:47:24] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010700: [03:47:24] gl_driver.cpp(1126) - Log - Deleting shader group 000001F0E62D7C50 RDOC 010700: [03:47:24] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010700: [03:47:24] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F0E62D8150 RDOC 010700: [03:47:24] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010700: [03:47:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010700: [03:47:24] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010700: [03:47:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010700: [03:47:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010700: [03:47:24] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000062029E RDOC 004092: [03:47:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004092: [03:47:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010700: [03:47:30] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:30] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010700: [03:47:30] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:30] gl_driver.cpp(2302) - Log - Finished capture, Frame 50000 RDOC 010700: [03:47:30] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010700: [03:47:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3049 (10.66 %) RDOC 010700: [03:47:30] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.035404 seconds RDOC 010700: [03:47:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010700: [03:47:30] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:30] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:30] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:30] gl_driver.cpp(2302) - Log - Finished capture, Frame 50001 RDOC 010700: [03:47:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010700: [03:47:30] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:30] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004092: [03:47:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12799 bytes) (time 1719888450) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3174 (10.67 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.060759 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50002 RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (12924 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3193 (10.73 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046748 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50003 RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (12943 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3187 (10.71 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062157 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50004 RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (12937 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3182 (10.69 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062442 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50005 RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (12932 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3163 (10.63 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062107 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50006 RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (12913 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3183 (10.70 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062733 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50007 RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (12933 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3188 (10.71 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.031409 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50008 RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (12938 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3152 (10.59 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046849 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010700: [03:47:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 010700: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010700: [03:47:31] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010700: [03:47:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 50009 RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010700: [03:47:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010700: [03:47:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (12902 bytes) (time 1719888451) 5116 byte thumbnail RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3160 (10.62 %) RDOC 010700: [03:47:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046350 seconds RDOC 010700: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010700: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 010700: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 004092: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (12910 bytes) (time 1719888451) 5116 byte thumbnail RDOC 004092: [03:47:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 004092: [03:47:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004092: [03:47:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004092: [03:47:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004092: [03:47:32] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004092: [03:47:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004092: [03:47:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004092: [03:47:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 004092: [03:47:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 004092: [03:47:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 004092: [03:47:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004092: [03:47:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004092: [03:47:32] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004092: [03:47:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 004092: [03:47:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004092: [03:47:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004092: [03:47:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004092: [03:47:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004092: [03:47:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004092: [03:47:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004092: [03:47:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004092: [03:47:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004092: [03:47:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004092: [03:47:33] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.027 ms RDOC 004092: [03:47:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008988: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008988: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008988: [03:47:33] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008988: [03:47:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008988: [03:47:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008988: [03:47:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9344 RDOC 009344: [03:47:33] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009344: [03:47:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009344: [03:47:33] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009344: [03:47:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009344: [03:47:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009344: [03:47:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009344: [03:47:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009344: [03:47:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009344: [03:47:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009344: [03:47:33] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009344: [03:47:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009344: [03:47:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009344: [03:47:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009344: [03:47:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009344: [03:47:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009344: [03:47:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008988: [03:47:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9344] RDOC 009344: [03:47:33] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009344: [03:47:33] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024F45B2DBE0 RDOC 009344: [03:47:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009344: [03:47:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009344: [03:47:33] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009344: [03:47:33] gl_driver.cpp(1126) - Log - Deleting shader group 0000024F45B2DBE0 RDOC 009344: [03:47:33] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009344: [03:47:33] gl_driver.cpp(1227) - Log - Created new sharegroup 0000024F45B2D7A0 RDOC 009344: [03:47:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009344: [03:47:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009344: [03:47:33] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009344: [03:47:33] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009344: [03:47:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008988: [03:47:33] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009344: [03:47:33] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000064029E RDOC 009344: [03:47:33] gl_driver.cpp(2231) - Log - Starting capture RDOC 009344: [03:47:33] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009344: [03:47:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009344: [03:47:33] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008988: [03:47:33] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009344: [03:47:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009344: [03:47:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009344: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3642 (12.21 %) RDOC 009344: [03:47:33] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028442 MB capture section in 0.038045 seconds RDOC 009344: [03:47:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009344: [03:47:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 009344: [03:47:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 008988: [03:47:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13392 bytes) (time 1719888453) 5116 byte thumbnail RDOC 008988: [03:47:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 008988: [03:47:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008988: [03:47:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008988: [03:47:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008988: [03:47:34] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008988: [03:47:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008988: [03:47:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008988: [03:47:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008988: [03:47:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008988: [03:47:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008988: [03:47:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008988: [03:47:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008988: [03:47:35] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008988: [03:47:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008988: [03:47:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008988: [03:47:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008988: [03:47:35] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008988: [03:47:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008988: [03:47:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008988: [03:47:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008988: [03:47:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008988: [03:47:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008988: [03:47:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008988: [03:47:35] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 55.929 ms RDOC 008988: [03:47:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 009140: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009140: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009140: [03:47:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009140: [03:47:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009140: [03:47:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009140: [03:47:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5580 RDOC 005580: [03:47:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005580: [03:47:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005580: [03:47:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005580: [03:47:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005580: [03:47:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005580: [03:47:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005580: [03:47:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005580: [03:47:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005580: [03:47:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005580: [03:47:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005580: [03:47:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005580: [03:47:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005580: [03:47:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005580: [03:47:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005580: [03:47:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005580: [03:47:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009140: [03:47:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5580] RDOC 005580: [03:47:35] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005580: [03:47:35] gl_driver.cpp(1227) - Log - Created new sharegroup 000001DAB04C7F10 RDOC 005580: [03:47:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005580: [03:47:35] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005580: [03:47:35] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005580: [03:47:35] gl_driver.cpp(1126) - Log - Deleting shader group 000001DAB04C7F10 RDOC 005580: [03:47:35] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005580: [03:47:35] gl_driver.cpp(1227) - Log - Created new sharegroup 000001DAB04C7B90 RDOC 005580: [03:47:35] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005580: [03:47:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005580: [03:47:35] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005580: [03:47:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005580: [03:47:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005580: [03:47:35] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000030027A RDOC 009140: [03:47:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009140: [03:47:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005580: [03:47:36] gl_driver.cpp(2231) - Log - Starting capture RDOC 005580: [03:47:36] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 005580: [03:47:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005580: [03:47:36] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005580: [03:47:36] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 005580: [03:47:36] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 005580: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22605 (2.26 %) RDOC 005580: [03:47:36] gl_driver.cpp(2451) - Log - Captured GL frame with 0.952759 MB capture section in 0.063622 seconds RDOC 005580: [03:47:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 005580: [03:47:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 005580: [03:47:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009140: [03:47:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38746 bytes) (time 1719888456) 11057 byte thumbnail RDOC 009140: [03:47:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 009140: [03:47:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009140: [03:47:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009140: [03:47:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009140: [03:47:37] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009140: [03:47:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009140: [03:47:37] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009140: [03:47:37] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009140: [03:47:37] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009140: [03:47:37] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009140: [03:47:37] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009140: [03:47:37] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009140: [03:47:37] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009140: [03:47:37] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009140: [03:47:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009140: [03:47:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009140: [03:47:37] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009140: [03:47:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009140: [03:47:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009140: [03:47:37] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 265.581 ms RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 009140: [03:47:37] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 009140: [03:47:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002800: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002800: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:47:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002800: [03:47:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002800: [03:47:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:47:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2364 RDOC 002364: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002364: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002364: [03:47:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002364: [03:47:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002364: [03:47:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002364: [03:47:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002364: [03:47:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002364: [03:47:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002364: [03:47:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002364: [03:47:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002364: [03:47:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002364: [03:47:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002364: [03:47:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002364: [03:47:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002364: [03:47:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002364: [03:47:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002800: [03:47:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2364] RDOC 002364: [03:47:38] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002364: [03:47:38] gl_driver.cpp(1227) - Log - Created new sharegroup 00000264CC326030 RDOC 002364: [03:47:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002364: [03:47:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002364: [03:47:38] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002364: [03:47:38] gl_driver.cpp(1126) - Log - Deleting shader group 00000264CC326030 RDOC 002364: [03:47:38] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002364: [03:47:38] gl_driver.cpp(1227) - Log - Created new sharegroup 00000264CC325EB0 RDOC 002364: [03:47:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002364: [03:47:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002364: [03:47:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002364: [03:47:38] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 002364: [03:47:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002364: [03:47:38] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000066010767 - possibly stale. Using new DC FFFFFFFFFB0108F6 to ensure context is rebound properly RDOC 002364: [03:47:38] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 002364: [03:47:38] gl_driver.cpp(1233) - Log - Reusing old sharegroup 00000264CC325EB0 RDOC 002364: [03:47:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 002364: [03:47:38] gl_driver.cpp(1215) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 002364: [03:47:38] gl_driver.cpp(1233) - Log - Reusing old sharegroup 00000264CC325EB0 RDOC 002364: [03:47:38] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 002364: [03:47:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002364: [03:47:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002364: [03:47:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002364: [03:47:38] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002800: [03:47:38] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002364: [03:47:38] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000590210 RDOC 002800: [03:47:38] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002364: [03:47:38] gl_driver.cpp(2231) - Log - Starting capture RDOC 002364: [03:47:38] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 002364: [03:47:38] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 002364: [03:47:39] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002364: [03:47:39] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 002364: [03:47:39] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 002364: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10214208 bytes to 380361 (3.72 %) RDOC 002364: [03:47:39] gl_driver.cpp(2451) - Log - Captured GL frame with 9.741028 MB capture section in 1.262016 seconds RDOC 002364: [03:47:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 002364: [03:47:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002364: [03:47:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002800: [03:47:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (457912 bytes) (time 1719888459) 69960 byte thumbnail RDOC 002800: [03:47:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 002800: [03:47:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002800: [03:47:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002800: [03:47:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002800: [03:47:40] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002800: [03:47:41] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002800: [03:47:41] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002800: [03:47:41] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002800: [03:47:41] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002800: [03:47:41] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002800: [03:47:41] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002800: [03:47:41] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002800: [03:47:41] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002800: [03:47:41] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002800: [03:47:41] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002800: [03:47:41] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002800: [03:47:41] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002800: [03:47:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002800: [03:47:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002800: [03:47:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002800: [03:47:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002800: [03:47:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002800: [03:47:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002800: [03:47:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002800: [03:47:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002800: [03:47:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002800: [03:47:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002800: [03:47:42] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 875.450 ms RDOC 002800: [03:47:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 001572: [03:47:42] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001572: [03:47:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001572: [03:47:42] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001572: [03:47:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001572: [03:47:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001572: [03:47:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9668 RDOC 009668: [03:47:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009668: [03:47:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009668: [03:47:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009668: [03:47:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009668: [03:47:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009668: [03:47:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009668: [03:47:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009668: [03:47:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009668: [03:47:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009668: [03:47:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009668: [03:47:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009668: [03:47:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009668: [03:47:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009668: [03:47:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009668: [03:47:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009668: [03:47:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001572: [03:47:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9668] RDOC 009668: [03:47:43] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009668: [03:47:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000016BE43348F0 RDOC 009668: [03:47:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009668: [03:47:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009668: [03:47:43] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009668: [03:47:43] gl_driver.cpp(1126) - Log - Deleting shader group 0000016BE43348F0 RDOC 009668: [03:47:43] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009668: [03:47:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000016BE43340F0 RDOC 009668: [03:47:43] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009668: [03:47:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009668: [03:47:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009668: [03:47:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009668: [03:47:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009668: [03:47:43] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C02BE RDOC 001572: [03:47:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009668: [03:47:43] gl_driver.cpp(2231) - Log - Starting capture RDOC 009668: [03:47:43] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001572: [03:47:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009668: [03:47:43] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 009668: [03:47:43] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009668: [03:47:43] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 009668: [03:47:43] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 009668: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498598 (1.75 %) RDOC 009668: [03:47:43] gl_driver.cpp(2451) - Log - Captured GL frame with 27.147461 MB capture section in 0.317951 seconds RDOC 009668: [03:47:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 009668: [03:47:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009668: [03:47:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001572: [03:47:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515952 bytes) (time 1719888463) 10463 byte thumbnail RDOC 001572: [03:47:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 001572: [03:47:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001572: [03:47:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001572: [03:47:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001572: [03:47:44] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001572: [03:47:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001572: [03:47:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001572: [03:47:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001572: [03:47:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001572: [03:47:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001572: [03:47:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001572: [03:47:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001572: [03:47:44] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001572: [03:47:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001572: [03:47:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001572: [03:47:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001572: [03:47:44] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001572: [03:47:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001572: [03:47:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001572: [03:47:45] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001572: [03:47:45] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 258.325 ms RDOC 001572: [03:47:45] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 12.567 ms RDOC 001572: [03:47:45] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.290 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 7.288 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.535 ms RDOC 001572: [03:47:45] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 116.879 ms RDOC 001572: [03:47:45] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.663 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.655 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.498 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.370 ms RDOC 001572: [03:47:45] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.404 ms RDOC 001572: [03:47:45] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.253 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.090 ms RDOC 001572: [03:47:45] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.376 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.495 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.386 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.339 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.404 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 104.260 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.073 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.272 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.374 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.436 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.745 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.437 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.496 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.352 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.343 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.476 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.564 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.392 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.075 ms RDOC 001572: [03:47:46] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.331 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.454 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.428 ms RDOC 001572: [03:47:46] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.446 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.760 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.252 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.458 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.381 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.949 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.434 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.573 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.396 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.541 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.311 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.518 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.179 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.161 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.771 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.427 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.061 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.199 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 4.264 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.594 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.954 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.169 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.551 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.259 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.254 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.182 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.170 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.737 ms RDOC 001572: [03:47:47] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.308 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.934 ms RDOC 001572: [03:47:47] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.204 ms RDOC 001572: [03:47:48] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.154 ms RDOC 001572: [03:47:48] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.885 ms RDOC 001572: [03:47:48] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.106 ms RDOC 001572: [03:47:48] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.178 ms RDOC 001572: [03:47:48] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.149 ms RDOC 001572: [03:47:48] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.190 ms RDOC 001572: [03:47:48] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 0.955 ms RDOC 001572: [03:47:48] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.131 ms RDOC 001572: [03:47:48] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.154 ms RDOC 001572: [03:47:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 002844: [03:47:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002844: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002844: [03:47:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002844: [03:47:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002844: [03:47:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002844: [03:47:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1152 RDOC 001152: [03:47:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001152: [03:47:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001152: [03:47:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001152: [03:47:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001152: [03:47:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001152: [03:47:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001152: [03:47:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001152: [03:47:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001152: [03:47:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001152: [03:47:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001152: [03:47:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001152: [03:47:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001152: [03:47:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001152: [03:47:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001152: [03:47:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001152: [03:47:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002844: [03:47:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1152] RDOC 001152: [03:47:48] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001152: [03:47:48] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C43938850 RDOC 001152: [03:47:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001152: [03:47:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001152: [03:47:48] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001152: [03:47:48] gl_driver.cpp(1126) - Log - Deleting shader group 0000029C43938850 RDOC 001152: [03:47:48] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001152: [03:47:48] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C43938950 RDOC 001152: [03:47:48] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001152: [03:47:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001152: [03:47:48] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001152: [03:47:48] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005D0210 RDOC 002844: [03:47:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001152: [03:47:48] gl_driver.cpp(2231) - Log - Starting capture RDOC 001152: [03:47:48] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 001152: [03:47:48] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002844: [03:47:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001152: [03:47:48] gl_driver.cpp(2302) - Log - Finished capture, Frame 6 RDOC 001152: [03:47:48] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 001152: [03:47:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001152: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3652 (10.71 %) RDOC 001152: [03:47:48] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032532 MB capture section in 0.060550 seconds RDOC 001152: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 001152: [03:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 001152: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002844: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14394 bytes) (time 1719888468) 6102 byte thumbnail RDOC 002844: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 002844: [03:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002844: [03:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002844: [03:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002844: [03:47:49] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002844: [03:47:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002844: [03:47:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002844: [03:47:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002844: [03:47:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002844: [03:47:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002844: [03:47:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002844: [03:47:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002844: [03:47:49] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002844: [03:47:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002844: [03:47:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002844: [03:47:50] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002844: [03:47:50] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002844: [03:47:50] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002844: [03:47:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002844: [03:47:50] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 119.125 ms RDOC 002844: [03:47:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010464: [03:47:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010464: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010464: [03:47:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010464: [03:47:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010464: [03:47:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010464: [03:47:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5984 RDOC 005984: [03:47:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005984: [03:47:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005984: [03:47:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005984: [03:47:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005984: [03:47:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005984: [03:47:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005984: [03:47:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005984: [03:47:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005984: [03:47:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005984: [03:47:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005984: [03:47:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005984: [03:47:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005984: [03:47:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005984: [03:47:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005984: [03:47:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005984: [03:47:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010464: [03:47:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5984] RDOC 005984: [03:47:50] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005984: [03:47:50] gl_driver.cpp(1227) - Log - Created new sharegroup 0000017889F02DA0 RDOC 005984: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005984: [03:47:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005984: [03:47:50] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005984: [03:47:50] gl_driver.cpp(1126) - Log - Deleting shader group 0000017889F02DA0 RDOC 005984: [03:47:50] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005984: [03:47:50] gl_driver.cpp(1227) - Log - Created new sharegroup 0000017889F02AE0 RDOC 005984: [03:47:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005984: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005984: [03:47:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005984: [03:47:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 005984: [03:47:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010464: [03:47:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005984: [03:47:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C01C2 RDOC 005984: [03:47:51] gl_driver.cpp(2231) - Log - Starting capture RDOC 005984: [03:47:51] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005984: [03:47:51] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010464: [03:47:51] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005984: [03:47:51] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 005984: [03:47:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005984: [03:47:51] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005984: [03:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3549 (12.00 %) RDOC 005984: [03:47:51] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028198 MB capture section in 0.036312 seconds RDOC 005984: [03:47:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005984: [03:47:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 005984: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010464: [03:47:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14012 bytes) (time 1719888471) 5829 byte thumbnail RDOC 010464: [03:47:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010464: [03:47:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010464: [03:47:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010464: [03:47:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010464: [03:47:52] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010464: [03:47:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010464: [03:47:52] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010464: [03:47:52] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010464: [03:47:52] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010464: [03:47:52] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010464: [03:47:52] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010464: [03:47:52] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010464: [03:47:52] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010464: [03:47:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010464: [03:47:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010464: [03:47:52] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010464: [03:47:52] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010464: [03:47:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010464: [03:47:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010464: [03:47:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010464: [03:47:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010464: [03:47:52] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010464: [03:47:52] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010464: [03:47:52] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 72.603 ms RDOC 010464: [03:47:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 012080: [03:47:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 012080: [03:47:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012080: [03:47:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012080: [03:47:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012080: [03:47:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012080: [03:47:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9124 RDOC 009124: [03:47:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009124: [03:47:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009124: [03:47:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009124: [03:47:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009124: [03:47:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009124: [03:47:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009124: [03:47:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009124: [03:47:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009124: [03:47:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009124: [03:47:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009124: [03:47:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009124: [03:47:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009124: [03:47:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009124: [03:47:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009124: [03:47:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009124: [03:47:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012080: [03:47:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9124] RDOC 009124: [03:47:53] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009124: [03:47:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E1E0C3B2D0 RDOC 009124: [03:47:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009124: [03:47:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009124: [03:47:53] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009124: [03:47:53] gl_driver.cpp(1126) - Log - Deleting shader group 000001E1E0C3B2D0 RDOC 009124: [03:47:53] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009124: [03:47:53] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E1E0C3B950 RDOC 009124: [03:47:53] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009124: [03:47:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009124: [03:47:53] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009124: [03:47:53] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009124: [03:47:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009124: [03:47:53] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000610210 RDOC 012080: [03:47:53] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009124: [03:47:53] gl_driver.cpp(2231) - Log - Starting capture RDOC 009124: [03:47:53] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009124: [03:47:53] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012080: [03:47:53] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009124: [03:47:53] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009124: [03:47:53] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 009124: [03:47:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009124: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 4064 (12.60 %) RDOC 009124: [03:47:53] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030762 MB capture section in 0.051770 seconds RDOC 009124: [03:47:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009124: [03:47:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009124: [03:47:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 012080: [03:47:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13814 bytes) (time 1719888473) 5116 byte thumbnail RDOC 012080: [03:47:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 012080: [03:47:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012080: [03:47:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012080: [03:47:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012080: [03:47:54] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012080: [03:47:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012080: [03:47:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012080: [03:47:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 012080: [03:47:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 012080: [03:47:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 012080: [03:47:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012080: [03:47:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012080: [03:47:54] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 012080: [03:47:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 012080: [03:47:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012080: [03:47:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012080: [03:47:54] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012080: [03:47:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012080: [03:47:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012080: [03:47:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012080: [03:47:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012080: [03:47:54] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012080: [03:47:54] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012080: [03:47:54] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 69.086 ms RDOC 012080: [03:47:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005924: [03:47:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005924: [03:47:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005924: [03:47:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005924: [03:47:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005924: [03:47:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005924: [03:47:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12036 RDOC 012036: [03:47:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 012036: [03:47:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012036: [03:47:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012036: [03:47:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012036: [03:47:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012036: [03:47:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012036: [03:47:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012036: [03:47:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012036: [03:47:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012036: [03:47:55] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012036: [03:47:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012036: [03:47:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012036: [03:47:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012036: [03:47:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012036: [03:47:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012036: [03:47:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005924: [03:47:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12036] RDOC 012036: [03:47:55] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012036: [03:47:55] gl_driver.cpp(1227) - Log - Created new sharegroup 000001CFBC00B630 RDOC 012036: [03:47:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012036: [03:47:55] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012036: [03:47:55] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 012036: [03:47:55] gl_driver.cpp(1126) - Log - Deleting shader group 000001CFBC00B630 RDOC 012036: [03:47:55] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012036: [03:47:55] gl_driver.cpp(1227) - Log - Created new sharegroup 000001CFBC00B9B0 RDOC 012036: [03:47:55] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012036: [03:47:55] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012036: [03:47:55] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012036: [03:47:55] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 012036: [03:47:55] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012036: [03:47:55] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005D0270 RDOC 005924: [03:47:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012036: [03:47:55] gl_driver.cpp(2231) - Log - Starting capture RDOC 012036: [03:47:55] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 012036: [03:47:55] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 005924: [03:47:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012036: [03:47:55] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 012036: [03:47:55] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 012036: [03:47:55] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 012036: [03:47:55] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 012036: [03:47:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4367 (12.83 %) RDOC 012036: [03:47:55] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032471 MB capture section in 0.084082 seconds RDOC 012036: [03:47:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 012036: [03:47:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 012036: [03:47:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 005924: [03:47:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28329 bytes) (time 1719888475) 9804 byte thumbnail RDOC 005924: [03:47:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 005924: [03:47:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005924: [03:47:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005924: [03:47:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005924: [03:47:56] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005924: [03:47:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005924: [03:47:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005924: [03:47:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005924: [03:47:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005924: [03:47:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005924: [03:47:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005924: [03:47:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005924: [03:47:56] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005924: [03:47:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005924: [03:47:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005924: [03:47:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005924: [03:47:56] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005924: [03:47:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005924: [03:47:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005924: [03:47:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005924: [03:47:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005924: [03:47:56] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:56] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 005924: [03:47:56] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 005924: [03:47:57] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 85.706 ms RDOC 005924: [03:47:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010292: [03:47:57] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010292: [03:47:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010292: [03:47:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010292: [03:47:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010292: [03:47:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010292: [03:47:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9680 RDOC 009680: [03:47:57] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009680: [03:47:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009680: [03:47:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009680: [03:47:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009680: [03:47:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009680: [03:47:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009680: [03:47:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009680: [03:47:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009680: [03:47:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009680: [03:47:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009680: [03:47:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009680: [03:47:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009680: [03:47:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009680: [03:47:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009680: [03:47:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009680: [03:47:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010292: [03:47:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9680] RDOC 009680: [03:47:57] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009680: [03:47:57] gl_driver.cpp(1227) - Log - Created new sharegroup 0000012198943CA0 RDOC 009680: [03:47:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009680: [03:47:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009680: [03:47:57] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009680: [03:47:57] gl_driver.cpp(1126) - Log - Deleting shader group 0000012198943CA0 RDOC 009680: [03:47:57] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009680: [03:47:57] gl_driver.cpp(1227) - Log - Created new sharegroup 00000121989442A0 RDOC 009680: [03:47:57] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009680: [03:47:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009680: [03:47:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009680: [03:47:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009680: [03:47:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010292: [03:47:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009680: [03:47:57] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005F0270 RDOC 010292: [03:47:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009680: [03:47:58] gl_driver.cpp(2231) - Log - Starting capture RDOC 009680: [03:47:58] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 009680: [03:47:58] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009680: [03:47:58] gl_driver.cpp(2302) - Log - Finished capture, Frame 200 RDOC 009680: [03:47:58] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 009680: [03:47:58] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 009680: [03:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13372 (10.70 %) RDOC 009680: [03:47:58] gl_driver.cpp(2451) - Log - Captured GL frame with 0.119202 MB capture section in 0.054607 seconds RDOC 009680: [03:47:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009680: [03:47:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009680: [03:47:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010292: [03:47:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26787 bytes) (time 1719888478) 7788 byte thumbnail RDOC 010292: [03:47:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 010292: [03:47:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010292: [03:47:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010292: [03:47:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010292: [03:47:59] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010292: [03:47:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010292: [03:47:59] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010292: [03:47:59] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010292: [03:47:59] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010292: [03:47:59] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010292: [03:47:59] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010292: [03:47:59] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010292: [03:47:59] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010292: [03:47:59] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010292: [03:47:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010292: [03:47:59] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010292: [03:47:59] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010292: [03:47:59] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010292: [03:47:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010292: [03:47:59] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 138.022 ms RDOC 010292: [03:47:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006348: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006348: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006348: [03:48:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006348: [03:48:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006348: [03:48:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006348: [03:48:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8372 RDOC 008372: [03:48:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008372: [03:48:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008372: [03:48:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008372: [03:48:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008372: [03:48:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008372: [03:48:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008372: [03:48:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008372: [03:48:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008372: [03:48:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008372: [03:48:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008372: [03:48:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008372: [03:48:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008372: [03:48:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008372: [03:48:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008372: [03:48:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008372: [03:48:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006348: [03:48:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8372] RDOC 008372: [03:48:00] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008372: [03:48:00] gl_driver.cpp(1227) - Log - Created new sharegroup 0000014E9EE4A330 RDOC 008372: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008372: [03:48:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008372: [03:48:00] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008372: [03:48:00] gl_driver.cpp(1126) - Log - Deleting shader group 0000014E9EE4A330 RDOC 008372: [03:48:00] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008372: [03:48:00] gl_driver.cpp(1227) - Log - Created new sharegroup 0000014E9EE4A5F0 RDOC 008372: [03:48:00] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008372: [03:48:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008372: [03:48:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008372: [03:48:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008372: [03:48:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008372: [03:48:00] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003701C2 RDOC 006348: [03:48:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008372: [03:48:00] gl_driver.cpp(2231) - Log - Starting capture RDOC 008372: [03:48:00] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006348: [03:48:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008372: [03:48:00] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008372: [03:48:00] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008372: [03:48:00] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 008372: [03:48:00] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008372: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3720 (12.95 %) RDOC 008372: [03:48:00] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.031475 seconds RDOC 008372: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008372: [03:48:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008372: [03:48:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006348: [03:48:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17963 bytes) (time 1719888480) 8936 byte thumbnail RDOC 006348: [03:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006348: [03:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006348: [03:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006348: [03:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006348: [03:48:01] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006348: [03:48:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006348: [03:48:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006348: [03:48:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006348: [03:48:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006348: [03:48:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006348: [03:48:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006348: [03:48:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006348: [03:48:01] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006348: [03:48:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006348: [03:48:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006348: [03:48:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006348: [03:48:01] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006348: [03:48:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006348: [03:48:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006348: [03:48:01] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 75.190 ms RDOC 006348: [03:48:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 004664: [03:48:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004664: [03:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004664: [03:48:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004664: [03:48:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004664: [03:48:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004664: [03:48:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9228 RDOC 009228: [03:48:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009228: [03:48:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009228: [03:48:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009228: [03:48:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009228: [03:48:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009228: [03:48:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009228: [03:48:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009228: [03:48:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009228: [03:48:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009228: [03:48:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009228: [03:48:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009228: [03:48:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009228: [03:48:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009228: [03:48:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009228: [03:48:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009228: [03:48:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004664: [03:48:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9228] RDOC 009228: [03:48:02] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009228: [03:48:02] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F3EADED180 RDOC 009228: [03:48:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009228: [03:48:02] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009228: [03:48:02] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009228: [03:48:02] gl_driver.cpp(1126) - Log - Deleting shader group 000001F3EADED180 RDOC 009228: [03:48:02] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009228: [03:48:02] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F3EADEDC00 RDOC 009228: [03:48:02] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009228: [03:48:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009228: [03:48:02] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009228: [03:48:02] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009228: [03:48:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009228: [03:48:02] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003901C2 RDOC 004664: [03:48:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009228: [03:48:02] gl_driver.cpp(2231) - Log - Starting capture RDOC 009228: [03:48:02] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 009228: [03:48:02] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 004664: [03:48:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009228: [03:48:02] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009228: [03:48:02] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 009228: [03:48:02] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 009228: [03:48:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16296 (0.83 %) RDOC 009228: [03:48:02] gl_driver.cpp(2451) - Log - Captured GL frame with 1.863708 MB capture section in 0.067513 seconds RDOC 009228: [03:48:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 009228: [03:48:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009228: [03:48:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 004664: [03:48:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28721 bytes) (time 1719888482) 7478 byte thumbnail RDOC 004664: [03:48:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 004664: [03:48:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004664: [03:48:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004664: [03:48:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004664: [03:48:03] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004664: [03:48:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004664: [03:48:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004664: [03:48:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 004664: [03:48:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 004664: [03:48:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 004664: [03:48:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004664: [03:48:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004664: [03:48:03] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004664: [03:48:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 004664: [03:48:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004664: [03:48:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004664: [03:48:04] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004664: [03:48:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004664: [03:48:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004664: [03:48:04] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 67.534 ms RDOC 004664: [03:48:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008752: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008752: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008752: [03:48:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008752: [03:48:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008752: [03:48:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008752: [03:48:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4364 RDOC 004364: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004364: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004364: [03:48:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004364: [03:48:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004364: [03:48:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004364: [03:48:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004364: [03:48:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004364: [03:48:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004364: [03:48:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004364: [03:48:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004364: [03:48:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004364: [03:48:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004364: [03:48:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004364: [03:48:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004364: [03:48:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004364: [03:48:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008752: [03:48:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4364] RDOC 004364: [03:48:05] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004364: [03:48:05] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F82762D5E0 RDOC 004364: [03:48:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004364: [03:48:05] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004364: [03:48:05] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004364: [03:48:05] gl_driver.cpp(1126) - Log - Deleting shader group 000001F82762D5E0 RDOC 004364: [03:48:05] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004364: [03:48:05] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F82762DCE0 RDOC 004364: [03:48:05] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004364: [03:48:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004364: [03:48:05] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004364: [03:48:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 004364: [03:48:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004364: [03:48:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000650270 RDOC 008752: [03:48:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004364: [03:48:05] gl_driver.cpp(2231) - Log - Starting capture RDOC 004364: [03:48:05] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004364: [03:48:05] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004364: [03:48:05] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008752: [03:48:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004364: [03:48:05] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 004364: [03:48:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004364: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3161 (11.05 %) RDOC 004364: [03:48:05] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.053948 seconds RDOC 004364: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004364: [03:48:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 004364: [03:48:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008752: [03:48:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12911 bytes) (time 1719888485) 5116 byte thumbnail RDOC 008752: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008752: [03:48:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008752: [03:48:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008752: [03:48:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008752: [03:48:06] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008752: [03:48:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008752: [03:48:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008752: [03:48:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008752: [03:48:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008752: [03:48:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008752: [03:48:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008752: [03:48:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008752: [03:48:06] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008752: [03:48:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008752: [03:48:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008752: [03:48:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008752: [03:48:06] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008752: [03:48:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008752: [03:48:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008752: [03:48:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008752: [03:48:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008752: [03:48:06] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008752: [03:48:06] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008752: [03:48:06] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 55.206 ms RDOC 008752: [03:48:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010056: [03:48:06] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010056: [03:48:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010056: [03:48:06] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010056: [03:48:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010056: [03:48:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010056: [03:48:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6756 RDOC 006756: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006756: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006756: [03:48:07] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006756: [03:48:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006756: [03:48:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006756: [03:48:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006756: [03:48:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006756: [03:48:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006756: [03:48:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006756: [03:48:07] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006756: [03:48:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006756: [03:48:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006756: [03:48:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006756: [03:48:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006756: [03:48:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006756: [03:48:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010056: [03:48:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6756] RDOC 006756: [03:48:07] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006756: [03:48:07] gl_driver.cpp(1227) - Log - Created new sharegroup 00000232EAC074C0 RDOC 006756: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006756: [03:48:07] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006756: [03:48:07] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006756: [03:48:07] gl_driver.cpp(1126) - Log - Deleting shader group 00000232EAC074C0 RDOC 006756: [03:48:07] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006756: [03:48:07] gl_driver.cpp(1227) - Log - Created new sharegroup 00000232EAC08280 RDOC 006756: [03:48:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006756: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006756: [03:48:07] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006756: [03:48:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006756: [03:48:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006756: [03:48:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000009801F6 RDOC 010056: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006756: [03:48:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 006756: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006756: [03:48:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006756: [03:48:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006756: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006756: [03:48:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010056: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006756: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3339 (10.94 %) RDOC 006756: [03:48:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.044061 seconds RDOC 006756: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006756: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006756: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010056: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13089 bytes) (time 1719888487) 5116 byte thumbnail RDOC 010056: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010056: [03:48:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010056: [03:48:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010056: [03:48:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010056: [03:48:08] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010056: [03:48:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010056: [03:48:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010056: [03:48:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010056: [03:48:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010056: [03:48:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010056: [03:48:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010056: [03:48:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010056: [03:48:08] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010056: [03:48:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010056: [03:48:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010056: [03:48:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010056: [03:48:08] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010056: [03:48:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010056: [03:48:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010056: [03:48:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010056: [03:48:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010056: [03:48:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010056: [03:48:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010056: [03:48:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 50.971 ms RDOC 010056: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010056: [03:48:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1465 (4.80 %) RDOC 010056: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010056: [03:48:09] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.599 ms RDOC 010056: [03:48:09] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 010056: [03:48:09] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 010056: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1465 (4.80 %) RDOC 010056: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000008 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000043 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000043! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000052 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000052 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000052! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 010056: [03:48:09] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 010056: [03:48:09] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 010056: [03:48:09] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 010056: [03:48:09] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000066 RDOC 010056: [03:48:09] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000066 requested RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 010056: [03:48:09] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000066! RDOC 010056: [03:48:09] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 010056: [03:48:09] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 010056: [03:48:09] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010056: [03:48:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 004736: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004736: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004736: [03:48:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004736: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004736: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004736: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1584 RDOC 001584: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001584: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001584: [03:48:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001584: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001584: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001584: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001584: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001584: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001584: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001584: [03:48:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001584: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001584: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001584: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001584: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001584: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001584: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004736: [03:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1584] RDOC 001584: [03:48:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001584: [03:48:09] gl_driver.cpp(1227) - Log - Created new sharegroup 0000021BA8115A40 RDOC 001584: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001584: [03:48:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001584: [03:48:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 001584: [03:48:09] gl_driver.cpp(1126) - Log - Deleting shader group 0000021BA8115A40 RDOC 001584: [03:48:09] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001584: [03:48:09] gl_driver.cpp(1227) - Log - Created new sharegroup 0000021BA8115880 RDOC 001584: [03:48:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001584: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001584: [03:48:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 001584: [03:48:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 001584: [03:48:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001584: [03:48:09] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001F0306 RDOC 004736: [03:48:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001584: [03:48:09] gl_driver.cpp(2231) - Log - Starting capture RDOC 001584: [03:48:09] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 001584: [03:48:09] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 004736: [03:48:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001584: [03:48:09] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 001584: [03:48:09] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 001584: [03:48:09] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 001584: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65127 (0.44 %) RDOC 001584: [03:48:09] gl_driver.cpp(2451) - Log - Captured GL frame with 14.152588 MB capture section in 0.073332 seconds RDOC 001584: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 001584: [03:48:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 001584: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004736: [03:48:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74656 bytes) (time 1719888489) 4886 byte thumbnail RDOC 004736: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 004736: [03:48:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004736: [03:48:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004736: [03:48:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004736: [03:48:10] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004736: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004736: [03:48:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004736: [03:48:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 004736: [03:48:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 004736: [03:48:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 004736: [03:48:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004736: [03:48:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004736: [03:48:10] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004736: [03:48:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 004736: [03:48:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004736: [03:48:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004736: [03:48:11] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004736: [03:48:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004736: [03:48:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004736: [03:48:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004736: [03:48:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004736: [03:48:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004736: [03:48:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004736: [03:48:11] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 121.430 ms RDOC 004736: [03:48:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 012124: [03:48:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 012124: [03:48:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012124: [03:48:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012124: [03:48:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012124: [03:48:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012124: [03:48:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9328 RDOC 009328: [03:48:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009328: [03:48:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009328: [03:48:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009328: [03:48:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009328: [03:48:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009328: [03:48:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009328: [03:48:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009328: [03:48:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009328: [03:48:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009328: [03:48:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009328: [03:48:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009328: [03:48:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009328: [03:48:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009328: [03:48:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009328: [03:48:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009328: [03:48:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012124: [03:48:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9328] RDOC 009328: [03:48:11] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009328: [03:48:11] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022F4A1485D0 RDOC 009328: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009328: [03:48:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009328: [03:48:11] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009328: [03:48:11] gl_driver.cpp(1126) - Log - Deleting shader group 0000022F4A1485D0 RDOC 009328: [03:48:11] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009328: [03:48:11] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022F4A148CD0 RDOC 009328: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009328: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009328: [03:48:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009328: [03:48:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009328: [03:48:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009328: [03:48:11] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 009328: [03:48:11] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022F4A670DE0 RDOC 009328: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009328: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009328: [03:48:11] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012124: [03:48:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009328: [03:48:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000210306 RDOC 009328: [03:48:15] gl_driver.cpp(2231) - Log - Starting capture RDOC 009328: [03:48:15] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009328: [03:48:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 009328: [03:48:15] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 012124: [03:48:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009328: [03:48:15] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009328: [03:48:15] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 009328: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5795 (1.00 %) RDOC 009328: [03:48:15] gl_driver.cpp(2451) - Log - Captured GL frame with 0.550049 MB capture section in 0.064129 seconds RDOC 009328: [03:48:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 009328: [03:48:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009328: [03:48:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012124: [03:48:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12453 bytes) (time 1719888495) 2530 byte thumbnail RDOC 012124: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 012124: [03:48:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012124: [03:48:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012124: [03:48:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012124: [03:48:16] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012124: [03:48:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012124: [03:48:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012124: [03:48:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 012124: [03:48:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 012124: [03:48:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 012124: [03:48:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012124: [03:48:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012124: [03:48:16] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 012124: [03:48:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 012124: [03:48:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012124: [03:48:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012124: [03:48:16] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012124: [03:48:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012124: [03:48:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012124: [03:48:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012124: [03:48:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012124: [03:48:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012124: [03:48:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012124: [03:48:16] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 76.536 ms RDOC 012124: [03:48:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 006352: [03:48:16] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006352: [03:48:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006352: [03:48:16] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006352: [03:48:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006352: [03:48:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006352: [03:48:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6376 RDOC 006376: [03:48:17] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006376: [03:48:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006376: [03:48:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006376: [03:48:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006376: [03:48:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006376: [03:48:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006376: [03:48:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006376: [03:48:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006376: [03:48:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006376: [03:48:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006376: [03:48:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006376: [03:48:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006376: [03:48:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006376: [03:48:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006376: [03:48:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006376: [03:48:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006352: [03:48:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6376] RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006376: [03:48:17] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E83836A5E0 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006376: [03:48:17] gl_driver.cpp(1126) - Log - Deleting shader group 000001E83836A5E0 RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006376: [03:48:17] gl_driver.cpp(1227) - Log - Created new sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000010002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000020002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000030002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000040002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000050002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000060002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000070002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000080002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000090002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000000A0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000000B0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000000C0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000000D0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000000E0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000000F0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000100002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000110002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000120002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000130002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000140002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000150002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000160002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000170002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000180002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000190002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000001A0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000001B0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000001C0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000001D0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000001E0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000001F0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000200002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000210002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000220002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000230002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000240002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000250002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000260002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000270002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000280002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000290002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000002A0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000002B0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000002C0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000002D0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000002E0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000002F0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000300002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000310002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000320002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000330002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000340002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000350002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000360002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000370002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000380002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000390002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000003A0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000003B0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000003C0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000003D0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000003E0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000003F0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000400002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000410002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000420002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000430002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000440002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000450002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000460002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000470002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000480002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 0000000000490002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000004A0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000004B0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000004C0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000004D0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000004E0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 006376: [03:48:17] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:17] gl_driver.cpp(1215) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:17] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:17] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 006376: [03:48:17] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:17] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:17] gl_driver.cpp(1102) - Log - Deleting context 00000000004F0002 RDOC 006376: [03:48:17] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000500002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000510002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000520002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000530002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000540002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000550002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000560002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000570002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000580002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000590002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 00000000005A0002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 0000000032010773 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 00000000005B0002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 00000000005C0002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 00000000005D0002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 00000000005E0002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 00000000005F0002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000600002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC FFFFFFFFD1010957 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000610002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000620002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004E010901 - possibly stale. Using new DC 0000000032010773 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000630002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 006376: [03:48:18] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFD1010957 - possibly stale. Using new DC 000000004E010901 to ensure context is rebound properly RDOC 006376: [03:48:18] gl_driver.cpp(1215) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 006376: [03:48:18] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001E83836A0E0 RDOC 006376: [03:48:18] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 006376: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006376: [03:48:18] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006376: [03:48:18] gl_driver.cpp(1102) - Log - Deleting context 0000000000640002 RDOC 006376: [03:48:18] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 006352: [03:48:18] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006376: [03:48:18] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000055027A RDOC 006376: [03:48:18] gl_driver.cpp(2231) - Log - Starting capture RDOC 006376: [03:48:18] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006376: [03:48:18] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006352: [03:48:18] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006376: [03:48:18] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006376: [03:48:18] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 006376: [03:48:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006376: [03:48:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5170 (13.49 %) RDOC 006376: [03:48:18] gl_driver.cpp(2451) - Log - Captured GL frame with 0.036560 MB capture section in 0.039965 seconds RDOC 006376: [03:48:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 006376: [03:48:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006376: [03:48:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006352: [03:48:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22057 bytes) (time 1719888498) 12052 byte thumbnail RDOC 006352: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 006352: [03:48:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006352: [03:48:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006352: [03:48:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006352: [03:48:19] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006352: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006352: [03:48:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006352: [03:48:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006352: [03:48:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006352: [03:48:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006352: [03:48:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006352: [03:48:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006352: [03:48:19] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006352: [03:48:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006352: [03:48:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006352: [03:48:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006352: [03:48:19] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006352: [03:48:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006352: [03:48:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006352: [03:48:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006352: [03:48:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006352: [03:48:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006352: [03:48:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006352: [03:48:19] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 82.147 ms RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 006352: [03:48:19] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 006352: [03:48:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002776: [03:48:20] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002776: [03:48:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002776: [03:48:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002776: [03:48:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002776: [03:48:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002776: [03:48:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9704 RDOC 009704: [03:48:20] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009704: [03:48:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009704: [03:48:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009704: [03:48:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009704: [03:48:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009704: [03:48:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009704: [03:48:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009704: [03:48:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009704: [03:48:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009704: [03:48:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009704: [03:48:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009704: [03:48:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009704: [03:48:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009704: [03:48:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009704: [03:48:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009704: [03:48:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002776: [03:48:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9704] RDOC 009704: [03:48:20] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009704: [03:48:20] gl_driver.cpp(1227) - Log - Created new sharegroup 00000174AF0761B0 RDOC 009704: [03:48:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009704: [03:48:20] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009704: [03:48:20] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009704: [03:48:20] gl_driver.cpp(1126) - Log - Deleting shader group 00000174AF0761B0 RDOC 009704: [03:48:20] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009704: [03:48:20] gl_driver.cpp(1227) - Log - Created new sharegroup 00000174AF075EB0 RDOC 009704: [03:48:20] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009704: [03:48:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009704: [03:48:20] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009704: [03:48:20] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009704: [03:48:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009704: [03:48:20] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004A01C2 RDOC 002776: [03:48:20] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009704: [03:48:20] gl_driver.cpp(2231) - Log - Starting capture RDOC 009704: [03:48:20] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 009704: [03:48:20] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002776: [03:48:20] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009704: [03:48:20] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009704: [03:48:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 009704: [03:48:20] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009704: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5230 (16.54 %) RDOC 009704: [03:48:20] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030151 MB capture section in 0.035025 seconds RDOC 009704: [03:48:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009704: [03:48:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009704: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002776: [03:48:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14441 bytes) (time 1719888500) 4687 byte thumbnail RDOC 002776: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002776: [03:48:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002776: [03:48:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002776: [03:48:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002776: [03:48:21] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002776: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002776: [03:48:21] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002776: [03:48:21] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002776: [03:48:21] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002776: [03:48:21] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002776: [03:48:21] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002776: [03:48:21] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002776: [03:48:21] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002776: [03:48:21] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002776: [03:48:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002776: [03:48:21] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002776: [03:48:21] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002776: [03:48:21] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002776: [03:48:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002776: [03:48:22] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 150.454 ms RDOC 002776: [03:48:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009708: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009708: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009708: [03:48:22] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009708: [03:48:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009708: [03:48:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009708: [03:48:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10356 RDOC 010356: [03:48:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010356: [03:48:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010356: [03:48:22] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010356: [03:48:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010356: [03:48:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010356: [03:48:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010356: [03:48:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010356: [03:48:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010356: [03:48:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010356: [03:48:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010356: [03:48:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010356: [03:48:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010356: [03:48:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010356: [03:48:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010356: [03:48:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009708: [03:48:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10356] RDOC 010356: [03:48:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BCC81167F0 RDOC 010356: [03:48:23] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010356: [03:48:23] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010356: [03:48:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010356: [03:48:23] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010356: [03:48:23] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010356: [03:48:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010356: [03:48:23] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 010356: [03:48:23] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000004C01C2 RDOC 010356: [03:48:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BCC81167F0 / 0x00000000004C01C2 RDOC 009708: [03:48:24] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010356: [03:48:24] vk_core.cpp(2210) - Log - Starting capture RDOC 010356: [03:48:24] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010356: [03:48:24] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010356: [03:48:24] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 009708: [03:48:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010356: [03:48:24] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010356: [03:48:24] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010356: [03:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25458 (0.72 %) RDOC 010356: [03:48:24] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.024532 seconds RDOC 010356: [03:48:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010356: [03:48:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010356: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009708: [03:48:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35208 bytes) (time 1719888504) 5116 byte thumbnail RDOC 009708: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 009708: [03:48:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009708: [03:48:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009708: [03:48:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009708: [03:48:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009708: [03:48:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009708: [03:48:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009708: [03:48:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009708: [03:48:25] vk_replay.cpp(5288) - Log - Created device. RDOC 009708: [03:48:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009708: [03:48:25] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009708: [03:48:25] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009708: [03:48:25] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009708: [03:48:25] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009708: [03:48:25] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009708: [03:48:25] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009708: [03:48:25] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009708: [03:48:25] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009708: [03:48:25] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009708: [03:48:25] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009708: [03:48:25] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009708: [03:48:25] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009708: [03:48:25] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009708: [03:48:25] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009708: [03:48:25] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009708: [03:48:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009708: [03:48:25] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009708: [03:48:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009708: [03:48:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009708: [03:48:25] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009708: [03:48:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009708: [03:48:25] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009708: [03:48:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009708: [03:48:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009708: [03:48:25] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009708: [03:48:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009708: [03:48:25] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009708: [03:48:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009708: [03:48:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009708: [03:48:25] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009708: [03:48:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009708: [03:48:25] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009708: [03:48:25] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009708: [03:48:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009708: [03:48:25] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009708: [03:48:25] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009708: [03:48:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009708: [03:48:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009708: [03:48:25] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 009708: [03:48:25] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009708: [03:48:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009708: [03:48:25] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009708: [03:48:26] vk_core.cpp(3034) - Log - Timer chunk initialisation - 813.494 ms RDOC 009708: [03:48:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005976: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005976: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005976: [03:48:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005976: [03:48:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005976: [03:48:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005976: [03:48:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5444 RDOC 005444: [03:48:26] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005444: [03:48:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [03:48:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005444: [03:48:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [03:48:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005444: [03:48:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005444: [03:48:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005444: [03:48:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005444: [03:48:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005444: [03:48:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005444: [03:48:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005444: [03:48:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005444: [03:48:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005444: [03:48:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005444: [03:48:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005976: [03:48:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5444] RDOC 005444: [03:48:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C164363A40 RDOC 005444: [03:48:26] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005444: [03:48:26] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005444: [03:48:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005444: [03:48:26] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 005444: [03:48:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005444: [03:48:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005444: [03:48:26] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000270308 RDOC 005444: [03:48:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C164363A40 / 0x0000000000270308 RDOC 005976: [03:48:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005444: [03:48:27] vk_core.cpp(2210) - Log - Starting capture RDOC 005444: [03:48:27] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005444: [03:48:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005444: [03:48:27] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 005444: [03:48:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005444: [03:48:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005444: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31434 (0.58 %) RDOC 005444: [03:48:27] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.105913 seconds RDOC 005444: [03:48:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 005444: [03:48:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 005444: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 005976: [03:48:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42330 bytes) (time 1719888507) 6397 byte thumbnail RDOC 005976: [03:48:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 005976: [03:48:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005976: [03:48:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005976: [03:48:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005976: [03:48:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005976: [03:48:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005976: [03:48:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005976: [03:48:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005976: [03:48:28] vk_replay.cpp(5288) - Log - Created device. RDOC 005976: [03:48:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005976: [03:48:28] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005976: [03:48:28] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005976: [03:48:28] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005976: [03:48:28] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005976: [03:48:28] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005976: [03:48:28] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005976: [03:48:28] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005976: [03:48:28] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005976: [03:48:28] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005976: [03:48:28] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005976: [03:48:28] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005976: [03:48:28] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005976: [03:48:28] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005976: [03:48:28] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005976: [03:48:28] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005976: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005976: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:48:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005976: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005976: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:48:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005976: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:48:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005976: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005976: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:48:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005976: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:48:28] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005976: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005976: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005976: [03:48:28] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005976: [03:48:28] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005976: [03:48:28] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005976: [03:48:28] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005976: [03:48:28] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005976: [03:48:28] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005976: [03:48:28] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005976: [03:48:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005976: [03:48:28] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005976: [03:48:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005976: [03:48:28] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005976: [03:48:28] vk_core.cpp(3034) - Log - Timer chunk initialisation - 89.971 ms RDOC 005976: [03:48:29] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 161.050 ms RDOC 005976: [03:48:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007324: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007324: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007324: [03:48:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007324: [03:48:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007324: [03:48:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007324: [03:48:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3860 RDOC 003860: [03:48:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003860: [03:48:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003860: [03:48:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003860: [03:48:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003860: [03:48:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003860: [03:48:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003860: [03:48:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003860: [03:48:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003860: [03:48:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003860: [03:48:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003860: [03:48:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003860: [03:48:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003860: [03:48:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003860: [03:48:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003860: [03:48:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007324: [03:48:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3860] RDOC 003860: [03:48:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021B83FBDB90 RDOC 003860: [03:48:30] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003860: [03:48:30] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003860: [03:48:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003860: [03:48:30] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 003860: [03:48:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003860: [03:48:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003860: [03:48:30] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000004F01C2 RDOC 003860: [03:48:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021B83FBDB90 / 0x00000000004F01C2 RDOC 003860: [03:48:30] vk_core.cpp(2210) - Log - Starting capture RDOC 003860: [03:48:30] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003860: [03:48:30] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003860: [03:48:30] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 003860: [03:48:30] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 003860: [03:48:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003860: [03:48:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20586 (0.58 %) RDOC 003860: [03:48:30] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.014331 seconds RDOC 007324: [03:48:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003860: [03:48:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 003860: [03:48:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 003860: [03:48:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 007324: [03:48:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30085 bytes) (time 1719888510) 4844 byte thumbnail RDOC 007324: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 007324: [03:48:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007324: [03:48:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007324: [03:48:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007324: [03:48:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007324: [03:48:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007324: [03:48:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007324: [03:48:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007324: [03:48:31] vk_replay.cpp(5288) - Log - Created device. RDOC 007324: [03:48:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007324: [03:48:31] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007324: [03:48:31] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007324: [03:48:31] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007324: [03:48:31] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007324: [03:48:31] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007324: [03:48:31] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007324: [03:48:31] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007324: [03:48:31] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007324: [03:48:31] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007324: [03:48:31] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007324: [03:48:31] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007324: [03:48:31] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007324: [03:48:31] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007324: [03:48:31] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007324: [03:48:31] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007324: [03:48:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007324: [03:48:31] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:48:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007324: [03:48:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007324: [03:48:31] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:48:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007324: [03:48:31] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:48:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007324: [03:48:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007324: [03:48:31] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:48:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007324: [03:48:31] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:48:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007324: [03:48:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007324: [03:48:31] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007324: [03:48:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007324: [03:48:31] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007324: [03:48:31] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007324: [03:48:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007324: [03:48:31] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007324: [03:48:31] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007324: [03:48:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007324: [03:48:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007324: [03:48:31] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007324: [03:48:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007324: [03:48:31] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007324: [03:48:31] vk_core.cpp(3034) - Log - Timer chunk initialisation - 82.754 ms RDOC 007324: [03:48:32] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007324: [03:48:32] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007324: [03:48:32] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 007324: [03:48:32] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 007324: [03:48:32] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 007324: [03:48:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000616: [03:48:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000616: [03:48:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000616: [03:48:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000616: [03:48:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000616: [03:48:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000616: [03:48:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9120 RDOC 009120: [03:48:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009120: [03:48:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009120: [03:48:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009120: [03:48:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009120: [03:48:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009120: [03:48:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009120: [03:48:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009120: [03:48:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009120: [03:48:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009120: [03:48:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009120: [03:48:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009120: [03:48:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009120: [03:48:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009120: [03:48:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009120: [03:48:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000616: [03:48:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9120] RDOC 009120: [03:48:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001E56D340800 RDOC 009120: [03:48:32] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009120: [03:48:33] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009120: [03:48:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009120: [03:48:33] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009120: [03:48:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009120: [03:48:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009120: [03:48:33] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000830210 RDOC 009120: [03:48:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001E56D340800 / 0x0000000000830210 RDOC 000616: [03:48:33] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009120: [03:48:33] vk_core.cpp(2210) - Log - Starting capture RDOC 009120: [03:48:33] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009120: [03:48:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009120: [03:48:33] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 000616: [03:48:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009120: [03:48:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009120: [03:48:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009120: [03:48:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 57730 (1.05 %) RDOC 009120: [03:48:33] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.023721 seconds RDOC 009120: [03:48:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 009120: [03:48:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 009120: [03:48:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 000616: [03:48:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67348 bytes) (time 1719888513) 4975 byte thumbnail RDOC 000616: [03:48:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 000616: [03:48:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000616: [03:48:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000616: [03:48:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000616: [03:48:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000616: [03:48:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000616: [03:48:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000616: [03:48:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000616: [03:48:34] vk_replay.cpp(5288) - Log - Created device. RDOC 000616: [03:48:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000616: [03:48:34] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000616: [03:48:34] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000616: [03:48:34] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000616: [03:48:34] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000616: [03:48:34] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000616: [03:48:34] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000616: [03:48:34] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000616: [03:48:34] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000616: [03:48:34] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000616: [03:48:34] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000616: [03:48:34] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000616: [03:48:34] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000616: [03:48:34] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000616: [03:48:34] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000616: [03:48:34] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000616: [03:48:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000616: [03:48:34] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:48:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000616: [03:48:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000616: [03:48:34] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:48:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000616: [03:48:34] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:48:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000616: [03:48:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000616: [03:48:34] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:48:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000616: [03:48:34] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:48:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000616: [03:48:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000616: [03:48:34] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000616: [03:48:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000616: [03:48:34] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000616: [03:48:34] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000616: [03:48:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000616: [03:48:34] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000616: [03:48:34] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 000616: [03:48:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000616: [03:48:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000616: [03:48:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000616: [03:48:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000616: [03:48:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000616: [03:48:34] vk_core.cpp(3034) - Log - Timer chunk initialisation - 92.474 ms RDOC 000616: [03:48:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004280: [03:48:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004280: [03:48:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004280: [03:48:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004280: [03:48:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004280: [03:48:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004280: [03:48:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3048 RDOC 003048: [03:48:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003048: [03:48:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003048: [03:48:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003048: [03:48:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003048: [03:48:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003048: [03:48:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003048: [03:48:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003048: [03:48:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003048: [03:48:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003048: [03:48:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003048: [03:48:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003048: [03:48:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003048: [03:48:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003048: [03:48:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003048: [03:48:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004280: [03:48:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3048] RDOC 003048: [03:48:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024DD85B0480 RDOC 003048: [03:48:35] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003048: [03:48:35] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003048: [03:48:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003048: [03:48:35] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 003048: [03:48:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003048: [03:48:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003048: [03:48:36] vk_core.cpp(2210) - Log - Starting capture RDOC 003048: [03:48:36] vk_core.cpp(2214) - Log - Creating desired queue as none was obtained by the application RDOC 003048: [03:48:36] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003048: [03:48:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003048: [03:48:36] vk_core.cpp(2353) - Log - Finished capture, Frame 4294967295 RDOC 003048: [03:48:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 003048: [03:48:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004280: [03:48:36] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003048: [03:48:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19639 (0.56 %) RDOC 003048: [03:48:36] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.013646 seconds RDOC 003048: [03:48:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 003048: [03:48:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 004280: [03:48:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19787 bytes) (time 1719888516) 0 byte thumbnail RDOC 004280: [03:48:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 004280: [03:48:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004280: [03:48:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004280: [03:48:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004280: [03:48:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004280: [03:48:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004280: [03:48:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004280: [03:48:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004280: [03:48:37] vk_replay.cpp(5288) - Log - Created device. RDOC 004280: [03:48:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004280: [03:48:37] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004280: [03:48:37] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004280: [03:48:37] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004280: [03:48:37] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004280: [03:48:37] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004280: [03:48:37] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004280: [03:48:37] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004280: [03:48:37] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004280: [03:48:37] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004280: [03:48:37] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004280: [03:48:37] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004280: [03:48:37] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004280: [03:48:37] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004280: [03:48:37] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004280: [03:48:37] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004280: [03:48:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004280: [03:48:37] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004280: [03:48:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004280: [03:48:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004280: [03:48:37] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004280: [03:48:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004280: [03:48:37] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004280: [03:48:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004280: [03:48:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004280: [03:48:37] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004280: [03:48:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004280: [03:48:37] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004280: [03:48:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004280: [03:48:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004280: [03:48:37] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004280: [03:48:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004280: [03:48:37] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004280: [03:48:37] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004280: [03:48:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004280: [03:48:37] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004280: [03:48:37] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004280: [03:48:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004280: [03:48:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004280: [03:48:37] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004280: [03:48:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004280: [03:48:37] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004280: [03:48:37] vk_core.cpp(3034) - Log - Timer chunk initialisation - 83.126 ms RDOC 004280: [03:48:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011744: [03:48:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011744: [03:48:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:48:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011744: [03:48:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011744: [03:48:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:48:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10920 RDOC 010920: [03:48:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010920: [03:48:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010920: [03:48:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010920: [03:48:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010920: [03:48:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010920: [03:48:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010920: [03:48:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010920: [03:48:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010920: [03:48:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010920: [03:48:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010920: [03:48:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010920: [03:48:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010920: [03:48:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010920: [03:48:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010920: [03:48:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011744: [03:48:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10920] RDOC 010920: [03:48:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023DE590A160 RDOC 010920: [03:48:38] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010920: [03:48:38] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010920: [03:48:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010920: [03:48:38] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010920: [03:48:38] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010920: [03:48:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010920: [03:48:38] vk_core.cpp(4287) - Log - RegisterSurface() window 000000000052026A RDOC 010920: [03:48:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023DE590A160 / 0x000000000052026A RDOC 010920: [03:48:38] vk_core.cpp(2210) - Log - Starting capture RDOC 010920: [03:48:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011744: [03:48:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010920: [03:48:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010920: [03:48:38] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010920: [03:48:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010920: [03:48:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010920: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 20948 (0.59 %) RDOC 010920: [03:48:38] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.028328 seconds RDOC 010920: [03:48:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010920: [03:48:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 010920: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011744: [03:48:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30698 bytes) (time 1719888518) 5116 byte thumbnail RDOC 011744: [03:48:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011744: [03:48:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011744: [03:48:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011744: [03:48:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011744: [03:48:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011744: [03:48:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011744: [03:48:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011744: [03:48:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011744: [03:48:40] vk_replay.cpp(5288) - Log - Created device. RDOC 011744: [03:48:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011744: [03:48:40] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011744: [03:48:40] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011744: [03:48:40] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011744: [03:48:40] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011744: [03:48:40] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011744: [03:48:40] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011744: [03:48:40] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011744: [03:48:40] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011744: [03:48:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011744: [03:48:40] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011744: [03:48:40] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011744: [03:48:40] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011744: [03:48:40] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011744: [03:48:40] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011744: [03:48:40] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011744: [03:48:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011744: [03:48:40] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011744: [03:48:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011744: [03:48:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011744: [03:48:40] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011744: [03:48:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011744: [03:48:40] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011744: [03:48:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011744: [03:48:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011744: [03:48:40] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011744: [03:48:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011744: [03:48:40] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011744: [03:48:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011744: [03:48:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011744: [03:48:40] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011744: [03:48:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011744: [03:48:40] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011744: [03:48:40] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011744: [03:48:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011744: [03:48:40] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011744: [03:48:40] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011744: [03:48:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011744: [03:48:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011744: [03:48:40] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011744: [03:48:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011744: [03:48:40] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011744: [03:48:40] vk_core.cpp(3034) - Log - Timer chunk initialisation - 70.147 ms RDOC 011744: [03:48:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006384: [03:48:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006384: [03:48:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006384: [03:48:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006384: [03:48:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006384: [03:48:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006384: [03:48:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10620 RDOC 010620: [03:48:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010620: [03:48:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010620: [03:48:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010620: [03:48:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010620: [03:48:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010620: [03:48:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010620: [03:48:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010620: [03:48:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010620: [03:48:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010620: [03:48:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010620: [03:48:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010620: [03:48:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010620: [03:48:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010620: [03:48:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010620: [03:48:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006384: [03:48:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10620] RDOC 010620: [03:48:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CEB8407D80 RDOC 010620: [03:48:41] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010620: [03:48:41] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010620: [03:48:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010620: [03:48:41] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010620: [03:48:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010620: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010620: [03:48:41] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000860210 RDOC 010620: [03:48:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CEB8407D80 / 0x0000000000860210 RDOC 010620: [03:48:41] vk_core.cpp(2210) - Log - Starting capture RDOC 010620: [03:48:41] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010620: [03:48:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010620: [03:48:41] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010620: [03:48:41] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 010620: [03:48:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010620: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8858 (36.91 %) RDOC 010620: [03:48:41] vk_core.cpp(2775) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.013960 seconds RDOC 006384: [03:48:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010620: [03:48:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 010620: [03:48:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 010620: [03:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006384: [03:48:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27183 bytes) (time 1719888521) 11541 byte thumbnail RDOC 006384: [03:48:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 006384: [03:48:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006384: [03:48:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006384: [03:48:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006384: [03:48:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006384: [03:48:42] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006384: [03:48:42] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006384: [03:48:42] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006384: [03:48:42] vk_replay.cpp(5288) - Log - Created device. RDOC 006384: [03:48:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006384: [03:48:42] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006384: [03:48:42] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006384: [03:48:42] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006384: [03:48:42] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006384: [03:48:42] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006384: [03:48:42] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006384: [03:48:42] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006384: [03:48:42] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006384: [03:48:42] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006384: [03:48:42] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006384: [03:48:42] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006384: [03:48:42] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006384: [03:48:42] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006384: [03:48:42] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006384: [03:48:42] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006384: [03:48:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006384: [03:48:42] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006384: [03:48:42] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006384: [03:48:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006384: [03:48:42] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006384: [03:48:42] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006384: [03:48:42] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006384: [03:48:42] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006384: [03:48:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006384: [03:48:42] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006384: [03:48:42] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006384: [03:48:42] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006384: [03:48:42] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006384: [03:48:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006384: [03:48:42] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006384: [03:48:42] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006384: [03:48:42] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006384: [03:48:42] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006384: [03:48:42] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006384: [03:48:42] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006384: [03:48:42] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006384: [03:48:42] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006384: [03:48:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006384: [03:48:42] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006384: [03:48:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006384: [03:48:42] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006384: [03:48:42] vk_core.cpp(3034) - Log - Timer chunk initialisation - 77.853 ms RDOC 006384: [03:48:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005720: [03:48:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005720: [03:48:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005720: [03:48:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005720: [03:48:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005720: [03:48:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005720: [03:48:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1564 RDOC 001564: [03:48:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001564: [03:48:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001564: [03:48:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001564: [03:48:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001564: [03:48:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001564: [03:48:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001564: [03:48:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001564: [03:48:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001564: [03:48:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001564: [03:48:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001564: [03:48:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001564: [03:48:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001564: [03:48:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001564: [03:48:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001564: [03:48:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005720: [03:48:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1564] RDOC 001564: [03:48:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000179C8421BD0 RDOC 001564: [03:48:44] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001564: [03:48:44] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001564: [03:48:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001564: [03:48:44] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 001564: [03:48:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001564: [03:48:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001564: [03:48:44] vk_core.cpp(4287) - Log - RegisterSurface() window 000000000055026A RDOC 001564: [03:48:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000179C8421BD0 / 0x000000000055026A RDOC 001564: [03:48:44] vk_core.cpp(2210) - Log - Starting capture RDOC 001564: [03:48:44] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 005720: [03:48:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001564: [03:48:44] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 001564: [03:48:44] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 001564: [03:48:44] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 34 referenced resources RDOC 001564: [03:48:44] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 001564: [03:48:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37238912 bytes to 167126 (0.45 %) RDOC 001564: [03:48:44] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.513794 MB capture section in 0.034859 seconds RDOC 001564: [03:48:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21967 bytes to 21967 (100.00 %) RDOC 001564: [03:48:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001564: [03:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005720: [03:48:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (195492 bytes) (time 1719888524) 6184 byte thumbnail RDOC 005720: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 005720: [03:48:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005720: [03:48:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005720: [03:48:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005720: [03:48:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005720: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005720: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005720: [03:48:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005720: [03:48:45] vk_replay.cpp(5288) - Log - Created device. RDOC 005720: [03:48:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005720: [03:48:45] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005720: [03:48:45] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005720: [03:48:45] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005720: [03:48:45] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005720: [03:48:45] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005720: [03:48:45] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005720: [03:48:45] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005720: [03:48:45] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005720: [03:48:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005720: [03:48:45] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005720: [03:48:45] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005720: [03:48:45] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005720: [03:48:45] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005720: [03:48:45] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005720: [03:48:45] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005720: [03:48:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005720: [03:48:45] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005720: [03:48:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005720: [03:48:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005720: [03:48:45] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005720: [03:48:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005720: [03:48:45] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005720: [03:48:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005720: [03:48:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005720: [03:48:45] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005720: [03:48:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005720: [03:48:45] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005720: [03:48:45] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005720: [03:48:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005720: [03:48:45] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005720: [03:48:45] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005720: [03:48:45] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005720: [03:48:45] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005720: [03:48:45] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005720: [03:48:45] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005720: [03:48:45] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005720: [03:48:45] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005720: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005720: [03:48:46] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005720: [03:48:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005720: [03:48:46] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005720: [03:48:46] vk_core.cpp(3034) - Log - Timer chunk initialisation - 344.117 ms RDOC 005720: [03:48:46] vk_replay.cpp(1302) - Warning - Couldn't find offset for spec ID 2 RDOC 005720: [03:48:46] vk_replay.cpp(1302) - Warning - Couldn't find offset for spec ID 2 RDOC 005720: [03:48:46] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 005720: [03:48:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009124: [03:48:46] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009124: [03:48:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009124: [03:48:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009124: [03:48:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009124: [03:48:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009124: [03:48:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6544 RDOC 006544: [03:48:46] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006544: [03:48:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006544: [03:48:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006544: [03:48:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006544: [03:48:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006544: [03:48:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006544: [03:48:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006544: [03:48:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006544: [03:48:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006544: [03:48:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006544: [03:48:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006544: [03:48:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006544: [03:48:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006544: [03:48:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006544: [03:48:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009124: [03:48:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6544] RDOC 006544: [03:48:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D66507F620 RDOC 006544: [03:48:47] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006544: [03:48:47] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006544: [03:48:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006544: [03:48:47] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006544: [03:48:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006544: [03:48:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006544: [03:48:47] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000890210 RDOC 006544: [03:48:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D66507F620 / 0x0000000000890210 RDOC 009124: [03:48:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009124: [03:48:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006544: [03:48:48] vk_core.cpp(2210) - Log - Starting capture RDOC 006544: [03:48:48] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 006544: [03:48:48] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 006544: [03:48:48] vk_core.cpp(2353) - Log - Finished capture, Frame 100 RDOC 006544: [03:48:48] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 006544: [03:48:48] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 006544: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1624832 (3.85 %) RDOC 006544: [03:48:48] vk_core.cpp(2775) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.275986 seconds RDOC 006544: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006544: [03:48:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006544: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009124: [03:48:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1631487 bytes) (time 1719888528) 2526 byte thumbnail RDOC 009124: [03:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009124: [03:48:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009124: [03:48:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009124: [03:48:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009124: [03:48:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009124: [03:48:49] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009124: [03:48:49] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009124: [03:48:49] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009124: [03:48:49] vk_replay.cpp(5288) - Log - Created device. RDOC 009124: [03:48:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009124: [03:48:49] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009124: [03:48:49] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009124: [03:48:49] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009124: [03:48:49] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009124: [03:48:49] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009124: [03:48:49] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009124: [03:48:49] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009124: [03:48:49] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009124: [03:48:49] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009124: [03:48:49] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009124: [03:48:49] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009124: [03:48:49] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009124: [03:48:49] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009124: [03:48:49] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009124: [03:48:49] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009124: [03:48:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009124: [03:48:49] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:48:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009124: [03:48:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009124: [03:48:49] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:48:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009124: [03:48:49] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:48:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009124: [03:48:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009124: [03:48:49] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:48:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009124: [03:48:49] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:48:49] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009124: [03:48:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009124: [03:48:49] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009124: [03:48:49] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009124: [03:48:49] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009124: [03:48:49] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009124: [03:48:49] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009124: [03:48:49] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009124: [03:48:49] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009124: [03:48:49] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009124: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009124: [03:48:49] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009124: [03:48:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009124: [03:48:49] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009124: [03:48:50] vk_core.cpp(3034) - Log - Timer chunk initialisation - 391.040 ms RDOC 009124: [03:48:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011076: [03:48:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011076: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011076: [03:48:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011076: [03:48:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011076: [03:48:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011076: [03:48:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9064 RDOC 009064: [03:48:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009064: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009064: [03:48:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009064: [03:48:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009064: [03:48:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009064: [03:48:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009064: [03:48:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009064: [03:48:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009064: [03:48:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009064: [03:48:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009064: [03:48:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009064: [03:48:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009064: [03:48:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009064: [03:48:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009064: [03:48:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011076: [03:48:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9064] RDOC 009064: [03:48:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000280B50D4290 RDOC 009064: [03:48:51] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009064: [03:48:51] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009064: [03:48:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009064: [03:48:51] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009064: [03:48:51] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009064: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009064: [03:48:51] vk_core.cpp(4287) - Log - RegisterSurface() window 000000000058026A RDOC 009064: [03:48:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000280B50D4290 / 0x000000000058026A RDOC 011076: [03:48:51] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011076: [03:48:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009064: [03:48:52] vk_core.cpp(2210) - Log - Starting capture RDOC 009064: [03:48:52] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 009064: [03:48:52] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 009064: [03:48:52] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 009064: [03:48:52] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 009064: [03:48:52] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 009064: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 609930 (5.28 %) RDOC 009064: [03:48:52] vk_core.cpp(2775) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.136720 seconds RDOC 009064: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009064: [03:48:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 009064: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011076: [03:48:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (619680 bytes) (time 1719888532) 5116 byte thumbnail RDOC 011076: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011076: [03:48:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011076: [03:48:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011076: [03:48:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011076: [03:48:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011076: [03:48:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011076: [03:48:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011076: [03:48:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011076: [03:48:53] vk_replay.cpp(5288) - Log - Created device. RDOC 011076: [03:48:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011076: [03:48:53] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011076: [03:48:53] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011076: [03:48:53] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011076: [03:48:53] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011076: [03:48:53] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011076: [03:48:53] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011076: [03:48:53] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011076: [03:48:53] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011076: [03:48:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011076: [03:48:53] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011076: [03:48:53] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011076: [03:48:53] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011076: [03:48:53] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011076: [03:48:53] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011076: [03:48:53] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011076: [03:48:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011076: [03:48:53] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:48:53] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011076: [03:48:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011076: [03:48:53] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:48:53] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011076: [03:48:53] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:48:53] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011076: [03:48:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011076: [03:48:53] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:48:53] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011076: [03:48:53] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:48:53] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011076: [03:48:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011076: [03:48:53] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011076: [03:48:53] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011076: [03:48:53] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011076: [03:48:53] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011076: [03:48:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011076: [03:48:53] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011076: [03:48:53] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011076: [03:48:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011076: [03:48:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011076: [03:48:53] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011076: [03:48:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011076: [03:48:53] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011076: [03:48:53] vk_core.cpp(3034) - Log - Timer chunk initialisation - 308.992 ms RDOC 011076: [03:48:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005060: [03:48:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005060: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005060: [03:48:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005060: [03:48:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005060: [03:48:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005060: [03:48:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10072 RDOC 010072: [03:48:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010072: [03:48:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010072: [03:48:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010072: [03:48:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010072: [03:48:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010072: [03:48:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010072: [03:48:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010072: [03:48:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010072: [03:48:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010072: [03:48:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010072: [03:48:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010072: [03:48:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010072: [03:48:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010072: [03:48:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010072: [03:48:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005060: [03:48:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10072] RDOC 010072: [03:48:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000196FAD1D810 RDOC 010072: [03:48:54] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010072: [03:48:54] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010072: [03:48:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010072: [03:48:54] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010072: [03:48:54] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010072: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010072: [03:48:54] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000008C0210 RDOC 010072: [03:48:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000196FAD1D810 / 0x00000000008C0210 RDOC 005060: [03:48:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010072: [03:48:55] vk_core.cpp(2210) - Log - Starting capture RDOC 010072: [03:48:55] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 010072: [03:48:56] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 010072: [03:48:56] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010072: [03:48:56] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 010072: [03:48:56] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 010072: [03:48:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751824 (0.40 %) RDOC 010072: [03:48:56] vk_core.cpp(2775) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.195472 seconds RDOC 010072: [03:48:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010072: [03:48:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010072: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005060: [03:48:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758479 bytes) (time 1719888536) 2526 byte thumbnail RDOC 005060: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 005060: [03:48:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005060: [03:48:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005060: [03:48:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005060: [03:48:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005060: [03:48:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005060: [03:48:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005060: [03:48:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005060: [03:48:57] vk_replay.cpp(5288) - Log - Created device. RDOC 005060: [03:48:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005060: [03:48:57] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005060: [03:48:57] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005060: [03:48:57] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005060: [03:48:57] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005060: [03:48:57] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005060: [03:48:57] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005060: [03:48:57] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005060: [03:48:57] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005060: [03:48:57] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005060: [03:48:57] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005060: [03:48:57] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005060: [03:48:57] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005060: [03:48:57] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005060: [03:48:57] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005060: [03:48:57] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005060: [03:48:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005060: [03:48:57] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005060: [03:48:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005060: [03:48:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005060: [03:48:57] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005060: [03:48:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005060: [03:48:57] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005060: [03:48:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005060: [03:48:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005060: [03:48:57] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005060: [03:48:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005060: [03:48:57] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005060: [03:48:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005060: [03:48:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005060: [03:48:57] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005060: [03:48:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005060: [03:48:57] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005060: [03:48:57] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005060: [03:48:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005060: [03:48:57] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005060: [03:48:57] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005060: [03:48:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005060: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005060: [03:48:57] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005060: [03:48:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005060: [03:48:57] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005060: [03:48:58] vk_core.cpp(3034) - Log - Timer chunk initialisation - 643.798 ms RDOC 005060: [03:49:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010412: [03:49:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010412: [03:49:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010412: [03:49:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010412: [03:49:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010412: [03:49:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010412: [03:49:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5420 RDOC 005420: [03:49:04] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005420: [03:49:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005420: [03:49:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005420: [03:49:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005420: [03:49:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005420: [03:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005420: [03:49:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005420: [03:49:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005420: [03:49:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005420: [03:49:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005420: [03:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005420: [03:49:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005420: [03:49:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005420: [03:49:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005420: [03:49:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010412: [03:49:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5420] RDOC 005420: [03:49:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000164F79B1AB0 RDOC 005420: [03:49:05] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005420: [03:49:05] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005420: [03:49:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005420: [03:49:05] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 005420: [03:49:05] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005420: [03:49:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005420: [03:49:05] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000005B026A RDOC 005420: [03:49:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000164F79B1AB0 / 0x00000000005B026A RDOC 005420: [03:49:05] vk_core.cpp(2210) - Log - Starting capture RDOC 005420: [03:49:05] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005420: [03:49:05] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005420: [03:49:05] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010412: [03:49:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005420: [03:49:05] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 005420: [03:49:05] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005420: [03:49:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67531 (1.24 %) RDOC 005420: [03:49:05] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.014783 seconds RDOC 005420: [03:49:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 005420: [03:49:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 005420: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010412: [03:49:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010412: [03:49:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82843 bytes) (time 1719888545) 9645 byte thumbnail RDOC 010412: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 010412: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010412: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010412: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010412: [03:49:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010412: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010412: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010412: [03:49:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010412: [03:49:07] vk_replay.cpp(5288) - Log - Created device. RDOC 010412: [03:49:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010412: [03:49:07] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010412: [03:49:07] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010412: [03:49:07] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010412: [03:49:07] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010412: [03:49:07] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010412: [03:49:07] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010412: [03:49:07] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010412: [03:49:07] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010412: [03:49:07] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010412: [03:49:07] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010412: [03:49:07] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010412: [03:49:07] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010412: [03:49:07] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010412: [03:49:07] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010412: [03:49:07] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010412: [03:49:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010412: [03:49:07] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010412: [03:49:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010412: [03:49:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010412: [03:49:07] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010412: [03:49:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010412: [03:49:07] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010412: [03:49:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010412: [03:49:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010412: [03:49:07] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010412: [03:49:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010412: [03:49:07] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010412: [03:49:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010412: [03:49:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010412: [03:49:07] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010412: [03:49:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010412: [03:49:07] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010412: [03:49:07] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010412: [03:49:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010412: [03:49:07] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010412: [03:49:07] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010412: [03:49:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010412: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010412: [03:49:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010412: [03:49:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010412: [03:49:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010412: [03:49:07] vk_core.cpp(3034) - Log - Timer chunk initialisation - 76.351 ms RDOC 010412: [03:49:07] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010412: [03:49:07] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 010412: [03:49:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007252: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007252: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007252: [03:49:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007252: [03:49:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007252: [03:49:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007252: [03:49:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11120 RDOC 011120: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011120: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011120: [03:49:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011120: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011120: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011120: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011120: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011120: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011120: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011120: [03:49:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011120: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011120: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011120: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011120: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011120: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007252: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11120] RDOC 011120: [03:49:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000180CAEF54F0 RDOC 011120: [03:49:08] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011120: [03:49:08] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011120: [03:49:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011120: [03:49:08] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 011120: [03:49:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011120: [03:49:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011120: [03:49:08] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000008F0210 RDOC 011120: [03:49:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000180CAEF54F0 / 0x00000000008F0210 RDOC 011120: [03:49:09] vk_core.cpp(2210) - Log - Starting capture RDOC 011120: [03:49:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011120: [03:49:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011120: [03:49:09] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 007252: [03:49:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011120: [03:49:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011120: [03:49:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011120: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24366 (0.69 %) RDOC 011120: [03:49:09] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.014677 seconds RDOC 011120: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011120: [03:49:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011120: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 007252: [03:49:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35322 bytes) (time 1719888549) 6118 byte thumbnail RDOC 007252: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 007252: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007252: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007252: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007252: [03:49:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007252: [03:49:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007252: [03:49:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007252: [03:49:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007252: [03:49:10] vk_replay.cpp(5288) - Log - Created device. RDOC 007252: [03:49:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007252: [03:49:10] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007252: [03:49:10] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007252: [03:49:10] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007252: [03:49:10] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007252: [03:49:10] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007252: [03:49:10] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007252: [03:49:10] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007252: [03:49:10] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007252: [03:49:10] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007252: [03:49:10] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007252: [03:49:10] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007252: [03:49:10] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007252: [03:49:10] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007252: [03:49:10] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007252: [03:49:10] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007252: [03:49:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007252: [03:49:10] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [03:49:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007252: [03:49:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007252: [03:49:10] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [03:49:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007252: [03:49:10] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [03:49:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007252: [03:49:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007252: [03:49:10] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [03:49:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007252: [03:49:10] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [03:49:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007252: [03:49:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007252: [03:49:10] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007252: [03:49:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007252: [03:49:10] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007252: [03:49:10] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007252: [03:49:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007252: [03:49:10] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007252: [03:49:10] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007252: [03:49:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007252: [03:49:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007252: [03:49:10] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007252: [03:49:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007252: [03:49:10] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007252: [03:49:10] vk_core.cpp(3034) - Log - Timer chunk initialisation - 96.311 ms RDOC 007252: [03:49:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010024: [03:49:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010024: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010024: [03:49:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010024: [03:49:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010024: [03:49:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010024: [03:49:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11448 RDOC 011448: [03:49:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011448: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011448: [03:49:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011448: [03:49:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011448: [03:49:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011448: [03:49:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011448: [03:49:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011448: [03:49:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011448: [03:49:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011448: [03:49:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011448: [03:49:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011448: [03:49:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011448: [03:49:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011448: [03:49:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011448: [03:49:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010024: [03:49:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11448] RDOC 011448: [03:49:11] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EF25AF0AE0 RDOC 011448: [03:49:11] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011448: [03:49:11] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011448: [03:49:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011448: [03:49:11] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 011448: [03:49:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011448: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011448: [03:49:11] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000005E026A RDOC 011448: [03:49:11] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EF25AF0AE0 / 0x00000000005E026A RDOC 011448: [03:49:12] vk_core.cpp(2210) - Log - Starting capture RDOC 011448: [03:49:12] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011448: [03:49:12] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011448: [03:49:12] vk_core.cpp(2353) - Log - Finished capture, Frame 4294967295 RDOC 010024: [03:49:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011448: [03:49:12] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 011448: [03:49:12] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 011448: [03:49:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1879 (44.48 %) RDOC 011448: [03:49:12] vk_core.cpp(2775) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.028571 seconds RDOC 011448: [03:49:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 011448: [03:49:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 011448: [03:49:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010024: [03:49:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24203 bytes) (time 1719888552) 8206 byte thumbnail RDOC 010024: [03:49:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010024: [03:49:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010024: [03:49:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010024: [03:49:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010024: [03:49:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010024: [03:49:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010024: [03:49:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010024: [03:49:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010024: [03:49:13] vk_replay.cpp(5288) - Log - Created device. RDOC 010024: [03:49:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010024: [03:49:13] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010024: [03:49:13] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010024: [03:49:13] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010024: [03:49:13] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010024: [03:49:13] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010024: [03:49:13] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010024: [03:49:13] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010024: [03:49:13] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010024: [03:49:13] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010024: [03:49:13] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010024: [03:49:13] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010024: [03:49:13] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010024: [03:49:13] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010024: [03:49:13] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010024: [03:49:13] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010024: [03:49:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010024: [03:49:13] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010024: [03:49:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010024: [03:49:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010024: [03:49:13] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010024: [03:49:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010024: [03:49:13] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010024: [03:49:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010024: [03:49:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010024: [03:49:13] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010024: [03:49:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010024: [03:49:13] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010024: [03:49:13] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010024: [03:49:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010024: [03:49:13] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010024: [03:49:13] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010024: [03:49:13] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010024: [03:49:13] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010024: [03:49:13] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010024: [03:49:13] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010024: [03:49:13] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010024: [03:49:13] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010024: [03:49:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010024: [03:49:13] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010024: [03:49:13] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010024: [03:49:13] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010024: [03:49:13] vk_core.cpp(3034) - Log - Timer chunk initialisation - 63.478 ms RDOC 010024: [03:49:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009488: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009488: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009488: [03:49:13] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009488: [03:49:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009488: [03:49:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009488: [03:49:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6180 RDOC 006180: [03:49:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006180: [03:49:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006180: [03:49:13] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006180: [03:49:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006180: [03:49:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006180: [03:49:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006180: [03:49:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006180: [03:49:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006180: [03:49:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006180: [03:49:13] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006180: [03:49:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006180: [03:49:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006180: [03:49:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006180: [03:49:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006180: [03:49:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009488: [03:49:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6180] RDOC 006180: [03:49:14] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CC782F0210 RDOC 006180: [03:49:14] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006180: [03:49:14] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006180: [03:49:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006180: [03:49:14] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006180: [03:49:14] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006180: [03:49:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006180: [03:49:14] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000005F026A RDOC 006180: [03:49:14] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CC782F0210 / 0x00000000005F026A RDOC 006180: [03:49:14] vk_core.cpp(2210) - Log - Starting capture RDOC 006180: [03:49:14] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006180: [03:49:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006180: [03:49:14] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 009488: [03:49:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006180: [03:49:15] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 006180: [03:49:15] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006180: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 29042 (0.70 %) RDOC 006180: [03:49:15] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.034113 seconds RDOC 006180: [03:49:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 006180: [03:49:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 006180: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009488: [03:49:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41866 bytes) (time 1719888555) 7918 byte thumbnail RDOC 009488: [03:49:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 009488: [03:49:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009488: [03:49:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009488: [03:49:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009488: [03:49:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009488: [03:49:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009488: [03:49:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009488: [03:49:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009488: [03:49:16] vk_replay.cpp(5288) - Log - Created device. RDOC 009488: [03:49:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009488: [03:49:16] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009488: [03:49:16] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009488: [03:49:16] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009488: [03:49:16] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009488: [03:49:16] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009488: [03:49:16] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009488: [03:49:16] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009488: [03:49:16] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009488: [03:49:16] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009488: [03:49:16] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009488: [03:49:16] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009488: [03:49:16] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009488: [03:49:16] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009488: [03:49:16] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009488: [03:49:16] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009488: [03:49:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009488: [03:49:16] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:49:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009488: [03:49:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009488: [03:49:16] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:49:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009488: [03:49:16] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:49:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009488: [03:49:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009488: [03:49:16] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:49:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009488: [03:49:16] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:49:16] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009488: [03:49:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009488: [03:49:16] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009488: [03:49:16] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009488: [03:49:16] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009488: [03:49:16] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009488: [03:49:16] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009488: [03:49:16] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009488: [03:49:16] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009488: [03:49:16] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009488: [03:49:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009488: [03:49:16] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009488: [03:49:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009488: [03:49:16] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009488: [03:49:16] vk_core.cpp(3034) - Log - Timer chunk initialisation - 68.349 ms RDOC 009488: [03:49:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003492: [03:49:16] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 003492: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003492: [03:49:16] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003492: [03:49:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003492: [03:49:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003492: [03:49:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10768 RDOC 010768: [03:49:16] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010768: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010768: [03:49:16] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010768: [03:49:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010768: [03:49:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010768: [03:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010768: [03:49:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010768: [03:49:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010768: [03:49:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010768: [03:49:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010768: [03:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010768: [03:49:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010768: [03:49:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010768: [03:49:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010768: [03:49:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003492: [03:49:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10768] RDOC 010768: [03:49:17] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002E7DCE7AD40 RDOC 010768: [03:49:17] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010768: [03:49:17] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010768: [03:49:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010768: [03:49:17] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010768: [03:49:17] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010768: [03:49:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010768: [03:49:17] vk_core.cpp(2210) - Log - Starting capture RDOC 010768: [03:49:17] vk_core.cpp(2214) - Log - Creating desired queue as none was obtained by the application RDOC 010768: [03:49:17] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 010768: [03:49:17] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:49:17] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000B501F6 RDOC 010768: [03:49:17] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002E7DCE7AD40 / 0x0000000000B501F6 RDOC 010768: [03:49:17] vk_core.cpp(2353) - Log - Finished capture, Frame 0 RDOC 010768: [03:49:17] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 010768: [03:49:17] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 003492: [03:49:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010768: [03:49:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34754 (0.49 %) RDOC 010768: [03:49:17] vk_core.cpp(2775) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.608865 seconds RDOC 010768: [03:49:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010768: [03:49:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 010768: [03:49:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003492: [03:49:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44504 bytes) (time 1719888557) 5116 byte thumbnail RDOC 003492: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003492: [03:49:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003492: [03:49:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003492: [03:49:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003492: [03:49:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003492: [03:49:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003492: [03:49:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003492: [03:49:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003492: [03:49:19] vk_replay.cpp(5288) - Log - Created device. RDOC 003492: [03:49:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003492: [03:49:19] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003492: [03:49:19] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003492: [03:49:19] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003492: [03:49:19] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003492: [03:49:19] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003492: [03:49:19] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003492: [03:49:19] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003492: [03:49:19] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003492: [03:49:19] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003492: [03:49:19] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003492: [03:49:19] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003492: [03:49:19] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003492: [03:49:19] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003492: [03:49:19] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003492: [03:49:19] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003492: [03:49:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003492: [03:49:19] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003492: [03:49:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003492: [03:49:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003492: [03:49:19] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003492: [03:49:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003492: [03:49:19] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003492: [03:49:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003492: [03:49:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003492: [03:49:19] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003492: [03:49:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003492: [03:49:19] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003492: [03:49:19] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003492: [03:49:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003492: [03:49:19] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003492: [03:49:19] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003492: [03:49:19] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003492: [03:49:19] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003492: [03:49:19] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003492: [03:49:19] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003492: [03:49:19] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 003492: [03:49:19] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003492: [03:49:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003492: [03:49:19] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003492: [03:49:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003492: [03:49:19] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003492: [03:49:19] vk_core.cpp(3034) - Log - Timer chunk initialisation - 73.993 ms RDOC 003492: [03:49:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 003492: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4542 (0.06 %) RDOC 003492: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003492: [03:49:19] vk_core.cpp(3034) - Log - Timer chunk initialisation - 8.164 ms RDOC 003492: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4542 (0.06 %) RDOC 003492: [03:49:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 003492: [03:49:19] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::137 getting buffer data RDOC 003492: [03:49:19] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::137 getting texture data RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 003492: [03:49:19] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::179! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::179! RDOC 003492: [03:49:19] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 003492: [03:49:19] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000674! RDOC 003492: [03:49:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003492: [03:49:19] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002036: [03:49:19] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002036: [03:49:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002036: [03:49:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002036: [03:49:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002036: [03:49:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002036: [03:49:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4176 RDOC 004176: [03:49:19] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004176: [03:49:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004176: [03:49:19] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004176: [03:49:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004176: [03:49:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004176: [03:49:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004176: [03:49:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004176: [03:49:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004176: [03:49:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004176: [03:49:19] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004176: [03:49:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004176: [03:49:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004176: [03:49:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004176: [03:49:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004176: [03:49:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002036: [03:49:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4176] RDOC 004176: [03:49:20] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D8F3864030 RDOC 004176: [03:49:20] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004176: [03:49:20] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004176: [03:49:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004176: [03:49:20] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 004176: [03:49:20] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004176: [03:49:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004176: [03:49:20] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000003A0306 RDOC 004176: [03:49:20] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D8F3864030 / 0x00000000003A0306 RDOC 004176: [03:49:20] vk_core.cpp(2210) - Log - Starting capture RDOC 004176: [03:49:20] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 002036: [03:49:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004176: [03:49:20] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 004176: [03:49:20] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 004176: [03:49:20] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 004176: [03:49:20] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 004176: [03:49:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 38486 (0.64 %) RDOC 004176: [03:49:20] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.776855 MB capture section in 0.018151 seconds RDOC 004176: [03:49:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 004176: [03:49:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 004176: [03:49:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 002036: [03:49:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48456 bytes) (time 1719888560) 5333 byte thumbnail RDOC 002036: [03:49:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 002036: [03:49:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002036: [03:49:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002036: [03:49:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002036: [03:49:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002036: [03:49:22] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002036: [03:49:22] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002036: [03:49:22] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002036: [03:49:22] vk_replay.cpp(5288) - Log - Created device. RDOC 002036: [03:49:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002036: [03:49:22] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002036: [03:49:22] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002036: [03:49:22] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002036: [03:49:22] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002036: [03:49:22] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002036: [03:49:22] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002036: [03:49:22] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002036: [03:49:22] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002036: [03:49:22] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002036: [03:49:22] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002036: [03:49:22] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002036: [03:49:22] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002036: [03:49:22] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002036: [03:49:22] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002036: [03:49:22] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002036: [03:49:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002036: [03:49:22] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002036: [03:49:22] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002036: [03:49:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002036: [03:49:22] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002036: [03:49:22] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002036: [03:49:22] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002036: [03:49:22] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002036: [03:49:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002036: [03:49:22] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002036: [03:49:22] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002036: [03:49:22] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002036: [03:49:22] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002036: [03:49:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002036: [03:49:22] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002036: [03:49:22] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002036: [03:49:22] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002036: [03:49:22] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002036: [03:49:22] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002036: [03:49:22] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002036: [03:49:22] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002036: [03:49:22] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002036: [03:49:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002036: [03:49:22] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002036: [03:49:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002036: [03:49:22] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002036: [03:49:22] vk_core.cpp(3034) - Log - Timer chunk initialisation - 89.342 ms RDOC 002036: [03:49:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 002036: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8371 (0.14 %) RDOC 002036: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 002036: [03:49:22] vk_core.cpp(3034) - Log - Timer chunk initialisation - 5.579 ms RDOC 002036: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8371 (0.14 %) RDOC 002036: [03:49:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 002036: [03:49:22] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 30.980 ms RDOC 002036: [03:49:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 002036: [03:49:22] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 002036: [03:49:22] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 18.914 ms RDOC 002036: [03:49:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006204: [03:49:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006204: [03:49:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006204: [03:49:22] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006204: [03:49:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006204: [03:49:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006204: [03:49:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8804 RDOC 008804: [03:49:22] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008804: [03:49:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008804: [03:49:22] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008804: [03:49:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008804: [03:49:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008804: [03:49:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008804: [03:49:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008804: [03:49:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008804: [03:49:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008804: [03:49:22] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008804: [03:49:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008804: [03:49:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008804: [03:49:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008804: [03:49:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008804: [03:49:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006204: [03:49:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8804] RDOC 008804: [03:49:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020C0F5CE430 RDOC 008804: [03:49:23] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008804: [03:49:23] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008804: [03:49:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008804: [03:49:23] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 008804: [03:49:23] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008804: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008804: [03:49:23] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000B801F6 RDOC 008804: [03:49:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020C0F5CE430 / 0x0000000000B801F6 RDOC 008804: [03:49:23] vk_core.cpp(2210) - Log - Starting capture RDOC 008804: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 008804: [03:49:23] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008804: [03:49:23] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 006204: [03:49:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008804: [03:49:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 008804: [03:49:23] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008804: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529344 bytes to 22088 (0.63 %) RDOC 008804: [03:49:23] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.365845 MB capture section in 0.014997 seconds RDOC 008804: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008804: [03:49:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 008804: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006204: [03:49:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31838 bytes) (time 1719888563) 5116 byte thumbnail RDOC 006204: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006204: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006204: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006204: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006204: [03:49:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006204: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006204: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006204: [03:49:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006204: [03:49:25] vk_replay.cpp(5288) - Log - Created device. RDOC 006204: [03:49:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006204: [03:49:25] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006204: [03:49:25] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006204: [03:49:25] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006204: [03:49:25] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006204: [03:49:25] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006204: [03:49:25] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006204: [03:49:25] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006204: [03:49:25] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006204: [03:49:25] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006204: [03:49:25] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006204: [03:49:25] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006204: [03:49:25] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006204: [03:49:25] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006204: [03:49:25] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006204: [03:49:25] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006204: [03:49:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006204: [03:49:25] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006204: [03:49:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006204: [03:49:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006204: [03:49:25] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006204: [03:49:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006204: [03:49:25] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006204: [03:49:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006204: [03:49:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006204: [03:49:25] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006204: [03:49:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006204: [03:49:25] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006204: [03:49:25] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006204: [03:49:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006204: [03:49:25] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006204: [03:49:25] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006204: [03:49:25] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006204: [03:49:25] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006204: [03:49:25] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006204: [03:49:25] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006204: [03:49:25] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006204: [03:49:25] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006204: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006204: [03:49:25] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006204: [03:49:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006204: [03:49:25] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006204: [03:49:25] vk_core.cpp(3034) - Log - Timer chunk initialisation - 69.412 ms RDOC 006204: [03:49:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003792: [03:49:25] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 003792: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003792: [03:49:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003792: [03:49:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003792: [03:49:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003792: [03:49:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4280 RDOC 004280: [03:49:25] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 004280: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004280: [03:49:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004280: [03:49:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004280: [03:49:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004280: [03:49:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004280: [03:49:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004280: [03:49:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004280: [03:49:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004280: [03:49:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004280: [03:49:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004280: [03:49:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004280: [03:49:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004280: [03:49:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004280: [03:49:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003792: [03:49:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4280] RDOC 004280: [03:49:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F3F2B9A660 RDOC 004280: [03:49:26] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 004280: [03:49:26] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004280: [03:49:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004280: [03:49:26] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 004280: [03:49:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004280: [03:49:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004280: [03:49:26] vk_core.cpp(4287) - Log - RegisterSurface() window 000000000064026A RDOC 004280: [03:49:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F3F2B9A660 / 0x000000000064026A RDOC 004280: [03:49:26] vk_core.cpp(2210) - Log - Starting capture RDOC 004280: [03:49:26] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 004280: [03:49:26] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004280: [03:49:26] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 003792: [03:49:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004280: [03:49:26] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 004280: [03:49:26] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004280: [03:49:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21050 (0.60 %) RDOC 004280: [03:49:26] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.022395 seconds RDOC 004280: [03:49:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 004280: [03:49:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 004280: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 003792: [03:49:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32006 bytes) (time 1719888566) 6118 byte thumbnail RDOC 003792: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 003792: [03:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003792: [03:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003792: [03:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003792: [03:49:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003792: [03:49:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003792: [03:49:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003792: [03:49:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003792: [03:49:27] vk_replay.cpp(5288) - Log - Created device. RDOC 003792: [03:49:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003792: [03:49:27] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 003792: [03:49:27] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003792: [03:49:27] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003792: [03:49:27] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 003792: [03:49:27] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003792: [03:49:27] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003792: [03:49:27] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 003792: [03:49:27] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 003792: [03:49:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003792: [03:49:27] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 003792: [03:49:27] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003792: [03:49:27] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003792: [03:49:27] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003792: [03:49:27] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003792: [03:49:27] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 003792: [03:49:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 003792: [03:49:27] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:49:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003792: [03:49:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 003792: [03:49:27] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:49:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 003792: [03:49:27] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:49:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003792: [03:49:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 003792: [03:49:27] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:49:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 003792: [03:49:27] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:49:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003792: [03:49:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 003792: [03:49:27] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003792: [03:49:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 003792: [03:49:27] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003792: [03:49:27] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 003792: [03:49:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 003792: [03:49:27] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003792: [03:49:27] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 003792: [03:49:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003792: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003792: [03:49:28] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003792: [03:49:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003792: [03:49:28] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003792: [03:49:28] vk_core.cpp(3034) - Log - Timer chunk initialisation - 84.672 ms RDOC 003792: [03:49:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000628: [03:49:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000628: [03:49:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000628: [03:49:28] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000628: [03:49:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000628: [03:49:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000628: [03:49:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11744 RDOC 011744: [03:49:28] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011744: [03:49:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011744: [03:49:28] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011744: [03:49:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011744: [03:49:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011744: [03:49:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011744: [03:49:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011744: [03:49:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011744: [03:49:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011744: [03:49:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011744: [03:49:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011744: [03:49:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011744: [03:49:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011744: [03:49:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011744: [03:49:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000628: [03:49:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11744] RDOC 011744: [03:49:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000153321A1C60 RDOC 011744: [03:49:29] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011744: [03:49:29] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011744: [03:49:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011744: [03:49:29] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 011744: [03:49:29] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011744: [03:49:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011744: [03:49:29] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000003E0306 RDOC 011744: [03:49:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000153321A1C60 / 0x00000000003E0306 RDOC 011744: [03:49:29] vk_core.cpp(2210) - Log - Starting capture RDOC 011744: [03:49:29] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011744: [03:49:29] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000628: [03:49:29] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011744: [03:49:29] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 011744: [03:49:29] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 011744: [03:49:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011744: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162087 (0.44 %) RDOC 011744: [03:49:29] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.037250 seconds RDOC 011744: [03:49:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 011744: [03:49:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 011744: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 000628: [03:49:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177094 bytes) (time 1719888569) 9596 byte thumbnail RDOC 011744: [03:49:29] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 000628: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 000628: [03:49:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000628: [03:49:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000628: [03:49:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000628: [03:49:30] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000628: [03:49:30] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000628: [03:49:30] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000628: [03:49:30] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000628: [03:49:30] vk_replay.cpp(5288) - Log - Created device. RDOC 000628: [03:49:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000628: [03:49:30] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000628: [03:49:30] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000628: [03:49:30] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000628: [03:49:30] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000628: [03:49:30] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000628: [03:49:30] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000628: [03:49:30] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000628: [03:49:30] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000628: [03:49:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000628: [03:49:30] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000628: [03:49:30] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000628: [03:49:30] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000628: [03:49:30] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000628: [03:49:30] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000628: [03:49:30] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000628: [03:49:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000628: [03:49:30] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000628: [03:49:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000628: [03:49:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000628: [03:49:30] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000628: [03:49:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000628: [03:49:30] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000628: [03:49:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000628: [03:49:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000628: [03:49:30] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000628: [03:49:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000628: [03:49:30] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000628: [03:49:30] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000628: [03:49:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000628: [03:49:30] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000628: [03:49:30] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000628: [03:49:30] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000628: [03:49:30] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000628: [03:49:30] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000628: [03:49:30] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000628: [03:49:30] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 000628: [03:49:30] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000628: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000628: [03:49:30] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000628: [03:49:30] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000628: [03:49:30] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000628: [03:49:30] vk_core.cpp(3034) - Log - Timer chunk initialisation - 108.926 ms RDOC 000628: [03:49:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010816: [03:49:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010816: [03:49:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010816: [03:49:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010816: [03:49:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010816: [03:49:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010816: [03:49:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7924 RDOC 007924: [03:49:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007924: [03:49:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007924: [03:49:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007924: [03:49:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007924: [03:49:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007924: [03:49:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007924: [03:49:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007924: [03:49:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007924: [03:49:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007924: [03:49:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007924: [03:49:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007924: [03:49:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007924: [03:49:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007924: [03:49:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007924: [03:49:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010816: [03:49:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7924] RDOC 007924: [03:49:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FA14872F80 RDOC 007924: [03:49:32] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007924: [03:49:32] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007924: [03:49:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007924: [03:49:32] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 007924: [03:49:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007924: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007924: [03:49:32] vk_core.cpp(4287) - Log - RegisterSurface() window 000000000067026A RDOC 007924: [03:49:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FA14872F80 / 0x000000000067026A RDOC 010816: [03:49:32] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007924: [03:49:32] vk_core.cpp(2210) - Log - Starting capture RDOC 007924: [03:49:32] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007924: [03:49:32] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007924: [03:49:32] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010816: [03:49:32] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007924: [03:49:32] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 007924: [03:49:32] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007924: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 20768 (0.59 %) RDOC 007924: [03:49:32] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.022552 seconds RDOC 007924: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 007924: [03:49:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 007924: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010816: [03:49:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30678 bytes) (time 1719888572) 5744 byte thumbnail RDOC 010816: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010816: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010816: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010816: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010816: [03:49:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010816: [03:49:33] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010816: [03:49:33] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010816: [03:49:33] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010816: [03:49:33] vk_replay.cpp(5288) - Log - Created device. RDOC 010816: [03:49:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010816: [03:49:33] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010816: [03:49:33] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010816: [03:49:33] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010816: [03:49:33] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010816: [03:49:33] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010816: [03:49:33] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010816: [03:49:33] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010816: [03:49:33] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010816: [03:49:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010816: [03:49:33] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010816: [03:49:33] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010816: [03:49:33] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010816: [03:49:33] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010816: [03:49:33] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010816: [03:49:33] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010816: [03:49:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010816: [03:49:33] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [03:49:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010816: [03:49:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010816: [03:49:33] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [03:49:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010816: [03:49:33] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [03:49:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010816: [03:49:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010816: [03:49:33] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [03:49:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010816: [03:49:33] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [03:49:33] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010816: [03:49:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010816: [03:49:33] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010816: [03:49:33] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010816: [03:49:33] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010816: [03:49:33] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010816: [03:49:33] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010816: [03:49:33] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010816: [03:49:33] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010816: [03:49:33] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010816: [03:49:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010816: [03:49:33] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010816: [03:49:33] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010816: [03:49:33] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010816: [03:49:34] vk_core.cpp(3034) - Log - Timer chunk initialisation - 66.966 ms RDOC 010816: [03:49:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007152: [03:49:34] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007152: [03:49:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007152: [03:49:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007152: [03:49:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007152: [03:49:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007152: [03:49:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9148 RDOC 009148: [03:49:34] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009148: [03:49:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009148: [03:49:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009148: [03:49:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009148: [03:49:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009148: [03:49:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009148: [03:49:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009148: [03:49:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009148: [03:49:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009148: [03:49:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009148: [03:49:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009148: [03:49:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009148: [03:49:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009148: [03:49:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009148: [03:49:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007152: [03:49:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9148] RDOC 009148: [03:49:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001EBBCEA5CF0 RDOC 009148: [03:49:35] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009148: [03:49:35] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009148: [03:49:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009148: [03:49:35] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009148: [03:49:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009148: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009148: [03:49:35] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000410306 RDOC 009148: [03:49:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001EBBCEA5CF0 / 0x0000000000410306 RDOC 007152: [03:49:35] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009148: [03:49:35] vk_core.cpp(2210) - Log - Starting capture RDOC 009148: [03:49:35] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009148: [03:49:35] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:49:35] vk_debug.cpp(2588) - Log - Allocating readback window of 1048576 bytes RDOC 009148: [03:49:35] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::169 (0 -> 1048576) RDOC 009148: [03:49:35] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 009148: [03:49:35] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 24 referenced resources RDOC 009148: [03:49:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009148: [03:49:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5263232 bytes to 31243 (0.59 %) RDOC 009148: [03:49:35] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.019409 MB capture section in 0.024812 seconds RDOC 009148: [03:49:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 17706 bytes to 17706 (100.00 %) RDOC 009148: [03:49:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 009148: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007152: [03:49:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (56466 bytes) (time 1719888575) 7302 byte thumbnail RDOC 007152: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007152: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007152: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007152: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007152: [03:49:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007152: [03:49:36] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007152: [03:49:36] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007152: [03:49:36] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007152: [03:49:36] vk_replay.cpp(5288) - Log - Created device. RDOC 007152: [03:49:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007152: [03:49:36] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007152: [03:49:36] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007152: [03:49:36] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007152: [03:49:36] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007152: [03:49:36] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007152: [03:49:36] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007152: [03:49:36] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007152: [03:49:36] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007152: [03:49:36] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007152: [03:49:36] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007152: [03:49:36] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007152: [03:49:36] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007152: [03:49:36] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007152: [03:49:36] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007152: [03:49:36] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007152: [03:49:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007152: [03:49:36] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007152: [03:49:36] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007152: [03:49:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007152: [03:49:36] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007152: [03:49:36] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007152: [03:49:36] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007152: [03:49:36] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007152: [03:49:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007152: [03:49:36] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007152: [03:49:36] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007152: [03:49:36] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007152: [03:49:36] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007152: [03:49:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007152: [03:49:36] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007152: [03:49:36] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007152: [03:49:36] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007152: [03:49:36] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007152: [03:49:36] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007152: [03:49:36] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007152: [03:49:36] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007152: [03:49:36] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007152: [03:49:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007152: [03:49:36] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007152: [03:49:36] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007152: [03:49:36] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007152: [03:49:36] vk_core.cpp(3034) - Log - Timer chunk initialisation - 74.352 ms RDOC 007152: [03:49:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 2200 total instances RDOC 007152: [03:49:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3700 total instances RDOC 007152: [03:49:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3700 total instances RDOC 007152: [03:49:37] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3800 total instances RDOC 007152: [03:49:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005208: [03:49:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005208: [03:49:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005208: [03:49:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005208: [03:49:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005208: [03:49:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005208: [03:49:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6604 RDOC 006604: [03:49:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006604: [03:49:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006604: [03:49:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006604: [03:49:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006604: [03:49:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006604: [03:49:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006604: [03:49:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006604: [03:49:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006604: [03:49:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006604: [03:49:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006604: [03:49:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006604: [03:49:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006604: [03:49:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006604: [03:49:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006604: [03:49:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005208: [03:49:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6604] RDOC 006604: [03:49:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000247A6E51470 RDOC 006604: [03:49:38] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006604: [03:49:38] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006604: [03:49:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006604: [03:49:38] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006604: [03:49:38] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006604: [03:49:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006604: [03:49:38] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000C101F6 RDOC 006604: [03:49:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000247A6E51470 / 0x0000000000C101F6 RDOC 006604: [03:49:38] vk_core.cpp(2210) - Log - Starting capture RDOC 006604: [03:49:38] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005208: [03:49:38] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006604: [03:49:38] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006604: [03:49:38] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 006604: [03:49:38] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006604: [03:49:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006604: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549183 (0.40 %) RDOC 006604: [03:49:38] vk_core.cpp(2775) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.105276 seconds RDOC 006604: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006604: [03:49:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 006604: [03:49:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005208: [03:49:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (558933 bytes) (time 1719888578) 5116 byte thumbnail RDOC 005208: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 005208: [03:49:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005208: [03:49:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005208: [03:49:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005208: [03:49:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005208: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005208: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005208: [03:49:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005208: [03:49:40] vk_replay.cpp(5288) - Log - Created device. RDOC 005208: [03:49:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005208: [03:49:40] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005208: [03:49:40] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005208: [03:49:40] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005208: [03:49:40] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005208: [03:49:40] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005208: [03:49:40] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005208: [03:49:40] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005208: [03:49:40] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005208: [03:49:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005208: [03:49:40] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005208: [03:49:40] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005208: [03:49:40] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005208: [03:49:40] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005208: [03:49:40] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005208: [03:49:40] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005208: [03:49:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005208: [03:49:40] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005208: [03:49:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005208: [03:49:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005208: [03:49:40] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005208: [03:49:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005208: [03:49:40] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005208: [03:49:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005208: [03:49:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005208: [03:49:40] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005208: [03:49:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005208: [03:49:40] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005208: [03:49:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005208: [03:49:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005208: [03:49:40] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005208: [03:49:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005208: [03:49:40] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005208: [03:49:40] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005208: [03:49:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005208: [03:49:40] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005208: [03:49:40] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005208: [03:49:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005208: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005208: [03:49:40] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005208: [03:49:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005208: [03:49:40] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005208: [03:49:40] vk_core.cpp(3034) - Log - Timer chunk initialisation - 211.693 ms RDOC 005208: [03:49:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002376: [03:49:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002376: [03:49:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002376: [03:49:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002376: [03:49:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002376: [03:49:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002376: [03:49:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2760 RDOC 002760: [03:49:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002760: [03:49:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002760: [03:49:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002760: [03:49:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002760: [03:49:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002760: [03:49:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002760: [03:49:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002760: [03:49:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002760: [03:49:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002760: [03:49:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002760: [03:49:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002760: [03:49:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002760: [03:49:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002760: [03:49:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002760: [03:49:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002376: [03:49:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2760] RDOC 002760: [03:49:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000027506C68CF0 RDOC 002760: [03:49:41] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002760: [03:49:41] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002760: [03:49:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002760: [03:49:41] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 002760: [03:49:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002760: [03:49:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002760: [03:49:41] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000009E0210 RDOC 002760: [03:49:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000027506C68CF0 / 0x00000000009E0210 RDOC 002376: [03:49:41] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002760: [03:49:41] vk_core.cpp(2210) - Log - Starting capture RDOC 002760: [03:49:41] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 002376: [03:49:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002760: [03:49:42] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002760: [03:49:42] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 002760: [03:49:42] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 002760: [03:49:42] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 002760: [03:49:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654104 (0.40 %) RDOC 002760: [03:49:42] vk_core.cpp(2775) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.147553 seconds RDOC 002760: [03:49:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 002760: [03:49:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 002760: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 002376: [03:49:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670054 bytes) (time 1719888582) 9775 byte thumbnail RDOC 002376: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 002376: [03:49:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002376: [03:49:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002376: [03:49:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002376: [03:49:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002376: [03:49:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002376: [03:49:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002376: [03:49:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002376: [03:49:43] vk_replay.cpp(5288) - Log - Created device. RDOC 002376: [03:49:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002376: [03:49:43] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002376: [03:49:43] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002376: [03:49:43] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002376: [03:49:43] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002376: [03:49:43] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002376: [03:49:43] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002376: [03:49:43] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002376: [03:49:43] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002376: [03:49:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002376: [03:49:43] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002376: [03:49:43] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002376: [03:49:43] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002376: [03:49:43] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002376: [03:49:43] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002376: [03:49:43] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002376: [03:49:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002376: [03:49:43] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002376: [03:49:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002376: [03:49:43] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002376: [03:49:43] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002376: [03:49:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002376: [03:49:43] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002376: [03:49:43] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002376: [03:49:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002376: [03:49:43] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002376: [03:49:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002376: [03:49:43] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002376: [03:49:43] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002376: [03:49:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002376: [03:49:43] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002376: [03:49:43] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002376: [03:49:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002376: [03:49:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002376: [03:49:43] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002376: [03:49:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002376: [03:49:43] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002376: [03:49:43] vk_core.cpp(5401) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 002376: [03:49:43] vk_core.cpp(3034) - Log - Timer chunk initialisation - 329.291 ms RDOC 002376: [03:49:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007756: [03:49:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007756: [03:49:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007756: [03:49:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007756: [03:49:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007756: [03:49:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007756: [03:49:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9236 RDOC 009236: [03:49:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009236: [03:49:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009236: [03:49:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009236: [03:49:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009236: [03:49:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009236: [03:49:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009236: [03:49:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009236: [03:49:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009236: [03:49:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009236: [03:49:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009236: [03:49:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009236: [03:49:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009236: [03:49:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009236: [03:49:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009236: [03:49:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007756: [03:49:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9236] RDOC 009236: [03:49:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022CD5CC28B0 RDOC 009236: [03:49:44] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009236: [03:49:44] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009236: [03:49:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009236: [03:49:44] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009236: [03:49:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009236: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009236: [03:49:44] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000C401F6 RDOC 009236: [03:49:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022CD5CC28B0 / 0x0000000000C401F6 RDOC 007756: [03:49:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009236: [03:49:50] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009236: [03:49:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:50] vk_core.cpp(2353) - Log - Finished capture, Frame 50000 RDOC 009236: [03:49:50] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21113 (0.60 %) RDOC 009236: [03:49:50] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.015481 seconds RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009236: [03:49:50] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009236: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009236: [03:49:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:50] vk_core.cpp(2353) - Log - Finished capture, Frame 50001 RDOC 007756: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30863 bytes) (time 1719888590) 5116 byte thumbnail RDOC 009236: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152888 (0.41 %) RDOC 009236: [03:49:50] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.029552 seconds RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009236: [03:49:50] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 007756: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (162638 bytes) (time 1719888590) 5116 byte thumbnail RDOC 009236: [03:49:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:50] vk_core.cpp(2353) - Log - Finished capture, Frame 50002 RDOC 009236: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153191 (0.41 %) RDOC 009236: [03:49:50] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.044325 seconds RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009236: [03:49:50] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 007756: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (162941 bytes) (time 1719888590) 5116 byte thumbnail RDOC 009236: [03:49:50] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:50] vk_core.cpp(2353) - Log - Finished capture, Frame 50003 RDOC 009236: [03:49:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152969 (0.41 %) RDOC 009236: [03:49:50] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.058982 seconds RDOC 009236: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009236: [03:49:50] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 007756: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (162719 bytes) (time 1719888590) 5116 byte thumbnail RDOC 009236: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:51] vk_core.cpp(2353) - Log - Finished capture, Frame 50004 RDOC 009236: [03:49:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153289 (0.41 %) RDOC 009236: [03:49:51] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.081930 seconds RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009236: [03:49:51] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 007756: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163039 bytes) (time 1719888591) 5116 byte thumbnail RDOC 009236: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:51] vk_core.cpp(2353) - Log - Finished capture, Frame 50005 RDOC 009236: [03:49:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152910 (0.41 %) RDOC 009236: [03:49:51] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.069483 seconds RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009236: [03:49:51] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 007756: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (162660 bytes) (time 1719888591) 5116 byte thumbnail RDOC 009236: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:51] vk_core.cpp(2353) - Log - Finished capture, Frame 50006 RDOC 009236: [03:49:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153101 (0.41 %) RDOC 009236: [03:49:51] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.078503 seconds RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009236: [03:49:51] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 007756: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (162851 bytes) (time 1719888591) 5116 byte thumbnail RDOC 009236: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:51] vk_core.cpp(2353) - Log - Finished capture, Frame 50007 RDOC 009236: [03:49:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152985 (0.41 %) RDOC 009236: [03:49:51] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.081273 seconds RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009236: [03:49:51] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 007756: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (162735 bytes) (time 1719888591) 5116 byte thumbnail RDOC 009236: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:51] vk_core.cpp(2353) - Log - Finished capture, Frame 50008 RDOC 009236: [03:49:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153304 (0.41 %) RDOC 009236: [03:49:51] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.082799 seconds RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009236: [03:49:51] vk_core.cpp(2210) - Log - Starting capture RDOC 009236: [03:49:51] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009236: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 007756: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163054 bytes) (time 1719888591) 5116 byte thumbnail RDOC 009236: [03:49:51] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009236: [03:49:51] vk_core.cpp(2353) - Log - Finished capture, Frame 50009 RDOC 009236: [03:49:51] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009236: [03:49:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152961 (0.41 %) RDOC 009236: [03:49:51] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.063337 seconds RDOC 009236: [03:49:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009236: [03:49:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009236: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 007756: [03:49:51] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (162711 bytes) (time 1719888591) 5116 byte thumbnail RDOC 007756: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 007756: [03:49:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007756: [03:49:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007756: [03:49:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007756: [03:49:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007756: [03:49:52] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007756: [03:49:52] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007756: [03:49:52] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007756: [03:49:52] vk_replay.cpp(5288) - Log - Created device. RDOC 007756: [03:49:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007756: [03:49:52] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007756: [03:49:52] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007756: [03:49:52] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007756: [03:49:52] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007756: [03:49:52] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007756: [03:49:52] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007756: [03:49:52] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007756: [03:49:52] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007756: [03:49:52] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007756: [03:49:52] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007756: [03:49:52] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007756: [03:49:52] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007756: [03:49:52] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007756: [03:49:52] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007756: [03:49:52] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007756: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007756: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007756: [03:49:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007756: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007756: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007756: [03:49:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007756: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007756: [03:49:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007756: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007756: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007756: [03:49:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007756: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007756: [03:49:52] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007756: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007756: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007756: [03:49:52] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007756: [03:49:52] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007756: [03:49:52] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007756: [03:49:52] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007756: [03:49:52] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007756: [03:49:52] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007756: [03:49:52] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007756: [03:49:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007756: [03:49:52] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007756: [03:49:52] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007756: [03:49:52] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007756: [03:49:52] vk_core.cpp(3034) - Log - Timer chunk initialisation - 70.121 ms RDOC 007756: [03:49:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010592: [03:49:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010592: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010592: [03:49:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010592: [03:49:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010592: [03:49:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010592: [03:49:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5044 RDOC 005044: [03:49:53] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005044: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005044: [03:49:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005044: [03:49:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005044: [03:49:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005044: [03:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005044: [03:49:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005044: [03:49:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005044: [03:49:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005044: [03:49:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005044: [03:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005044: [03:49:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005044: [03:49:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005044: [03:49:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005044: [03:49:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010592: [03:49:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5044] RDOC 005044: [03:49:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002A12A4BABA0 RDOC 005044: [03:49:53] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005044: [03:49:53] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005044: [03:49:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005044: [03:49:53] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 005044: [03:49:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005044: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005044: [03:49:53] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000A10210 RDOC 005044: [03:49:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002A12A4BABA0 / 0x0000000000A10210 RDOC 005044: [03:49:54] vk_core.cpp(2210) - Log - Starting capture RDOC 005044: [03:49:54] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005044: [03:49:54] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005044: [03:49:54] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 005044: [03:49:54] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 005044: [03:49:54] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005044: [03:49:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20088 (0.57 %) RDOC 005044: [03:49:54] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.014176 seconds RDOC 010592: [03:49:54] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005044: [03:49:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 005044: [03:49:54] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005044: [03:49:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010592: [03:49:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36678 bytes) (time 1719888594) 10965 byte thumbnail RDOC 010592: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 010592: [03:49:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010592: [03:49:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010592: [03:49:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010592: [03:49:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010592: [03:49:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010592: [03:49:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010592: [03:49:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010592: [03:49:55] vk_replay.cpp(5288) - Log - Created device. RDOC 010592: [03:49:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010592: [03:49:55] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010592: [03:49:55] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010592: [03:49:55] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010592: [03:49:55] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010592: [03:49:55] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010592: [03:49:55] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010592: [03:49:55] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010592: [03:49:55] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010592: [03:49:55] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010592: [03:49:55] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010592: [03:49:55] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010592: [03:49:55] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010592: [03:49:55] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010592: [03:49:55] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010592: [03:49:55] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010592: [03:49:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010592: [03:49:55] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:49:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010592: [03:49:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010592: [03:49:55] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:49:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010592: [03:49:55] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:49:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010592: [03:49:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010592: [03:49:55] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:49:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010592: [03:49:55] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:49:55] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010592: [03:49:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010592: [03:49:55] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010592: [03:49:55] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010592: [03:49:55] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010592: [03:49:55] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010592: [03:49:55] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010592: [03:49:55] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010592: [03:49:55] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010592: [03:49:55] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010592: [03:49:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010592: [03:49:55] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010592: [03:49:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010592: [03:49:55] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010592: [03:49:55] vk_core.cpp(3034) - Log - Timer chunk initialisation - 72.839 ms RDOC 010592: [03:49:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007188: [03:49:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007188: [03:49:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007188: [03:49:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007188: [03:49:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007188: [03:49:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007188: [03:49:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11000 RDOC 011000: [03:49:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011000: [03:49:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011000: [03:49:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011000: [03:49:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011000: [03:49:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011000: [03:49:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011000: [03:49:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011000: [03:49:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011000: [03:49:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011000: [03:49:55] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011000: [03:49:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011000: [03:49:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011000: [03:49:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011000: [03:49:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011000: [03:49:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007188: [03:49:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11000] RDOC 011000: [03:49:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000014945A2DC00 RDOC 011000: [03:49:56] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011000: [03:49:56] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011000: [03:49:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011000: [03:49:56] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 011000: [03:49:56] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011000: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011000: [03:49:56] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000C701F6 RDOC 011000: [03:49:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000014945A2DC00 / 0x0000000000C701F6 RDOC 011000: [03:49:57] vk_core.cpp(2210) - Log - Starting capture RDOC 011000: [03:49:57] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011000: [03:49:57] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011000: [03:49:57] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 011000: [03:49:57] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011000: [03:49:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011000: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38614 (0.52 %) RDOC 011000: [03:49:57] vk_core.cpp(2775) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.016093 seconds RDOC 007188: [03:49:57] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011000: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 011000: [03:49:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 011000: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 007188: [03:49:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46203 bytes) (time 1719888597) 3444 byte thumbnail RDOC 007188: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 007188: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007188: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007188: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007188: [03:49:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007188: [03:49:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007188: [03:49:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007188: [03:49:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007188: [03:49:58] vk_replay.cpp(5288) - Log - Created device. RDOC 007188: [03:49:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007188: [03:49:58] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007188: [03:49:58] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007188: [03:49:58] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007188: [03:49:58] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007188: [03:49:58] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007188: [03:49:58] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007188: [03:49:58] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007188: [03:49:58] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007188: [03:49:58] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007188: [03:49:58] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007188: [03:49:58] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007188: [03:49:58] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007188: [03:49:58] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007188: [03:49:58] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007188: [03:49:58] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007188: [03:49:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007188: [03:49:58] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007188: [03:49:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007188: [03:49:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007188: [03:49:58] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007188: [03:49:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007188: [03:49:58] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007188: [03:49:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007188: [03:49:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007188: [03:49:58] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007188: [03:49:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007188: [03:49:58] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007188: [03:49:58] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007188: [03:49:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007188: [03:49:58] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007188: [03:49:58] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007188: [03:49:58] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007188: [03:49:58] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007188: [03:49:58] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007188: [03:49:58] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007188: [03:49:58] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007188: [03:49:58] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007188: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007188: [03:49:58] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007188: [03:49:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007188: [03:49:58] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007188: [03:49:58] vk_core.cpp(3034) - Log - Timer chunk initialisation - 85.930 ms RDOC 007188: [03:49:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007368: [03:49:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007368: [03:49:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007368: [03:49:58] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007368: [03:49:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007368: [03:49:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007368: [03:49:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1408 RDOC 001408: [03:49:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001408: [03:49:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001408: [03:49:58] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001408: [03:49:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001408: [03:49:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001408: [03:49:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001408: [03:49:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001408: [03:49:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001408: [03:49:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001408: [03:49:58] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001408: [03:49:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001408: [03:49:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001408: [03:49:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001408: [03:49:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001408: [03:49:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007368: [03:49:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1408] RDOC 001408: [03:49:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000269C77E2430 RDOC 001408: [03:49:59] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001408: [03:49:59] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001408: [03:49:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001408: [03:49:59] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 001408: [03:49:59] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001408: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001408: [03:49:59] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000A40210 RDOC 001408: [03:49:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000269C77E2430 / 0x0000000000A40210 RDOC 001408: [03:50:00] vk_core.cpp(2210) - Log - Starting capture RDOC 001408: [03:50:00] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001408: [03:50:00] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 001408: [03:50:00] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 001408: [03:50:00] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 007368: [03:50:00] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001408: [03:50:00] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001408: [03:50:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37693952 bytes to 163998 (0.44 %) RDOC 001408: [03:50:00] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.947754 MB capture section in 0.033396 seconds RDOC 001408: [03:50:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 001408: [03:50:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 001408: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007368: [03:50:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177005 bytes) (time 1719888600) 8518 byte thumbnail RDOC 007368: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 007368: [03:50:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007368: [03:50:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007368: [03:50:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007368: [03:50:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007368: [03:50:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007368: [03:50:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007368: [03:50:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007368: [03:50:01] vk_replay.cpp(5288) - Log - Created device. RDOC 007368: [03:50:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007368: [03:50:01] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007368: [03:50:01] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007368: [03:50:01] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007368: [03:50:01] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007368: [03:50:01] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007368: [03:50:01] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007368: [03:50:01] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007368: [03:50:01] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007368: [03:50:01] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007368: [03:50:01] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007368: [03:50:01] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007368: [03:50:01] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007368: [03:50:01] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007368: [03:50:01] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007368: [03:50:01] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007368: [03:50:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007368: [03:50:01] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007368: [03:50:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007368: [03:50:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007368: [03:50:01] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007368: [03:50:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007368: [03:50:01] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007368: [03:50:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007368: [03:50:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007368: [03:50:01] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007368: [03:50:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007368: [03:50:01] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007368: [03:50:01] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007368: [03:50:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007368: [03:50:01] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007368: [03:50:01] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007368: [03:50:01] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007368: [03:50:01] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007368: [03:50:01] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007368: [03:50:01] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007368: [03:50:01] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007368: [03:50:01] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007368: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007368: [03:50:01] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007368: [03:50:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007368: [03:50:01] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007368: [03:50:01] vk_core.cpp(3034) - Log - Timer chunk initialisation - 94.602 ms RDOC 007368: [03:50:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009648: [03:50:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009648: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009648: [03:50:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009648: [03:50:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009648: [03:50:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009648: [03:50:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5444 RDOC 005444: [03:50:02] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005444: [03:50:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005444: [03:50:02] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005444: [03:50:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005444: [03:50:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005444: [03:50:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005444: [03:50:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005444: [03:50:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005444: [03:50:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005444: [03:50:02] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005444: [03:50:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005444: [03:50:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005444: [03:50:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005444: [03:50:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005444: [03:50:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009648: [03:50:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5444] RDOC 005444: [03:50:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016E0D13F2B0 RDOC 005444: [03:50:02] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005444: [03:50:02] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005444: [03:50:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005444: [03:50:02] vk_core.cpp(4851) - Warning - [WARNING-vkGetDeviceProcAddr-device] Validation Warning: [ WARNING-vkGetDeviceProcAddr-device ] | MessageID = 0x22b1fbac | vkGetDeviceProcAddr(): pName is trying to grab vkCreateDevice which is an instance level function RDOC 005444: [03:50:02] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 005444: [03:50:02] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005444: [03:50:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005444: [03:50:02] vk_core.cpp(4851) - Warning - [VUID-VkShaderModuleCreateInfo-pCode-08740] Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Geometry was declared, but one of the following requirements is required (VkPhysicalDeviceFeatures::geometryShader). The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740) RDOC 005444: [03:50:03] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000CA01F6 RDOC 005444: [03:50:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016E0D13F2B0 / 0x0000000000CA01F6 RDOC 009648: [03:50:03] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009648: [03:50:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005444: [03:50:03] vk_core.cpp(2210) - Log - Starting capture RDOC 005444: [03:50:03] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005444: [03:50:03] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005444: [03:50:03] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 005444: [03:50:03] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (0 -> 28) RDOC 005444: [03:50:03] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 005444: [03:50:03] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 005444: [03:50:03] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 005444: [03:50:03] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 005444: [03:50:03] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005444: [03:50:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21512 (0.61 %) RDOC 005444: [03:50:03] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.019217 seconds RDOC 005444: [03:50:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 005444: [03:50:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 005444: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009648: [03:50:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32486 bytes) (time 1719888603) 6206 byte thumbnail RDOC 009648: [03:50:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009648: [03:50:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009648: [03:50:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009648: [03:50:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009648: [03:50:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009648: [03:50:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009648: [03:50:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009648: [03:50:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009648: [03:50:04] vk_replay.cpp(5288) - Log - Created device. RDOC 009648: [03:50:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009648: [03:50:04] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009648: [03:50:04] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009648: [03:50:04] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009648: [03:50:04] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009648: [03:50:04] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009648: [03:50:04] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009648: [03:50:04] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009648: [03:50:04] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009648: [03:50:04] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009648: [03:50:04] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009648: [03:50:04] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009648: [03:50:04] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009648: [03:50:04] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009648: [03:50:04] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009648: [03:50:04] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009648: [03:50:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009648: [03:50:04] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:50:04] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009648: [03:50:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009648: [03:50:04] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:50:04] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009648: [03:50:04] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:50:04] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009648: [03:50:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009648: [03:50:04] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:50:04] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009648: [03:50:04] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:50:04] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009648: [03:50:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009648: [03:50:04] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009648: [03:50:04] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009648: [03:50:04] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009648: [03:50:04] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009648: [03:50:04] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009648: [03:50:04] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009648: [03:50:04] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009648: [03:50:04] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009648: [03:50:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009648: [03:50:04] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009648: [03:50:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009648: [03:50:04] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009648: [03:50:04] vk_core.cpp(3034) - Log - Timer chunk initialisation - 70.542 ms RDOC 009648: [03:50:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009808: [03:50:05] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009808: [03:50:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009808: [03:50:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009808: [03:50:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009808: [03:50:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009808: [03:50:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1944 RDOC 001944: [03:50:05] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001944: [03:50:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001944: [03:50:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001944: [03:50:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001944: [03:50:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001944: [03:50:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001944: [03:50:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001944: [03:50:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001944: [03:50:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001944: [03:50:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001944: [03:50:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001944: [03:50:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001944: [03:50:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001944: [03:50:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001944: [03:50:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009808: [03:50:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1944] RDOC 001944: [03:50:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000229C793D850 RDOC 001944: [03:50:05] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001944: [03:50:05] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001944: [03:50:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001944: [03:50:05] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 001944: [03:50:05] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001944: [03:50:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001944: [03:50:05] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000A70210 RDOC 001944: [03:50:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000229C793D850 / 0x0000000000A70210 RDOC 001944: [03:50:06] vk_core.cpp(2210) - Log - Starting capture RDOC 001944: [03:50:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001944: [03:50:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001944: [03:50:06] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 001944: [03:50:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001944: [03:50:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009808: [03:50:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001944: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20165 (0.57 %) RDOC 001944: [03:50:06] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.014554 seconds RDOC 001944: [03:50:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001944: [03:50:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 001944: [03:50:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009808: [03:50:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29915 bytes) (time 1719888606) 5116 byte thumbnail RDOC 009808: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009808: [03:50:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009808: [03:50:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009808: [03:50:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009808: [03:50:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009808: [03:50:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009808: [03:50:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009808: [03:50:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009808: [03:50:07] vk_replay.cpp(5288) - Log - Created device. RDOC 009808: [03:50:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009808: [03:50:07] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009808: [03:50:07] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009808: [03:50:07] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009808: [03:50:07] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009808: [03:50:07] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009808: [03:50:07] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009808: [03:50:07] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009808: [03:50:07] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009808: [03:50:07] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009808: [03:50:07] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009808: [03:50:07] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009808: [03:50:07] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009808: [03:50:07] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009808: [03:50:07] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009808: [03:50:07] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009808: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009808: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [03:50:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009808: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009808: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [03:50:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009808: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [03:50:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009808: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009808: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [03:50:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009808: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [03:50:07] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009808: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009808: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009808: [03:50:07] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009808: [03:50:07] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009808: [03:50:07] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009808: [03:50:07] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009808: [03:50:07] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009808: [03:50:07] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009808: [03:50:07] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009808: [03:50:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009808: [03:50:07] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009808: [03:50:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009808: [03:50:07] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009808: [03:50:07] vk_core.cpp(3034) - Log - Timer chunk initialisation - 89.680 ms RDOC 009808: [03:50:07] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 20.714 ms RDOC 009808: [03:50:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009808: [03:50:07] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009808: [03:50:07] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 1.183 ms RDOC 009808: [03:50:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004900: [03:50:07] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004900: [03:50:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004900: [03:50:07] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004900: [03:50:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004900: [03:50:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004900: [03:50:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9952 RDOC 009952: [03:50:08] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009952: [03:50:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009952: [03:50:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009952: [03:50:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009952: [03:50:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009952: [03:50:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009952: [03:50:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009952: [03:50:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009952: [03:50:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009952: [03:50:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009952: [03:50:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009952: [03:50:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009952: [03:50:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009952: [03:50:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009952: [03:50:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004900: [03:50:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9952] RDOC 009952: [03:50:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022DE0E3FC60 RDOC 009952: [03:50:08] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009952: [03:50:08] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009952: [03:50:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009952: [03:50:08] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009952: [03:50:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009952: [03:50:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009952: [03:50:08] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000007D01C2 RDOC 009952: [03:50:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022DE0E3FC60 / 0x00000000007D01C2 RDOC 009952: [03:50:09] vk_core.cpp(2210) - Log - Starting capture RDOC 009952: [03:50:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009952: [03:50:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009952: [03:50:09] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 009952: [03:50:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 009952: [03:50:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004900: [03:50:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009952: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5460608 bytes to 37593 (0.69 %) RDOC 009952: [03:50:09] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.207642 MB capture section in 0.014813 seconds RDOC 009952: [03:50:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009952: [03:50:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 009952: [03:50:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 004900: [03:50:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44248 bytes) (time 1719888609) 2526 byte thumbnail RDOC 004900: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 004900: [03:50:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004900: [03:50:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004900: [03:50:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004900: [03:50:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004900: [03:50:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004900: [03:50:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004900: [03:50:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004900: [03:50:10] vk_replay.cpp(5288) - Log - Created device. RDOC 004900: [03:50:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004900: [03:50:10] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004900: [03:50:10] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004900: [03:50:10] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004900: [03:50:10] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004900: [03:50:10] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004900: [03:50:10] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004900: [03:50:10] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004900: [03:50:10] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004900: [03:50:10] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004900: [03:50:10] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004900: [03:50:10] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004900: [03:50:10] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004900: [03:50:10] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004900: [03:50:10] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004900: [03:50:10] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004900: [03:50:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004900: [03:50:10] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [03:50:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004900: [03:50:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004900: [03:50:10] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [03:50:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004900: [03:50:10] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [03:50:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004900: [03:50:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004900: [03:50:10] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [03:50:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004900: [03:50:10] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [03:50:10] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004900: [03:50:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004900: [03:50:10] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004900: [03:50:10] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004900: [03:50:10] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004900: [03:50:10] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004900: [03:50:10] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004900: [03:50:10] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004900: [03:50:10] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004900: [03:50:10] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004900: [03:50:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004900: [03:50:11] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004900: [03:50:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004900: [03:50:11] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004900: [03:50:11] vk_core.cpp(3034) - Log - Timer chunk initialisation - 103.034 ms RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 004900: [03:50:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011552: [03:50:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011552: [03:50:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [03:50:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011552: [03:50:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011552: [03:50:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [03:50:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8400 RDOC 008400: [03:50:11] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008400: [03:50:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008400: [03:50:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008400: [03:50:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008400: [03:50:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008400: [03:50:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008400: [03:50:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008400: [03:50:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008400: [03:50:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008400: [03:50:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008400: [03:50:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008400: [03:50:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008400: [03:50:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008400: [03:50:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008400: [03:50:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011552: [03:50:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8400] RDOC 008400: [03:50:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001A535291CA0 RDOC 008400: [03:50:12] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008400: [03:50:12] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008400: [03:50:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008400: [03:50:12] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 008400: [03:50:12] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008400: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008400: [03:50:12] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000004C0306 RDOC 008400: [03:50:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001A535291CA0 / 0x00000000004C0306 RDOC 008400: [03:50:13] vk_core.cpp(2210) - Log - Starting capture RDOC 008400: [03:50:13] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 011552: [03:50:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008400: [03:50:13] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 008400: [03:50:13] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 008400: [03:50:13] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 008400: [03:50:13] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 008400: [03:50:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377280 bytes to 428946 (1.46 %) RDOC 008400: [03:50:13] vk_core.cpp(2775) - Log - Captured Vulkan frame with 28.016357 MB capture section in 0.113763 seconds RDOC 008400: [03:50:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 008400: [03:50:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 008400: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011552: [03:50:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (445374 bytes) (time 1719888613) 9847 byte thumbnail RDOC 011552: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011552: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011552: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011552: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011552: [03:50:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011552: [03:50:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011552: [03:50:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011552: [03:50:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011552: [03:50:14] vk_replay.cpp(5288) - Log - Created device. RDOC 011552: [03:50:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011552: [03:50:14] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011552: [03:50:14] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011552: [03:50:14] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011552: [03:50:14] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011552: [03:50:14] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011552: [03:50:14] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011552: [03:50:14] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011552: [03:50:14] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011552: [03:50:14] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011552: [03:50:14] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011552: [03:50:14] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011552: [03:50:14] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011552: [03:50:14] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011552: [03:50:14] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011552: [03:50:14] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011552: [03:50:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011552: [03:50:14] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:50:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011552: [03:50:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011552: [03:50:14] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:50:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011552: [03:50:14] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:50:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011552: [03:50:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011552: [03:50:14] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:50:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011552: [03:50:14] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:50:14] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011552: [03:50:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011552: [03:50:14] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011552: [03:50:14] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011552: [03:50:14] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011552: [03:50:14] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011552: [03:50:14] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011552: [03:50:14] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011552: [03:50:14] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011552: [03:50:14] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011552: [03:50:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011552: [03:50:14] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011552: [03:50:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011552: [03:50:14] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011552: [03:50:14] vk_core.cpp(3034) - Log - Timer chunk initialisation - 187.074 ms RDOC 011552: [03:50:14] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:14] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:16] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 138.544 ms RDOC 011552: [03:50:16] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.052 ms RDOC 011552: [03:50:16] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 64.327 ms RDOC 011552: [03:50:16] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.774 ms RDOC 011552: [03:50:16] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:16] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:17] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.575 ms RDOC 011552: [03:50:17] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.817 ms RDOC 011552: [03:50:17] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.286 ms RDOC 011552: [03:50:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.035 ms RDOC 011552: [03:50:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.362 ms RDOC 011552: [03:50:18] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:18] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:18] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:18] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:19] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.343 ms RDOC 011552: [03:50:19] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.614 ms RDOC 011552: [03:50:19] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.167 ms RDOC 011552: [03:50:19] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.452 ms RDOC 011552: [03:50:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:21] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.787 ms RDOC 011552: [03:50:21] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.820 ms RDOC 011552: [03:50:21] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.944 ms RDOC 011552: [03:50:21] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.209 ms RDOC 011552: [03:50:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:22] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.389 ms RDOC 011552: [03:50:22] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.638 ms RDOC 011552: [03:50:23] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.567 ms RDOC 011552: [03:50:23] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.820 ms RDOC 011552: [03:50:23] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.356 ms RDOC 011552: [03:50:23] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:23] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:23] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:23] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:24] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.839 ms RDOC 011552: [03:50:24] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.830 ms RDOC 011552: [03:50:24] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.961 ms RDOC 011552: [03:50:25] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.847 ms RDOC 011552: [03:50:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:26] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.889 ms RDOC 011552: [03:50:26] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.253 ms RDOC 011552: [03:50:26] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.367 ms RDOC 011552: [03:50:27] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.516 ms RDOC 011552: [03:50:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:27] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.923 ms RDOC 011552: [03:50:28] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.211 ms RDOC 011552: [03:50:28] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.212 ms RDOC 011552: [03:50:28] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.659 ms RDOC 011552: [03:50:28] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.130 ms RDOC 011552: [03:50:28] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:28] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:28] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:28] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:29] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.453 ms RDOC 011552: [03:50:29] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.678 ms RDOC 011552: [03:50:30] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.416 ms RDOC 011552: [03:50:30] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.309 ms RDOC 011552: [03:50:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:31] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:31] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:31] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.951 ms RDOC 011552: [03:50:31] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.289 ms RDOC 011552: [03:50:32] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.559 ms RDOC 011552: [03:50:32] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.642 ms RDOC 011552: [03:50:32] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:32] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:32] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.789 ms RDOC 011552: [03:50:33] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.555 ms RDOC 011552: [03:50:33] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.843 ms RDOC 011552: [03:50:33] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.008 ms RDOC 011552: [03:50:33] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 51.735 ms RDOC 011552: [03:50:33] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:33] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:33] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:33] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:34] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.237 ms RDOC 011552: [03:50:34] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.993 ms RDOC 011552: [03:50:35] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.758 ms RDOC 011552: [03:50:35] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.967 ms RDOC 011552: [03:50:35] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:35] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:35] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:35] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:36] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:36] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:36] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.499 ms RDOC 011552: [03:50:36] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.715 ms RDOC 011552: [03:50:37] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.133 ms RDOC 011552: [03:50:37] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.476 ms RDOC 011552: [03:50:37] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:37] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:38] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 116.424 ms RDOC 011552: [03:50:38] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.007 ms RDOC 011552: [03:50:38] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.316 ms RDOC 011552: [03:50:38] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.907 ms RDOC 011552: [03:50:38] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.587 ms RDOC 011552: [03:50:38] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:38] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:39] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:39] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:39] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 115.278 ms RDOC 011552: [03:50:40] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.443 ms RDOC 011552: [03:50:40] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 58.629 ms RDOC 011552: [03:50:40] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.201 ms RDOC 011552: [03:50:40] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:40] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:40] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:40] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:41] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:41] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:41] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.181 ms RDOC 011552: [03:50:42] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.248 ms RDOC 011552: [03:50:42] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.314 ms RDOC 011552: [03:50:42] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.293 ms RDOC 011552: [03:50:42] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.865 ms RDOC 011552: [03:50:42] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:42] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 011552: [03:50:43] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.430 ms RDOC 011552: [03:50:43] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.008 ms RDOC 011552: [03:50:43] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.632 ms RDOC 011552: [03:50:43] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.099 ms RDOC 011552: [03:50:44] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 011552: [03:50:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 008432: [03:50:44] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 008432: [03:50:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:50:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008432: [03:50:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008432: [03:50:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:50:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5024 RDOC 005024: [03:50:44] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005024: [03:50:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005024: [03:50:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005024: [03:50:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005024: [03:50:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005024: [03:50:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005024: [03:50:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005024: [03:50:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005024: [03:50:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005024: [03:50:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005024: [03:50:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005024: [03:50:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005024: [03:50:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005024: [03:50:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005024: [03:50:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008432: [03:50:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5024] RDOC 005024: [03:50:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020B6AD55DC0 RDOC 005024: [03:50:45] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005024: [03:50:45] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005024: [03:50:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005024: [03:50:45] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 005024: [03:50:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005024: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005024: [03:50:45] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000000700A4 RDOC 005024: [03:50:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020B6AD55DC0 / 0x00000000000700A4 RDOC 008432: [03:50:47] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005024: [03:50:47] vk_core.cpp(2210) - Log - Starting capture RDOC 008432: [03:50:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005024: [03:50:47] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 005024: [03:50:47] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 1, skipped 0 RDOC 005024: [03:50:47] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 005024: [03:50:47] resource_manager.h(1538) - Log - Checking 25 resources with initial contents against 120 referenced resources RDOC 005024: [03:50:47] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 0 unreferenced RDOC 005024: [03:50:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059776 bytes to 176146 (0.45 %) RDOC 005024: [03:50:47] vk_core.cpp(2775) - Log - Captured Vulkan frame with 37.250305 MB capture section in 0.049807 seconds RDOC 005024: [03:50:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005024: [03:50:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 005024: [03:50:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 008432: [03:50:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185896 bytes) (time 1719888647) 5116 byte thumbnail RDOC 008432: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 008432: [03:50:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008432: [03:50:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008432: [03:50:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008432: [03:50:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008432: [03:50:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008432: [03:50:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008432: [03:50:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008432: [03:50:48] vk_replay.cpp(5288) - Log - Created device. RDOC 008432: [03:50:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008432: [03:50:48] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 008432: [03:50:48] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008432: [03:50:48] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008432: [03:50:48] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 008432: [03:50:48] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008432: [03:50:48] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008432: [03:50:48] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 008432: [03:50:48] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 008432: [03:50:48] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008432: [03:50:48] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 008432: [03:50:48] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008432: [03:50:48] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008432: [03:50:48] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008432: [03:50:48] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008432: [03:50:48] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 008432: [03:50:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 008432: [03:50:48] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008432: [03:50:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008432: [03:50:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 008432: [03:50:48] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008432: [03:50:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 008432: [03:50:48] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008432: [03:50:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008432: [03:50:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 008432: [03:50:48] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008432: [03:50:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 008432: [03:50:48] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008432: [03:50:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008432: [03:50:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 008432: [03:50:48] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008432: [03:50:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 008432: [03:50:48] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008432: [03:50:48] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 008432: [03:50:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 008432: [03:50:48] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008432: [03:50:48] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008432: [03:50:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008432: [03:50:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008432: [03:50:48] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008432: [03:50:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008432: [03:50:48] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] vk_core.cpp(3034) - Log - Timer chunk initialisation - 121.399 ms RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 008432: [03:50:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006404: [03:50:48] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 006404: [03:50:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006404: [03:50:48] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006404: [03:50:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006404: [03:50:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006404: [03:50:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8664 RDOC 008664: [03:50:49] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008664: [03:50:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008664: [03:50:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008664: [03:50:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008664: [03:50:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008664: [03:50:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008664: [03:50:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008664: [03:50:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008664: [03:50:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008664: [03:50:49] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008664: [03:50:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008664: [03:50:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008664: [03:50:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008664: [03:50:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008664: [03:50:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006404: [03:50:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8664] RDOC 008664: [03:50:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001ED4F720770 RDOC 008664: [03:50:49] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008664: [03:50:49] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008664: [03:50:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008664: [03:50:49] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 008664: [03:50:49] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008664: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008664: [03:50:49] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000008201C2 RDOC 008664: [03:50:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001ED4F720770 / 0x00000000008201C2 RDOC 008664: [03:50:50] vk_core.cpp(2210) - Log - Starting capture RDOC 008664: [03:50:50] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 008664: [03:50:50] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008664: [03:50:50] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 006404: [03:50:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008664: [03:50:50] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 008664: [03:50:50] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 008664: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22690048 bytes to 128646 (0.57 %) RDOC 008664: [03:50:50] vk_core.cpp(2775) - Log - Captured Vulkan frame with 21.638916 MB capture section in 0.032123 seconds RDOC 008664: [03:50:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 008664: [03:50:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008664: [03:50:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006404: [03:50:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151282 bytes) (time 1719888650) 15389 byte thumbnail RDOC 006404: [03:50:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 006404: [03:50:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006404: [03:50:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006404: [03:50:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006404: [03:50:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006404: [03:50:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006404: [03:50:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006404: [03:50:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006404: [03:50:51] vk_replay.cpp(5288) - Log - Created device. RDOC 006404: [03:50:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006404: [03:50:51] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 006404: [03:50:51] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006404: [03:50:51] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006404: [03:50:51] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 006404: [03:50:51] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006404: [03:50:51] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006404: [03:50:51] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 006404: [03:50:51] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 006404: [03:50:51] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006404: [03:50:51] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 006404: [03:50:51] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006404: [03:50:51] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006404: [03:50:51] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006404: [03:50:51] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006404: [03:50:51] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 006404: [03:50:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 006404: [03:50:51] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [03:50:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006404: [03:50:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 006404: [03:50:51] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [03:50:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 006404: [03:50:51] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [03:50:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006404: [03:50:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 006404: [03:50:51] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [03:50:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 006404: [03:50:51] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [03:50:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006404: [03:50:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 006404: [03:50:51] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006404: [03:50:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 006404: [03:50:51] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006404: [03:50:51] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 006404: [03:50:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 006404: [03:50:51] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006404: [03:50:51] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006404: [03:50:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006404: [03:50:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006404: [03:50:51] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006404: [03:50:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006404: [03:50:51] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006404: [03:50:51] vk_core.cpp(3034) - Log - Timer chunk initialisation - 217.747 ms RDOC 006404: [03:50:52] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 409.587 ms RDOC 006404: [03:50:52] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 342.074 ms RDOC 006404: [03:50:53] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 332.604 ms RDOC 006404: [03:50:53] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 329.032 ms RDOC 006404: [03:50:54] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 418.342 ms RDOC 006404: [03:50:54] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 328.954 ms RDOC 006404: [03:50:54] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 248.364 ms RDOC 006404: [03:50:55] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 331.964 ms RDOC 006404: [03:50:55] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 328.906 ms RDOC 006404: [03:50:56] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 330.658 ms RDOC 006404: [03:50:56] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 334.283 ms RDOC 006404: [03:50:57] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 330.194 ms RDOC 006404: [03:50:57] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 365.506 ms RDOC 006404: [03:50:58] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 343.975 ms RDOC 006404: [03:50:58] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 255.818 ms RDOC 006404: [03:50:58] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 254.265 ms RDOC 006404: [03:50:59] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 257.592 ms RDOC 006404: [03:50:59] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 347.789 ms RDOC 006404: [03:51:00] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 356.479 ms RDOC 006404: [03:51:00] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 341.171 ms RDOC 006404: [03:51:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001820: [03:51:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 001820: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001820: [03:51:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001820: [03:51:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001820: [03:51:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001820: [03:51:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11664 RDOC 011664: [03:51:01] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011664: [03:51:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011664: [03:51:01] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011664: [03:51:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011664: [03:51:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011664: [03:51:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011664: [03:51:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011664: [03:51:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011664: [03:51:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011664: [03:51:01] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011664: [03:51:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011664: [03:51:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011664: [03:51:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011664: [03:51:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011664: [03:51:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001820: [03:51:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11664] RDOC 011664: [03:51:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CCDE778EF0 RDOC 011664: [03:51:01] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011664: [03:51:01] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011664: [03:51:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011664: [03:51:01] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 011664: [03:51:01] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011664: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011664: [03:51:01] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000AE0210 RDOC 011664: [03:51:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CCDE778EF0 / 0x0000000000AE0210 RDOC 001820: [03:51:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011664: [03:51:07] vk_core.cpp(2210) - Log - Starting capture RDOC 011664: [03:51:07] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011664: [03:51:07] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 011664: [03:51:07] resource_manager.h(1145) - Log - Preparing resource ResourceId::201 after it has been postponed. RDOC 011664: [03:51:07] resource_manager.h(1145) - Log - Preparing resource ResourceId::203 after it has been postponed. RDOC 011664: [03:51:07] resource_manager.h(1145) - Log - Preparing resource ResourceId::205 after it has been postponed. RDOC 011664: [03:51:07] vk_core.cpp(2353) - Log - Finished capture, Frame 505 RDOC 011664: [03:51:07] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 011664: [03:51:07] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 011664: [03:51:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8282 (36.45 %) RDOC 011664: [03:51:07] vk_core.cpp(2775) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.013722 seconds RDOC 011664: [03:51:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 011664: [03:51:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 011664: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 001820: [03:51:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20357 bytes) (time 1719888667) 7241 byte thumbnail RDOC 001820: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 001820: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001820: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001820: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001820: [03:51:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001820: [03:51:08] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001820: [03:51:08] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001820: [03:51:08] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001820: [03:51:08] vk_replay.cpp(5288) - Log - Created device. RDOC 001820: [03:51:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001820: [03:51:08] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 001820: [03:51:08] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001820: [03:51:08] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001820: [03:51:08] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 001820: [03:51:08] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001820: [03:51:08] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001820: [03:51:08] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 001820: [03:51:08] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 001820: [03:51:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001820: [03:51:08] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 001820: [03:51:08] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001820: [03:51:08] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001820: [03:51:08] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001820: [03:51:08] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001820: [03:51:08] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 001820: [03:51:08] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 001820: [03:51:08] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:51:08] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001820: [03:51:08] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 001820: [03:51:08] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:51:08] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 001820: [03:51:08] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:51:08] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001820: [03:51:08] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 001820: [03:51:08] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:51:08] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 001820: [03:51:08] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:51:08] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001820: [03:51:08] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 001820: [03:51:08] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:51:08] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 001820: [03:51:08] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001820: [03:51:08] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 001820: [03:51:08] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 001820: [03:51:08] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001820: [03:51:08] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001820: [03:51:08] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001820: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001820: [03:51:08] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001820: [03:51:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001820: [03:51:08] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001820: [03:51:08] vk_core.cpp(3034) - Log - Timer chunk initialisation - 75.107 ms RDOC 001820: [03:51:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002100: [03:51:08] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002100: [03:51:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002100: [03:51:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002100: [03:51:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002100: [03:51:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002100: [03:51:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6680 RDOC 006680: [03:51:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006680: [03:51:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006680: [03:51:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006680: [03:51:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006680: [03:51:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006680: [03:51:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006680: [03:51:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006680: [03:51:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006680: [03:51:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006680: [03:51:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006680: [03:51:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006680: [03:51:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006680: [03:51:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006680: [03:51:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006680: [03:51:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002100: [03:51:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6680] RDOC 006680: [03:51:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002E4B0A57120 RDOC 006680: [03:51:09] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006680: [03:51:09] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006680: [03:51:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006680: [03:51:09] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006680: [03:51:09] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006680: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006680: [03:51:09] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000008501C2 RDOC 006680: [03:51:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002E4B0A57120 / 0x00000000008501C2 RDOC 006680: [03:51:10] vk_core.cpp(2210) - Log - Starting capture RDOC 006680: [03:51:10] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006680: [03:51:10] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006680: [03:51:10] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 002100: [03:51:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006680: [03:51:10] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 006680: [03:51:10] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006680: [03:51:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20617 (0.59 %) RDOC 006680: [03:51:10] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.013843 seconds RDOC 006680: [03:51:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006680: [03:51:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 006680: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002100: [03:51:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30367 bytes) (time 1719888670) 5116 byte thumbnail RDOC 002100: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002100: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002100: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002100: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002100: [03:51:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002100: [03:51:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002100: [03:51:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002100: [03:51:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002100: [03:51:11] vk_replay.cpp(5288) - Log - Created device. RDOC 002100: [03:51:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002100: [03:51:11] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002100: [03:51:11] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002100: [03:51:11] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002100: [03:51:11] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002100: [03:51:11] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002100: [03:51:11] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002100: [03:51:11] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002100: [03:51:11] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002100: [03:51:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002100: [03:51:11] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002100: [03:51:11] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002100: [03:51:11] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002100: [03:51:11] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002100: [03:51:11] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002100: [03:51:11] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002100: [03:51:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002100: [03:51:11] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002100: [03:51:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002100: [03:51:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002100: [03:51:11] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002100: [03:51:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002100: [03:51:11] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002100: [03:51:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002100: [03:51:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002100: [03:51:11] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002100: [03:51:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002100: [03:51:11] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002100: [03:51:11] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002100: [03:51:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002100: [03:51:11] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002100: [03:51:11] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002100: [03:51:11] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002100: [03:51:11] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002100: [03:51:11] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002100: [03:51:11] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002100: [03:51:11] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002100: [03:51:11] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002100: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002100: [03:51:11] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002100: [03:51:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002100: [03:51:11] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002100: [03:51:29] vk_core.cpp(3034) - Log - Timer chunk initialisation - 17664.273 ms RDOC 002100: [03:51:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009580: [03:51:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009580: [03:51:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009580: [03:51:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009580: [03:51:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009580: [03:51:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009580: [03:51:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8424 RDOC 008424: [03:51:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 008424: [03:51:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008424: [03:51:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008424: [03:51:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008424: [03:51:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008424: [03:51:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008424: [03:51:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008424: [03:51:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008424: [03:51:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008424: [03:51:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008424: [03:51:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008424: [03:51:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008424: [03:51:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008424: [03:51:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008424: [03:51:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009580: [03:51:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8424] RDOC 008424: [03:51:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028104DDA590 RDOC 008424: [03:51:29] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 008424: [03:51:29] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008424: [03:51:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008424: [03:51:30] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 008424: [03:51:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008424: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008424: [03:51:30] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000B10210 RDOC 008424: [03:51:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028104DDA590 / 0x0000000000B10210 RDOC 008424: [03:51:30] vk_core.cpp(2210) - Log - Starting capture RDOC 008424: [03:51:30] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009580: [03:51:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008424: [03:51:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008424: [03:51:30] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 008424: [03:51:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 008424: [03:51:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008424: [03:51:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21077 (0.60 %) RDOC 008424: [03:51:30] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.018260 seconds RDOC 008424: [03:51:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008424: [03:51:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 008424: [03:51:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009580: [03:51:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30827 bytes) (time 1719888690) 5116 byte thumbnail RDOC 009580: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 009580: [03:51:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009580: [03:51:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009580: [03:51:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009580: [03:51:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009580: [03:51:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009580: [03:51:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009580: [03:51:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009580: [03:51:31] vk_replay.cpp(5288) - Log - Created device. RDOC 009580: [03:51:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009580: [03:51:31] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009580: [03:51:31] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009580: [03:51:31] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009580: [03:51:31] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009580: [03:51:31] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009580: [03:51:31] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009580: [03:51:31] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009580: [03:51:31] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009580: [03:51:31] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009580: [03:51:31] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009580: [03:51:31] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009580: [03:51:31] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009580: [03:51:31] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009580: [03:51:31] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009580: [03:51:31] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009580: [03:51:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009580: [03:51:31] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009580: [03:51:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009580: [03:51:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009580: [03:51:31] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009580: [03:51:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009580: [03:51:31] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009580: [03:51:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009580: [03:51:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009580: [03:51:31] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009580: [03:51:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009580: [03:51:31] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009580: [03:51:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009580: [03:51:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009580: [03:51:31] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009580: [03:51:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009580: [03:51:31] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009580: [03:51:31] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009580: [03:51:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009580: [03:51:31] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009580: [03:51:31] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009580: [03:51:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009580: [03:51:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009580: [03:51:31] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009580: [03:51:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009580: [03:51:31] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009580: [03:51:31] vk_core.cpp(3034) - Log - Timer chunk initialisation - 68.917 ms RDOC 009580: [03:51:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011276: [03:51:31] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011276: [03:51:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011276: [03:51:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011276: [03:51:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011276: [03:51:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011276: [03:51:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5096 RDOC 005096: [03:51:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 005096: [03:51:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005096: [03:51:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005096: [03:51:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005096: [03:51:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005096: [03:51:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005096: [03:51:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005096: [03:51:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005096: [03:51:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005096: [03:51:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005096: [03:51:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005096: [03:51:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005096: [03:51:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005096: [03:51:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005096: [03:51:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011276: [03:51:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5096] RDOC 005096: [03:51:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002B060A7E120 RDOC 005096: [03:51:32] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 005096: [03:51:32] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005096: [03:51:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005096: [03:51:32] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 005096: [03:51:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005096: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005096: [03:51:32] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000001000A4 RDOC 005096: [03:51:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002B060A7E120 / 0x00000000001000A4 RDOC 005096: [03:51:33] vk_core.cpp(2210) - Log - Starting capture RDOC 005096: [03:51:33] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 011276: [03:51:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005096: [03:51:33] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 005096: [03:51:33] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 005096: [03:51:33] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 005096: [03:51:33] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 005096: [03:51:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33586048 bytes to 146766 (0.44 %) RDOC 005096: [03:51:33] vk_core.cpp(2775) - Log - Captured Vulkan frame with 32.030151 MB capture section in 0.044715 seconds RDOC 005096: [03:51:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005096: [03:51:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 005096: [03:51:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011276: [03:51:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157032 bytes) (time 1719888693) 5798 byte thumbnail RDOC 011276: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011276: [03:51:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011276: [03:51:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011276: [03:51:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011276: [03:51:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011276: [03:51:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011276: [03:51:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011276: [03:51:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011276: [03:51:34] vk_replay.cpp(5288) - Log - Created device. RDOC 011276: [03:51:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011276: [03:51:34] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011276: [03:51:34] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011276: [03:51:34] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011276: [03:51:34] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011276: [03:51:34] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011276: [03:51:34] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011276: [03:51:34] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011276: [03:51:34] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011276: [03:51:34] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011276: [03:51:34] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011276: [03:51:34] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011276: [03:51:34] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011276: [03:51:34] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011276: [03:51:34] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011276: [03:51:34] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011276: [03:51:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011276: [03:51:34] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011276: [03:51:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011276: [03:51:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011276: [03:51:34] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011276: [03:51:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011276: [03:51:34] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011276: [03:51:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011276: [03:51:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011276: [03:51:34] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011276: [03:51:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011276: [03:51:34] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011276: [03:51:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011276: [03:51:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011276: [03:51:34] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011276: [03:51:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011276: [03:51:34] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011276: [03:51:34] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011276: [03:51:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011276: [03:51:34] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011276: [03:51:34] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011276: [03:51:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011276: [03:51:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011276: [03:51:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011276: [03:51:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011276: [03:51:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011276: [03:51:34] vk_core.cpp(3034) - Log - Timer chunk initialisation - 92.611 ms RDOC 011276: [03:51:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010492: [03:51:34] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010492: [03:51:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010492: [03:51:34] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010492: [03:51:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010492: [03:51:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010492: [03:51:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9964 RDOC 009964: [03:51:35] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009964: [03:51:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009964: [03:51:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009964: [03:51:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009964: [03:51:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009964: [03:51:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009964: [03:51:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009964: [03:51:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009964: [03:51:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009964: [03:51:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009964: [03:51:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009964: [03:51:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009964: [03:51:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009964: [03:51:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009964: [03:51:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010492: [03:51:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9964] RDOC 009964: [03:51:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000293359EF260 RDOC 009964: [03:51:35] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009964: [03:51:35] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009964: [03:51:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009964: [03:51:35] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009964: [03:51:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009964: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009964: [03:51:35] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000004F0308 RDOC 009964: [03:51:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000293359EF260 / 0x00000000004F0308 RDOC 010492: [03:51:36] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010492: [03:51:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009964: [03:51:36] vk_core.cpp(2210) - Log - Starting capture RDOC 009964: [03:51:36] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 009964: [03:51:36] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 009964: [03:51:36] vk_core.cpp(2353) - Log - Finished capture, Frame 200 RDOC 009964: [03:51:36] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 009964: [03:51:36] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 009964: [03:51:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10604032 bytes to 59855 (0.56 %) RDOC 009964: [03:51:36] vk_core.cpp(2775) - Log - Captured Vulkan frame with 10.112793 MB capture section in 0.193112 seconds RDOC 009964: [03:51:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009964: [03:51:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 009964: [03:51:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 010492: [03:51:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73270 bytes) (time 1719888696) 7788 byte thumbnail RDOC 010492: [03:51:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 010492: [03:51:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010492: [03:51:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010492: [03:51:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010492: [03:51:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010492: [03:51:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010492: [03:51:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010492: [03:51:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010492: [03:51:37] vk_replay.cpp(5288) - Log - Created device. RDOC 010492: [03:51:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010492: [03:51:37] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010492: [03:51:37] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010492: [03:51:37] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010492: [03:51:37] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010492: [03:51:37] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010492: [03:51:37] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010492: [03:51:37] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010492: [03:51:37] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010492: [03:51:37] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010492: [03:51:37] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010492: [03:51:37] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010492: [03:51:37] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010492: [03:51:37] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010492: [03:51:37] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010492: [03:51:37] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010492: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010492: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:51:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010492: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:51:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010492: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:51:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010492: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:51:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010492: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:51:37] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010492: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:51:37] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010492: [03:51:37] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010492: [03:51:37] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:51:37] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010492: [03:51:37] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010492: [03:51:37] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010492: [03:51:37] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010492: [03:51:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010492: [03:51:38] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010492: [03:51:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010492: [03:51:38] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010492: [03:51:38] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 010492: [03:51:38] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5428 RDOC 010492: [03:51:38] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5441 RDOC 010492: [03:51:38] vk_core.cpp(3034) - Log - Timer chunk initialisation - 100.905 ms RDOC 010492: [03:51:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010760: [03:51:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010760: [03:51:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010760: [03:51:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010760: [03:51:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010760: [03:51:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010760: [03:51:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3164 RDOC 003164: [03:51:38] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003164: [03:51:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003164: [03:51:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003164: [03:51:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003164: [03:51:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003164: [03:51:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003164: [03:51:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003164: [03:51:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003164: [03:51:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003164: [03:51:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003164: [03:51:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003164: [03:51:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003164: [03:51:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003164: [03:51:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003164: [03:51:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010760: [03:51:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3164] RDOC 003164: [03:51:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002509E7801A0 RDOC 003164: [03:51:39] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003164: [03:51:39] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003164: [03:51:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003164: [03:51:39] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 003164: [03:51:39] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003164: [03:51:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003164: [03:51:39] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000B50210 RDOC 003164: [03:51:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002509E7801A0 / 0x0000000000B50210 RDOC 003164: [03:51:39] vk_core.cpp(2210) - Log - Starting capture RDOC 003164: [03:51:39] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010760: [03:51:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003164: [03:51:39] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003164: [03:51:39] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 003164: [03:51:39] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 003164: [03:51:39] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 003164: [03:51:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156806 (0.42 %) RDOC 003164: [03:51:39] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.035265 seconds RDOC 003164: [03:51:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003164: [03:51:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 003164: [03:51:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010760: [03:51:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166556 bytes) (time 1719888699) 5116 byte thumbnail RDOC 010760: [03:51:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010760: [03:51:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010760: [03:51:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010760: [03:51:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010760: [03:51:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010760: [03:51:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010760: [03:51:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010760: [03:51:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010760: [03:51:40] vk_replay.cpp(5288) - Log - Created device. RDOC 010760: [03:51:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010760: [03:51:40] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010760: [03:51:40] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010760: [03:51:40] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010760: [03:51:40] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010760: [03:51:40] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010760: [03:51:40] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010760: [03:51:40] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010760: [03:51:40] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010760: [03:51:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010760: [03:51:40] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010760: [03:51:40] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010760: [03:51:40] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010760: [03:51:40] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010760: [03:51:40] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010760: [03:51:40] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010760: [03:51:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010760: [03:51:40] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010760: [03:51:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010760: [03:51:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010760: [03:51:40] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010760: [03:51:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010760: [03:51:40] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010760: [03:51:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010760: [03:51:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010760: [03:51:40] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010760: [03:51:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010760: [03:51:40] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010760: [03:51:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010760: [03:51:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010760: [03:51:40] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010760: [03:51:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010760: [03:51:40] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010760: [03:51:40] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010760: [03:51:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010760: [03:51:40] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010760: [03:51:40] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010760: [03:51:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010760: [03:51:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010760: [03:51:40] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010760: [03:51:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010760: [03:51:40] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010760: [03:51:40] vk_core.cpp(3034) - Log - Timer chunk initialisation - 95.136 ms RDOC 010760: [03:51:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007720: [03:51:41] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007720: [03:51:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007720: [03:51:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007720: [03:51:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007720: [03:51:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007720: [03:51:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6516 RDOC 006516: [03:51:41] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006516: [03:51:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006516: [03:51:41] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006516: [03:51:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006516: [03:51:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006516: [03:51:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006516: [03:51:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006516: [03:51:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006516: [03:51:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006516: [03:51:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006516: [03:51:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006516: [03:51:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006516: [03:51:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006516: [03:51:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006516: [03:51:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007720: [03:51:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6516] RDOC 006516: [03:51:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000019CC6407BA0 RDOC 006516: [03:51:42] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006516: [03:51:42] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006516: [03:51:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006516: [03:51:42] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006516: [03:51:42] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006516: [03:51:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006516: [03:51:42] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000520308 RDOC 006516: [03:51:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000019CC6407BA0 / 0x0000000000520308 RDOC 006516: [03:51:42] vk_core.cpp(2210) - Log - Starting capture RDOC 006516: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006516: [03:51:42] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006516: [03:51:42] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 006516: [03:51:42] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 006516: [03:51:42] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007720: [03:51:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006516: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19647 (0.56 %) RDOC 006516: [03:51:42] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.014069 seconds RDOC 006516: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006516: [03:51:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 006516: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007720: [03:51:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29397 bytes) (time 1719888702) 5116 byte thumbnail RDOC 007720: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 007720: [03:51:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007720: [03:51:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007720: [03:51:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007720: [03:51:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007720: [03:51:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007720: [03:51:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007720: [03:51:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 007720: [03:51:43] vk_replay.cpp(5288) - Log - Created device. RDOC 007720: [03:51:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007720: [03:51:43] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 007720: [03:51:43] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007720: [03:51:43] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007720: [03:51:43] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 007720: [03:51:43] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007720: [03:51:43] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007720: [03:51:43] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 007720: [03:51:43] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 007720: [03:51:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007720: [03:51:43] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 007720: [03:51:43] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007720: [03:51:43] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007720: [03:51:43] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007720: [03:51:43] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007720: [03:51:43] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 007720: [03:51:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 007720: [03:51:43] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:51:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007720: [03:51:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 007720: [03:51:43] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:51:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 007720: [03:51:43] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:51:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007720: [03:51:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 007720: [03:51:43] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:51:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 007720: [03:51:43] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:51:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007720: [03:51:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 007720: [03:51:43] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007720: [03:51:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 007720: [03:51:43] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007720: [03:51:43] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 007720: [03:51:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 007720: [03:51:43] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007720: [03:51:43] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007720: [03:51:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007720: [03:51:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007720: [03:51:43] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007720: [03:51:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007720: [03:51:43] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007720: [03:51:43] vk_core.cpp(3034) - Log - Timer chunk initialisation - 72.321 ms RDOC 007720: [03:51:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002304: [03:51:44] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 002304: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002304: [03:51:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002304: [03:51:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002304: [03:51:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002304: [03:51:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10260 RDOC 010260: [03:51:44] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010260: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010260: [03:51:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010260: [03:51:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010260: [03:51:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010260: [03:51:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010260: [03:51:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010260: [03:51:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010260: [03:51:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010260: [03:51:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010260: [03:51:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010260: [03:51:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010260: [03:51:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010260: [03:51:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010260: [03:51:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002304: [03:51:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10260] RDOC 010260: [03:51:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002ADB1EA80E0 RDOC 010260: [03:51:44] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010260: [03:51:44] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010260: [03:51:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010260: [03:51:44] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010260: [03:51:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010260: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010260: [03:51:44] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000B80210 RDOC 010260: [03:51:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002ADB1EA80E0 / 0x0000000000B80210 RDOC 010260: [03:51:45] vk_core.cpp(2210) - Log - Starting capture RDOC 010260: [03:51:45] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010260: [03:51:45] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010260: [03:51:45] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010260: [03:51:45] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010260: [03:51:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002304: [03:51:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010260: [03:51:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35242 (0.65 %) RDOC 010260: [03:51:45] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.015277 seconds RDOC 010260: [03:51:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 010260: [03:51:45] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010260: [03:51:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 002304: [03:51:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48220 bytes) (time 1719888705) 7826 byte thumbnail RDOC 002304: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 002304: [03:51:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002304: [03:51:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002304: [03:51:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002304: [03:51:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002304: [03:51:46] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002304: [03:51:46] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002304: [03:51:46] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002304: [03:51:46] vk_replay.cpp(5288) - Log - Created device. RDOC 002304: [03:51:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002304: [03:51:46] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 002304: [03:51:46] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002304: [03:51:46] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002304: [03:51:46] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 002304: [03:51:46] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002304: [03:51:46] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002304: [03:51:46] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 002304: [03:51:46] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 002304: [03:51:46] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002304: [03:51:46] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 002304: [03:51:46] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002304: [03:51:46] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002304: [03:51:46] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002304: [03:51:46] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002304: [03:51:46] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 002304: [03:51:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 002304: [03:51:46] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:51:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002304: [03:51:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 002304: [03:51:46] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:51:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 002304: [03:51:46] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:51:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002304: [03:51:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 002304: [03:51:46] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:51:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 002304: [03:51:46] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:51:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002304: [03:51:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 002304: [03:51:46] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:51:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 002304: [03:51:46] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002304: [03:51:46] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 002304: [03:51:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 002304: [03:51:46] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002304: [03:51:46] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002304: [03:51:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002304: [03:51:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002304: [03:51:46] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002304: [03:51:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002304: [03:51:46] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002304: [03:51:46] vk_core.cpp(3034) - Log - Timer chunk initialisation - 71.105 ms RDOC 002304: [03:51:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000352: [03:51:47] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000352: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000352: [03:51:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000352: [03:51:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000352: [03:51:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000352: [03:51:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1244 RDOC 001244: [03:51:47] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001244: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001244: [03:51:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001244: [03:51:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001244: [03:51:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001244: [03:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001244: [03:51:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001244: [03:51:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001244: [03:51:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001244: [03:51:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001244: [03:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001244: [03:51:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001244: [03:51:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001244: [03:51:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001244: [03:51:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000352: [03:51:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1244] RDOC 001244: [03:51:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D63B9B2200 RDOC 001244: [03:51:48] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001244: [03:51:48] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001244: [03:51:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001244: [03:51:48] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 001244: [03:51:48] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001244: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001244: [03:51:48] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000550308 RDOC 001244: [03:51:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D63B9B2200 / 0x0000000000550308 RDOC 001244: [03:51:48] vk_core.cpp(2210) - Log - Starting capture RDOC 001244: [03:51:48] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001244: [03:51:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001244: [03:51:48] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 001244: [03:51:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 001244: [03:51:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000352: [03:51:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001244: [03:51:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26029 (0.65 %) RDOC 001244: [03:51:48] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.017242 seconds RDOC 001244: [03:51:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 001244: [03:51:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 001244: [03:51:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 000352: [03:51:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37170 bytes) (time 1719888708) 6656 byte thumbnail RDOC 000352: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 000352: [03:51:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000352: [03:51:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000352: [03:51:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000352: [03:51:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000352: [03:51:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000352: [03:51:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000352: [03:51:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000352: [03:51:50] vk_replay.cpp(5288) - Log - Created device. RDOC 000352: [03:51:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000352: [03:51:50] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000352: [03:51:50] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000352: [03:51:50] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000352: [03:51:50] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000352: [03:51:50] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000352: [03:51:50] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000352: [03:51:50] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000352: [03:51:50] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000352: [03:51:50] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000352: [03:51:50] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000352: [03:51:50] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000352: [03:51:50] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000352: [03:51:50] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000352: [03:51:50] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000352: [03:51:50] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000352: [03:51:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000352: [03:51:50] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000352: [03:51:50] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000352: [03:51:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000352: [03:51:50] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000352: [03:51:50] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000352: [03:51:50] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000352: [03:51:50] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000352: [03:51:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000352: [03:51:50] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000352: [03:51:50] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000352: [03:51:50] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000352: [03:51:50] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000352: [03:51:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000352: [03:51:50] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000352: [03:51:50] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000352: [03:51:50] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000352: [03:51:50] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000352: [03:51:50] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000352: [03:51:50] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000352: [03:51:50] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 000352: [03:51:50] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000352: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000352: [03:51:50] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000352: [03:51:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000352: [03:51:50] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000352: [03:51:50] vk_core.cpp(3034) - Log - Timer chunk initialisation - 68.208 ms RDOC 000352: [03:51:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 004308: [03:51:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 004308: [03:51:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004308: [03:51:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004308: [03:51:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004308: [03:51:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004308: [03:51:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2384 RDOC 002384: [03:51:50] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002384: [03:51:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002384: [03:51:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002384: [03:51:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002384: [03:51:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002384: [03:51:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002384: [03:51:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002384: [03:51:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002384: [03:51:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002384: [03:51:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002384: [03:51:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002384: [03:51:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002384: [03:51:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002384: [03:51:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002384: [03:51:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004308: [03:51:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2384] RDOC 002384: [03:51:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020E683A2AD0 RDOC 002384: [03:51:51] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002384: [03:51:51] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002384: [03:51:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002384: [03:51:51] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 002384: [03:51:51] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002384: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002384: [03:51:51] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000001B00A4 RDOC 002384: [03:51:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020E683A2AD0 / 0x00000000001B00A4 RDOC 002384: [03:51:52] vk_core.cpp(2210) - Log - Starting capture RDOC 002384: [03:51:52] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 004308: [03:51:52] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 004308: [03:51:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002384: [03:51:52] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 002384: [03:51:52] vk_debug.cpp(2588) - Log - Allocating readback window of 4096 bytes RDOC 002384: [03:51:52] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::223 (0 -> 32) RDOC 002384: [03:51:52] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 002384: [03:51:52] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 002384: [03:51:52] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 002384: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944128 bytes to 352621 (0.80 %) RDOC 002384: [03:51:52] vk_core.cpp(2775) - Log - Captured Vulkan frame with 41.908386 MB capture section in 0.038291 seconds RDOC 002384: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002384: [03:51:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002384: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004308: [03:51:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359276 bytes) (time 1719888712) 2526 byte thumbnail RDOC 004308: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 004308: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004308: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004308: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004308: [03:51:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004308: [03:51:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004308: [03:51:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004308: [03:51:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004308: [03:51:53] vk_replay.cpp(5288) - Log - Created device. RDOC 004308: [03:51:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004308: [03:51:53] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 004308: [03:51:53] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004308: [03:51:53] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004308: [03:51:53] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 004308: [03:51:53] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004308: [03:51:53] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004308: [03:51:53] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 004308: [03:51:53] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 004308: [03:51:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004308: [03:51:53] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 004308: [03:51:53] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004308: [03:51:53] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004308: [03:51:53] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004308: [03:51:53] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004308: [03:51:53] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 004308: [03:51:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 004308: [03:51:53] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004308: [03:51:53] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004308: [03:51:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 004308: [03:51:53] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004308: [03:51:53] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 004308: [03:51:53] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004308: [03:51:53] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004308: [03:51:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 004308: [03:51:53] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004308: [03:51:53] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 004308: [03:51:53] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004308: [03:51:53] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004308: [03:51:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 004308: [03:51:53] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004308: [03:51:53] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 004308: [03:51:53] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004308: [03:51:53] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 004308: [03:51:53] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 004308: [03:51:53] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004308: [03:51:53] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004308: [03:51:53] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004308: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004308: [03:51:53] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004308: [03:51:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004308: [03:51:53] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004308: [03:51:54] vk_core.cpp(3034) - Log - Timer chunk initialisation - 409.399 ms RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:55] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:51:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:51:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:05] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:09] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:21] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:22] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:23] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:25] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:26] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:27] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:28] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 004308: [03:52:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010976: [03:52:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010976: [03:52:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010976: [03:52:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010976: [03:52:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010976: [03:52:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010976: [03:52:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3988 RDOC 003988: [03:52:29] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 003988: [03:52:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003988: [03:52:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003988: [03:52:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003988: [03:52:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003988: [03:52:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003988: [03:52:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003988: [03:52:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003988: [03:52:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003988: [03:52:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003988: [03:52:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003988: [03:52:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003988: [03:52:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003988: [03:52:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003988: [03:52:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010976: [03:52:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3988] RDOC 003988: [03:52:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000209E39E7100 RDOC 003988: [03:52:30] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 003988: [03:52:30] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003988: [03:52:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003988: [03:52:30] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 003988: [03:52:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003988: [03:52:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003988: [03:52:30] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000D001F6 RDOC 003988: [03:52:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000209E39E7100 / 0x0000000000D001F6 RDOC 003988: [03:52:30] vk_core.cpp(2210) - Log - Starting capture RDOC 003988: [03:52:30] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003988: [03:52:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003988: [03:52:30] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010976: [03:52:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003988: [03:52:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 003988: [03:52:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003988: [03:52:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32428 (0.60 %) RDOC 003988: [03:52:30] vk_core.cpp(2775) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.027894 seconds RDOC 003988: [03:52:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 003988: [03:52:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 003988: [03:52:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010976: [03:52:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43346 bytes) (time 1719888750) 6438 byte thumbnail RDOC 010976: [03:52:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 010976: [03:52:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010976: [03:52:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010976: [03:52:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010976: [03:52:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010976: [03:52:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010976: [03:52:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010976: [03:52:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010976: [03:52:31] vk_replay.cpp(5288) - Log - Created device. RDOC 010976: [03:52:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010976: [03:52:31] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010976: [03:52:31] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010976: [03:52:31] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010976: [03:52:31] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010976: [03:52:31] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010976: [03:52:31] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010976: [03:52:31] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010976: [03:52:31] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010976: [03:52:31] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010976: [03:52:31] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010976: [03:52:31] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010976: [03:52:31] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010976: [03:52:31] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010976: [03:52:31] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010976: [03:52:31] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010976: [03:52:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010976: [03:52:31] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010976: [03:52:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010976: [03:52:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010976: [03:52:31] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010976: [03:52:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010976: [03:52:31] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010976: [03:52:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010976: [03:52:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010976: [03:52:31] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010976: [03:52:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010976: [03:52:31] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010976: [03:52:31] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010976: [03:52:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010976: [03:52:31] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010976: [03:52:31] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010976: [03:52:31] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010976: [03:52:31] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010976: [03:52:31] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010976: [03:52:31] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010976: [03:52:31] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010976: [03:52:31] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010976: [03:52:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010976: [03:52:32] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010976: [03:52:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010976: [03:52:32] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010976: [03:52:32] vk_core.cpp(3034) - Log - Timer chunk initialisation - 97.552 ms RDOC 010976: [03:52:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010300: [03:52:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010300: [03:52:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010300: [03:52:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010300: [03:52:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010300: [03:52:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010300: [03:52:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7880 RDOC 007880: [03:52:32] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 007880: [03:52:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007880: [03:52:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007880: [03:52:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007880: [03:52:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007880: [03:52:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007880: [03:52:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007880: [03:52:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007880: [03:52:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007880: [03:52:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007880: [03:52:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007880: [03:52:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007880: [03:52:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007880: [03:52:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007880: [03:52:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010300: [03:52:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7880] RDOC 007880: [03:52:33] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F1D40F9A70 RDOC 007880: [03:52:33] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 007880: [03:52:33] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007880: [03:52:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007880: [03:52:33] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 007880: [03:52:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007880: [03:52:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007880: [03:52:33] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000001E00A4 RDOC 007880: [03:52:33] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F1D40F9A70 / 0x00000000001E00A4 RDOC 010300: [03:52:33] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007880: [03:52:33] vk_core.cpp(2210) - Log - Starting capture RDOC 007880: [03:52:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007880: [03:52:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007880: [03:52:33] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 007880: [03:52:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 007880: [03:52:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010300: [03:52:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007880: [03:52:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 20875 (0.59 %) RDOC 007880: [03:52:33] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.015198 seconds RDOC 007880: [03:52:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007880: [03:52:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 007880: [03:52:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010300: [03:52:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30625 bytes) (time 1719888753) 5116 byte thumbnail RDOC 010300: [03:52:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 010300: [03:52:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010300: [03:52:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010300: [03:52:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010300: [03:52:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010300: [03:52:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010300: [03:52:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010300: [03:52:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010300: [03:52:34] vk_replay.cpp(5288) - Log - Created device. RDOC 010300: [03:52:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010300: [03:52:34] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010300: [03:52:34] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010300: [03:52:34] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010300: [03:52:34] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010300: [03:52:34] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010300: [03:52:34] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010300: [03:52:34] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010300: [03:52:34] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010300: [03:52:34] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010300: [03:52:34] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010300: [03:52:34] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010300: [03:52:34] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010300: [03:52:34] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010300: [03:52:34] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010300: [03:52:34] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010300: [03:52:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010300: [03:52:34] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:52:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010300: [03:52:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010300: [03:52:34] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:52:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010300: [03:52:34] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:52:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010300: [03:52:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010300: [03:52:34] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:52:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010300: [03:52:34] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:52:34] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010300: [03:52:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010300: [03:52:34] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010300: [03:52:34] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010300: [03:52:34] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010300: [03:52:34] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010300: [03:52:34] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010300: [03:52:34] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010300: [03:52:34] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010300: [03:52:34] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010300: [03:52:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010300: [03:52:34] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010300: [03:52:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010300: [03:52:34] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010300: [03:52:35] vk_core.cpp(3034) - Log - Timer chunk initialisation - 70.682 ms RDOC 010300: [03:52:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011740: [03:52:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011740: [03:52:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:52:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011740: [03:52:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011740: [03:52:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:52:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6836 RDOC 006836: [03:52:37] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006836: [03:52:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006836: [03:52:37] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006836: [03:52:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006836: [03:52:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006836: [03:52:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006836: [03:52:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006836: [03:52:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006836: [03:52:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006836: [03:52:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006836: [03:52:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006836: [03:52:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006836: [03:52:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006836: [03:52:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006836: [03:52:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011740: [03:52:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6836] RDOC 006836: [03:52:38] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000170AE1D61E0 RDOC 006836: [03:52:38] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006836: [03:52:38] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006836: [03:52:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006836: [03:52:38] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006836: [03:52:38] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006836: [03:52:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006836: [03:52:38] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000001F00A4 RDOC 006836: [03:52:38] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000170AE1D61E0 / 0x00000000001F00A4 RDOC 006836: [03:52:39] vk_core.cpp(2210) - Log - Starting capture RDOC 006836: [03:52:39] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011740: [03:52:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006836: [03:52:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006836: [03:52:39] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 006836: [03:52:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 006836: [03:52:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006836: [03:52:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37079040 bytes to 156161 (0.42 %) RDOC 006836: [03:52:39] vk_core.cpp(2775) - Log - Captured Vulkan frame with 35.361328 MB capture section in 0.035049 seconds RDOC 006836: [03:52:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006836: [03:52:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 006836: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011740: [03:52:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (165911 bytes) (time 1719888759) 5116 byte thumbnail RDOC 011740: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 011740: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011740: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011740: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011740: [03:52:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011740: [03:52:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011740: [03:52:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011740: [03:52:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011740: [03:52:40] vk_replay.cpp(5288) - Log - Created device. RDOC 011740: [03:52:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011740: [03:52:40] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011740: [03:52:40] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011740: [03:52:40] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011740: [03:52:40] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011740: [03:52:40] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011740: [03:52:40] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011740: [03:52:40] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011740: [03:52:40] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011740: [03:52:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011740: [03:52:40] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011740: [03:52:40] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011740: [03:52:40] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011740: [03:52:40] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011740: [03:52:40] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011740: [03:52:40] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011740: [03:52:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011740: [03:52:40] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011740: [03:52:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011740: [03:52:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011740: [03:52:40] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011740: [03:52:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011740: [03:52:40] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011740: [03:52:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011740: [03:52:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011740: [03:52:40] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011740: [03:52:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011740: [03:52:40] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011740: [03:52:40] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011740: [03:52:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011740: [03:52:40] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011740: [03:52:40] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011740: [03:52:40] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011740: [03:52:40] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011740: [03:52:40] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011740: [03:52:40] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011740: [03:52:40] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011740: [03:52:40] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011740: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011740: [03:52:40] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011740: [03:52:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011740: [03:52:40] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011740: [03:52:40] vk_core.cpp(3034) - Log - Timer chunk initialisation - 86.954 ms RDOC 011740: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009984: [03:52:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009984: [03:52:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009984: [03:52:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009984: [03:52:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009984: [03:52:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009984: [03:52:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12076 RDOC 012076: [03:52:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 012076: [03:52:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012076: [03:52:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012076: [03:52:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012076: [03:52:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012076: [03:52:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012076: [03:52:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012076: [03:52:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012076: [03:52:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012076: [03:52:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012076: [03:52:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012076: [03:52:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012076: [03:52:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012076: [03:52:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012076: [03:52:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009984: [03:52:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12076] RDOC 012076: [03:52:41] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000285FD510930 RDOC 012076: [03:52:41] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 012076: [03:52:41] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012076: [03:52:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012076: [03:52:41] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 012076: [03:52:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012076: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012076: [03:52:41] vk_core.cpp(4287) - Log - RegisterSurface() window 0000000000600306 RDOC 012076: [03:52:41] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000285FD510930 / 0x0000000000600306 RDOC 012076: [03:52:41] vk_core.cpp(2210) - Log - Starting capture RDOC 012076: [03:52:41] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009984: [03:52:41] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 012076: [03:52:41] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012076: [03:52:41] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 012076: [03:52:41] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 012076: [03:52:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 012076: [03:52:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21020 (0.60 %) RDOC 012076: [03:52:41] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.028326 seconds RDOC 012076: [03:52:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012076: [03:52:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 012076: [03:52:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009984: [03:52:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30770 bytes) (time 1719888761) 5116 byte thumbnail RDOC 009984: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009984: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009984: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009984: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009984: [03:52:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009984: [03:52:43] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009984: [03:52:43] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009984: [03:52:43] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009984: [03:52:43] vk_replay.cpp(5288) - Log - Created device. RDOC 009984: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009984: [03:52:43] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 009984: [03:52:43] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009984: [03:52:43] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009984: [03:52:43] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 009984: [03:52:43] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009984: [03:52:43] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009984: [03:52:43] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 009984: [03:52:43] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 009984: [03:52:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009984: [03:52:43] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 009984: [03:52:43] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009984: [03:52:43] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009984: [03:52:43] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009984: [03:52:43] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009984: [03:52:43] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 009984: [03:52:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 009984: [03:52:43] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [03:52:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009984: [03:52:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 009984: [03:52:43] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [03:52:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 009984: [03:52:43] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [03:52:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009984: [03:52:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 009984: [03:52:43] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [03:52:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 009984: [03:52:43] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [03:52:43] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009984: [03:52:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 009984: [03:52:43] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009984: [03:52:43] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 009984: [03:52:43] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009984: [03:52:43] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 009984: [03:52:43] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 009984: [03:52:43] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009984: [03:52:43] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009984: [03:52:43] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009984: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009984: [03:52:43] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009984: [03:52:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009984: [03:52:43] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009984: [03:52:43] vk_core.cpp(3034) - Log - Timer chunk initialisation - 68.749 ms RDOC 009984: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009984: [03:52:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3844 (0.11 %) RDOC 009984: [03:52:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009984: [03:52:43] vk_core.cpp(3034) - Log - Timer chunk initialisation - 3.204 ms RDOC 009984: [03:52:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3844 (0.11 %) RDOC 009984: [03:52:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::136 getting buffer data RDOC 009984: [03:52:43] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 009984: [03:52:43] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 009984: [03:52:43] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::258! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::258! RDOC 009984: [03:52:43] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::258) RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000545! RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000545! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000745! RDOC 009984: [03:52:43] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 009984: [03:52:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009984: [03:52:43] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000808: [03:52:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000808: [03:52:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000808: [03:52:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000808: [03:52:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000808: [03:52:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000808: [03:52:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11272 RDOC 011272: [03:52:43] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011272: [03:52:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011272: [03:52:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011272: [03:52:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011272: [03:52:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011272: [03:52:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011272: [03:52:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011272: [03:52:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011272: [03:52:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011272: [03:52:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011272: [03:52:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011272: [03:52:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011272: [03:52:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011272: [03:52:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011272: [03:52:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000808: [03:52:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11272] RDOC 011272: [03:52:44] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000021284F42E70 RDOC 011272: [03:52:44] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 011272: [03:52:44] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011272: [03:52:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011272: [03:52:44] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 011272: [03:52:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011272: [03:52:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011272: [03:52:44] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000009601C2 RDOC 011272: [03:52:44] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000021284F42E70 / 0x00000000009601C2 RDOC 011272: [03:52:44] vk_core.cpp(2210) - Log - Starting capture RDOC 011272: [03:52:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011272: [03:52:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011272: [03:52:44] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 011272: [03:52:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 011272: [03:52:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000808: [03:52:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011272: [03:52:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523072 bytes to 21180 (0.60 %) RDOC 011272: [03:52:44] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.359863 MB capture section in 0.014789 seconds RDOC 011272: [03:52:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 011272: [03:52:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011272: [03:52:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 000808: [03:52:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (34932 bytes) (time 1719888764) 9075 byte thumbnail RDOC 000808: [03:52:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 000808: [03:52:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000808: [03:52:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000808: [03:52:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000808: [03:52:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000808: [03:52:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000808: [03:52:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000808: [03:52:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000808: [03:52:46] vk_replay.cpp(5288) - Log - Created device. RDOC 000808: [03:52:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000808: [03:52:46] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000808: [03:52:46] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000808: [03:52:46] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000808: [03:52:46] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000808: [03:52:46] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000808: [03:52:46] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000808: [03:52:46] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000808: [03:52:46] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000808: [03:52:46] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000808: [03:52:46] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000808: [03:52:46] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000808: [03:52:46] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000808: [03:52:46] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000808: [03:52:46] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000808: [03:52:46] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000808: [03:52:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000808: [03:52:46] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:52:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000808: [03:52:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000808: [03:52:46] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:52:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000808: [03:52:46] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:52:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000808: [03:52:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000808: [03:52:46] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:52:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000808: [03:52:46] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:52:46] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000808: [03:52:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000808: [03:52:46] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:52:46] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000808: [03:52:46] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000808: [03:52:46] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000808: [03:52:46] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000808: [03:52:46] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000808: [03:52:46] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 000808: [03:52:46] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000808: [03:52:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000808: [03:52:46] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000808: [03:52:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000808: [03:52:46] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000808: [03:52:46] vk_core.cpp(3034) - Log - Timer chunk initialisation - 81.068 ms RDOC 000808: [03:52:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011184: [03:52:46] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 011184: [03:52:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011184: [03:52:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011184: [03:52:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011184: [03:52:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011184: [03:52:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1956 RDOC 001956: [03:52:46] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001956: [03:52:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001956: [03:52:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001956: [03:52:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001956: [03:52:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001956: [03:52:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001956: [03:52:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001956: [03:52:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001956: [03:52:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001956: [03:52:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001956: [03:52:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001956: [03:52:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001956: [03:52:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001956: [03:52:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001956: [03:52:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011184: [03:52:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1956] RDOC 001956: [03:52:47] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001947B2AF8D0 RDOC 001956: [03:52:47] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 001956: [03:52:47] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001956: [03:52:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001956: [03:52:47] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 001956: [03:52:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001956: [03:52:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001956: [03:52:47] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000002400A4 RDOC 001956: [03:52:47] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001947B2AF8D0 / 0x00000000002400A4 RDOC 001956: [03:52:47] vk_core.cpp(2210) - Log - Starting capture RDOC 001956: [03:52:47] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011184: [03:52:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001956: [03:52:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001956: [03:52:47] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 001956: [03:52:47] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 001956: [03:52:47] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 001956: [03:52:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530432 bytes to 22789 (0.65 %) RDOC 001956: [03:52:47] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.366882 MB capture section in 0.039713 seconds RDOC 001956: [03:52:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001956: [03:52:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 001956: [03:52:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 011184: [03:52:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32539 bytes) (time 1719888767) 5116 byte thumbnail RDOC 001956: [03:52:47] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 011184: [03:52:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 011184: [03:52:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011184: [03:52:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011184: [03:52:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011184: [03:52:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011184: [03:52:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011184: [03:52:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011184: [03:52:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011184: [03:52:48] vk_replay.cpp(5288) - Log - Created device. RDOC 011184: [03:52:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011184: [03:52:48] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 011184: [03:52:48] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011184: [03:52:48] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011184: [03:52:48] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 011184: [03:52:48] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011184: [03:52:48] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011184: [03:52:48] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 011184: [03:52:48] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 011184: [03:52:48] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011184: [03:52:48] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 011184: [03:52:48] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011184: [03:52:48] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011184: [03:52:48] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011184: [03:52:48] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011184: [03:52:48] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 011184: [03:52:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 011184: [03:52:48] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:52:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011184: [03:52:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 011184: [03:52:48] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:52:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 011184: [03:52:48] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:52:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011184: [03:52:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 011184: [03:52:48] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:52:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 011184: [03:52:48] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:52:48] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011184: [03:52:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 011184: [03:52:48] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011184: [03:52:48] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 011184: [03:52:48] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011184: [03:52:48] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 011184: [03:52:48] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 011184: [03:52:48] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011184: [03:52:48] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011184: [03:52:48] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011184: [03:52:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011184: [03:52:48] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011184: [03:52:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011184: [03:52:48] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011184: [03:52:48] vk_core.cpp(3034) - Log - Timer chunk initialisation - 69.204 ms RDOC 011184: [03:52:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005112: [03:52:49] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005112: [03:52:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005112: [03:52:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005112: [03:52:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005112: [03:52:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005112: [03:52:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10600 RDOC 010600: [03:52:49] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 010600: [03:52:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010600: [03:52:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010600: [03:52:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010600: [03:52:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010600: [03:52:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010600: [03:52:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010600: [03:52:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010600: [03:52:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010600: [03:52:49] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010600: [03:52:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010600: [03:52:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010600: [03:52:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010600: [03:52:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010600: [03:52:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005112: [03:52:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10600] RDOC 010600: [03:52:50] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001FC3757E7A0 RDOC 010600: [03:52:50] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 010600: [03:52:50] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010600: [03:52:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010600: [03:52:50] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 010600: [03:52:50] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010600: [03:52:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010600: [03:52:50] vk_core.cpp(4287) - Log - RegisterSurface() window 000000000089026A RDOC 010600: [03:52:50] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001FC3757E7A0 / 0x000000000089026A RDOC 010600: [03:52:50] vk_core.cpp(2210) - Log - Starting capture RDOC 010600: [03:52:50] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010600: [03:52:50] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010600: [03:52:50] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 005112: [03:52:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010600: [03:52:50] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 010600: [03:52:50] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 010600: [03:52:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25759 (0.73 %) RDOC 010600: [03:52:50] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.014927 seconds RDOC 010600: [03:52:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 010600: [03:52:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 010600: [03:52:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005112: [03:52:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35469 bytes) (time 1719888770) 5074 byte thumbnail RDOC 005112: [03:52:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005112: [03:52:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005112: [03:52:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005112: [03:52:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005112: [03:52:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005112: [03:52:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005112: [03:52:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005112: [03:52:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005112: [03:52:51] vk_replay.cpp(5288) - Log - Created device. RDOC 005112: [03:52:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005112: [03:52:51] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005112: [03:52:51] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005112: [03:52:51] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005112: [03:52:51] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005112: [03:52:51] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005112: [03:52:51] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005112: [03:52:51] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005112: [03:52:51] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005112: [03:52:51] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005112: [03:52:51] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005112: [03:52:51] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005112: [03:52:51] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005112: [03:52:51] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005112: [03:52:51] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005112: [03:52:51] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005112: [03:52:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005112: [03:52:51] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [03:52:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005112: [03:52:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005112: [03:52:51] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [03:52:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005112: [03:52:51] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [03:52:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005112: [03:52:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005112: [03:52:51] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [03:52:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005112: [03:52:51] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [03:52:51] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005112: [03:52:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005112: [03:52:51] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005112: [03:52:51] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005112: [03:52:51] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005112: [03:52:51] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005112: [03:52:51] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005112: [03:52:51] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005112: [03:52:51] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005112: [03:52:51] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005112: [03:52:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005112: [03:52:51] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005112: [03:52:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005112: [03:52:51] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005112: [03:52:51] vk_core.cpp(3034) - Log - Timer chunk initialisation - 96.051 ms RDOC 005112: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005532: [03:52:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005532: [03:52:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005532: [03:52:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005532: [03:52:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005532: [03:52:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005532: [03:52:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6396 RDOC 006396: [03:52:52] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006396: [03:52:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006396: [03:52:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006396: [03:52:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006396: [03:52:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006396: [03:52:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006396: [03:52:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006396: [03:52:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006396: [03:52:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006396: [03:52:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006396: [03:52:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006396: [03:52:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006396: [03:52:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006396: [03:52:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006396: [03:52:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005532: [03:52:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6396] RDOC 006396: [03:52:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017E653AB980 RDOC 006396: [03:52:52] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 006396: [03:52:52] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006396: [03:52:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006396: [03:52:52] vk_core.cpp(4851) - Warning - [WARNING-vkGetDeviceProcAddr-device] Validation Warning: [ WARNING-vkGetDeviceProcAddr-device ] | MessageID = 0x22b1fbac | vkGetDeviceProcAddr(): pName is trying to grab vkCreateDevice which is an instance level function RDOC 006396: [03:52:52] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 006396: [03:52:52] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006396: [03:52:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006396: [03:52:52] vk_core.cpp(4851) - Warning - [VUID-VkShaderModuleCreateInfo-pCode-08740] Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Geometry was declared, but one of the following requirements is required (VkPhysicalDeviceFeatures::geometryShader). The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740) RDOC 006396: [03:52:53] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000009A01C2 RDOC 006396: [03:52:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017E653AB980 / 0x00000000009A01C2 RDOC 006396: [03:52:53] vk_core.cpp(2210) - Log - Starting capture RDOC 006396: [03:52:53] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005532: [03:52:53] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005532: [03:52:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006396: [03:52:53] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006396: [03:52:53] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 006396: [03:52:53] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 006396: [03:52:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006396: [03:52:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 20967 (0.60 %) RDOC 006396: [03:52:53] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.021544 seconds RDOC 006396: [03:52:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006396: [03:52:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 006396: [03:52:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005532: [03:52:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30717 bytes) (time 1719888773) 5116 byte thumbnail RDOC 005532: [03:52:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 005532: [03:52:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005532: [03:52:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005532: [03:52:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005532: [03:52:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005532: [03:52:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005532: [03:52:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005532: [03:52:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005532: [03:52:54] vk_replay.cpp(5288) - Log - Created device. RDOC 005532: [03:52:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005532: [03:52:54] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 005532: [03:52:54] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005532: [03:52:54] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005532: [03:52:54] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 005532: [03:52:54] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005532: [03:52:54] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005532: [03:52:54] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 005532: [03:52:54] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 005532: [03:52:54] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005532: [03:52:54] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 005532: [03:52:54] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005532: [03:52:54] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005532: [03:52:54] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005532: [03:52:54] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005532: [03:52:54] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 005532: [03:52:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 005532: [03:52:54] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005532: [03:52:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005532: [03:52:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 005532: [03:52:54] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005532: [03:52:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 005532: [03:52:54] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005532: [03:52:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005532: [03:52:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 005532: [03:52:54] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005532: [03:52:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 005532: [03:52:54] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005532: [03:52:54] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005532: [03:52:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 005532: [03:52:54] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005532: [03:52:54] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 005532: [03:52:54] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005532: [03:52:54] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 005532: [03:52:54] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 005532: [03:52:54] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005532: [03:52:54] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005532: [03:52:54] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005532: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005532: [03:52:54] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005532: [03:52:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005532: [03:52:54] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005532: [03:52:54] vk_core.cpp(3034) - Log - Timer chunk initialisation - 72.288 ms RDOC 005532: [03:52:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010492: [03:52:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010492: [03:52:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010492: [03:52:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010492: [03:52:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010492: [03:52:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010492: [03:52:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2136 RDOC 002136: [03:52:55] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 002136: [03:52:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002136: [03:52:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002136: [03:52:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002136: [03:52:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002136: [03:52:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002136: [03:52:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002136: [03:52:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002136: [03:52:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002136: [03:52:55] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002136: [03:52:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002136: [03:52:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002136: [03:52:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002136: [03:52:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002136: [03:52:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010492: [03:52:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2136] RDOC 002136: [03:52:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024E9AF635C0 RDOC 002136: [03:52:55] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 002136: [03:52:55] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002136: [03:52:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002136: [03:52:55] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 002136: [03:52:55] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002136: [03:52:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002136: [03:52:55] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000008C026A RDOC 002136: [03:52:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024E9AF635C0 / 0x00000000008C026A RDOC 002136: [03:52:56] vk_core.cpp(2210) - Log - Starting capture RDOC 002136: [03:52:56] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 002136: [03:52:56] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002136: [03:52:56] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 010492: [03:52:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002136: [03:52:56] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002136: [03:52:56] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002136: [03:52:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542656 bytes to 34956 (0.99 %) RDOC 002136: [03:52:56] vk_core.cpp(2775) - Log - Captured Vulkan frame with 3.378540 MB capture section in 0.014802 seconds RDOC 002136: [03:52:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 002136: [03:52:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 002136: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010492: [03:52:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44167 bytes) (time 1719888776) 4687 byte thumbnail RDOC 010492: [03:52:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 010492: [03:52:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010492: [03:52:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010492: [03:52:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010492: [03:52:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010492: [03:52:57] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010492: [03:52:57] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010492: [03:52:57] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010492: [03:52:57] vk_replay.cpp(5288) - Log - Created device. RDOC 010492: [03:52:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010492: [03:52:57] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 010492: [03:52:57] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010492: [03:52:57] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010492: [03:52:57] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 010492: [03:52:57] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010492: [03:52:57] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010492: [03:52:57] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 010492: [03:52:57] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 010492: [03:52:57] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010492: [03:52:57] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 010492: [03:52:57] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010492: [03:52:57] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010492: [03:52:57] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010492: [03:52:57] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010492: [03:52:57] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 010492: [03:52:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 010492: [03:52:57] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:52:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:52:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 010492: [03:52:57] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:52:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 010492: [03:52:57] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:52:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:52:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 010492: [03:52:57] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:52:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 010492: [03:52:57] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:52:57] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:52:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 010492: [03:52:57] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010492: [03:52:57] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 010492: [03:52:57] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010492: [03:52:57] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 010492: [03:52:57] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 010492: [03:52:57] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010492: [03:52:57] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010492: [03:52:57] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010492: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010492: [03:52:57] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010492: [03:52:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010492: [03:52:57] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010492: [03:52:57] vk_core.cpp(3034) - Log - Timer chunk initialisation - 98.052 ms RDOC 010492: [03:52:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010244: [03:52:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010244: [03:52:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010244: [03:52:58] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010244: [03:52:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010244: [03:52:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010244: [03:52:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11876 RDOC 011876: [03:52:58] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 011876: [03:52:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011876: [03:52:58] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011876: [03:52:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011876: [03:52:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011876: [03:52:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011876: [03:52:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011876: [03:52:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011876: [03:52:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011876: [03:52:58] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011876: [03:52:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011876: [03:52:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011876: [03:52:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011876: [03:52:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011876: [03:52:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011876: [03:52:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010244: [03:52:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11876] RDOC 011876: [03:52:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FB6466C338 RDOC 011876: [03:52:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011876: [03:52:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011876: [03:52:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB6466C338 RDOC 011876: [03:52:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001FB6466C338 RDOC 011876: [03:52:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011876: [03:52:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001FB6466C338 / 0x00000000009D01C2 RDOC 011876: [03:52:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011876: [03:52:58] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010244: [03:52:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011876: [03:52:58] d3d11_device.cpp(1989) - Log - Starting capture RDOC 011876: [03:52:58] resource_manager.h(1469) - Log - Preparing up to 114 potentially dirty resources RDOC 011876: [03:52:58] resource_manager.h(1526) - Log - Prepared 114 dirty resources, postponed 0, skipped 0 RDOC 011876: [03:52:58] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 011876: [03:52:58] resource_manager.h(1538) - Log - Checking 114 resources with initial contents against 237 referenced resources RDOC 011876: [03:52:58] resource_manager.h(1642) - Log - Serialised 114 resources, skipped 0 unreferenced RDOC 011876: [03:52:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16415424 bytes to 198894 (1.21 %) RDOC 011876: [03:52:58] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 15.654968 MB capture section in 0.092676 seconds RDOC 011876: [03:52:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011876: [03:52:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 011876: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010244: [03:52:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (205548 bytes) (time 1719888778) 2526 byte thumbnail RDOC 010244: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010244: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010244: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010244: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010244: [03:52:59] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010244: [03:52:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010244: [03:53:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010244: [03:53:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010244: [03:53:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010244: [03:53:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010244: [03:53:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010244: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010244: [03:53:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 92.507 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.914 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.350 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.926 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.695 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.764 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.932 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.147 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.176 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.961 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.226 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.820 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.010 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.255 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.089 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.042 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.727 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.045 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.054 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.127 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.620 ms RDOC 010244: [03:53:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.644 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.510 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.214 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.567 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.265 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.419 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.740 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.758 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.878 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.997 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.782 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.989 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.021 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.464 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.795 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.000 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.262 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.715 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.305 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.223 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.394 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.225 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.773 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.651 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.988 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.747 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.439 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.034 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.237 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.980 ms RDOC 010244: [03:53:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.168 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.965 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.891 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.968 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.755 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.471 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.828 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.412 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.634 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.078 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.312 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.848 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.037 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.937 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.882 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.634 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.145 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.662 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.586 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.013 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.058 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.616 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.529 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.534 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.202 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.696 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.587 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.975 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.327 ms RDOC 010244: [03:53:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.347 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.544 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.732 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.282 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.335 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.713 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.388 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.899 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.478 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.493 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.675 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.535 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.983 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.377 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.462 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.137 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.764 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.516 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.404 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.164 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.922 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.545 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.973 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.431 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.131 ms RDOC 010244: [03:53:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.916 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.616 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.902 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.520 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 53.325 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.255 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.657 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.656 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.708 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.516 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.319 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.317 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.868 ms RDOC 010244: [03:53:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.050 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.030 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.308 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.255 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.463 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.250 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.128 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.287 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.462 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.352 ms RDOC 010244: [03:53:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.515 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.735 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.948 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.150 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.416 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 104.145 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.082 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.734 ms RDOC 010244: [03:53:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.207 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.926 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.260 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.915 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.140 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.696 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 129.057 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.009 ms RDOC 010244: [03:53:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.699 ms RDOC 010244: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.155 ms RDOC 010244: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.350 ms RDOC 010244: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.060 ms RDOC 010244: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.531 ms RDOC 010244: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.443 ms RDOC 010244: [03:53:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.907 ms RDOC 010244: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.354 ms RDOC 010244: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.368 ms RDOC 010244: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.106 ms RDOC 010244: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.281 ms RDOC 010244: [03:53:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.264 ms RDOC 010244: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.131 ms RDOC 010244: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.461 ms RDOC 010244: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.602 ms RDOC 010244: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.279 ms RDOC 010244: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.503 ms RDOC 010244: [03:53:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.404 ms RDOC 010244: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.493 ms RDOC 010244: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 183.369 ms RDOC 010244: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.181 ms RDOC 010244: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.957 ms RDOC 010244: [03:53:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.521 ms RDOC 010244: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.392 ms RDOC 010244: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.255 ms RDOC 010244: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.974 ms RDOC 010244: [03:53:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.379 ms RDOC 010244: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.876 ms RDOC 010244: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.736 ms RDOC 010244: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.527 ms RDOC 010244: [03:53:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.487 ms RDOC 010244: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.570 ms RDOC 010244: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.674 ms RDOC 010244: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.512 ms RDOC 010244: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.304 ms RDOC 010244: [03:53:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.383 ms RDOC 010244: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.753 ms RDOC 010244: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.162 ms RDOC 010244: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.159 ms RDOC 010244: [03:53:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.076 ms RDOC 010244: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.911 ms RDOC 010244: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.874 ms RDOC 010244: [03:53:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.835 ms RDOC 010244: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.661 ms RDOC 010244: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.902 ms RDOC 010244: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.900 ms RDOC 010244: [03:53:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.536 ms RDOC 010244: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.342 ms RDOC 010244: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.044 ms RDOC 010244: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.969 ms RDOC 010244: [03:53:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.818 ms RDOC 010244: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.817 ms RDOC 010244: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.659 ms RDOC 010244: [03:53:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.219 ms RDOC 010244: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.977 ms RDOC 010244: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.801 ms RDOC 010244: [03:53:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.576 ms RDOC 010244: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.523 ms RDOC 010244: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.426 ms RDOC 010244: [03:53:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.341 ms RDOC 010244: [03:53:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.415 ms RDOC 010244: [03:53:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.036 ms RDOC 010244: [03:53:22] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 299.297 ms RDOC 010244: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.682 ms RDOC 010244: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.826 ms RDOC 010244: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.021 ms RDOC 010244: [03:53:23] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 299.361 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.760 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.648 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.650 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.876 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.320 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.310 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.309 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.768 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.149 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.620 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.807 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.385 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.246 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.771 ms RDOC 010244: [03:53:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.927 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.231 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.583 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.230 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.306 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.030 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.803 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.147 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.748 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.546 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.259 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.722 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.220 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.206 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.987 ms RDOC 010244: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.704 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.931 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.924 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.996 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.223 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.714 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.592 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.218 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.202 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.498 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.542 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.312 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.051 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.743 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.986 ms RDOC 010244: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.233 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.527 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.915 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.786 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.084 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.264 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.529 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.935 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.105 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.860 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.883 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.155 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.453 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.106 ms RDOC 010244: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.456 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.937 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.138 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.422 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.170 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.012 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.351 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.867 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.181 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.936 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.228 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.538 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.057 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.905 ms RDOC 010244: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.789 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.209 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.679 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.846 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.582 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.807 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.308 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.068 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.693 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.382 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.777 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.967 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.096 ms RDOC 010244: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.905 ms RDOC 010244: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.448 ms RDOC 010244: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.255 ms RDOC 010244: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.729 ms RDOC 010244: [03:53:30] d3d11_pixelhistory.cpp(2131) - Warning - Couldn't find target RT bound at this event RDOC 010244: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 15.846 ms RDOC 010244: [03:53:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009884: [03:53:30] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009884: [03:53:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [03:53:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009884: [03:53:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009884: [03:53:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [03:53:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1484 RDOC 001484: [03:53:30] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001484: [03:53:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001484: [03:53:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001484: [03:53:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001484: [03:53:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001484: [03:53:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001484: [03:53:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001484: [03:53:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001484: [03:53:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001484: [03:53:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001484: [03:53:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001484: [03:53:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001484: [03:53:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001484: [03:53:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001484: [03:53:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001484: [03:53:30] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009884: [03:53:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1484] RDOC 001484: [03:53:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015F3829B8D8 RDOC 001484: [03:53:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001484: [03:53:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001484: [03:53:30] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015F3829B8D8 RDOC 001484: [03:53:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000015F3829B8D8 RDOC 001484: [03:53:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001484: [03:53:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000015F3829B8D8 / 0x0000000000BD0210 RDOC 001484: [03:53:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001484: [03:53:30] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009884: [03:53:30] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009884: [03:53:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001484: [03:53:31] d3d11_device.cpp(1989) - Log - Starting capture RDOC 001484: [03:53:31] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 001484: [03:53:31] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 001484: [03:53:31] d3d11_device.cpp(2071) - Log - Finished capture, Frame 5 RDOC 001484: [03:53:31] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 001484: [03:53:31] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 001484: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 520274 (3.12 %) RDOC 001484: [03:53:31] d3d11_device.cpp(2312) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.154192 seconds RDOC 001484: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001484: [03:53:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 001484: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009884: [03:53:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (568139 bytes) (time 1719888811) 43031 byte thumbnail RDOC 009884: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 009884: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:32] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009884: [03:53:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009884: [03:53:32] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009884: [03:53:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009884: [03:53:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009884: [03:53:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009884: [03:53:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:32] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 268.078 ms RDOC 009884: [03:53:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:38] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 009884: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:39] remote_server.cpp(1668) - Log - Capture open complete RDOC 009884: [03:53:39] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 009884: [03:53:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:39] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 009884: [03:53:39] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 009884: [03:53:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:48] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 009884: [03:53:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:48] remote_server.cpp(1668) - Log - Capture open complete RDOC 009884: [03:53:48] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 009884: [03:53:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009884: [03:53:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009884: [03:53:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009884: [03:53:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009884: [03:53:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009884: [03:53:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009884: [03:53:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009884: [03:53:48] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009884: [03:53:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009884: [03:53:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009884: [03:53:48] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009884: [03:53:48] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 009884: [03:53:48] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 009884: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 009884: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 009884: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 009884: [03:53:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 009884: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 009884: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 009884: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:53:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:53:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:53:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:53:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:53:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:53:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:53:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 009884: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 009884: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 009884: [03:54:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 009884: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 009884: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 009884: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 009884: [03:54:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 009884: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 009884: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 009884: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 009884: [03:54:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 009884: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 009884: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 009884: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 009884: [03:54:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 009884: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 009884: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 009884: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 009884: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 009884: [03:54:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 009884: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 009884: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 009884: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 009884: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 009884: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 009884: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 009884: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 009884: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 009884: [03:54:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 009884: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 009884: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 009884: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 009884: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 009884: [03:54:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 009884: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 009884: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009884: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009884: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 009884: [03:54:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 009884: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009884: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009884: [03:54:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009884: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009884: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 009884: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 009884: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 009884: [03:54:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 009884: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 009884: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 009884: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 009884: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 009884: [03:54:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 009884: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 009884: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 009884: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 009884: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:54:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009884: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009884: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009884: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009884: [03:54:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 009884: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 009884: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 009884: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 009884: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 009884: [03:54:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:54:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 009884: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 009884: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 009884: [03:54:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 009884: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 009884: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 009884: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 009884: [03:54:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 009884: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 009884: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 009884: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 009884: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 009884: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 009884: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 009884: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 009884: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 009884: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 009884: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 009884: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 009884: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 009884: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 009884: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 009884: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 009884: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 009884: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 009884: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 009884: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 009884: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 009884: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 009884: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 009884: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 009884: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 009884: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 009884: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 009884: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 009884: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 009884: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 009884: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 009884: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 009884: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 009884: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 009884: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 009884: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 009884: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 009884: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 009884: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 009884: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 009884: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 009884: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 009884: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 009884: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 009884: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 009884: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 009884: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 009884: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 009884: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 009884: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 009884: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 009884: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 009884: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 009884: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 009884: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 009884: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 009884: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 009884: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 009884: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 009884: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 009884: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 009884: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 009884: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 009884: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 009884: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 009884: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 009884: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 009884: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 009884: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 009884: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 009884: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 009884: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 009884: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 009884: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 009884: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 009884: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 009884: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 009884: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 009884: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 009884: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 009884: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 009884: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 009884: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 009884: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 009884: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 009884: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 009884: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 009884: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 009884: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 009884: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 009884: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 009884: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 009884: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 009884: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 009884: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 009884: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 009884: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 009884: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 009884: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 009884: [03:54:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 009884: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 009884: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 009884: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 009884: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 009884: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 009884: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 009884: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 009884: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 009884: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 009884: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 009884: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 009884: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 009884: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 009884: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 009884: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 009884: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 009884: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 009884: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 009884: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 009884: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 009884: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 009884: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 009884: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 009884: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 009884: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 009884: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 009884: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 009884: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 009884: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 009884: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 009884: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 009884: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 009884: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 009884: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 009884: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:54:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:54:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 009884: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 009884: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 009884: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 009884: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 009884: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 009884: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 009884: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 009884: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 009884: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 009884: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 009884: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 009884: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 009884: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 009884: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 009884: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 009884: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 009884: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 009884: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 009884: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 009884: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 009884: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 009884: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 009884: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 009884: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 009884: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 009884: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 009884: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 009884: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 009884: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 009884: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 009884: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 009884: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 009884: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 009884: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 009884: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 009884: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 009884: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 009884: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 009884: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 009884: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 009884: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 009884: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 009884: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 009884: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 009884: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 009884: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 009884: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 009884: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 009884: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 009884: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 009884: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 009884: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 009884: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 009884: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 009884: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 009884: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 009884: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 009884: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 009884: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 009884: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 009884: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 009884: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 009884: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 009884: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 009884: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 009884: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 009884: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 009884: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 009884: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 009884: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 009884: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 009884: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 009884: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 009884: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009884: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009884: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009884: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009884: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009884: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009884: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009884: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009884: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009884: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009884: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009884: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009884: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009884: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 009884: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 009884: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 009884: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 009884: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 009884: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 009884: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 009884: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 009884: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 009884: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 009884: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 009884: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 009884: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 009884: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 009884: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 009884: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 009884: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 009884: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 009884: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 009884: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 009884: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 009884: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 009884: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 009884: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 009884: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 009884: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 009884: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 009884: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 009884: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 009884: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 009884: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 009884: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 009884: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 009884: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 009884: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 009884: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 009884: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 009884: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 009884: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 009884: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 009884: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 009884: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 009884: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 009884: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 009884: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 009884: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 009884: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 009884: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 009884: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 009884: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 009884: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 009884: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 009884: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 009884: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 009884: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 009884: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 009884: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 009884: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 009884: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 009884: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 009884: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 009884: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 009884: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 009884: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 009884: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 009884: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 009884: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 009884: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 009884: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 009884: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 009884: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 009884: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 009884: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 009884: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 009884: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 009884: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 009884: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 009884: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 009884: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 009884: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 009884: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 009884: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 009884: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 009884: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 009884: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 009884: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 009884: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 009884: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 009884: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 009884: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 009884: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 009884: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 009884: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 009884: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 009884: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 009884: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 009884: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 009884: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 009884: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 009884: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 009884: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 009884: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 009884: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 009884: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 009884: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 009884: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 009884: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 009884: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 009884: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 009884: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 009884: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 009884: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 009884: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 009884: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 009884: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 009884: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 009884: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 009884: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 009884: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 009884: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 009884: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 009884: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 009884: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 009884: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 009884: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 009884: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 009884: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 009884: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 009884: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 009884: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 009884: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 009884: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 009884: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 009884: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 009884: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 009884: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 009884: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 009884: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 009884: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 009884: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 009884: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 009884: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 009884: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 009884: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 009884: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 009884: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 009884: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 009884: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 009884: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 009884: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 009884: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 009884: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 009884: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 009884: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 009884: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 009884: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 009884: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 009884: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 009884: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 009884: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 009884: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 009884: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 009884: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 009884: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 009884: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 009884: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 009884: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 009884: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 009884: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 009884: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 009884: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 009884: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 009884: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 009884: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 009884: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 009884: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 009884: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 009884: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 009884: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 009884: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 009884: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 009884: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 009884: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 009884: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 009884: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 009884: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 009884: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 009884: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 009884: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 009884: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 009884: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 009884: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 009884: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 009884: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 009884: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 009884: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 009884: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 009884: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 009884: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 009884: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 009884: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 009884: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 009884: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 009884: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 009884: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 009884: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 009884: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 009884: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 009884: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 009884: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 009884: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 009884: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 009884: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 009884: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 009884: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 009884: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 009884: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 009884: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 009884: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 009884: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 009884: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 009884: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 009884: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 009884: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 009884: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 009884: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 009884: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 009884: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 009884: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 009884: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 009884: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 009884: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 009884: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 009884: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 009884: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 009884: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 009884: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 009884: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 009884: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 009884: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 009884: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 009884: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 009884: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 009884: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 009884: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 009884: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 009884: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 009884: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 009884: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 009884: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 009884: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 009884: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 009884: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 009884: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 009884: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 009884: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 009884: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 009884: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 009884: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 009884: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 009884: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 009884: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 009884: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 009884: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 009884: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 009884: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 009884: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 009884: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 009884: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 009884: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 009884: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 009884: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 009884: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 009884: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 009884: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 009884: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 009884: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 009884: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 009884: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 009884: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 009884: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 009884: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 009884: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 009884: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 009884: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 009884: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 009884: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 009884: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 009884: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 009884: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 009884: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 009884: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 009884: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 009884: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 009884: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 009884: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 009884: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 009884: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 009884: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 009884: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 009884: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 009884: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 009884: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 009884: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 009884: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 009884: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 009884: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 009884: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 009884: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009884: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009884: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009884: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009884: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009884: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009884: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009884: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009884: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009884: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009884: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009884: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009884: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009884: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 009884: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 009884: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 009884: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 009884: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 009884: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 009884: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 009884: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 009884: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 009884: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 009884: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 009884: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 009884: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 009884: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 009884: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 009884: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 009884: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 009884: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 009884: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 009884: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 009884: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 009884: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 009884: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 009884: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 009884: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 009884: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 009884: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 009884: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 009884: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 009884: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 009884: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 009884: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 009884: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 009884: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 009884: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 009884: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 009884: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 009884: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009884: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 009884: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009884: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007372: [03:56:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 007372: [03:56:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007372: [03:56:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007372: [03:56:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007372: [03:56:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007372: [03:56:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1424 RDOC 001424: [03:56:40] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 001424: [03:56:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001424: [03:56:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001424: [03:56:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001424: [03:56:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001424: [03:56:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001424: [03:56:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001424: [03:56:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001424: [03:56:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001424: [03:56:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001424: [03:56:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001424: [03:56:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001424: [03:56:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001424: [03:56:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001424: [03:56:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007372: [03:56:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1424] RDOC 001424: [03:56:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001424: [03:56:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CE192FE438 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001424: [03:56:40] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CE192FE438 RDOC 001424: [03:56:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001424: [03:56:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001424: [03:56:40] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001CE192FE438 RDOC 001424: [03:56:40] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007372: [03:56:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001424: [03:56:40] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001424: [03:56:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001CE192FE438 / 0x000000000090026A RDOC 001424: [03:56:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 3 RDOC 007372: [03:56:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001424: [03:56:41] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001424: [03:56:41] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 001424: [03:56:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001424: [03:56:41] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 001424: [03:56:41] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001424: [03:56:41] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 001424: [03:56:41] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 001424: [03:56:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 474174 (2.57 %) RDOC 001424: [03:56:41] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.287394 seconds RDOC 001424: [03:56:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001424: [03:56:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001424: [03:56:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001424: [03:56:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 001424: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007372: [03:56:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3077109 bytes) (time 1719889001) 43031 byte thumbnail RDOC 007372: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 007372: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:56:43] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007372: [03:56:43] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007372: [03:56:43] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007372: [03:56:43] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007372: [03:56:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007372: [03:56:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007372: [03:56:43] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007372: [03:56:43] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007372: [03:56:43] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:56:43] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007372: [03:56:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007372: [03:56:43] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007372: [03:56:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007372: [03:56:43] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007372: [03:56:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007372: [03:56:44] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1576.746 ms RDOC 007372: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:56:57] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007372: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:56:59] remote_server.cpp(1668) - Log - Capture open complete RDOC 007372: [03:56:59] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007372: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:56:59] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 007372: [03:56:59] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007372: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:14] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 007372: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:16] remote_server.cpp(1668) - Log - Capture open complete RDOC 007372: [03:57:16] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 007372: [03:57:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007372: [03:57:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007372: [03:57:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007372: [03:57:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007372: [03:57:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007372: [03:57:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007372: [03:57:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007372: [03:57:16] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007372: [03:57:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007372: [03:57:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007372: [03:57:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007372: [03:57:16] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 007372: [03:57:16] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 007372: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 007372: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 007372: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 007372: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 007372: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 007372: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 007372: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 007372: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 007372: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 007372: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 007372: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 007372: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 007372: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 007372: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 007372: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 007372: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 007372: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 007372: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 007372: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 007372: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 007372: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 007372: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 007372: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 007372: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 007372: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 007372: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 007372: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 007372: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 007372: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 007372: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 007372: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 007372: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 007372: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 007372: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 007372: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 007372: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 007372: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 007372: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 007372: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 007372: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 007372: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 007372: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 007372: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 007372: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 007372: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 007372: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 007372: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 007372: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 007372: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 007372: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007372: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007372: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 007372: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 007372: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007372: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007372: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007372: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007372: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 007372: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 007372: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 007372: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 007372: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 007372: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 007372: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 007372: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 007372: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 007372: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 007372: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 007372: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 007372: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 007372: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 007372: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007372: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007372: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007372: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007372: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 007372: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 007372: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 007372: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 007372: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 007372: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 007372: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 007372: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 007372: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 007372: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 007372: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 007372: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 007372: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 007372: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 007372: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 007372: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 007372: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 007372: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 007372: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 007372: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 007372: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 007372: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 007372: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 007372: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 007372: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 007372: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 007372: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 007372: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 007372: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 007372: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 007372: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 007372: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 007372: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 007372: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 007372: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 007372: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 007372: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 007372: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 007372: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 007372: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 007372: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 007372: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 007372: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 007372: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 007372: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 007372: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 007372: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 007372: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 007372: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 007372: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 007372: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 007372: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 007372: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 007372: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 007372: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 007372: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 007372: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 007372: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 007372: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 007372: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 007372: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 007372: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 007372: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 007372: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 007372: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 007372: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 007372: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 007372: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 007372: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 007372: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 007372: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 007372: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 007372: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 007372: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 007372: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 007372: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 007372: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 007372: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 007372: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 007372: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 007372: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 007372: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 007372: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 007372: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 007372: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 007372: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 007372: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 007372: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 007372: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 007372: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 007372: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 007372: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 007372: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 007372: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 007372: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 007372: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 007372: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 007372: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 007372: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 007372: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 007372: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 007372: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 007372: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 007372: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 007372: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 007372: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 007372: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 007372: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 007372: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 007372: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 007372: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 007372: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 007372: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 007372: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 007372: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 007372: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 007372: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 007372: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 007372: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 007372: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 007372: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 007372: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 007372: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 007372: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 007372: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 007372: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 007372: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 007372: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 007372: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 007372: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 007372: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 007372: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 007372: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 007372: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 007372: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 007372: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 007372: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 007372: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 007372: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 007372: [03:58:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 007372: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 007372: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 007372: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 007372: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 007372: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 007372: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 007372: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 007372: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 007372: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 007372: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 007372: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 007372: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 007372: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 007372: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 007372: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 007372: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 007372: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 007372: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 007372: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 007372: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 007372: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 007372: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 007372: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 007372: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 007372: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 007372: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 007372: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 007372: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 007372: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 007372: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 007372: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 007372: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 007372: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 007372: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 007372: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 007372: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 007372: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 007372: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 007372: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 007372: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 007372: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 007372: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 007372: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 007372: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 007372: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 007372: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 007372: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 007372: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 007372: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 007372: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 007372: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 007372: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 007372: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 007372: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 007372: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 007372: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 007372: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 007372: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 007372: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 007372: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 007372: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 007372: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 007372: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 007372: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 007372: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 007372: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 007372: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 007372: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 007372: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 007372: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 007372: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 007372: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 007372: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 007372: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 007372: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 007372: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 007372: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 007372: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 007372: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 007372: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 007372: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 007372: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 007372: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 007372: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 007372: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 007372: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 007372: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 007372: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 007372: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 007372: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 007372: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 007372: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 007372: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 007372: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 007372: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 007372: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 007372: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 007372: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 007372: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 007372: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 007372: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 007372: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 007372: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 007372: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 007372: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 007372: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 007372: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 007372: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 007372: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 007372: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 007372: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 007372: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 007372: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:58:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:58:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 007372: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 007372: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 007372: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 007372: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 007372: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 007372: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 007372: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 007372: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 007372: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 007372: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 007372: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 007372: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 007372: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 007372: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 007372: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 007372: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 007372: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 007372: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 007372: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 007372: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 007372: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 007372: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 007372: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 007372: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 007372: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 007372: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 007372: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 007372: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 007372: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 007372: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 007372: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 007372: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 007372: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 007372: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 007372: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 007372: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 007372: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 007372: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 007372: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 007372: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 007372: [03:59:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 007372: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 007372: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 007372: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 007372: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 007372: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 007372: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 007372: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 007372: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 007372: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 007372: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 007372: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 007372: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 007372: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 007372: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 007372: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 007372: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 007372: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 007372: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 007372: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 007372: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 007372: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 007372: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 007372: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 007372: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 007372: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 007372: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 007372: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 007372: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 007372: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 007372: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 007372: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 007372: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 007372: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 007372: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 007372: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 007372: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 007372: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 007372: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 007372: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 007372: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 007372: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 007372: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 007372: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 007372: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 007372: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 007372: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 007372: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 007372: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 007372: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 007372: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 007372: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 007372: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 007372: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 007372: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 007372: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 007372: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 007372: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 007372: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 007372: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 007372: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 007372: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 007372: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 007372: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 007372: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 007372: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 007372: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 007372: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 007372: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 007372: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 007372: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 007372: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 007372: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 007372: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 007372: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 007372: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 007372: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 007372: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 007372: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 007372: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 007372: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 007372: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 007372: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 007372: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 007372: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 007372: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 007372: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 007372: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 007372: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 007372: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 007372: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 007372: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 007372: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 007372: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 007372: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 007372: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 007372: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 007372: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 007372: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 007372: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 007372: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 007372: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 007372: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 007372: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 007372: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 007372: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 007372: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 007372: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 007372: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 007372: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 007372: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 007372: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 007372: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 007372: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 007372: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 007372: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 007372: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 007372: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 007372: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 007372: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 007372: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 007372: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 007372: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 007372: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 007372: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 007372: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 007372: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 007372: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 007372: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 007372: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 007372: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 007372: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 007372: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 007372: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 007372: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 007372: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 007372: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 007372: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 007372: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 007372: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 007372: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 007372: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 007372: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 007372: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 007372: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 007372: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 007372: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 007372: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 007372: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 007372: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 007372: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 007372: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 007372: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 007372: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 007372: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 007372: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 007372: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 007372: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 007372: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 007372: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 007372: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 007372: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 007372: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 007372: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 007372: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 007372: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 007372: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 007372: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 007372: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 007372: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 007372: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 007372: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 007372: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 007372: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 007372: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 007372: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 007372: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 007372: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 007372: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 007372: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 007372: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 007372: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 007372: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 007372: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 007372: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 007372: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 007372: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 007372: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 007372: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 007372: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 007372: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 007372: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 007372: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 007372: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 007372: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 007372: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 007372: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 007372: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 007372: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 007372: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 007372: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 007372: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 007372: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 007372: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 007372: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 007372: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 007372: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 007372: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 007372: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 007372: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 007372: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 007372: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 007372: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 007372: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 007372: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 007372: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 007372: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 007372: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 007372: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 007372: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 007372: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 007372: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 007372: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 007372: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 007372: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 007372: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 007372: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 007372: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 007372: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 007372: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 007372: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 007372: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 007372: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 007372: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 007372: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 007372: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 007372: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 007372: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 007372: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 007372: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 007372: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 007372: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 007372: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 007372: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 007372: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 007372: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 007372: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 007372: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 007372: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 007372: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 007372: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 007372: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 007372: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 007372: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 007372: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 007372: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 007372: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 007372: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 007372: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 007372: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 007372: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 007372: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 007372: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 007372: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 007372: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 007372: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 007372: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 007372: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 007372: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 007372: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 007372: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 007372: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 007372: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 007372: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 007372: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 007372: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 007372: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 007372: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 007372: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 007372: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 007372: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 007372: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 007372: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 007372: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 007372: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 007372: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 007372: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 007372: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 007372: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 007372: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 007372: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 007372: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 007372: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 007372: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007372: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 007372: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007372: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007372: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007372: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007372: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007372: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010188: [04:00:15] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010188: [04:00:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010188: [04:00:15] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010188: [04:00:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010188: [04:00:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010188: [04:00:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 796 RDOC 000796: [04:00:15] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 000796: [04:00:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000796: [04:00:15] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000796: [04:00:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000796: [04:00:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000796: [04:00:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000796: [04:00:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000796: [04:00:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000796: [04:00:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000796: [04:00:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000796: [04:00:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000796: [04:00:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000796: [04:00:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000796: [04:00:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000796: [04:00:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000796: [04:00:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010188: [04:00:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [796] RDOC 000796: [04:00:15] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000796: [04:00:15] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023F4A608090 RDOC 000796: [04:00:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000796: [04:00:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000796: [04:00:15] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 000796: [04:00:15] gl_driver.cpp(1126) - Log - Deleting shader group 0000023F4A608090 RDOC 000796: [04:00:15] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000796: [04:00:15] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023F4A607D10 RDOC 000796: [04:00:15] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000796: [04:00:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000796: [04:00:15] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000796: [04:00:15] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 000796: [04:00:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010188: [04:00:15] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000796: [04:00:15] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000650308 RDOC 010188: [04:00:15] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000796: [04:00:15] gl_driver.cpp(2231) - Log - Starting capture RDOC 000796: [04:00:15] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 000796: [04:00:16] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 000796: [04:00:17] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 000796: [04:00:17] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 000796: [04:00:18] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 000796: [04:00:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523025 (0.72 %) RDOC 000796: [04:00:18] gl_driver.cpp(2451) - Log - Captured GL frame with 69.033875 MB capture section in 2.116300 seconds RDOC 000796: [04:00:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 000796: [04:00:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 000796: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010188: [04:00:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547043 bytes) (time 1719889218) 9855 byte thumbnail RDOC 010188: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 010188: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010188: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010188: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010188: [04:00:19] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010188: [04:00:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010188: [04:00:19] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010188: [04:00:19] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010188: [04:00:19] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010188: [04:00:19] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010188: [04:00:19] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010188: [04:00:19] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010188: [04:00:19] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010188: [04:00:19] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010188: [04:00:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010188: [04:00:19] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010188: [04:00:19] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010188: [04:00:19] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010188: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010188: [04:00:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010188: [04:00:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010188: [04:00:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010188: [04:00:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010188: [04:00:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010188: [04:00:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010188: [04:00:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010188: [04:00:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010188: [04:00:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010188: [04:00:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010188: [04:00:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 010188: [04:00:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 010188: [04:00:20] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 791.688 ms RDOC 010188: [04:02:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 005888: [04:02:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 005888: [04:02:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005888: [04:02:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005888: [04:02:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005888: [04:02:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005888: [04:02:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6688 RDOC 006688: [04:02:09] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 006688: [04:02:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006688: [04:02:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006688: [04:02:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006688: [04:02:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006688: [04:02:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006688: [04:02:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006688: [04:02:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006688: [04:02:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006688: [04:02:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006688: [04:02:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006688: [04:02:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006688: [04:02:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006688: [04:02:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006688: [04:02:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006688: [04:02:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005888: [04:02:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6688] RDOC 006688: [04:02:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006688: [04:02:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000002A892888740 RDOC 006688: [04:02:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006688: [04:02:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006688: [04:02:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006688: [04:02:10] gl_driver.cpp(1126) - Log - Deleting shader group 000002A892888740 RDOC 006688: [04:02:10] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006688: [04:02:10] gl_driver.cpp(1227) - Log - Created new sharegroup 000002A892888700 RDOC 006688: [04:02:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006688: [04:02:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006688: [04:02:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006688: [04:02:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006688: [04:02:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005888: [04:02:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006688: [04:02:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000C40210 RDOC 005888: [04:02:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006688: [04:02:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 006688: [04:02:10] resource_manager.h(1469) - Log - Preparing up to 549 potentially dirty resources RDOC 006688: [04:02:10] resource_manager.h(1526) - Log - Prepared 549 dirty resources, postponed 0, skipped 0 RDOC 006688: [04:02:11] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006688: [04:02:11] resource_manager.h(1538) - Log - Checking 549 resources with initial contents against 548 referenced resources RDOC 006688: [04:02:11] resource_manager.h(1642) - Log - Serialised 543 resources, skipped 6 unreferenced RDOC 006688: [04:02:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13928832 bytes to 405272 (2.91 %) RDOC 006688: [04:02:11] gl_driver.cpp(2451) - Log - Captured GL frame with 13.283569 MB capture section in 0.840393 seconds RDOC 006688: [04:02:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4613 bytes to 4613 (100.00 %) RDOC 006688: [04:02:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 006688: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005888: [04:02:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (443998 bytes) (time 1719889331) 33898 byte thumbnail RDOC 005888: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 005888: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:12] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005888: [04:02:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005888: [04:02:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005888: [04:02:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005888: [04:02:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005888: [04:02:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005888: [04:02:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005888: [04:02:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005888: [04:02:12] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005888: [04:02:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005888: [04:02:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005888: [04:02:12] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005888: [04:02:12] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005888: [04:02:12] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005888: [04:02:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1172.790 ms RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:15] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:16] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:18] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:19] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 005888: [04:02:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005888: [04:02:21] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 005888: [04:02:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:21] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005888: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:24] remote_server.cpp(1668) - Log - Capture open complete RDOC 005888: [04:02:24] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005888: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:24] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 005888: [04:02:24] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005888: [04:02:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:35] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005888: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:36] remote_server.cpp(1668) - Log - Capture open complete RDOC 005888: [04:02:36] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005888: [04:02:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005888: [04:02:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005888: [04:02:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005888: [04:02:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005888: [04:02:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005888: [04:02:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005888: [04:02:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005888: [04:02:36] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005888: [04:02:36] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005888: [04:02:36] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 005888: [04:02:36] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005888: [04:02:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 005888: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 005888: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 005888: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 005888: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 005888: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 005888: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 005888: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 005888: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 005888: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 005888: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 005888: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 005888: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005888: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005888: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005888: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 005888: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 005888: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 005888: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 005888: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 005888: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 005888: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 005888: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 005888: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 005888: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 005888: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 005888: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 005888: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 005888: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 005888: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 005888: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 005888: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 005888: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005888: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005888: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005888: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 005888: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 005888: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 005888: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 005888: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 005888: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 005888: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 005888: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 005888: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 005888: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 005888: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 005888: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 005888: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 005888: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005888: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005888: [04:02:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005888: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 005888: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 005888: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 005888: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 005888: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 005888: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 005888: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 005888: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 005888: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 005888: [04:02:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 005888: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 005888: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 005888: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 005888: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 005888: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 005888: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 005888: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 005888: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 005888: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:02:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:02:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 005888: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 005888: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 005888: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 005888: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 005888: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 005888: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 005888: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 005888: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 005888: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 005888: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 005888: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 005888: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 005888: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 005888: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 005888: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 005888: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 005888: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 005888: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 005888: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 005888: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 005888: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 005888: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 005888: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 005888: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 005888: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 005888: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 005888: [04:03:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 005888: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 005888: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 005888: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 005888: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 005888: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 005888: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 005888: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 005888: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 005888: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 005888: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 005888: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 005888: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 005888: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 005888: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 005888: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 005888: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 005888: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 005888: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 005888: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 005888: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 005888: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 005888: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 005888: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 005888: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 005888: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 005888: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 005888: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 005888: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 005888: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 005888: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 005888: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 005888: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 005888: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 005888: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 005888: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 005888: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 005888: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 005888: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 005888: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 005888: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 005888: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 005888: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 005888: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 005888: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 005888: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 005888: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 005888: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 005888: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 005888: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 005888: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 005888: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 005888: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 005888: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 005888: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 005888: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 005888: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 005888: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 005888: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 005888: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 005888: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 005888: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 005888: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005888: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005888: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005888: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005888: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005888: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005888: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005888: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005888: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005888: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005888: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005888: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005888: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005888: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005888: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 005888: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 005888: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 005888: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 005888: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 005888: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 005888: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 005888: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 005888: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 005888: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 005888: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 005888: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 005888: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 005888: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 005888: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 005888: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 005888: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 005888: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 005888: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 005888: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 005888: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 005888: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 005888: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 005888: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 005888: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 005888: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 005888: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 005888: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 005888: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 005888: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 005888: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 005888: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 005888: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 005888: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 005888: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 005888: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 005888: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 005888: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 005888: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 005888: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 005888: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 005888: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 005888: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 005888: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 005888: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 005888: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 005888: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 005888: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 005888: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 005888: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 005888: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 005888: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 005888: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 005888: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 005888: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 005888: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 005888: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 005888: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 005888: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 005888: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 005888: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 005888: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 005888: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 005888: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 005888: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 005888: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 005888: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 005888: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 005888: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 005888: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 005888: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 005888: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 005888: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 005888: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 005888: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 005888: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 005888: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 005888: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 005888: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 005888: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 005888: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 005888: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 005888: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 005888: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 005888: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 005888: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 005888: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 005888: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 005888: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 005888: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 005888: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 005888: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 005888: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 005888: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 005888: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 005888: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 005888: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 005888: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 005888: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 005888: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 005888: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 005888: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 005888: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 005888: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 005888: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 005888: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 005888: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 005888: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 005888: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 005888: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 005888: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005888: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005888: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005888: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005888: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005888: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005888: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005888: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005888: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005888: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005888: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005888: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005888: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005888: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005888: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 005888: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 005888: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 005888: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 005888: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 005888: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 005888: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 005888: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 005888: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 005888: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 005888: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 005888: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 005888: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 005888: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 005888: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 005888: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 005888: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 005888: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 005888: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 005888: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 005888: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 005888: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 005888: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 005888: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 005888: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 005888: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 005888: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 005888: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 005888: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 005888: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 005888: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 005888: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 005888: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 005888: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 005888: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 005888: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 005888: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 005888: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 005888: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 005888: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 005888: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 005888: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 005888: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 005888: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 005888: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 005888: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 005888: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 005888: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 005888: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 005888: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 005888: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 005888: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 005888: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 005888: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 005888: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 005888: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 005888: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 005888: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 005888: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 005888: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 005888: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 005888: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 005888: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 005888: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 005888: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 005888: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 005888: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 005888: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 005888: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 005888: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 005888: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 005888: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 005888: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 005888: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 005888: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 005888: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 005888: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 005888: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 005888: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:03:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:03:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 005888: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 005888: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 005888: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 005888: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 005888: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 005888: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 005888: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 005888: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 005888: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 005888: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 005888: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 005888: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 005888: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 005888: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 005888: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 005888: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 005888: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 005888: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 005888: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 005888: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 005888: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 005888: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 005888: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 005888: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 005888: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 005888: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 005888: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 005888: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 005888: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 005888: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 005888: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 005888: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 005888: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 005888: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 005888: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 005888: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 005888: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 005888: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 005888: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 005888: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 005888: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 005888: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 005888: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 005888: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 005888: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 005888: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 005888: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 005888: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 005888: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 005888: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 005888: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 005888: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 005888: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 005888: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 005888: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 005888: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 005888: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 005888: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 005888: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 005888: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 005888: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 005888: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 005888: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 005888: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 005888: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 005888: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 005888: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 005888: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 005888: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 005888: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 005888: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 005888: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 005888: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 005888: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 005888: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 005888: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 005888: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 005888: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 005888: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 005888: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 005888: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 005888: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 005888: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 005888: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 005888: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 005888: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 005888: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 005888: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 005888: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 005888: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 005888: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 005888: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 005888: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 005888: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 005888: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 005888: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 005888: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 005888: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 005888: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 005888: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 005888: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 005888: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 005888: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 005888: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 005888: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 005888: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 005888: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 005888: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 005888: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 005888: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 005888: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 005888: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 005888: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 005888: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 005888: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 005888: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 005888: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 005888: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 005888: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 005888: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 005888: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 005888: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 005888: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 005888: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 005888: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 005888: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 005888: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 005888: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 005888: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 005888: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 005888: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 005888: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 005888: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 005888: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 005888: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 005888: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 005888: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 005888: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 005888: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 005888: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 005888: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 005888: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 005888: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 005888: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 005888: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 005888: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 005888: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 005888: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 005888: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 005888: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 005888: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 005888: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 005888: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 005888: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 005888: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 005888: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 005888: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 005888: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 005888: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 005888: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 005888: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 005888: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 005888: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 005888: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 005888: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 005888: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 005888: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 005888: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 005888: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 005888: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 005888: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 005888: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 005888: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 005888: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 005888: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 005888: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 005888: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 005888: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 005888: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 005888: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 005888: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 005888: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 005888: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 005888: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 005888: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 005888: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 005888: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 005888: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 005888: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 005888: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 005888: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 005888: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 005888: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 005888: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 005888: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 005888: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 005888: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 005888: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 005888: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 005888: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 005888: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 005888: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 005888: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 005888: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 005888: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 005888: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 005888: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 005888: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 005888: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 005888: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 005888: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 005888: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 005888: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 005888: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 005888: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 005888: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 005888: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 005888: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 005888: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 005888: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 005888: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 005888: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 005888: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 005888: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 005888: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 005888: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 005888: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 005888: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 005888: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 005888: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 005888: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 005888: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 005888: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 005888: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 005888: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 005888: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 005888: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 005888: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 005888: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 005888: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 005888: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 005888: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 005888: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 005888: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 005888: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 005888: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 005888: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 005888: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 005888: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 005888: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 005888: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 005888: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 005888: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 005888: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 005888: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 005888: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 005888: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 005888: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 005888: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 005888: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 005888: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 005888: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 005888: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 005888: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 005888: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 005888: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 005888: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 005888: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 005888: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 005888: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 005888: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 005888: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 005888: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 005888: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 005888: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 005888: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 005888: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 005888: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 005888: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 005888: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 005888: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 005888: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 005888: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 005888: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 005888: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 005888: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 005888: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 005888: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 005888: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 005888: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 005888: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 005888: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 005888: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 005888: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 005888: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 005888: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 005888: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 005888: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 005888: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 005888: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 005888: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 005888: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 005888: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 005888: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 005888: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 005888: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 005888: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 005888: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 005888: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 005888: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 005888: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 005888: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 005888: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 005888: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 005888: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 005888: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 005888: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 005888: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 005888: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 005888: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 005888: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 005888: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 005888: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 005888: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 005888: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 005888: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 005888: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 005888: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 005888: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 005888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 005888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 005888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 005888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 005888: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 005888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 005888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 005888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 005888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 005888: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 005888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 005888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 005888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 005888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 005888: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 005888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 005888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 005888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 005888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 005888: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 005888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 005888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 005888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 005888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 005888: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 005888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 005888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 005888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 005888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 005888: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 005888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 005888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 005888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 005888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 005888: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 005888: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 005888: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 005888: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 005888: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 005888: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 005888: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 005888: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 005888: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 005888: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 005888: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 005888: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 005888: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 005888: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 005888: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 005888: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 005888: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 005888: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 005888: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 005888: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 005888: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 005888: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 005888: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 005888: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 005888: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 005888: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 005888: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 005888: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 005888: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 005888: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 005888: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 005888: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 005888: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 005888: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 005888: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 005888: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 005888: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 005888: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 005888: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 005888: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 005888: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 005888: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 005888: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 005888: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 005888: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 005888: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 005888: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 005888: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 005888: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 005888: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 005888: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 005888: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 005888: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 005888: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 005888: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 005888: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 005888: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 005888: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 005888: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 005888: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 005888: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 005888: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 005888: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 005888: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 005888: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 005888: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 005888: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 005888: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 005888: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 005888: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 005888: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 005888: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 005888: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 005888: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 005888: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 005888: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 005888: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 005888: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 005888: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 005888: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 005888: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 005888: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 005888: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 005888: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 005888: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 005888: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 005888: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 005888: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 005888: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 005888: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 005888: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 005888: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 005888: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 005888: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 005888: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 005888: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 005888: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 005888: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 005888: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 005888: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 005888: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 005888: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 005888: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 005888: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 005888: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 005888: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 005888: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 005888: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 005888: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 005888: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 005888: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 005888: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 005888: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 005888: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 005888: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 005888: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 005888: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 005888: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 005888: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 005888: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 005888: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 005888: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 005888: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 005888: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 005888: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 005888: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 005888: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 005888: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 005888: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 005888: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 005888: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 005888: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 005888: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 005888: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 005888: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 005888: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 005888: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 005888: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 005888: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 005888: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 005888: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 005888: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 005888: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 005888: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 005888: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 005888: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 005888: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 005888: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 005888: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 005888: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 005888: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 005888: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 005888: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 005888: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 005888: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 005888: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 005888: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 005888: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 005888: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 005888: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 005888: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 005888: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 005888: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 005888: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 005888: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 005888: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 005888: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 005888: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 005888: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 005888: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005888: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 005888: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005888: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005888: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005888: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005888: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005888: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 010904: [04:05:45] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010904: [04:05:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010904: [04:05:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010904: [04:05:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010904: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 010904: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010904: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010904: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010904: [04:05:46] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010904: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010904: [04:05:46] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010904: [04:05:46] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010904: [04:05:46] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010904: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010904: [04:05:46] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 342.119 ms RDOC 010904: [04:05:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.296 ms RDOC 010904: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010904: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 010904: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010904: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010904: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010904: [04:05:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010904: [04:05:47] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010904: [04:05:47] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010904: [04:05:47] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010904: [04:05:47] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010904: [04:05:47] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010904: [04:05:47] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010904: [04:05:47] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010904: [04:05:47] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010904: [04:05:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010904: [04:05:47] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010904: [04:05:47] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010904: [04:05:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010904: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010904: [04:05:47] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 64.675 ms RDOC 010904: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 010904: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 010904: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010904: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010904: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010904: [04:05:47] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010904: [04:05:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010904: [04:05:47] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010904: [04:05:47] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010904: [04:05:47] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010904: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010904: [04:05:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010904: [04:05:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010904: [04:05:48] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010904: [04:05:48] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010904: [04:05:48] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010904: [04:05:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010904: [04:05:48] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010904: [04:05:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010904: [04:05:49] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010904: [04:05:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010904: [04:05:50] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 2406.601 ms RDOC 010904: [04:05:55] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 010904: [04:06:03] d3d12_postvs.cpp(3059) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 010904: [04:06:05] d3d12_pixelhistory.cpp(2793) - Log - Timer D3D12DebugManager::PixelHistory - 564.142 ms RDOC 010904: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
File "tests/Repeat_Load.py", line 45, in repeat_load raise rdtest.TestFailureException(msg) File "tests/Repeat_Load.py", line 55, in run self.repeat_load(file.path) File "rdtest/testcase.py", line 500, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 009032: [04:06:13] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 009032: [04:06:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009032: [04:06:13] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009032: [04:06:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009032: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:13] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 337.267 ms RDOC 009032: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.129 ms RDOC 009032: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 143.573 ms RDOC 009032: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 155.942 ms RDOC 009032: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:15] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 143.982 ms RDOC 009032: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:15] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:15] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:15] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:15] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:15] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 147.327 ms RDOC 009032: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 141.258 ms RDOC 009032: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 135.239 ms RDOC 009032: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 137.124 ms RDOC 009032: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.360 ms RDOC 009032: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.218 ms RDOC 009032: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:17] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:17] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:17] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:17] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:17] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 166.863 ms RDOC 009032: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:18] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.624 ms RDOC 009032: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:18] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 137.627 ms RDOC 009032: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 149.002 ms RDOC 009032: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 151.555 ms RDOC 009032: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:19] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.542 ms RDOC 009032: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:19] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 153.029 ms RDOC 009032: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 138.689 ms RDOC 009032: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009032: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 009032: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009032: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009032: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009032: [04:06:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009032: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009032: [04:06:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009032: [04:06:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009032: [04:06:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009032: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009032: [04:06:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.622 ms RDOC 009032: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000900: [04:06:20] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 000900: [04:06:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000900: [04:06:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000900: [04:06:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000900: [04:06:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000900: [04:06:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9552 RDOC 009552: [04:06:21] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) capturing application RDOC 009552: [04:06:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009552: [04:06:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009552: [04:06:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009552: [04:06:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009552: [04:06:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009552: [04:06:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009552: [04:06:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009552: [04:06:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009552: [04:06:21] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009552: [04:06:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009552: [04:06:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009552: [04:06:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009552: [04:06:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009552: [04:06:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000900: [04:06:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9552] RDOC 009552: [04:06:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020CD2252060 RDOC 009552: [04:06:21] vk_device_funcs.cpp( 939) - Log - Initialised capture layer in Vulkan instance. RDOC 009552: [04:06:21] vk_device_funcs.cpp(1514) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009552: [04:06:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009552: [04:06:21] vk_device_funcs.cpp(4416) - Log - Created capture device from physical device 0 RDOC 009552: [04:06:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009552: [04:06:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009552: [04:06:21] vk_core.cpp(4287) - Log - RegisterSurface() window 00000000006C0308 RDOC 009552: [04:06:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020CD2252060 / 0x00000000006C0308 RDOC 000900: [04:06:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 000900: [04:06:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009552: [04:06:26] vk_core.cpp(2210) - Log - Starting capture RDOC 009552: [04:06:26] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 009552: [04:06:26] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 009552: [04:06:26] vk_core.cpp(2353) - Log - Finished capture, Frame 5 RDOC 009552: [04:06:26] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2165 referenced resources RDOC 009552: [04:06:26] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 009552: [04:06:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 384289 (2.69 %) RDOC 009552: [04:06:26] vk_core.cpp(2775) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.048441 seconds RDOC 009552: [04:06:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 009552: [04:06:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 009552: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 000900: [04:06:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (435634 bytes) (time 1719889586) 46251 byte thumbnail RDOC 000900: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 000900: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:06:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 000900: [04:06:27] vk_device_funcs.cpp( 300) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 000900: [04:06:27] vk_device_funcs.cpp( 307) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 000900: [04:06:27] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000900: [04:06:27] vk_replay.cpp(5288) - Log - Created device. RDOC 000900: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:06:27] vk_device_funcs.cpp(1221) - Log - Replay has physical device 0 available: RDOC 000900: [04:06:27] vk_device_funcs.cpp(1224) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000900: [04:06:27] vk_device_funcs.cpp(1232) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000900: [04:06:27] vk_device_funcs.cpp(1401) - Log - Found capture physical device 0: RDOC 000900: [04:06:27] vk_device_funcs.cpp(1404) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000900: [04:06:27] vk_device_funcs.cpp(1411) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 000900: [04:06:27] vk_device_funcs.cpp(1415) - Log - Mapping during replay to best-match physical device 0 RDOC 000900: [04:06:27] vk_device_funcs.cpp(1689) - Log - Creating replay device from physical device 0 RDOC 000900: [04:06:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000900: [04:06:27] vk_device_funcs.cpp(1823) - Log - Enabling VK_KHR_driver_properties RDOC 000900: [04:06:27] vk_device_funcs.cpp(1831) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000900: [04:06:27] vk_device_funcs.cpp(1843) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000900: [04:06:27] vk_device_funcs.cpp(1854) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000900: [04:06:27] vk_device_funcs.cpp(1871) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000900: [04:06:27] vk_device_funcs.cpp(1891) - Log - Enabling VK_KHR_buffer_device_address RDOC 000900: [04:06:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 0: RDOC 000900: [04:06:27] vk_device_funcs.cpp(1950) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [04:06:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000900: [04:06:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 0: RDOC 000900: [04:06:27] vk_device_funcs.cpp(2102) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [04:06:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 1: RDOC 000900: [04:06:27] vk_device_funcs.cpp(1950) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [04:06:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000900: [04:06:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 1: RDOC 000900: [04:06:27] vk_device_funcs.cpp(2102) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [04:06:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 2: RDOC 000900: [04:06:27] vk_device_funcs.cpp(1950) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [04:06:27] vk_device_funcs.cpp(1955) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000900: [04:06:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 2: RDOC 000900: [04:06:27] vk_device_funcs.cpp(2102) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000900: [04:06:27] vk_device_funcs.cpp(2107) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1948) - Log - Capture describes queue family 3: RDOC 000900: [04:06:27] vk_device_funcs.cpp(1950) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000900: [04:06:27] vk_device_funcs.cpp(1955) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(1965) - Log - (identity match) RDOC 000900: [04:06:27] vk_device_funcs.cpp(2100) - Log - Remapping to queue family 3: RDOC 000900: [04:06:27] vk_device_funcs.cpp(2102) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 000900: [04:06:27] vk_device_funcs.cpp(2107) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 000900: [04:06:27] vk_device_funcs.cpp(3507) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000900: [04:06:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000900: [04:06:27] vk_debug.cpp(3318) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000900: [04:06:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000900: [04:06:27] vk_debug.cpp(3330) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000900: [04:06:28] vk_core.cpp(3034) - Log - Timer chunk initialisation - 259.693 ms RDOC 000900: [04:06:40] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 000900: [04:06:40] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 000900: [04:06:40] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 000900: [04:06:40] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 000900: [04:06:40] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 000900: [04:06:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:41] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 000900: [04:06:42] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 000900: [04:06:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 000900: [04:06:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 000900: [04:06:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 000900: [04:06:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 000900: [04:06:44] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 000900: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:06:45] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 000900: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:06:45] remote_server.cpp(1668) - Log - Capture open complete RDOC 000900: [04:06:45] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 000900: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:06:46] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 000900: [04:06:46] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 000900: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:09] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 000900: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:09] remote_server.cpp(1668) - Log - Capture open complete RDOC 000900: [04:07:09] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 000900: [04:07:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000900: [04:07:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000900: [04:07:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 000900: [04:07:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 000900: [04:07:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 000900: [04:07:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000900: [04:07:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000900: [04:07:09] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 000900: [04:07:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 000900: [04:07:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000900: [04:07:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000900: [04:07:10] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 000900: [04:07:10] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 000900: [04:07:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 000900: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 000900: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 000900: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 000900: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 000900: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 000900: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 000900: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 000900: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 000900: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 000900: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 000900: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 000900: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 000900: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 000900: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 000900: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 000900: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 000900: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 000900: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 000900: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 000900: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 000900: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 000900: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 000900: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 000900: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 000900: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 000900: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 000900: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 000900: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 000900: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 000900: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 000900: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 000900: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 000900: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 000900: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 000900: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 000900: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 000900: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 000900: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 000900: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 000900: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 000900: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 000900: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 000900: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 000900: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 000900: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 000900: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 000900: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 000900: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 000900: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 000900: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 000900: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 000900: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 000900: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 000900: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 000900: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 000900: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 000900: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 000900: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 000900: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 000900: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 000900: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 000900: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 000900: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 000900: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 000900: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 000900: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 000900: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 000900: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 000900: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 000900: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 000900: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 000900: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 000900: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 000900: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 000900: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 000900: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 000900: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 000900: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 000900: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 000900: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 000900: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 000900: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 000900: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 000900: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 000900: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 000900: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 000900: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 000900: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 000900: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 000900: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 000900: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 000900: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 000900: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 000900: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 000900: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 000900: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 000900: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 000900: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 000900: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 000900: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 000900: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 000900: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 000900: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 000900: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 000900: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 000900: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 000900: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 000900: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 000900: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 000900: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 000900: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 000900: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 000900: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 000900: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 000900: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 000900: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 000900: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 000900: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 000900: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 000900: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 000900: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 000900: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 000900: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 000900: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 000900: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 000900: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 000900: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 000900: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 000900: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 000900: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 000900: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 000900: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 000900: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 000900: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 000900: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 000900: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 000900: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 000900: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 000900: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 000900: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 000900: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 000900: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 000900: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 000900: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 000900: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 000900: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 000900: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 000900: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 000900: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 000900: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 000900: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 000900: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 000900: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 000900: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 000900: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 000900: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 000900: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 000900: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 000900: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 000900: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 000900: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 000900: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 000900: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 000900: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 000900: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 000900: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 000900: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 000900: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 000900: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 000900: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 000900: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 000900: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 000900: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 000900: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 000900: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 000900: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 000900: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 000900: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 000900: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 000900: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:08:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 000900: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 000900: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 000900: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 000900: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 000900: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 000900: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 000900: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 000900: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 000900: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 000900: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 000900: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 000900: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 000900: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 000900: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 000900: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 000900: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 000900: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 000900: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 000900: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 000900: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 000900: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 000900: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 000900: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 000900: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 000900: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 000900: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 000900: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 000900: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 000900: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 000900: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 000900: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 000900: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 000900: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 000900: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 000900: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 000900: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 000900: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 000900: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 000900: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 000900: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 000900: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 000900: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 000900: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 000900: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 000900: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 000900: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 000900: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 000900: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 000900: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 000900: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 000900: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 000900: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 000900: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 000900: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 000900: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 000900: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 000900: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 000900: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 000900: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 000900: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 000900: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 000900: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 000900: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 000900: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 000900: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 000900: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 000900: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 000900: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 000900: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 000900: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 000900: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 000900: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 000900: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 000900: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 000900: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 000900: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 000900: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 000900: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 000900: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 000900: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 000900: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 000900: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 000900: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 000900: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 000900: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 000900: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 000900: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 000900: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 000900: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 000900: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 000900: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 000900: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 000900: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 000900: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 000900: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 000900: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 000900: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 000900: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 000900: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:08:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:08:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 000900: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 000900: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 000900: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 000900: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 000900: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 000900: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 000900: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 000900: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 000900: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 000900: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 000900: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 000900: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 000900: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 000900: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 000900: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 000900: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 000900: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 000900: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 000900: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 000900: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 000900: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 000900: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 000900: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 000900: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 000900: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 000900: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 000900: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 000900: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 000900: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 000900: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 000900: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 000900: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 000900: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 000900: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 000900: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 000900: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 000900: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 000900: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 000900: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 000900: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 000900: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 000900: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 000900: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 000900: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 000900: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 000900: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 000900: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 000900: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 000900: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 000900: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 000900: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 000900: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 000900: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 000900: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 000900: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 000900: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 000900: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 000900: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 000900: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 000900: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 000900: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 000900: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 000900: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 000900: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 000900: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 000900: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 000900: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 000900: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 000900: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 000900: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 000900: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 000900: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 000900: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 000900: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 000900: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 000900: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 000900: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 000900: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 000900: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 000900: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 000900: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 000900: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 000900: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 000900: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 000900: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 000900: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 000900: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 000900: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 000900: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 000900: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 000900: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 000900: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 000900: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 000900: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 000900: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 000900: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 000900: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 000900: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 000900: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 000900: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 000900: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 000900: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 000900: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 000900: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 000900: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 000900: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 000900: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 000900: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 000900: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 000900: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 000900: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 000900: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 000900: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 000900: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 000900: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 000900: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 000900: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 000900: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 000900: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 000900: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 000900: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 000900: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 000900: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 000900: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 000900: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 000900: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 000900: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 000900: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 000900: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 000900: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 000900: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 000900: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 000900: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 000900: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 000900: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 000900: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 000900: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 000900: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 000900: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 000900: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 000900: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 000900: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 000900: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 000900: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 000900: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 000900: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 000900: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 000900: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 000900: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 000900: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 000900: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 000900: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 000900: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 000900: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 000900: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 000900: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 000900: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 000900: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 000900: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 000900: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 000900: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 000900: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 000900: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 000900: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 000900: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 000900: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 000900: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 000900: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 000900: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 000900: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 000900: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 000900: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 000900: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 000900: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 000900: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 000900: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 000900: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 000900: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 000900: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 000900: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 000900: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 000900: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 000900: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 000900: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 000900: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 000900: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 000900: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 000900: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 000900: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 000900: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 000900: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 000900: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 000900: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 000900: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 000900: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 000900: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 000900: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 000900: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 000900: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 000900: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 000900: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 000900: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 000900: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 000900: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 000900: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 000900: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 000900: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 000900: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 000900: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 000900: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 000900: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 000900: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 000900: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 000900: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 000900: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 000900: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 000900: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 000900: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 000900: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 000900: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 000900: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 000900: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 000900: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 000900: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 000900: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 000900: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 000900: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 000900: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 000900: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 000900: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 000900: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 000900: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 000900: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 000900: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 000900: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 000900: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 000900: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 000900: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 000900: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 000900: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 000900: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 000900: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 000900: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 000900: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 000900: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 000900: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 000900: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 000900: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 000900: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 000900: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 000900: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 000900: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 000900: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 000900: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 000900: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 000900: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 000900: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 000900: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 000900: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 000900: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 000900: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 000900: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 000900: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 000900: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 000900: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 000900: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 000900: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 000900: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 000900: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 000900: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 000900: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 000900: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 000900: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 000900: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 000900: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 000900: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 000900: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 000900: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 000900: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 000900: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 000900: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 000900: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 000900: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 000900: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 000900: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 000900: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 000900: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 000900: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 000900: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 000900: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 000900: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 000900: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 000900: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 000900: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 000900: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 000900: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 000900: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 000900: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 000900: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 000900: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 000900: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 000900: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 000900: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 000900: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 000900: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 000900: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 000900: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 000900: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 000900: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 000900: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 000900: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 000900: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 000900: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 000900: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 000900: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 000900: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 000900: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 000900: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 000900: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 000900: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 000900: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 000900: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 000900: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 000900: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 000900: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 000900: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 000900: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 000900: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 000900: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 000900: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 000900: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 000900: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 000900: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 000900: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 000900: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 000900: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 000900: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 000900: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 000900: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 000900: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 000900: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 000900: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 000900: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 000900: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 000900: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 000900: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 000900: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 000900: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 000900: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 000900: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 000900: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 000900: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 000900: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 000900: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 000900: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 000900: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 000900: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 000900: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 000900: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 000900: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 000900: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 000900: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 000900: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 000900: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 000900: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 000900: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 000900: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 000900: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 000900: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 000900: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 000900: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 000900: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 000900: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 000900: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 000900: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 000900: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 000900: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 000900: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 000900: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 000900: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 000900: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 000900: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 000900: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 000900: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 000900: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 000900: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 000900: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 000900: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 000900: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 000900: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 000900: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 000900: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 000900: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 000900: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 000900: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 000900: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 000900: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 000900: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 000900: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 000900: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 000900: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 000900: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 000900: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 000900: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 000900: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 000900: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 000900: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 000900: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 000900: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 000900: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 000900: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 000900: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 000900: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 000900: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 000900: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 000900: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 000900: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 000900: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 000900: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 000900: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 000900: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 000900: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 000900: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 000900: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 000900: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 000900: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 000900: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000900: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000900: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000900: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000900: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000900: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 010548: [03:40:00] core.cpp( 501) - Log - RenderDoc v1.34 Windows 64-bit Release (9a075cf21e9bc5832673c3e13d22c0b463bf0234) loaded in replay application RDOC 010548: [03:40:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010548: [03:40:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010548: [03:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010548: [03:40:02] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010548: [03:40:02] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010548: [03:40:02] vk_replay.cpp(5288) - Log - Created device. RDOC 010548: [03:40:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010548: [03:40:03] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010548: [03:40:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010548: [03:40:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010548: [03:40:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010548: [03:40:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010548: [03:40:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010548: [03:40:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010548: [03:40:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010548: [03:40:03] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010548: [03:40:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010548: [03:40:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010548: [03:40:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010548: [03:40:04] vk_replay.cpp(5288) - Log - Created device.